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https://github.com/soarqin/DSP_Mods.git
synced 2026-03-22 11:43:24 +08:00
work in progress
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@@ -6,282 +6,79 @@ using BepInEx.Logging;
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using HarmonyLib;
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using Newtonsoft.Json.Linq;
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using NLua;
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using OBSWebsocketDotNet;
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namespace LuaScriptEngine;
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[BepInPlugin(PluginInfo.PLUGIN_GUID, PluginInfo.PLUGIN_NAME, PluginInfo.PLUGIN_VERSION)]
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public class LuaScriptEngine : BaseUnityPlugin
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{
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private readonly OBSWebsocket _obs = new();
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private readonly Dictionary<string, string> _scheduledText = [];
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private class Timer(LuaFunction func, long startInterval, long repeatInterval = 0L)
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{
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public bool Check(long gameTick)
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{
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if (gameTick < _nextTick) return false;
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try
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{
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_func.Call();
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}
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catch (Exception e)
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{
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Logger.LogError($"Error in Lua script: {e}");
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}
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if (_repeatInterval <= 0L) return true;
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_nextTick += _repeatInterval;
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if (_nextTick < gameTick)
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_nextTick = gameTick + 1;
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return false;
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}
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public bool Reset(long gameTick)
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{
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if (_repeatInterval <= 0L) return true;
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_nextTick = gameTick + _repeatInterval;
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return false;
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}
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private readonly LuaFunction _func = func;
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private readonly long _repeatInterval = repeatInterval;
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private long _nextTick = GameMain.gameTick + startInterval;
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}
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public new static readonly ManualLogSource Logger =
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BepInEx.Logging.Logger.CreateLogSource(PluginInfo.PLUGIN_NAME);
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private Harmony _harmony;
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private static readonly Lua LuaState = new();
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private static readonly List<LuaFunction> PostDataLoadedFuncs = [];
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private static readonly List<LuaFunction> PreUpdateFuncs = [];
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private static readonly List<LuaFunction> PostUpdateFuncs = [];
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private static readonly List<LuaFunction> PreGameBeginFuncs = [];
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private static readonly List<LuaFunction> PostGameBeginFuncs = [];
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private static readonly List<LuaFunction> PreGameEndFuncs = [];
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private static readonly List<LuaFunction> PostGameEndFuncs = [];
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private static readonly HashSet<Timer> Timers = [];
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private static readonly List<Timer> TimersToRemove = [];
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private static readonly LuaState State = new();
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private void Awake()
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{
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LuaState.State.Encoding = Encoding.UTF8;
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LuaState.LoadCLRPackage();
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LuaState.DoString("import('Assembly-CSharp')");
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LuaState["register_callback"] = (string tp, LuaFunction action) =>
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{
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switch (tp)
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{
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case "data_loaded":
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PostDataLoadedFuncs.Add(action);
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break;
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case "pre_update":
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PreUpdateFuncs.Add(action);
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break;
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case "post_update":
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PostUpdateFuncs.Add(action);
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break;
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case "pre_game_begin":
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PreGameBeginFuncs.Add(action);
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break;
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case "post_game_begin":
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PostGameBeginFuncs.Add(action);
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break;
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case "pre_game_end":
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PreGameEndFuncs.Add(action);
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break;
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case "post_game_end":
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PostGameEndFuncs.Add(action);
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break;
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}
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};
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LuaState["add_timer"] = Timer (LuaFunction func, long firstInterval, long repeatInterval) =>
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{
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var timer = new Timer(func, firstInterval, repeatInterval);
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Timers.Add(timer);
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return timer;
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};
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LuaState["remove_timer"] = void (Timer timer) => { Timers.Remove(timer); };
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LuaState["obs_connect"] = void (string server, string password) =>
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{
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_obs.Connected += (_, _) =>
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{
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Logger.LogDebug("Connected to OBS");
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foreach (var (sourceName, text) in _scheduledText)
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{
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_obs.SetInputSettings(sourceName,
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new JObject
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{
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{ "text", text }
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});
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}
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_scheduledText.Clear();
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};
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_obs.Disconnected += (_, _) =>
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{
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Logger.LogDebug("Disconnected from OBS");
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_obs.ConnectAsync(server, password);
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};
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_obs.ConnectAsync(server, password);
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};
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LuaState["obs_set_source_text"] = void (string sourceName, string text) =>
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{
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if (_obs.IsConnected)
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{
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try
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{
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_obs.SetInputSettings(sourceName, new JObject
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{
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{ "text", text }
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});
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}
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catch (Exception e)
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{
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Logger.LogError($"Error setting source text: {e}");
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_obs.Disconnect();
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_scheduledText[sourceName] = text;
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}
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}
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else
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{
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_scheduledText[sourceName] = text;
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}
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};
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var assemblyPath = System.IO.Path.Combine(
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System.IO.Path.GetDirectoryName(System.Reflection.Assembly.GetExecutingAssembly().Location)!,
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"scripts"
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);
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LuaState.DoString($"package.path = '{assemblyPath.Replace('\\', '/')}/?.lua'");
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foreach (var file in System.IO.Directory.GetFiles(assemblyPath, "*.lua"))
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{
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Logger.LogInfo($"Loading Lua script: {file}");
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LuaState.DoFile(file);
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}
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_harmony = Harmony.CreateAndPatchAll(typeof(Patches));
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}
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private void OnDestroy()
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{
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Timers.Clear();
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PreUpdateFuncs.Clear();
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PostUpdateFuncs.Clear();
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PreGameBeginFuncs.Clear();
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PostGameBeginFuncs.Clear();
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PreGameEndFuncs.Clear();
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PostGameEndFuncs.Clear();
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_harmony?.UnpatchSelf();
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LuaState.Dispose();
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State.Dispose();
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}
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private static class Patches
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{
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private static void LoopCall(List<LuaFunction> funcs)
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{
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foreach (var func in funcs)
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{
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try
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{
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func.Call();
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}
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catch (Exception e)
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{
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Logger.LogError($"Error in Lua script: {e}");
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}
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}
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}
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[HarmonyPostfix]
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[HarmonyPatch(typeof(VFPreload), nameof(VFPreload.InvokeOnLoadWorkEnded))]
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private static void VFPreload_InvokeOnLoadWorkEnded_Postfix()
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{
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LoopCall(PostDataLoadedFuncs);
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State.PostDataLoaded();
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}
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[HarmonyPrefix]
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[HarmonyPatch(typeof(GameMain), nameof(GameMain.FixedUpdate))]
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private static void GameMain_FixedUpdate_Prefix()
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{
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if (Timers.Count > 0)
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{
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var gameTick = GameMain.gameTick;
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foreach (var timer in Timers)
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{
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if (timer == null || !timer.Check(gameTick)) continue;
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TimersToRemove.Add(timer);
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}
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if (TimersToRemove.Count > 0)
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{
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foreach (var timer in TimersToRemove)
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{
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Timers.Remove(timer);
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}
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TimersToRemove.Clear();
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}
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}
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LoopCall(PreUpdateFuncs);
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State.PreUpdate();
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}
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[HarmonyPostfix]
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[HarmonyPatch(typeof(GameMain), nameof(GameMain.FixedUpdate))]
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private static void GameMain_FixedUpdate_Postfix()
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{
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LoopCall(PostUpdateFuncs);
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State.PostUpdate();
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}
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[HarmonyPrefix]
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[HarmonyPatch(typeof(GameMain), nameof(GameMain.Begin))]
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private static void GameMain_Begin_Prefix()
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{
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var tick = GameMain.gameTick;
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foreach (var timer in Timers)
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{
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if (timer.Reset(tick))
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{
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TimersToRemove.Add(timer);
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}
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}
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if (TimersToRemove.Count > 0)
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{
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foreach (var timer in TimersToRemove)
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{
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Timers.Remove(timer);
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}
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TimersToRemove.Clear();
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}
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LoopCall(PreGameBeginFuncs);
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State.PreGameBegin();
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}
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[HarmonyPostfix]
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[HarmonyPatch(typeof(GameMain), nameof(GameMain.Begin))]
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private static void GameMain_Begin_Postfix()
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{
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LoopCall(PostGameBeginFuncs);
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State.PostGameBegin();
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}
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[HarmonyPrefix]
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[HarmonyPatch(typeof(GameMain), nameof(GameMain.End))]
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private static void GameMain_End_Prefix()
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{
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LoopCall(PreGameEndFuncs);
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State.PreGameEnd();
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}
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[HarmonyPostfix]
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[HarmonyPatch(typeof(GameMain), nameof(GameMain.End))]
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private static void GameMain_End_Postfix()
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{
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LoopCall(PostGameEndFuncs);
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State.PostGameEnd();
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}
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}
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}
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372
LuaScriptEngine/LuaState.cs
Normal file
372
LuaScriptEngine/LuaState.cs
Normal file
@@ -0,0 +1,372 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using Newtonsoft.Json.Linq;
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using NLua;
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using OBSWebsocketDotNet;
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namespace LuaScriptEngine;
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public class LuaState: IDisposable
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{
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private readonly Lua state = new();
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private readonly List<LuaFunction> PostDataLoadedFuncs = [];
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private readonly List<LuaFunction> PreUpdateFuncs = [];
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private readonly List<LuaFunction> PostUpdateFuncs = [];
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private readonly List<LuaFunction> PreGameBeginFuncs = [];
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private readonly List<LuaFunction> PostGameBeginFuncs = [];
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private readonly List<LuaFunction> PreGameEndFuncs = [];
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private readonly List<LuaFunction> PostGameEndFuncs = [];
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private readonly HashSet<Timer> Timers = [];
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private readonly List<Timer> TimersToRemove = [];
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private readonly OBSWebsocket _obs = new();
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private readonly Dictionary<string, string> _scheduledText = [];
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public LuaState()
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{
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var assemblyPath = System.IO.Path.Combine(
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System.IO.Path.GetDirectoryName(System.Reflection.Assembly.GetExecutingAssembly().Location)!,
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"scripts"
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);
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state.State.Encoding = Encoding.UTF8;
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||||
state.LoadCLRPackage();
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||||
state.DoString("import('Assembly-CSharp')");
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||||
state.DoString($"package.path = '{assemblyPath.Replace('\\', '/')}/?.lua'");
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||||
RegisterFunctions();
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||||
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foreach (var file in System.IO.Directory.GetFiles(assemblyPath, "*.lua"))
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{
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LuaScriptEngine.Logger.LogInfo($"Loading Lua script: {file}");
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state.DoFile(file);
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||||
}
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}
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public void Dispose()
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||||
{
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state.Dispose();
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||||
if (_obs.IsConnected)
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||||
{
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||||
_obs.Disconnect();
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}
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_scheduledText.Clear();
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Timers.Clear();
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||||
PreUpdateFuncs.Clear();
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||||
PostUpdateFuncs.Clear();
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||||
PreGameBeginFuncs.Clear();
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||||
PostGameBeginFuncs.Clear();
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||||
PreGameEndFuncs.Clear();
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||||
PostGameEndFuncs.Clear();
|
||||
}
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||||
|
||||
private void RegisterFunctions()
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||||
{
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||||
#region Callback Functions
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||||
state["register_callback"] = (string tp, LuaFunction action) =>
|
||||
{
|
||||
switch (tp)
|
||||
{
|
||||
case "data_loaded":
|
||||
PostDataLoadedFuncs.Add(action);
|
||||
break;
|
||||
case "pre_update":
|
||||
PreUpdateFuncs.Add(action);
|
||||
break;
|
||||
case "post_update":
|
||||
PostUpdateFuncs.Add(action);
|
||||
break;
|
||||
case "pre_game_begin":
|
||||
PreGameBeginFuncs.Add(action);
|
||||
break;
|
||||
case "post_game_begin":
|
||||
PostGameBeginFuncs.Add(action);
|
||||
break;
|
||||
case "pre_game_end":
|
||||
PreGameEndFuncs.Add(action);
|
||||
break;
|
||||
case "post_game_end":
|
||||
PostGameEndFuncs.Add(action);
|
||||
break;
|
||||
}
|
||||
};
|
||||
|
||||
state["add_timer"] = Timer (LuaFunction func, long firstInterval, long repeatInterval) =>
|
||||
{
|
||||
var timer = new Timer(func, firstInterval, repeatInterval);
|
||||
Timers.Add(timer);
|
||||
return timer;
|
||||
};
|
||||
|
||||
state["remove_timer"] = void (Timer timer) => { Timers.Remove(timer); };
|
||||
#endregion
|
||||
|
||||
#region OBS Functions
|
||||
state["obs_connect"] = void (string server, string password) =>
|
||||
{
|
||||
if (_obs.IsConnected)
|
||||
{
|
||||
LuaScriptEngine.Logger.LogInfo("Already connected to OBS");
|
||||
return;
|
||||
}
|
||||
_obs.Connected += (_, _) =>
|
||||
{
|
||||
LuaScriptEngine.Logger.LogInfo($"Connected to OBS at {server}");
|
||||
foreach (var (sourceName, text) in _scheduledText)
|
||||
{
|
||||
try
|
||||
{
|
||||
_obs.SetInputSettings(sourceName,
|
||||
new JObject
|
||||
{
|
||||
{ "text", text }
|
||||
});
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
LuaScriptEngine.Logger.LogError($"Error setting {sourceName}'s text to `{text}`: {e}");
|
||||
}
|
||||
}
|
||||
|
||||
_scheduledText.Clear();
|
||||
};
|
||||
_obs.Disconnected += (_, _) =>
|
||||
{
|
||||
_obs.ConnectAsync(server, password);
|
||||
};
|
||||
_obs.ConnectAsync(server, password);
|
||||
};
|
||||
|
||||
state["obs_disconnect"] = void () =>
|
||||
{
|
||||
_obs.Disconnect();
|
||||
};
|
||||
|
||||
state["obs_set_source_text"] = void (string sourceName, string text) =>
|
||||
{
|
||||
if (_obs.IsConnected)
|
||||
{
|
||||
try
|
||||
{
|
||||
_obs.SetInputSettings(sourceName, new JObject
|
||||
{
|
||||
{ "text", text }
|
||||
});
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
LuaScriptEngine.Logger.LogError($"Error setting source text: {e}");
|
||||
_obs.Disconnect();
|
||||
_scheduledText[sourceName] = text;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
_scheduledText[sourceName] = text;
|
||||
}
|
||||
};
|
||||
#endregion
|
||||
|
||||
#region Common Data Retrieval Functions
|
||||
var getTechLevel = (NLua.LuaTable techIds) =>
|
||||
{
|
||||
var techStates = GameMain.history?.techStates;
|
||||
if (techStates == null) return 0;
|
||||
int level = 0;
|
||||
foreach (var techId in techIds.Values.Cast<long>())
|
||||
{
|
||||
if (!techStates.TryGetValue((int)techId, out var value))
|
||||
{
|
||||
return level;
|
||||
}
|
||||
var newLevel = value.unlocked ? value.curLevel : value.curLevel - 1;
|
||||
if (newLevel > level)
|
||||
{
|
||||
level = newLevel;
|
||||
}
|
||||
if (!value.unlocked)
|
||||
{
|
||||
return level;
|
||||
}
|
||||
}
|
||||
return level;
|
||||
};
|
||||
state["get_tech_level"] = getTechLevel;
|
||||
state["get_tech_level_str"] = string (string format, NLua.LuaTable techIds) =>
|
||||
{
|
||||
var level = getTechLevel(techIds);
|
||||
if (level <= 0) return "";
|
||||
return string.Format(format, level);
|
||||
};
|
||||
|
||||
var getFactoryStat = (int itemId) =>
|
||||
{
|
||||
var gameData = GameMain.data;
|
||||
if (gameData == null) return (0, 0);
|
||||
var statPool = GameMain.statistics?.production.factoryStatPool;
|
||||
if (statPool == null) return (0, 0);
|
||||
int productTotal = 0, consumeTotal = 0;
|
||||
for (var i = gameData.factoryCount - 1; i >= 0; i--)
|
||||
{
|
||||
var stat = statPool[i];
|
||||
if (stat == null) continue;
|
||||
var index = stat.productIndices[itemId];
|
||||
var ppool = stat.productPool[index];
|
||||
if (ppool == null) continue;
|
||||
var cursor = ppool.cursor[4];
|
||||
if (cursor > 0)
|
||||
{
|
||||
productTotal += ppool.count[cursor];
|
||||
}
|
||||
cursor = ppool.cursor[4 + 6];
|
||||
if (cursor > 0)
|
||||
{
|
||||
consumeTotal += ppool.count[cursor];
|
||||
}
|
||||
}
|
||||
return (productTotal, consumeTotal);
|
||||
};
|
||||
state["get_factory_stat"] = getFactoryStat;
|
||||
state["get_factory_stat_str"] = string (string format, int itemId) =>
|
||||
{
|
||||
var (productTotal, consumeTotal) = getFactoryStat(itemId);
|
||||
return string.Format(format, productTotal, consumeTotal);
|
||||
};
|
||||
|
||||
var getDysonSphereTotalGen = () =>
|
||||
{
|
||||
var data = GameMain.data;
|
||||
if (data == null) return 0;
|
||||
return data.GetDysonSphereTotalGen();
|
||||
};
|
||||
state["get_dyson_sphere_power_gen"] = getDysonSphereTotalGen;
|
||||
state["get_dyson_sphere_power_gen_str"] = string (string format) =>
|
||||
{
|
||||
var totalGen = getDysonSphereTotalGen();
|
||||
if (totalGen <= 0) return "";
|
||||
return string.Format(format, JournalUtility.TranslateKMGValue(totalGen * 60L));
|
||||
};
|
||||
#endregion
|
||||
}
|
||||
|
||||
public void PostDataLoaded()
|
||||
{
|
||||
LoopCall(PostDataLoadedFuncs);
|
||||
}
|
||||
|
||||
public void PreUpdate()
|
||||
{
|
||||
if (Timers.Count > 0)
|
||||
{
|
||||
var gameTick = GameMain.gameTick;
|
||||
foreach (var timer in Timers)
|
||||
{
|
||||
if (timer == null || !timer.Check(gameTick)) continue;
|
||||
TimersToRemove.Add(timer);
|
||||
}
|
||||
|
||||
if (TimersToRemove.Count > 0)
|
||||
{
|
||||
foreach (var timer in TimersToRemove)
|
||||
{
|
||||
Timers.Remove(timer);
|
||||
}
|
||||
|
||||
TimersToRemove.Clear();
|
||||
}
|
||||
}
|
||||
|
||||
LoopCall(PreUpdateFuncs);
|
||||
}
|
||||
|
||||
public void PostUpdate()
|
||||
{
|
||||
LoopCall(PostUpdateFuncs);
|
||||
}
|
||||
|
||||
public void PreGameBegin()
|
||||
{
|
||||
var tick = GameMain.gameTick;
|
||||
foreach (var timer in Timers)
|
||||
{
|
||||
if (timer.Reset(tick))
|
||||
{
|
||||
TimersToRemove.Add(timer);
|
||||
}
|
||||
}
|
||||
|
||||
if (TimersToRemove.Count > 0)
|
||||
{
|
||||
foreach (var timer in TimersToRemove)
|
||||
{
|
||||
Timers.Remove(timer);
|
||||
}
|
||||
|
||||
TimersToRemove.Clear();
|
||||
}
|
||||
LoopCall(PreGameBeginFuncs);
|
||||
}
|
||||
|
||||
public void PostGameBegin()
|
||||
{
|
||||
LoopCall(PostGameBeginFuncs);
|
||||
}
|
||||
|
||||
public void PreGameEnd()
|
||||
{
|
||||
LoopCall(PreGameEndFuncs);
|
||||
}
|
||||
|
||||
public void PostGameEnd()
|
||||
{
|
||||
LoopCall(PostGameEndFuncs);
|
||||
}
|
||||
|
||||
private void LoopCall(List<LuaFunction> funcs)
|
||||
{
|
||||
foreach (var func in funcs)
|
||||
{
|
||||
try
|
||||
{
|
||||
func.Call();
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
LuaScriptEngine.Logger.LogError($"Error in Lua script: {e}");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private class Timer(LuaFunction func, long startInterval, long repeatInterval = 0L)
|
||||
{
|
||||
public bool Check(long gameTick)
|
||||
{
|
||||
if (gameTick < _nextTick) return false;
|
||||
try
|
||||
{
|
||||
_func.Call();
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
LuaScriptEngine.Logger.LogError($"Error in Lua script: {e}");
|
||||
}
|
||||
|
||||
if (_repeatInterval <= 0L) return true;
|
||||
_nextTick += _repeatInterval;
|
||||
if (_nextTick < gameTick)
|
||||
_nextTick = gameTick + 1;
|
||||
return false;
|
||||
}
|
||||
|
||||
public bool Reset(long gameTick)
|
||||
{
|
||||
if (_repeatInterval <= 0L) return true;
|
||||
_nextTick = gameTick + _repeatInterval;
|
||||
return false;
|
||||
}
|
||||
|
||||
private readonly LuaFunction _func = func;
|
||||
private readonly long _repeatInterval = repeatInterval;
|
||||
private long _nextTick = GameMain.gameTick + startInterval;
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user