mirror of
https://github.com/soarqin/DSP_Mods.git
synced 2025-12-09 12:53:34 +08:00
45 lines
1.3 KiB
C#
45 lines
1.3 KiB
C#
using BepInEx;
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using HarmonyLib;
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namespace DevShortcuts
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{
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[BepInPlugin(PluginInfo.PLUGIN_GUID, PluginInfo.PLUGIN_NAME, PluginInfo.PLUGIN_VERSION)]
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public class DevShortcuts : BaseUnityPlugin
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{
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private void Awake()
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{
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// Plugin startup logic
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Logger.LogInfo($"Plugin {PluginInfo.PLUGIN_GUID} is loaded!");
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}
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private void Start()
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{
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Harmony.CreateAndPatchAll(typeof(DevShortcuts));
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}
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[HarmonyPostfix]
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[HarmonyPatch(typeof(PlayerController), "Init")]
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static void PlayerControllerInit(ref PlayerAction[] ___actions, Player ___player)
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{
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var cnt = ___actions.Length;
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var newActions = new PlayerAction[cnt + 1];
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for (int i = 0; i < cnt; i++)
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{
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newActions[i] = ___actions[i];
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}
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var test = new PlayerAction_Test();
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test.Init(___player);
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newActions[cnt] = test;
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___actions = null;
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___actions = newActions;
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}
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[HarmonyPostfix]
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[HarmonyPatch(typeof(PlayerAction_Test), "GameTick")]
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static void PlayerAction_TestGameTick(PlayerAction_Test __instance, long timei)
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{
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__instance.Update();
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}
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}
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}
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