mirror of
https://github.com/soarqin/DSP_Mods.git
synced 2025-12-09 02:53:29 +08:00
WIP
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@@ -1,4 +1,5 @@
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using System.Collections.Generic;
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using System.Linq;
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using System.Reflection.Emit;
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using BepInEx;
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using BepInEx.Configuration;
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@@ -94,6 +95,7 @@ public class CheatEnabler : BaseUnityPlugin
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AbnormalDisabler.Init();
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TechPatch.Init();
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BuildPatch.Init();
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PlanetFunctions.Init();
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ResourcePatch.Init();
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WaterPumperPatch.Init();
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TerraformPatch.Init();
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@@ -108,12 +110,15 @@ public class CheatEnabler : BaseUnityPlugin
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TerraformPatch.Uninit();
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WaterPumperPatch.Uninit();
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ResourcePatch.Uninit();
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PlanetFunctions.Uninit();
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BuildPatch.Uninit();
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TechPatch.Uninit();
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AbnormalDisabler.Uninit();
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DevShortcuts.Uninit();
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_patch?.UnpatchSelf();
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_patch = null;
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_windowPatch?.UnpatchSelf();
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_windowPatch = null;
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}
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private void Update()
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@@ -1,8 +1,260 @@
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using System.Threading;
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using UnityEngine;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Threading;
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using HarmonyLib;
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using Random = UnityEngine.Random;
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namespace CheatEnabler;
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public static class PlanetFunctions {
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public static class PlanetFunctions
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{
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private static Harmony _patch;
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private static readonly Dictionary<int, ItemSource> ItemSources = new();
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private static PumpSource[] _pumpItemSources = new PumpSource[16];
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private static int _pumpItemSourcesLength = 16;
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private class PumpSource
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{
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public Tuple<int, float>[] Items;
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public float[] Progress;
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}
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public static void Init()
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{
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if (_patch != null) return;
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_patch = Harmony.CreateAndPatchAll(typeof(PlanetFunctions));
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}
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public static void Uninit()
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{
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_patch?.UnpatchSelf();
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_patch = null;
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}
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[HarmonyPostfix]
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[HarmonyPatch(typeof(GameMain), nameof(GameMain.Begin))]
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private static void GameMain_Begin_Postfix()
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{
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InitItemSources();
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var factories = GameMain.data.factories;
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for (var i = GameMain.data.factoryCount - 1; i >= 0; i--)
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{
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if (factories[i].index != i) continue;
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UpdatePumpItemSources(factories[i]);
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}
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}
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private static void UpdatePumpItemSources(PlanetFactory factory)
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{
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var index = factory.index;
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var waterItemId = factory.planet.waterItemId;
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if (waterItemId == 0 || !ItemSources.TryGetValue(waterItemId, out var itemSource) || itemSource.From == null)
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{
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if (index < _pumpItemSourcesLength)
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{
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_pumpItemSources[index] = null;
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}
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return;
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}
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if (index >= _pumpItemSourcesLength)
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{
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var newLength = _pumpItemSourcesLength * 2;
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while (index >= newLength)
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{
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newLength *= 2;
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}
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var newPumpItemSources = new PumpSource[newLength];
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Array.Copy(_pumpItemSources, newPumpItemSources, _pumpItemSourcesLength);
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_pumpItemSources = newPumpItemSources;
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_pumpItemSourcesLength = newLength;
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}
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var pump = _pumpItemSources[index];
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if (pump == null)
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{
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pump = new PumpSource();
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_pumpItemSources[index] = pump;
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}
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var result = new Dictionary<int, float>();
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var extra = new Dictionary<int, float>();
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CalculateAllProductions(result, extra, waterItemId, 1f);
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foreach (var p in extra)
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{
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if (!result.TryGetValue(p.Key, out var cnt) || cnt < p.Value)
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{
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result[p.Key] = p.Value;
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}
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}
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var count = result.Count;
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var items = new Tuple<int, float>[count];
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var progress = new float[count];
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foreach (var p in result)
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{
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items[--count] = Tuple.Create(p.Key, p.Value);
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}
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pump.Items = items;
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pump.Progress = progress;
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}
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/* Pump item calculation */
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private class ItemSource
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{
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public float Count;
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public Dictionary<int, float> From;
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public Dictionary<int, float> Extra;
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}
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private static void InitItemSources()
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{
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ItemSources.Clear();
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foreach (var vein in LDB.veins.dataArray)
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{
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ItemSources[vein.MiningItem] = new ItemSource { Count = 1 };
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}
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foreach (var ip in LDB.items.dataArray)
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{
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if (!string.IsNullOrEmpty(ip.MiningFrom))
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{
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ItemSources[ip.ID] = new ItemSource { Count = 1 };
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}
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}
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ItemSources[1208] = new ItemSource { Count = 1 };
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var recipes = LDB.recipes.dataArray;
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foreach (var recipe in recipes)
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{
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if (!recipe.Explicit || recipe.ID == 58 || recipe.ID == 121) continue;
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var res = recipe.Results;
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var rescnt = recipe.ResultCounts;
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var len = res.Length;
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for (var i = 0; i < len; i++)
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{
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if (ItemSources.ContainsKey(res[i])) continue;
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var rs = new ItemSource { Count = rescnt[i], From = new Dictionary<int, float>() };
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var it = recipe.Items;
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var itcnt = recipe.ItemCounts;
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var len2 = it.Length;
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for (var j = 0; j < len2; j++)
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{
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rs.From[it[j]] = itcnt[j];
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}
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if (len > 1)
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{
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rs.Extra = new Dictionary<int, float>();
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for (var k = 0; k < len; k++)
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{
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if (i != k)
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{
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rs.Extra[res[k]] = rescnt[k];
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}
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}
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}
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ItemSources[res[i]] = rs;
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}
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}
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foreach (var recipe in recipes)
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{
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if (recipe.Explicit) continue;
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var res = recipe.Results;
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var rescnt = recipe.ResultCounts;
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var len = res.Length;
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for (var i = 0; i < len; i++)
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{
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if (ItemSources.ContainsKey(res[i])) continue;
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var rs = new ItemSource { Count = rescnt[i], From = new Dictionary<int, float>() };
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var it = recipe.Items;
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var itcnt = recipe.ItemCounts;
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var len2 = it.Length;
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for (var j = 0; j < len2; j++)
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{
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rs.From[it[j]] = itcnt[j];
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}
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if (len > 1)
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{
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rs.Extra = new Dictionary<int, float>();
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for (var k = 0; k < len; k++)
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{
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if (i != k)
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{
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rs.Extra[res[k]] = rescnt[k];
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}
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}
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}
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ItemSources[res[i]] = rs;
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}
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}
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}
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public static void CalculateAllProductions(Dictionary<int, float> result, Dictionary<int, float> extra, int itemId, float count = 0f)
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{
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if (!ItemSources.TryGetValue(itemId, out var itemSource))
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{
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if (count <= 0) return;
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result.TryGetValue(itemId, out var oldCount);
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result[itemId] = oldCount + count;
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return;
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}
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var times = 1f;
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if (count == 0f)
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{
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count = itemSource.Count;
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}
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else if (Math.Abs(count - itemSource.Count) > 0.000001f)
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{
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times = count / itemSource.Count;
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}
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{
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result.TryGetValue(itemId, out var oldCount);
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result[itemId] = oldCount + count;
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}
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if (itemSource.Extra != null)
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{
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foreach (var p in itemSource.Extra)
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{
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extra.TryGetValue(p.Key, out var oldCount);
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extra[p.Key] = oldCount + times * p.Value;
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}
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}
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if (itemSource.From == null) return;
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foreach (var p in itemSource.From)
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{
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CalculateAllProductions(result, extra, p.Key, times * p.Value);
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}
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}
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public static void CalculateAllProductions(Dictionary<int, float> result, int itemId, float count = 0f)
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{
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var extra = new Dictionary<int, float>();
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CalculateAllProductions(result, extra, itemId, count);
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foreach (var k in extra.Keys.ToArray())
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{
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if (!result.TryGetValue(k, out var cnt)) continue;
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var cnt2 = extra[k];
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if (Math.Abs(cnt - cnt2) < 0.000001f)
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{
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result.Remove(k);
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extra.Remove(k);
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continue;
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}
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if (cnt > cnt2)
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{
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result[k] = cnt - cnt2;
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extra.Remove(k);
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continue;
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}
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result.Remove(k);
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extra[k] = cnt2 - cnt;
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}
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}
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/* Pump item calculation */
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public static void DismantleAll(bool toBag)
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{
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var player = GameMain.mainPlayer;
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