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https://github.com/soarqin/DSP_Mods.git
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initial commit
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44
DevShortcuts/DevShortcuts.cs
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44
DevShortcuts/DevShortcuts.cs
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using BepInEx;
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using HarmonyLib;
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namespace DevShortcuts
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{
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[BepInPlugin(PluginInfo.PLUGIN_GUID, PluginInfo.PLUGIN_NAME, PluginInfo.PLUGIN_VERSION)]
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public class DevShortcuts : BaseUnityPlugin
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{
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private void Awake()
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{
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// Plugin startup logic
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Logger.LogInfo($"Plugin {PluginInfo.PLUGIN_GUID} is loaded!");
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}
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private void Start()
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{
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Harmony.CreateAndPatchAll(typeof(DevShortcuts));
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}
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[HarmonyPostfix]
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[HarmonyPatch(typeof(PlayerController), "Init")]
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static void PlayerControllerInit(ref PlayerAction[] ___actions, Player ___player)
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{
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var cnt = ___actions.Length;
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var newActions = new PlayerAction[cnt + 1];
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for (int i = 0; i < cnt; i++)
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{
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newActions[i] = ___actions[i];
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}
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var test = new PlayerAction_Test();
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test.Init(___player);
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newActions[cnt] = test;
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___actions = null;
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___actions = newActions;
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}
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[HarmonyPostfix]
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[HarmonyPatch(typeof(PlayerAction_Test), "GameTick")]
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static void PlayerAction_TestGameTick(PlayerAction_Test __instance, long timei)
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{
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__instance.Update();
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}
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}
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}
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24
DevShortcuts/DevShortcuts.csproj
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24
DevShortcuts/DevShortcuts.csproj
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<TargetFramework>netstandard2.0</TargetFramework>
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<AssemblyName>DevShortcuts</AssemblyName>
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<BepInExPluginGuid>org.soardev.devshortcuts</BepInExPluginGuid>
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<Description>DSP MOD - DevShortcuts</Description>
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<Version>1.0.0</Version>
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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<LangVersion>latest</LangVersion>
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</PropertyGroup>
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<ItemGroup>
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<PackageReference Include="BepInEx.Analyzers" Version="1.*" PrivateAssets="all" />
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<PackageReference Include="BepInEx.Core" Version="5.*" />
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<PackageReference Include="BepInEx.PluginInfoProps" Version="1.*" />
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<PackageReference Include="DysonSphereProgram.GameLibs" Version="0.9.26.13026-r.0" />
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<PackageReference Include="UnityEngine.Modules" Version="2018.4.12" IncludeAssets="compile" />
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</ItemGroup>
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<ItemGroup Condition="'$(TargetFramework.TrimEnd(`0123456789`))' == 'net'">
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<PackageReference Include="Microsoft.NETFramework.ReferenceAssemblies" Version="1.0.2" PrivateAssets="all" />
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</ItemGroup>
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</Project>
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