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mirror of https://github.com/soarqin/DSP_Mods.git synced 2025-12-09 04:13:32 +08:00
This commit is contained in:
2023-09-15 21:20:24 +08:00
parent 3b134ae25e
commit 103309df6d
2 changed files with 260 additions and 3 deletions

View File

@@ -1,4 +1,5 @@
using System.Collections.Generic;
using System.Linq;
using System.Reflection.Emit;
using BepInEx;
using BepInEx.Configuration;
@@ -94,6 +95,7 @@ public class CheatEnabler : BaseUnityPlugin
AbnormalDisabler.Init();
TechPatch.Init();
BuildPatch.Init();
PlanetFunctions.Init();
ResourcePatch.Init();
WaterPumperPatch.Init();
TerraformPatch.Init();
@@ -108,12 +110,15 @@ public class CheatEnabler : BaseUnityPlugin
TerraformPatch.Uninit();
WaterPumperPatch.Uninit();
ResourcePatch.Uninit();
PlanetFunctions.Uninit();
BuildPatch.Uninit();
TechPatch.Uninit();
AbnormalDisabler.Uninit();
DevShortcuts.Uninit();
_patch?.UnpatchSelf();
_patch = null;
_windowPatch?.UnpatchSelf();
_windowPatch = null;
}
private void Update()

View File

@@ -1,8 +1,260 @@
using System.Threading;
using UnityEngine;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading;
using HarmonyLib;
using Random = UnityEngine.Random;
namespace CheatEnabler;
public static class PlanetFunctions {
public static class PlanetFunctions
{
private static Harmony _patch;
private static readonly Dictionary<int, ItemSource> ItemSources = new();
private static PumpSource[] _pumpItemSources = new PumpSource[16];
private static int _pumpItemSourcesLength = 16;
private class PumpSource
{
public Tuple<int, float>[] Items;
public float[] Progress;
}
public static void Init()
{
if (_patch != null) return;
_patch = Harmony.CreateAndPatchAll(typeof(PlanetFunctions));
}
public static void Uninit()
{
_patch?.UnpatchSelf();
_patch = null;
}
[HarmonyPostfix]
[HarmonyPatch(typeof(GameMain), nameof(GameMain.Begin))]
private static void GameMain_Begin_Postfix()
{
InitItemSources();
var factories = GameMain.data.factories;
for (var i = GameMain.data.factoryCount - 1; i >= 0; i--)
{
if (factories[i].index != i) continue;
UpdatePumpItemSources(factories[i]);
}
}
private static void UpdatePumpItemSources(PlanetFactory factory)
{
var index = factory.index;
var waterItemId = factory.planet.waterItemId;
if (waterItemId == 0 || !ItemSources.TryGetValue(waterItemId, out var itemSource) || itemSource.From == null)
{
if (index < _pumpItemSourcesLength)
{
_pumpItemSources[index] = null;
}
return;
}
if (index >= _pumpItemSourcesLength)
{
var newLength = _pumpItemSourcesLength * 2;
while (index >= newLength)
{
newLength *= 2;
}
var newPumpItemSources = new PumpSource[newLength];
Array.Copy(_pumpItemSources, newPumpItemSources, _pumpItemSourcesLength);
_pumpItemSources = newPumpItemSources;
_pumpItemSourcesLength = newLength;
}
var pump = _pumpItemSources[index];
if (pump == null)
{
pump = new PumpSource();
_pumpItemSources[index] = pump;
}
var result = new Dictionary<int, float>();
var extra = new Dictionary<int, float>();
CalculateAllProductions(result, extra, waterItemId, 1f);
foreach (var p in extra)
{
if (!result.TryGetValue(p.Key, out var cnt) || cnt < p.Value)
{
result[p.Key] = p.Value;
}
}
var count = result.Count;
var items = new Tuple<int, float>[count];
var progress = new float[count];
foreach (var p in result)
{
items[--count] = Tuple.Create(p.Key, p.Value);
}
pump.Items = items;
pump.Progress = progress;
}
/* Pump item calculation */
private class ItemSource
{
public float Count;
public Dictionary<int, float> From;
public Dictionary<int, float> Extra;
}
private static void InitItemSources()
{
ItemSources.Clear();
foreach (var vein in LDB.veins.dataArray)
{
ItemSources[vein.MiningItem] = new ItemSource { Count = 1 };
}
foreach (var ip in LDB.items.dataArray)
{
if (!string.IsNullOrEmpty(ip.MiningFrom))
{
ItemSources[ip.ID] = new ItemSource { Count = 1 };
}
}
ItemSources[1208] = new ItemSource { Count = 1 };
var recipes = LDB.recipes.dataArray;
foreach (var recipe in recipes)
{
if (!recipe.Explicit || recipe.ID == 58 || recipe.ID == 121) continue;
var res = recipe.Results;
var rescnt = recipe.ResultCounts;
var len = res.Length;
for (var i = 0; i < len; i++)
{
if (ItemSources.ContainsKey(res[i])) continue;
var rs = new ItemSource { Count = rescnt[i], From = new Dictionary<int, float>() };
var it = recipe.Items;
var itcnt = recipe.ItemCounts;
var len2 = it.Length;
for (var j = 0; j < len2; j++)
{
rs.From[it[j]] = itcnt[j];
}
if (len > 1)
{
rs.Extra = new Dictionary<int, float>();
for (var k = 0; k < len; k++)
{
if (i != k)
{
rs.Extra[res[k]] = rescnt[k];
}
}
}
ItemSources[res[i]] = rs;
}
}
foreach (var recipe in recipes)
{
if (recipe.Explicit) continue;
var res = recipe.Results;
var rescnt = recipe.ResultCounts;
var len = res.Length;
for (var i = 0; i < len; i++)
{
if (ItemSources.ContainsKey(res[i])) continue;
var rs = new ItemSource { Count = rescnt[i], From = new Dictionary<int, float>() };
var it = recipe.Items;
var itcnt = recipe.ItemCounts;
var len2 = it.Length;
for (var j = 0; j < len2; j++)
{
rs.From[it[j]] = itcnt[j];
}
if (len > 1)
{
rs.Extra = new Dictionary<int, float>();
for (var k = 0; k < len; k++)
{
if (i != k)
{
rs.Extra[res[k]] = rescnt[k];
}
}
}
ItemSources[res[i]] = rs;
}
}
}
public static void CalculateAllProductions(Dictionary<int, float> result, Dictionary<int, float> extra, int itemId, float count = 0f)
{
if (!ItemSources.TryGetValue(itemId, out var itemSource))
{
if (count <= 0) return;
result.TryGetValue(itemId, out var oldCount);
result[itemId] = oldCount + count;
return;
}
var times = 1f;
if (count == 0f)
{
count = itemSource.Count;
}
else if (Math.Abs(count - itemSource.Count) > 0.000001f)
{
times = count / itemSource.Count;
}
{
result.TryGetValue(itemId, out var oldCount);
result[itemId] = oldCount + count;
}
if (itemSource.Extra != null)
{
foreach (var p in itemSource.Extra)
{
extra.TryGetValue(p.Key, out var oldCount);
extra[p.Key] = oldCount + times * p.Value;
}
}
if (itemSource.From == null) return;
foreach (var p in itemSource.From)
{
CalculateAllProductions(result, extra, p.Key, times * p.Value);
}
}
public static void CalculateAllProductions(Dictionary<int, float> result, int itemId, float count = 0f)
{
var extra = new Dictionary<int, float>();
CalculateAllProductions(result, extra, itemId, count);
foreach (var k in extra.Keys.ToArray())
{
if (!result.TryGetValue(k, out var cnt)) continue;
var cnt2 = extra[k];
if (Math.Abs(cnt - cnt2) < 0.000001f)
{
result.Remove(k);
extra.Remove(k);
continue;
}
if (cnt > cnt2)
{
result[k] = cnt - cnt2;
extra.Remove(k);
continue;
}
result.Remove(k);
extra[k] = cnt2 - cnt;
}
}
/* Pump item calculation */
public static void DismantleAll(bool toBag)
{
var player = GameMain.mainPlayer;