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mirror of https://github.com/soarqin/DSP_Mods.git synced 2025-12-09 04:53:30 +08:00

Work in progress

This commit is contained in:
2022-11-30 01:34:01 +08:00
parent 45485c35f3
commit 1968631cbd
9 changed files with 437 additions and 3 deletions

View File

@@ -1,4 +1,6 @@
using System.Collections.Generic;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection.Emit;
using BepInEx;
using HarmonyLib;
@@ -14,6 +16,11 @@ public class CheatEnabler : BaseUnityPlugin
private bool _devShortcuts = true;
private bool _disableAbnormalChecks = true;
private bool _alwaysInfiniteResource = true;
private bool _waterPumpAnywhere = true;
private static bool _rareVeinsOnBirthPlanet = true;
private static bool _flatBirthPlanet = true;
private static string _unlockTechToMaximumLevel = "";
private static readonly List<int> TechToUnlock = new();
private void Awake()
{
@@ -22,6 +29,14 @@ public class CheatEnabler : BaseUnityPlugin
"disable all abnormal checks").Value;
_alwaysInfiniteResource = Config.Bind("General", "AlwaysInfiniteResource", _alwaysInfiniteResource,
"always infinite resource").Value;
_unlockTechToMaximumLevel = Config.Bind("General", "UnlockTechToMaxLevel", _unlockTechToMaximumLevel,
"Unlock listed tech to MaxLevel").Value;
_waterPumpAnywhere = Config.Bind("General", "WaterPumpAnywhere", _waterPumpAnywhere,
"Can pump water anywhere (while water type is not None)").Value;
_rareVeinsOnBirthPlanet = Config.Bind("General", "RareVeinsOnBirthPlanet", _rareVeinsOnBirthPlanet,
"Has rare veins on birth planet (except unipolar magnet)").Value;
_flatBirthPlanet = Config.Bind("General", "FlatBirthPlanet", _flatBirthPlanet,
"Birth planet is solid flat (no water)").Value;
if (_devShortcuts)
{
Harmony.CreateAndPatchAll(typeof(DevShortcuts));
@@ -34,6 +49,26 @@ public class CheatEnabler : BaseUnityPlugin
{
Harmony.CreateAndPatchAll(typeof(AlwaysInfiniteResource));
}
foreach (var idstr in _unlockTechToMaximumLevel.Split(','))
{
if (int.TryParse(idstr, out var id))
{
TechToUnlock.Add(id);
}
}
if (TechToUnlock.Count > 0)
{
Harmony.CreateAndPatchAll(typeof(UnlockTechOnGameStart));
}
if (_waterPumpAnywhere)
{
Harmony.CreateAndPatchAll(typeof(WaterPumperCheat));
}
if (_rareVeinsOnBirthPlanet || _flatBirthPlanet)
{
Harmony.CreateAndPatchAll(typeof(BirthPlanetCheat));
}
}
private class DevShortcuts
@@ -111,7 +146,7 @@ public class CheatEnabler : BaseUnityPlugin
{
foreach (var instruction in instructions)
{
if (instruction.opcode == OpCodes.Ldc_R4 && instruction.operand.Equals(99.5f))
if (instruction.opcode == OpCodes.Ldc_R4 && instruction.OperandIs(99.5f))
{
yield return new CodeInstruction(OpCodes.Ldc_R4, 0f);
}
@@ -122,4 +157,142 @@ public class CheatEnabler : BaseUnityPlugin
}
}
}
}
private class UnlockTechOnGameStart
{
[HarmonyPostfix]
[HarmonyPatch(typeof(GameScenarioLogic), "NotifyOnGameBegin")]
private static void UnlockTechPatch()
{
var history = GameMain.history;
if (GameMain.mainPlayer == null || GameMain.mainPlayer.mecha == null)
{
return;
}
foreach (var currentTech in TechToUnlock)
{
UnlockTechRecursive(history, currentTech, 5000);
}
var techQueue = history.techQueue;
if (techQueue == null || techQueue.Length == 0)
{
return;
}
history.VarifyTechQueue();
if (history.currentTech > 0 && history.currentTech != techQueue[0])
{
history.AlterCurrentTech(techQueue[0]);
}
}
private static void UnlockTechRecursive(GameHistoryData history, int currentTech, int maxLevel = 10000)
{
var techStates = history.techStates;
if (techStates == null || !techStates.ContainsKey(currentTech))
{
return;
}
var techProto = LDB.techs.Select(currentTech);
if (techProto == null)
{
return;
}
var value = techStates[currentTech];
var maxLvl = Math.Min(maxLevel, value.maxLevel);
if (value.unlocked && value.curLevel >= maxLvl && value.hashUploaded >= value.hashNeeded)
{
return;
}
foreach (var preid in techProto.PreTechs)
{
UnlockTechRecursive(history, preid, maxLevel);
}
var techQueue = history.techQueue;
if (techQueue != null)
{
for (var i = 0; i < techQueue.Length; i++)
{
if (techQueue[i] == currentTech)
{
techQueue[i] = 0;
}
}
}
while (value.curLevel <= maxLvl)
{
for (var j = 0; j < techProto.UnlockFunctions.Length; j++)
{
history.UnlockTechFunction(techProto.UnlockFunctions[j], techProto.UnlockValues[j], value.curLevel);
}
value.curLevel++;
}
value.curLevel = maxLvl;
value.unlocked = maxLvl >= value.maxLevel;
value.hashNeeded = techProto.GetHashNeeded(value.curLevel);
value.hashUploaded = maxLvl >= value.maxLevel ? value.hashNeeded : 0;
techStates[currentTech] = value;
}
}
private class BirthPlanetCheat
{
[HarmonyPostfix, HarmonyPatch(typeof(VFPreload), "InvokeOnLoadWorkEnded")]
private static void VFPreload_InvokeOnLoadWorkEnded_Postfix()
{
var theme = LDB.themes.Select(1);
if (_flatBirthPlanet)
{
theme.Algos[0] = 2;
}
if (_rareVeinsOnBirthPlanet)
{
theme.VeinSpot[2] = 2;
theme.VeinSpot[3] = 2;
theme.VeinCount[2] = 0.5f;
theme.VeinCount[3] = 0.5f;
theme.VeinOpacity[2] = 0.5f;
theme.VeinOpacity[3] = 0.5f;
theme.RareVeins = theme.RareVeins.Append(8).ToArray();
theme.RareSettings = theme.RareSettings.Concat(new float[]
{
0.3f, 0.5f, 0.7f, 0.5f,
0.3f, 0.5f, 0.7f, 0.5f,
0.3f, 0.5f, 0.7f, 0.5f,
0.3f, 0.5f, 0.7f, 0.5f,
0.3f, 0.5f, 0.7f, 0.5f,
0.3f, 0.5f, 0.7f, 0.5f,
}).ToArray();
}
}
}
private class WaterPumperCheat
{
[HarmonyTranspiler]
[HarmonyPatch(typeof(BuildTool_BlueprintPaste), "CheckBuildConditions")]
[HarmonyPatch(typeof(BuildTool_Click), "CheckBuildConditions")]
private static IEnumerable<CodeInstruction> BuildTool_CheckBuildConditions_Transpiler(IEnumerable<CodeInstruction> instructions)
{
var isFirst = true;
foreach (var instr in instructions)
{
if (instr.opcode == OpCodes.Ldc_I4_S && instr.OperandIs(22))
{
if (isFirst)
{
isFirst = false;
}
else
{
yield return new CodeInstruction(OpCodes.Ldc_I4_S, 0);
continue;
}
}
yield return instr;
}
}
}
}