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mirror of https://github.com/soarqin/DSP_Mods.git synced 2025-12-09 02:53:29 +08:00
This commit is contained in:
2023-09-10 15:23:35 +08:00
parent ead9f4e105
commit 07a32f7fd0
4 changed files with 579 additions and 24 deletions

269
CheatEnabler/BuildPatch.cs Normal file
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@@ -0,0 +1,269 @@
using System;
using System.Collections.Generic;
using System.Reflection.Emit;
using BepInEx.Configuration;
using HarmonyLib;
namespace CheatEnabler;
public static class BuildPatch
{
public static ConfigEntry<bool> ImmediateEnabled;
public static ConfigEntry<bool> NoCostEnabled;
public static ConfigEntry<bool> NoConditionEnabled;
public static ConfigEntry<bool> NoCollisionEnabled;
private static Harmony _patch;
private static Harmony _noConditionPatch;
public static void Init()
{
ImmediateEnabled.SettingChanged += (_, _) => ImmediateValueChanged();
NoCostEnabled.SettingChanged += (_, _) => NoCostValueChanged();
NoConditionEnabled.SettingChanged += (_, _) => NoConditionValueChanged();
NoCollisionEnabled.SettingChanged += (_, _) => NoCollisionValueChanged();
ImmediateValueChanged();
NoCostValueChanged();
NoConditionValueChanged();
NoCollisionValueChanged();
_patch = Harmony.CreateAndPatchAll(typeof(BuildPatch));
}
public static void Uninit()
{
if (_patch != null)
{
_patch.UnpatchSelf();
_patch = null;
}
if (_noConditionPatch != null)
{
_noConditionPatch.UnpatchSelf();
_noConditionPatch = null;
}
ImmediateBuild.Enable(false);
NoCostBuild.Enable(false);
}
private static void ImmediateValueChanged()
{
ImmediateBuild.Enable(ImmediateEnabled.Value);
}
private static void NoCostValueChanged()
{
NoCostBuild.Enable(NoCostEnabled.Value);
}
private static void NoConditionValueChanged()
{
if (NoConditionEnabled.Value)
{
if (_noConditionPatch != null)
{
_noConditionPatch.UnpatchSelf();
_noConditionPatch = null;
}
_noConditionPatch = Harmony.CreateAndPatchAll(typeof(NoConditionBuild));
}
else if (_noConditionPatch != null)
{
_noConditionPatch.UnpatchSelf();
_noConditionPatch = null;
}
}
private static void NoCollisionValueChanged()
{
var coll = ColliderPool.instance;
if (coll == null) return;
var obj = coll.gameObject;
if (obj == null) return;
obj.gameObject.SetActive(!NoCollisionEnabled.Value);
}
public static void ArrivePlanet(PlanetFactory factory)
{
var imm = ImmediateEnabled.Value;
var noCost = NoCostEnabled.Value;
if (!imm && !noCost) return;
var prebuilds = factory.prebuildPool;
if (imm) factory.BeginFlattenTerrain();
for (var i = factory.prebuildCursor - 1; i > 0; i--)
{
if (prebuilds[i].id != i) continue;
if (prebuilds[i].itemRequired > 0)
{
if (!noCost) continue;
prebuilds[i].itemRequired = 0;
if (imm)
factory.BuildFinally(GameMain.mainPlayer, i, false);
else
factory.AlterPrebuildModelState(i);
}
else
{
if (imm)
factory.BuildFinally(GameMain.mainPlayer, i, false);
}
}
if (imm) factory.EndFlattenTerrain();
}
[HarmonyPostfix]
[HarmonyPatch(typeof(PlanetData), nameof(PlanetData.NotifyFactoryLoaded))]
private static void PlanetData_NotifyFactoryLoaded_Postfix(PlanetData __instance)
{
ArrivePlanet(__instance.factory);
}
private static class ImmediateBuild
{
private static Harmony _immediatePatch;
public static void Enable(bool enable)
{
if (enable)
{
if (_immediatePatch != null)
{
_immediatePatch.UnpatchSelf();
_immediatePatch = null;
}
var factory = GameMain.mainPlayer?.factory;
if (factory != null)
{
ArrivePlanet(factory);
}
_immediatePatch = Harmony.CreateAndPatchAll(typeof(ImmediateBuild));
}
else if (_immediatePatch != null)
{
_immediatePatch.UnpatchSelf();
_immediatePatch = null;
}
}
[HarmonyTranspiler]
[HarmonyPatch(typeof(BuildTool_Addon), nameof(BuildTool_Addon.CreatePrebuilds))]
[HarmonyPatch(typeof(BuildTool_BlueprintPaste), nameof(BuildTool_BlueprintPaste.CreatePrebuilds))]
[HarmonyPatch(typeof(BuildTool_Click), nameof(BuildTool_Click.CreatePrebuilds))]
[HarmonyPatch(typeof(BuildTool_Inserter), nameof(BuildTool_Inserter.CreatePrebuilds))]
[HarmonyPatch(typeof(BuildTool_Path), nameof(BuildTool_Path.CreatePrebuilds))]
private static IEnumerable<CodeInstruction> Transpiler(IEnumerable<CodeInstruction> instructions, ILGenerator generator)
{
var matcher = new CodeMatcher(instructions, generator);
matcher.MatchForward(false,
new CodeMatch(OpCodes.Call, AccessTools.Method(typeof(GC), nameof(GC.Collect)))
).Insert(
new CodeInstruction(OpCodes.Ldarg_0),
new CodeInstruction(OpCodes.Ldfld, AccessTools.Field(typeof(BuildTool), nameof(BuildTool.factory))),
new CodeInstruction(OpCodes.Call, AccessTools.Method(typeof(BuildPatch), nameof(BuildPatch.ArrivePlanet)))
);
return matcher.InstructionEnumeration();
}
}
private static class NoCostBuild
{
private static Harmony _noCostPatch;
private static bool[] _canBuildItems;
public static void Enable(bool enable)
{
if (enable)
{
if (_noCostPatch != null)
{
_noCostPatch.UnpatchSelf();
_noCostPatch = null;
}
var factory = GameMain.mainPlayer?.factory;
if (factory != null)
{
ArrivePlanet(factory);
}
_noCostPatch = Harmony.CreateAndPatchAll(typeof(NoCostBuild));
}
else if (_noCostPatch != null)
{
_noCostPatch.UnpatchSelf();
_noCostPatch = null;
}
}
[HarmonyPrefix]
[HarmonyPatch(typeof(StorageComponent), nameof(StorageComponent.TakeTailItems), new [] { typeof(int), typeof(int), typeof(int), typeof(bool) }, new[] {ArgumentType.Ref, ArgumentType.Ref, ArgumentType.Out, ArgumentType.Normal})]
[HarmonyPatch(typeof(StorageComponent), nameof(StorageComponent.TakeTailItems), new [] { typeof(int), typeof(int), typeof(int[]), typeof(int), typeof(bool) }, new[] {ArgumentType.Ref, ArgumentType.Ref, ArgumentType.Normal, ArgumentType.Out, ArgumentType.Normal})]
public static bool TakeTailItemsPatch(StorageComponent __instance, int itemId)
{
if (__instance == null || __instance.id != GameMain.mainPlayer.package.id) return true;
if (itemId <= 0) return true;
if (_canBuildItems == null)
{
DoInit();
}
return itemId >= 10000 || !_canBuildItems[itemId];
}
[HarmonyPostfix]
[HarmonyPatch(typeof(StorageComponent), "GetItemCount", new Type[] { typeof(int) })]
public static void GetItemCountPatch(StorageComponent __instance, int itemId, ref int __result)
{
if (__result > 99) return;
if (__instance == null || __instance.id != GameMain.mainPlayer.package.id) return;
if (itemId <= 0) return;
if (_canBuildItems == null)
{
DoInit();
}
if (itemId < 10000 && _canBuildItems[itemId]) __result = 100;
}
private static void DoInit()
{
_canBuildItems = new bool[10000];
foreach (var ip in LDB.items.dataArray)
{
if (ip.CanBuild && ip.ID < 10000) _canBuildItems[ip.ID] = true;
}
}
}
private static class NoConditionBuild
{
[HarmonyTranspiler]
[HarmonyPatch(typeof(BuildTool_Addon), nameof(BuildTool_Addon.CheckBuildConditions))]
// [HarmonyPatch(typeof(BuildTool_Click), nameof(BuildTool_Click.CheckBuildConditions))]
[HarmonyPatch(typeof(BuildTool_Inserter), nameof(BuildTool_Inserter.CheckBuildConditions))]
[HarmonyPatch(typeof(BuildTool_Path), nameof(BuildTool_Path.CheckBuildConditions))]
private static IEnumerable<CodeInstruction> BuildTool_CheckBuildConditions_Transpiler(IEnumerable<CodeInstruction> instructions)
{
yield return new CodeInstruction(OpCodes.Ldc_I4_1);
yield return new CodeInstruction(OpCodes.Ret);
}
[HarmonyTranspiler]
[HarmonyPatch(typeof(BuildTool_Click), nameof(BuildTool_Click.CheckBuildConditions))]
private static IEnumerable<CodeInstruction> BuildTool_Click_CheckBuildConditions_Transpiler(IEnumerable<CodeInstruction> instructions)
{
yield return new CodeInstruction(OpCodes.Ldarg_0);
yield return new CodeInstruction(OpCodes.Call, AccessTools.Method(typeof(NoConditionBuild), nameof(NoConditionBuild.CheckForMiner)));
yield return new CodeInstruction(OpCodes.Ret);
}
public static bool CheckForMiner(BuildTool tool)
{
var previews = tool.buildPreviews;
foreach (var preview in previews)
{
var desc = preview?.item?.prefabDesc;
if (desc == null) continue;
if (desc.veinMiner || desc.oilMiner) return false;
}
return true;
}
}
}

View File

@@ -32,6 +32,14 @@ public class CheatEnabler : BaseUnityPlugin
DevShortcuts.Enabled = Config.Bind("General", "DevShortcuts", true, "enable DevMode shortcuts");
AbnormalDisabler.Enabled = Config.Bind("General", "DisableAbnormalChecks", false,
"disable all abnormal checks");
BuildPatch.ImmediateEnabled = Config.Bind("Build", "ImmediateBuild", false,
"Build immediately");
BuildPatch.NoCostEnabled = Config.Bind("Build", "InfiniteBuildings", false,
"Infinite buildings");
BuildPatch.NoConditionEnabled = Config.Bind("Build", "BuildWithoutCondition", false,
"Build without condition");
BuildPatch.NoCollisionEnabled = Config.Bind("Build", "NoCollision", false,
"No collision");
ResourcePatch.InfiniteEnabled = Config.Bind("Planet", "AlwaysInfiniteResource", false,
"always infinite natural resource");
ResourcePatch.FastEnabled = Config.Bind("Planet", "FastMining", false,
@@ -40,6 +48,14 @@ public class CheatEnabler : BaseUnityPlugin
"Can pump water anywhere (while water type is not None)");
TerraformPatch.Enabled = Config.Bind("Planet", "TerraformAnyway", false,
"Can do terraform without enough sands");
DysonSpherePatch.SkipBulletEnabled = Config.Bind("DysonSphere", "SkipBullet", false,
"Skip bullet");
DysonSpherePatch.SkipAbsorbEnabled = Config.Bind("DysonSphere", "SkipAbsorb", false,
"Skip absorption");
DysonSpherePatch.QuickAbsortEnabled = Config.Bind("DysonSphere", "QuickAbsorb", false,
"Quick absorb");
DysonSpherePatch.EjectAnywayEnabled = Config.Bind("DysonSphere", "EjectAnyway", false,
"Eject anyway");
BirthPlanetPatch.SitiVeinsOnBirthPlanet = Config.Bind("Birth", "SiTiVeinsOnBirthPlanet", false,
"Silicon/Titanium on birth planet");
BirthPlanetPatch.FireIceOnBirthPlanet = Config.Bind("Birth", "FireIceOnBirthPlanet", false,
@@ -73,9 +89,11 @@ public class CheatEnabler : BaseUnityPlugin
DevShortcuts.Init();
AbnormalDisabler.Init();
BuildPatch.Init();
ResourcePatch.Init();
WaterPumperPatch.Init();
TerraformPatch.Init();
DysonSpherePatch.Init();
BirthPlanetPatch.Init();
foreach (var idstr in _unlockTechToMaximumLevel.Split(','))
{
@@ -93,9 +111,11 @@ public class CheatEnabler : BaseUnityPlugin
public void OnDestroy()
{
BirthPlanetPatch.Uninit();
DysonSpherePatch.Uninit();
TerraformPatch.Uninit();
WaterPumperPatch.Uninit();
ResourcePatch.Uninit();
BuildPatch.Uninit();
AbnormalDisabler.Uninit();
DevShortcuts.Uninit();
_patch?.UnpatchSelf();

View File

@@ -0,0 +1,234 @@
using System.Collections.Generic;
using System.Reflection.Emit;
using BepInEx.Configuration;
using HarmonyLib;
using PowerNetworkStructures;
namespace CheatEnabler;
public static class DysonSpherePatch
{
public static ConfigEntry<bool> SkipBulletEnabled;
public static ConfigEntry<bool> SkipAbsorbEnabled;
public static ConfigEntry<bool> QuickAbsortEnabled;
public static ConfigEntry<bool> EjectAnywayEnabled;
private static Harmony _skipBulletPatch;
private static Harmony _skipAbsorbPatch;
private static Harmony _quickAbsortPatch;
private static Harmony _ejectAnywayPatch;
public static void Init()
{
SkipBulletEnabled.SettingChanged += (_, _) => SkipBulletValueChanged();
SkipAbsorbEnabled.SettingChanged += (_, _) => SkipAbsorbValueChanged();
QuickAbsortEnabled.SettingChanged += (_, _) => QuickAbsortValueChanged();
EjectAnywayEnabled.SettingChanged += (_, _) => EjectAnywayValueChanged();
SkipBulletValueChanged();
SkipAbsorbValueChanged();
QuickAbsortValueChanged();
EjectAnywayValueChanged();
}
public static void Uninit()
{
if (_skipBulletPatch != null)
{
_skipBulletPatch.UnpatchSelf();
_skipBulletPatch = null;
}
if (_skipAbsorbPatch != null)
{
_skipAbsorbPatch.UnpatchSelf();
_skipAbsorbPatch = null;
}
if (_quickAbsortPatch != null)
{
_quickAbsortPatch.UnpatchSelf();
_quickAbsortPatch = null;
}
if (_ejectAnywayPatch != null)
{
_ejectAnywayPatch.UnpatchSelf();
_ejectAnywayPatch = null;
}
}
private static void SkipBulletValueChanged()
{
if (SkipBulletEnabled.Value)
{
if (_skipBulletPatch != null)
{
_skipBulletPatch.UnpatchSelf();
_skipBulletPatch = null;
}
_skipBulletPatch = Harmony.CreateAndPatchAll(typeof(SkipBulletPatch));
}
else if (_skipBulletPatch != null)
{
_skipBulletPatch.UnpatchSelf();
_skipBulletPatch = null;
}
}
private static void SkipAbsorbValueChanged()
{
if (SkipAbsorbEnabled.Value)
{
if (_skipAbsorbPatch != null)
{
_skipAbsorbPatch.UnpatchSelf();
_skipAbsorbPatch = null;
}
_skipAbsorbPatch = Harmony.CreateAndPatchAll(typeof(SkipAbsorbPatch));
}
else if (_skipAbsorbPatch != null)
{
_skipAbsorbPatch.UnpatchSelf();
_skipAbsorbPatch = null;
}
}
private static void QuickAbsortValueChanged()
{
if (QuickAbsortEnabled.Value)
{
if (_quickAbsortPatch != null)
{
_quickAbsortPatch.UnpatchSelf();
_quickAbsortPatch = null;
}
_quickAbsortPatch = Harmony.CreateAndPatchAll(typeof(QuickAbsortPatch));
}
else if (_quickAbsortPatch != null)
{
_quickAbsortPatch.UnpatchSelf();
_quickAbsortPatch = null;
}
}
private static void EjectAnywayValueChanged()
{
if (EjectAnywayEnabled.Value)
{
if (_ejectAnywayPatch != null)
{
_ejectAnywayPatch.UnpatchSelf();
_ejectAnywayPatch = null;
}
_ejectAnywayPatch = Harmony.CreateAndPatchAll(typeof(EjectAnywayPatch));
}
else if (_ejectAnywayPatch != null)
{
_ejectAnywayPatch.UnpatchSelf();
_ejectAnywayPatch = null;
}
}
private static class SkipBulletPatch
{
[HarmonyTranspiler]
[HarmonyPatch(typeof(EjectorComponent), nameof(EjectorComponent.InternalUpdate))]
private static IEnumerable<CodeInstruction> EjectorComponent_InternalUpdate_Patch(IEnumerable<CodeInstruction> instructions, ILGenerator generator)
{
var matcher = new CodeMatcher(instructions, generator);
return matcher.InstructionEnumeration();
}
}
private static class SkipAbsorbPatch
{
[HarmonyTranspiler]
[HarmonyPatch(typeof(DysonSwarm), nameof(DysonSwarm.AbsorbSail))]
private static IEnumerable<CodeInstruction> DysonSwarm_AbsorbSail_Patch(IEnumerable<CodeInstruction> instructions, ILGenerator generator)
{
var matcher = new CodeMatcher(instructions, generator);
var label1 = generator.DefineLabel();
matcher.MatchForward(false,
new CodeMatch(OpCodes.Stfld, AccessTools.Field(typeof(ExpiryOrder), nameof(ExpiryOrder.index)))
).Advance(1).RemoveInstructions(matcher.Length - matcher.Pos).Insert(
// node.cpOrdered = node.cpOrdered + 1;
new CodeInstruction(OpCodes.Ldarg_1),
new CodeInstruction(OpCodes.Ldarg_1),
new CodeInstruction(OpCodes.Ldfld, AccessTools.Field(typeof(DysonNode), nameof(DysonNode.cpOrdered))),
new CodeInstruction(OpCodes.Ldc_I4_1),
new CodeInstruction(OpCodes.Add),
new CodeInstruction(OpCodes.Stfld, AccessTools.Field(typeof(DysonNode), nameof(DysonNode.cpOrdered))),
// if (node.ConstructCp() != null)
// {
// this.dysonSphere.productRegister[11903]++;
// }
new CodeInstruction(OpCodes.Ldarg_1),
new CodeInstruction(OpCodes.Callvirt, AccessTools.Method(typeof(DysonNode), nameof(DysonNode.ConstructCp))),
new CodeInstruction(OpCodes.Brfalse_S, label1),
new CodeInstruction(OpCodes.Ldarg_0),
new CodeInstruction(OpCodes.Ldfld, AccessTools.Field(typeof(DysonSwarm), nameof(DysonSwarm.dysonSphere))),
new CodeInstruction(OpCodes.Ldfld, AccessTools.Field(typeof(DysonSphere), nameof(DysonSphere.productRegister))),
new CodeInstruction(OpCodes.Ldc_I4, 11903),
new CodeInstruction(OpCodes.Ldelema, typeof(int)),
new CodeInstruction(OpCodes.Dup),
new CodeInstruction(OpCodes.Ldind_I4),
new CodeInstruction(OpCodes.Ldc_I4_1),
new CodeInstruction(OpCodes.Add),
new CodeInstruction(OpCodes.Stind_I4),
// this.RemoveSolarSail(index);
new CodeInstruction(OpCodes.Ldarg_0).WithLabels(label1),
new CodeInstruction(OpCodes.Ldloc_1),
new CodeInstruction(OpCodes.Call, AccessTools.Method(typeof(DysonSwarm), nameof(DysonSwarm.RemoveSolarSail))),
// return false;
new CodeInstruction(OpCodes.Ldc_I4_0),
new CodeInstruction(OpCodes.Ret)
);
return matcher.InstructionEnumeration();
}
}
private static class QuickAbsortPatch
{
[HarmonyTranspiler]
[HarmonyPatch(typeof(DysonSphereLayer), nameof(DysonSphereLayer.GameTick))]
private static IEnumerable<CodeInstruction> DysonSphereLayer_GameTick_Patch(IEnumerable<CodeInstruction> instructions, ILGenerator generator)
{
var matcher = new CodeMatcher(instructions, generator);
/* Remove `dysonNode.id % 120 == num` */
matcher.MatchForward(false,
new CodeMatch(OpCodes.Ldc_I4_S, 120)
).Advance(-2).RemoveInstructions(6);
return matcher.InstructionEnumeration();
}
}
private static class EjectAnywayPatch
{
[HarmonyTranspiler]
[HarmonyPatch(typeof(EjectorComponent), nameof(EjectorComponent.InternalUpdate))]
private static IEnumerable<CodeInstruction> EjectorComponent_InternalUpdate_Patch(IEnumerable<CodeInstruction> instructions, ILGenerator generator)
{
var matcher = new CodeMatcher(instructions, generator);
matcher.MatchForward(false,
new CodeMatch(OpCodes.Ldfld, AccessTools.Field(typeof(EjectorComponent), nameof(EjectorComponent.localRot)))
);
var start = matcher.Pos - 6;
matcher.MatchForward(false,
new CodeMatch(OpCodes.And)
).Advance(1).MatchForward(false,
new CodeMatch(OpCodes.And)
);
var end = matcher.Pos - 2;
/* Remove angle checking codes, then add:
* V_13 = this.bulletCount > 0;
*/
matcher.Start().Advance(start).RemoveInstructions(end - start).Insert(
new CodeInstruction(OpCodes.Ldarg_0),
new CodeInstruction(OpCodes.Ldfld, AccessTools.Field(typeof(EjectorComponent), nameof(EjectorComponent.bulletCount))),
new CodeInstruction(OpCodes.Ldc_I4_0),
new CodeInstruction(OpCodes.Cgt),
new CodeInstruction(OpCodes.Stloc_S, 13)
);
return matcher.InstructionEnumeration();
}
}
}

View File

@@ -11,10 +11,20 @@ public class UIConfigWindow : UI.MyWindowWithTabs
I18N.Add("General", "General", "常规");
I18N.Add("Enable Dev Shortcuts", "Enable Dev Shortcuts", "启用开发模式快捷键");
I18N.Add("Disable Abnormal Checks", "Disable Abnormal Checks", "关闭数据异常检查");
I18N.Add("Build", "Build", "建造");
I18N.Add("Finish build immediately", "Finish build immediately", "建造秒完成");
I18N.Add("Infinite buildings", "Infinite buildings", "无限建筑");
I18N.Add("Build without condition", "Build without condition", "无条件建造");
I18N.Add("No collision", "No collision", "无碰撞");
I18N.Add("Planet", "Planet", "行星");
I18N.Add("Infinite Natural Resources", "Infinite Natural Resources", "自然资源采集不消耗");
I18N.Add("Fast Mining", "Fast Mining", "高速采集");
I18N.Add("Pump Anywhere", "Pump Anywhere", "平地抽水");
I18N.Add("Dyson Sphere", "Dyson Sphere", "戴森球");
I18N.Add("Skip bullet period", "Skip bullet period", "跳过子弹阶段");
I18N.Add("Skip absorption period", "Skip absorption period", "跳过吸收阶段");
I18N.Add("Quick absorb", "Quick absorb", "快速吸收");
I18N.Add("Eject anyway", "Eject anyway", "全球弹射");
I18N.Add("Birth", "Birth Sys", "母星系");
I18N.Add("Terraform without enought sands", "Terraform without enough sands", "沙土不够时依然可以整改地形");
I18N.Add("Silicon/Titanium on birth planet", "Silicon/Titanium on birth planet", "母星有硅和钛");
@@ -40,7 +50,7 @@ public class UIConfigWindow : UI.MyWindowWithTabs
public override void _OnCreate()
{
_windowTrans = GetComponent<RectTransform>();
_windowTrans.sizeDelta = new Vector2(480f, 331f);
_windowTrans.sizeDelta = new Vector2(580f, 331f);
CreateUI();
}
@@ -55,30 +65,41 @@ public class UIConfigWindow : UI.MyWindowWithTabs
y += 36f;
UI.MyCheckBox.CreateCheckBox(x, y, tab1, AbnormalDisabler.Enabled, "Disable Abnormal Checks".Translate());
// Planet Tab
var tab2 = AddTab(136f, 1, _windowTrans, "Planet".Translate());
var tab2 = AddTab(136f, 1, _windowTrans, "Build".Translate());
x = 0f;
y = 10f;
UI.MyCheckBox.CreateCheckBox(x, y, tab2, ResourcePatch.InfiniteEnabled, "Infinite Natural Resources".Translate());
UI.MyCheckBox.CreateCheckBox(x, y, tab2, BuildPatch.ImmediateEnabled, "Finish build immediately".Translate());
y += 36f;
UI.MyCheckBox.CreateCheckBox(x, y, tab2, ResourcePatch.FastEnabled, "Fast Mining".Translate());
UI.MyCheckBox.CreateCheckBox(x, y, tab2, BuildPatch.NoCostEnabled, "Infinite buildings".Translate());
y += 36f;
UI.MyCheckBox.CreateCheckBox(x, y, tab2, WaterPumperPatch.Enabled, "Pump Anywhere".Translate());
UI.MyCheckBox.CreateCheckBox(x, y, tab2, BuildPatch.NoConditionEnabled, "Build without condition".Translate());
y += 36f;
UI.MyCheckBox.CreateCheckBox(x, y, tab2, TerraformPatch.Enabled, "Terraform without enought sands".Translate());
UI.MyCheckBox.CreateCheckBox(x, y, tab2, BuildPatch.NoCollisionEnabled, "No collision".Translate());
// Planet Tab
var tab3 = AddTab(236f, 2, _windowTrans, "Planet".Translate());
x = 0f;
y = 10f;
UI.MyCheckBox.CreateCheckBox(x, y, tab3, ResourcePatch.InfiniteEnabled, "Infinite Natural Resources".Translate());
y += 36f;
UI.MyCheckBox.CreateCheckBox(x, y, tab3, ResourcePatch.FastEnabled, "Fast Mining".Translate());
y += 36f;
UI.MyCheckBox.CreateCheckBox(x, y, tab3, WaterPumperPatch.Enabled, "Pump Anywhere".Translate());
y += 36f;
UI.MyCheckBox.CreateCheckBox(x, y, tab3, TerraformPatch.Enabled, "Terraform without enought sands".Translate());
x = 300f;
y = 10f;
AddButton(x, y, tab2, "矿物掩埋标题", 16, "button-bury-all", () =>
AddButton(x, y, tab3, "矿物掩埋标题", 16, "button-bury-all", () =>
{
PlanetFunctions.BuryAllVeins(true);
});
y += 36f;
AddButton(x, y, tab2, "矿物还原标题", 16, "button-bury-restore-all", () =>
AddButton(x, y, tab3, "矿物还原标题", 16, "button-bury-restore-all", () =>
{
PlanetFunctions.BuryAllVeins(false);
});
y += 36f;
AddButton(x, y, tab2, "铺满地基提示", 16, "button-reform-all", () =>
AddButton(x, y, tab3, "铺满地基提示", 16, "button-reform-all", () =>
{
var player = GameMain.mainPlayer;
if (player == null) return;
@@ -88,46 +109,57 @@ public class UIConfigWindow : UI.MyWindowWithTabs
GameMain.localPlanet.factory.PlanetReformAll(reformTool.brushType, reformTool.brushColor, reformTool.buryVeins);
});
y += 36f;
AddButton(x, y, tab2, "还原地形提示", 16, "button-reform-revert-all", () =>
AddButton(x, y, tab3, "还原地形提示", 16, "button-reform-revert-all", () =>
{
var factory = GameMain.localPlanet?.factory;
if (factory == null) return;
GameMain.localPlanet.factory.PlanetReformRevert();
});
y += 36f;
AddButton(x, y, tab2, "Initialize This Planet", 16, "button-init-planet", () =>
AddButton(x, y, tab3, "Initialize This Planet", 16, "button-init-planet", () =>
{
PlanetFunctions.RecreatePlanet(true);
});
y += 36f;
AddButton(x, y, tab2, "Dismantle All Buildings", 16, "button-dismantle-all", () =>
AddButton(x, y, tab3, "Dismantle All Buildings", 16, "button-dismantle-all", () =>
{
PlanetFunctions.DismantleAll(false);
});
var tab3 = AddTab(236f, 2, _windowTrans, "Birth".Translate());
var tab4 = AddTab(336f, 3, _windowTrans, "Dyson Sphere".Translate());
x = 0f;
y = 10f;
UI.MyCheckBox.CreateCheckBox(x, y, tab3, BirthPlanetPatch.SitiVeinsOnBirthPlanet, "Silicon/Titanium on birth planet".Translate());
UI.MyCheckBox.CreateCheckBox(x, y, tab4, DysonSpherePatch.SkipBulletEnabled, "Skip bullet period".Translate());
y += 36f;
UI.MyCheckBox.CreateCheckBox(x, y, tab3, BirthPlanetPatch.FireIceOnBirthPlanet, "Fire ice on birth planet".Translate());
UI.MyCheckBox.CreateCheckBox(x, y, tab4, DysonSpherePatch.SkipAbsorbEnabled, "Skip absorption period".Translate());
y += 36f;
UI.MyCheckBox.CreateCheckBox(x, y, tab3, BirthPlanetPatch.KimberliteOnBirthPlanet, "Kimberlite on birth planet".Translate());
UI.MyCheckBox.CreateCheckBox(x, y, tab4, DysonSpherePatch.QuickAbsortEnabled, "Quick absorb".Translate());
y += 36f;
UI.MyCheckBox.CreateCheckBox(x, y, tab3, BirthPlanetPatch.FractalOnBirthPlanet, "Fractal silicon on birth planet".Translate());
UI.MyCheckBox.CreateCheckBox(x, y, tab4, DysonSpherePatch.EjectAnywayEnabled, "Eject anyway".Translate());
var tab5 = AddTab(436f, 4, _windowTrans, "Birth".Translate());
x = 0f;
y = 10f;
UI.MyCheckBox.CreateCheckBox(x, y, tab5, BirthPlanetPatch.SitiVeinsOnBirthPlanet, "Silicon/Titanium on birth planet".Translate());
y += 36f;
UI.MyCheckBox.CreateCheckBox(x, y, tab3, BirthPlanetPatch.OrganicOnBirthPlanet, "Organic crystal on birth planet".Translate());
UI.MyCheckBox.CreateCheckBox(x, y, tab5, BirthPlanetPatch.FireIceOnBirthPlanet, "Fire ice on birth planet".Translate());
y += 36f;
UI.MyCheckBox.CreateCheckBox(x, y, tab5, BirthPlanetPatch.KimberliteOnBirthPlanet, "Kimberlite on birth planet".Translate());
y += 36f;
UI.MyCheckBox.CreateCheckBox(x, y, tab5, BirthPlanetPatch.FractalOnBirthPlanet, "Fractal silicon on birth planet".Translate());
y += 36f;
UI.MyCheckBox.CreateCheckBox(x, y, tab5, BirthPlanetPatch.OrganicOnBirthPlanet, "Organic crystal on birth planet".Translate());
x = 200f;
y = 10f;
UI.MyCheckBox.CreateCheckBox(x, y, tab3, BirthPlanetPatch.OpticalOnBirthPlanet, "Optical grating crystal on birth planet".Translate());
UI.MyCheckBox.CreateCheckBox(x, y, tab5, BirthPlanetPatch.OpticalOnBirthPlanet, "Optical grating crystal on birth planet".Translate());
y += 36f;
UI.MyCheckBox.CreateCheckBox(x, y, tab3, BirthPlanetPatch.SpiniformOnBirthPlanet, "Spiniform stalagmite crystal on birth planet".Translate());
UI.MyCheckBox.CreateCheckBox(x, y, tab5, BirthPlanetPatch.SpiniformOnBirthPlanet, "Spiniform stalagmite crystal on birth planet".Translate());
y += 36f;
UI.MyCheckBox.CreateCheckBox(x, y, tab3, BirthPlanetPatch.UnipolarOnBirthPlanet, "Unipolar magnet on birth planet".Translate());
UI.MyCheckBox.CreateCheckBox(x, y, tab5, BirthPlanetPatch.UnipolarOnBirthPlanet, "Unipolar magnet on birth planet".Translate());
y += 36f;
UI.MyCheckBox.CreateCheckBox(x, y, tab3, BirthPlanetPatch.FlatBirthPlanet, "Birth planet is solid flat (no water at all)".Translate());
UI.MyCheckBox.CreateCheckBox(x, y, tab5, BirthPlanetPatch.FlatBirthPlanet, "Birth planet is solid flat (no water at all)".Translate());
y += 36f;
UI.MyCheckBox.CreateCheckBox(x, y, tab3, BirthPlanetPatch.HighLuminosityBirthStar, "Birth star has high luminosity".Translate());
UI.MyCheckBox.CreateCheckBox(x, y, tab5, BirthPlanetPatch.HighLuminosityBirthStar, "Birth star has high luminosity".Translate());
SetCurrentTab(0);
}