mirror of
https://github.com/soarqin/DSP_Mods.git
synced 2025-12-09 14:53:30 +08:00
we make them compile first
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@@ -4,7 +4,6 @@ using System.Reflection.Emit;
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using BepInEx.Configuration;
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using HarmonyLib;
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using UXAssist.Common;
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using GameLogic = UXAssist.Common.GameLogic;
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namespace CheatEnabler.Patches;
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@@ -134,12 +133,12 @@ public class DysonSpherePatch : PatchImpl<DysonSpherePatch>
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{
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UpdateSailLifeTime();
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UpdateSailsCacheForThisGame();
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GameLogic.OnGameBegin += GameMain_Begin_Postfix;
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GameLogicProc.OnGameBegin += GameMain_Begin_Postfix;
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}
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protected override void OnDisable()
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{
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GameLogic.OnGameBegin -= GameMain_Begin_Postfix;
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GameLogicProc.OnGameBegin -= GameMain_Begin_Postfix;
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}
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private static void UpdateSailLifeTime()
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@@ -8,7 +8,6 @@ using HarmonyLib;
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using UnityEngine;
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using UnityEngine.UI;
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using UXAssist.Common;
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using GameLogic = UXAssist.Common.GameLogic;
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namespace CheatEnabler.Patches;
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@@ -94,14 +93,14 @@ public class FactoryPatch : PatchImpl<FactoryPatch>
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ControlPanelRemoteLogistics.Enable(ControlPanelRemoteLogisticsEnabled.Value);
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Enable(true);
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CargoTrafficPatch.Enable(true);
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GameLogic.OnGameBegin += GameMain_Begin_Postfix_For_ImmBuild;
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GameLogic.OnDataLoaded += OnDataLoaded;
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GameLogicProc.OnGameBegin += GameMain_Begin_Postfix_For_ImmBuild;
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GameLogicProc.OnDataLoaded += OnDataLoaded;
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}
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public static void Uninit()
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{
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GameLogic.OnDataLoaded -= OnDataLoaded;
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GameLogic.OnGameBegin -= GameMain_Begin_Postfix_For_ImmBuild;
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GameLogicProc.OnDataLoaded -= OnDataLoaded;
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GameLogicProc.OnGameBegin -= GameMain_Begin_Postfix_For_ImmBuild;
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CargoTrafficPatch.Enable(false);
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Enable(false);
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ImmediateBuild.Enable(false);
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@@ -629,12 +628,12 @@ public class FactoryPatch : PatchImpl<FactoryPatch>
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protected override void OnEnable()
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{
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InitSignalBelts();
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GameLogic.OnGameBegin += GameMain_Begin_Postfix;
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GameLogicProc.OnGameBegin += GameMain_Begin_Postfix;
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}
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protected override void OnDisable()
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{
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GameLogic.OnGameBegin -= GameMain_Begin_Postfix;
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GameLogicProc.OnGameBegin -= GameMain_Begin_Postfix;
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_initialized = false;
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_signalBelts = null;
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_signalBeltsCapacity = 0;
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@@ -995,7 +994,7 @@ public class FactoryPatch : PatchImpl<FactoryPatch>
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var data = GameMain.data;
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var factories = data?.factories;
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if (factories == null) return;
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PerformanceMonitor.BeginSample(ECpuWorkEntry.Belt);
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DeepProfiler.BeginSample(DPEntry.Belt);
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for (var index = data.factoryCount - 1; index >= 0; index--)
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{
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var factory = factories[index];
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@@ -1123,16 +1122,16 @@ public class FactoryPatch : PatchImpl<FactoryPatch>
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}
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}
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PerformanceMonitor.EndSample(ECpuWorkEntry.Belt);
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DeepProfiler.EndSample(DPEntry.Belt);
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}
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[HarmonyTranspiler]
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[HarmonyPatch(typeof(GameData), "GameTick")]
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public static IEnumerable<CodeInstruction> GameData_GameTick_Transpiler(IEnumerable<CodeInstruction> instructions)
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[HarmonyPatch(typeof(GameLogic), nameof(GameLogic.LogicFrame))]
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public static IEnumerable<CodeInstruction> GameLogic_LogicFrame_Transpiler(IEnumerable<CodeInstruction> instructions)
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{
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var matcher = new CodeMatcher(instructions);
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matcher.MatchForward(false,
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new CodeMatch(OpCodes.Call, AccessTools.Method(typeof(PerformanceMonitor), nameof(PerformanceMonitor.EndSample)))
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new CodeMatch(OpCodes.Call, AccessTools.Method(typeof(DeepProfiler), nameof(DeepProfiler.EndSample)))
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).Advance(1).Insert(
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new CodeInstruction(OpCodes.Call, AccessTools.Method(typeof(BeltSignalGenerator), nameof(ProcessBeltSignals)))
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);
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@@ -282,7 +282,7 @@ public static class GamePatch
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}
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}
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history.VarifyTechQueue();
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history.VerifyTechQueue();
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if (history.currentTech != history.techQueue[0])
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{
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history.currentTech = history.techQueue[0];
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