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mirror of https://github.com/soarqin/DSP_Mods.git synced 2025-12-09 02:53:29 +08:00
Files
DSP_Mods/CheatEnabler/CheatEnabler.cs
2023-09-10 15:23:35 +08:00

300 lines
12 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection.Emit;
using BepInEx;
using BepInEx.Configuration;
using HarmonyLib;
using UnityEngine;
using UnityEngine.UI;
namespace CheatEnabler;
[BepInPlugin(PluginInfo.PLUGIN_GUID, PluginInfo.PLUGIN_NAME, PluginInfo.PLUGIN_VERSION)]
public class CheatEnabler : BaseUnityPlugin
{
public new static readonly BepInEx.Logging.ManualLogSource Logger =
BepInEx.Logging.Logger.CreateLogSource(PluginInfo.PLUGIN_NAME);
private static bool _configWinInitialized = false;
private static KeyboardShortcut _shortcut = KeyboardShortcut.Deserialize("H + LeftControl");
private static UIConfigWindow _configWin;
private static string _unlockTechToMaximumLevel = "";
private static readonly List<int> TechToUnlock = new();
private static Harmony _windowPatch;
private static Harmony _patch;
private static bool _initialized;
private void Awake()
{
DevShortcuts.Enabled = Config.Bind("General", "DevShortcuts", true, "enable DevMode shortcuts");
AbnormalDisabler.Enabled = Config.Bind("General", "DisableAbnormalChecks", false,
"disable all abnormal checks");
BuildPatch.ImmediateEnabled = Config.Bind("Build", "ImmediateBuild", false,
"Build immediately");
BuildPatch.NoCostEnabled = Config.Bind("Build", "InfiniteBuildings", false,
"Infinite buildings");
BuildPatch.NoConditionEnabled = Config.Bind("Build", "BuildWithoutCondition", false,
"Build without condition");
BuildPatch.NoCollisionEnabled = Config.Bind("Build", "NoCollision", false,
"No collision");
ResourcePatch.InfiniteEnabled = Config.Bind("Planet", "AlwaysInfiniteResource", false,
"always infinite natural resource");
ResourcePatch.FastEnabled = Config.Bind("Planet", "FastMining", false,
"super-fast mining speed");
WaterPumperPatch.Enabled = Config.Bind("Planet", "WaterPumpAnywhere", false,
"Can pump water anywhere (while water type is not None)");
TerraformPatch.Enabled = Config.Bind("Planet", "TerraformAnyway", false,
"Can do terraform without enough sands");
DysonSpherePatch.SkipBulletEnabled = Config.Bind("DysonSphere", "SkipBullet", false,
"Skip bullet");
DysonSpherePatch.SkipAbsorbEnabled = Config.Bind("DysonSphere", "SkipAbsorb", false,
"Skip absorption");
DysonSpherePatch.QuickAbsortEnabled = Config.Bind("DysonSphere", "QuickAbsorb", false,
"Quick absorb");
DysonSpherePatch.EjectAnywayEnabled = Config.Bind("DysonSphere", "EjectAnyway", false,
"Eject anyway");
BirthPlanetPatch.SitiVeinsOnBirthPlanet = Config.Bind("Birth", "SiTiVeinsOnBirthPlanet", false,
"Silicon/Titanium on birth planet");
BirthPlanetPatch.FireIceOnBirthPlanet = Config.Bind("Birth", "FireIceOnBirthPlanet", false,
"Fire ice on birth planet");
BirthPlanetPatch.KimberliteOnBirthPlanet = Config.Bind("Birth", "KimberliteOnBirthPlanet", false,
"Kimberlite on birth planet");
BirthPlanetPatch.FractalOnBirthPlanet = Config.Bind("Birth", "FractalOnBirthPlanet", false,
"Fractal silicon on birth planet");
BirthPlanetPatch.OrganicOnBirthPlanet = Config.Bind("Birth", "OrganicOnBirthPlanet", false,
"Organic crystal on birth planet");
BirthPlanetPatch.OpticalOnBirthPlanet = Config.Bind("Birth", "OpticalOnBirthPlanet", false,
"Optical grating crystal on birth planet");
BirthPlanetPatch.SpiniformOnBirthPlanet = Config.Bind("Birth", "SpiniformOnBirthPlanet", false,
"Spiniform stalagmite crystal on birth planet");
BirthPlanetPatch.UnipolarOnBirthPlanet = Config.Bind("Birth", "UnipolarOnBirthPlanet", false,
"Unipolar magnet on birth planet");
BirthPlanetPatch.FlatBirthPlanet = Config.Bind("Birth", "FlatBirthPlanet", false,
"Birth planet is solid flat (no water at all)");
BirthPlanetPatch.HighLuminosityBirthStar = Config.Bind("Birth", "HighLuminosityBirthStar", false,
"Birth star has high luminosity");
_unlockTechToMaximumLevel = Config.Bind("General", "UnlockTechToMaxLevel", _unlockTechToMaximumLevel,
"Unlock listed tech to MaxLevel").Value;
I18N.Init();
I18N.Add("CheatEnabler Config", "CheatEnabler Config", "CheatEnabler设置");
I18N.Apply();
// UI Patch
_windowPatch = Harmony.CreateAndPatchAll(typeof(UI.MyWindowManager.Patch));
_patch = Harmony.CreateAndPatchAll(typeof(CheatEnabler));
DevShortcuts.Init();
AbnormalDisabler.Init();
BuildPatch.Init();
ResourcePatch.Init();
WaterPumperPatch.Init();
TerraformPatch.Init();
DysonSpherePatch.Init();
BirthPlanetPatch.Init();
foreach (var idstr in _unlockTechToMaximumLevel.Split(','))
{
if (int.TryParse(idstr, out var id))
{
TechToUnlock.Add(id);
}
}
if (TechToUnlock.Count > 0)
{
Harmony.CreateAndPatchAll(typeof(UnlockTechOnGameStart));
}
}
public void OnDestroy()
{
BirthPlanetPatch.Uninit();
DysonSpherePatch.Uninit();
TerraformPatch.Uninit();
WaterPumperPatch.Uninit();
ResourcePatch.Uninit();
BuildPatch.Uninit();
AbnormalDisabler.Uninit();
DevShortcuts.Uninit();
_patch?.UnpatchSelf();
_windowPatch?.UnpatchSelf();
}
private void Update()
{
if (VFInput.inputing)
{
return;
}
if (_shortcut.IsDown())
ShowConfigWindow();
}
[HarmonyPostfix, HarmonyPatch(typeof(UIRoot), nameof(UIRoot.OpenMainMenuUI))]
public static void UIRoot_OpenMainMenuUI_Postfix()
{
if (_initialized) return;
{
var mainMenu = UIRoot.instance.uiMainMenu;
var src = mainMenu.newGameButton;
var parent = src.transform.parent;
var btn = Instantiate(src, parent);
btn.name = "button-cheatenabler-config";
var l = btn.text.GetComponent<Localizer>();
if (l != null)
{
l.stringKey = "CheatEnabler Config";
l.translation = "CheatEnabler Config".Translate();
}
btn.text.text = "CheatEnabler Config".Translate();
btn.text.fontSize = btn.text.fontSize * 7 / 8;
I18N.OnInitialized += () => { btn.text.text = "CheatEnabler Config".Translate(); };
var vec = ((RectTransform)mainMenu.exitButton.transform).anchoredPosition3D;
var vec2 = ((RectTransform)mainMenu.creditsButton.transform).anchoredPosition3D;
var transform1 = (RectTransform)btn.transform;
transform1.anchoredPosition3D = new Vector3(vec.x, vec.y + (vec.y - vec2.y) * 2, vec.z);
btn.button.onClick.RemoveAllListeners();
btn.button.onClick.AddListener(ShowConfigWindow);
}
{
var panel = UIRoot.instance.uiGame.planetGlobe;
var src = panel.button2;
var sandboxMenu = UIRoot.instance.uiGame.sandboxMenu;
var icon = sandboxMenu.categoryButtons[6].transform.Find("icon")?.GetComponent<Image>()?.sprite;
var b = Instantiate(src, src.transform.parent);
var panelButtonGo = b.gameObject;
var rect = (RectTransform)panelButtonGo.transform;
var btn = panelButtonGo.GetComponent<UIButton>();
var img = panelButtonGo.transform.Find("button-2/icon")?.GetComponent<Image>();
if (img != null)
{
img.sprite = icon;
}
if (panelButtonGo != null && btn != null)
{
panelButtonGo.name = "open-cheatenabler-config";
rect.localScale = new Vector3(0.5f, 0.5f, 0.5f);
rect.anchoredPosition3D = new Vector3(128f, -105f, 0f);
b.onClick.RemoveAllListeners();
btn.onClick += (_) => { ShowConfigWindow(); };
btn.tips.tipTitle = "CheatEnabler Config";
I18N.OnInitialized += () => { btn.tips.tipTitle = "CheatEnabler Config".Translate(); };
btn.tips.tipText = null;
btn.tips.corner = 9;
btn.tips.offset = new Vector2(-20f, -20f);
panelButtonGo.SetActive(true);
}
}
_initialized = true;
}
private static void ShowConfigWindow()
{
if (!_configWinInitialized)
{
_configWinInitialized = true;
_configWin = UIConfigWindow.CreateInstance();
}
if (_configWin.active)
{
_configWin._Close();
}
else
{
UIRoot.instance.uiGame.ShutPlayerInventory();
_configWin.Open();
}
}
private class UnlockTechOnGameStart
{
[HarmonyPostfix]
[HarmonyPatch(typeof(GameScenarioLogic), "NotifyOnGameBegin")]
private static void UnlockTechPatch()
{
var history = GameMain.history;
if (GameMain.mainPlayer == null || GameMain.mainPlayer.mecha == null)
{
return;
}
foreach (var currentTech in TechToUnlock)
{
UnlockTechRecursive(history, currentTech, currentTech == 3606 ? 7000 : 10000);
}
var techQueue = history.techQueue;
if (techQueue == null || techQueue.Length == 0)
{
return;
}
history.VarifyTechQueue();
if (history.currentTech > 0 && history.currentTech != techQueue[0])
{
history.AlterCurrentTech(techQueue[0]);
}
}
private static void UnlockTechRecursive(GameHistoryData history, int currentTech, int maxLevel = 10000)
{
var techStates = history.techStates;
if (techStates == null || !techStates.ContainsKey(currentTech))
{
return;
}
var techProto = LDB.techs.Select(currentTech);
if (techProto == null)
{
return;
}
var value = techStates[currentTech];
var maxLvl = Math.Min(maxLevel, value.maxLevel);
if (value.unlocked)
{
return;
}
foreach (var preid in techProto.PreTechs)
{
UnlockTechRecursive(history, preid, maxLevel);
}
var techQueue = history.techQueue;
if (techQueue != null)
{
for (var i = 0; i < techQueue.Length; i++)
{
if (techQueue[i] == currentTech)
{
techQueue[i] = 0;
}
}
}
if (value.curLevel < techProto.Level) value.curLevel = techProto.Level;
while (value.curLevel <= maxLvl)
{
for (var j = 0; j < techProto.UnlockFunctions.Length; j++)
{
history.UnlockTechFunction(techProto.UnlockFunctions[j], techProto.UnlockValues[j], value.curLevel);
}
value.curLevel++;
}
value.unlocked = maxLvl >= value.maxLevel;
value.curLevel = value.unlocked ? maxLvl : maxLvl + 1;
value.hashNeeded = techProto.GetHashNeeded(value.curLevel);
value.hashUploaded = value.unlocked ? value.hashNeeded : 0;
techStates[currentTech] = value;
}
}
}