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mirror of https://github.com/soarqin/DSP_Mods_TO.git synced 2025-12-14 10:33:31 +08:00
Files
DSP_Mods_TO/CruiseAssist/UI/CruiseAssistMainUI.cs

920 lines
30 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using CruiseAssist.Commons;
using CruiseAssist.Enums;
using UnityEngine;
namespace CruiseAssist.UI;
public static class CruiseAssistMainUI
{
public static void OnGUI()
{
if (WhiteBorderBackgroundTexture == null)
{
WhiteBorderBackgroundTexture = new Texture2D(64, 64, TextureFormat.RGBA32, false);
var color = new Color32(byte.MaxValue, byte.MaxValue, byte.MaxValue, byte.MaxValue);
var color2 = new Color32(0, 0, 0, 224);
for (var i = 0; i < 64; i++)
{
for (var j = 0; j < 64; j++)
{
var color3 = i <= 0 || j <= 0 || i >= 63 || j >= 63 ? color : color2;
WhiteBorderBackgroundTexture.SetPixel(j, i, color3);
}
}
WhiteBorderBackgroundTexture.Apply();
}
if (GrayBorderBackgroundTexture == null)
{
GrayBorderBackgroundTexture = new Texture2D(64, 64, TextureFormat.RGBA32, false);
var color4 = new Color32(64, 64, 64, byte.MaxValue);
var color5 = new Color32(0, 0, 0, 224);
for (var k = 0; k < 64; k++)
{
for (var l = 0; l < 64; l++)
{
var color6 = k <= 0 || l <= 0 || k >= 63 || l >= 63 ? color4 : color5;
GrayBorderBackgroundTexture.SetPixel(l, k, color6);
}
}
GrayBorderBackgroundTexture.Apply();
}
if (WhiteBorderTexture == null)
{
WhiteBorderTexture = new Texture2D(64, 64, TextureFormat.RGBA32, false);
var color7 = new Color32(byte.MaxValue, byte.MaxValue, byte.MaxValue, byte.MaxValue);
var color8 = new Color32(0, 0, 0, byte.MaxValue);
for (var m = 0; m < 64; m++)
{
for (var n = 0; n < 64; n++)
{
var color9 = m <= 0 || n <= 0 || m >= 63 || n >= 63 ? color7 : color8;
WhiteBorderTexture.SetPixel(n, m, color9);
}
}
WhiteBorderTexture.Apply();
}
if (GrayBorderTexture == null)
{
GrayBorderTexture = new Texture2D(64, 64, TextureFormat.RGBA32, false);
var color10 = new Color32(64, 64, 64, byte.MaxValue);
var color11 = new Color32(0, 0, 0, byte.MaxValue);
for (var i = 0; i < 64; i++)
{
for (var j = 0; j < 64; j++)
{
var color12 = i <= 0 || j <= 0 || i >= 63 || j >= 63 ? color10 : color11;
GrayBorderTexture.SetPixel(j, i, color12);
}
}
GrayBorderTexture.Apply();
}
if (BlackTexture == null)
{
BlackTexture = new Texture2D(64, 64, TextureFormat.RGBA32, false);
var color13 = new Color32(0, 0, 0, byte.MaxValue);
for (var i = 0; i < 64; i++)
{
for (var j = 0; j < 64; j++)
{
BlackTexture.SetPixel(j, i, color13);
}
}
BlackTexture.Apply();
}
if (WhiteTexture == null)
{
WhiteTexture = new Texture2D(64, 64, TextureFormat.RGBA32, false);
var color14 = new Color32(byte.MaxValue, byte.MaxValue, byte.MaxValue, byte.MaxValue);
for (var i = 0; i < 64; i++)
{
for (var j = 0; j < 64; j++)
{
WhiteTexture.SetPixel(j, i, color14);
}
}
WhiteTexture.Apply();
}
if (ToggleOnTexture == null)
{
ToggleOnTexture = new Texture2D(16, 16, TextureFormat.RGBA32, false);
var color15 = new Color32(byte.MaxValue, byte.MaxValue, byte.MaxValue, byte.MaxValue);
var color16 = new Color32(0, 0, 0, 0);
for (var i = 0; i < 16; i++)
{
for (var j = 0; j < 16; j++)
{
var color17 = j is >= 1 and <= 12 && i is >= 2 and <= 13 ? color15 : color16;
ToggleOnTexture.SetPixel(j, i, color17);
}
}
ToggleOnTexture.Apply();
}
if (ToggleOffTexture == null)
{
ToggleOffTexture = new Texture2D(16, 16, TextureFormat.RGBA32, false);
var color18 = new Color32(byte.MaxValue, byte.MaxValue, byte.MaxValue, byte.MaxValue);
var color19 = new Color32(0, 0, 0, byte.MaxValue);
var color20 = new Color32(0, 0, 0, 0);
for (var i = 0; i < 16; i++)
{
for (var j = 0; j < 16; j++)
{
var color21 = j < 1 || j > 12 || i < 2 || i > 13 ? color20 : j is > 1 and < 12 && i is > 2 and < 13 ? color19 : color18;
ToggleOffTexture.SetPixel(j, i, color21);
}
}
ToggleOffTexture.Apply();
}
if (CloseButtonGrayBorderTexture != null)
{
CloseButtonGrayBorderTexture = new Texture2D(16, 16, TextureFormat.RGBA32, false);
var color22 = new Color32(byte.MaxValue, byte.MaxValue, byte.MaxValue, byte.MaxValue);
var color23 = new Color32(64, 64, 64, byte.MaxValue);
var color24 = new Color32(0, 0, 0, byte.MaxValue);
var color25 = new Color32(0, 0, 0, 0);
for (var i = 0; i < 16; i++)
{
for (var j = 0; j < 16; j++)
{
var color26 = j < 1 || j > 12 || i < 2 || i > 13 ? color25 : j is > 1 and < 12 && i is > 2 and < 13 ? color24 : color23;
CloseButtonGrayBorderTexture.SetPixel(j, i, color26);
}
}
for (var i = 4; i <= 9; i++)
{
CloseButtonGrayBorderTexture.SetPixel(i, i + 1, color22);
CloseButtonGrayBorderTexture.SetPixel(i, 14 - i, color22);
}
CloseButtonGrayBorderTexture.Apply();
}
if (CloseButtonWhiteBorderTexture == null)
{
CloseButtonWhiteBorderTexture = new Texture2D(16, 16, TextureFormat.RGBA32, false);
var color27 = new Color32(byte.MaxValue, byte.MaxValue, byte.MaxValue, byte.MaxValue);
var color28 = new Color32(0, 0, 0, byte.MaxValue);
var color29 = new Color32(0, 0, 0, 0);
for (var i = 0; i < 16; i++)
{
for (var j = 0; j < 16; j++)
{
var color30 = j < 1 || j > 12 || i < 2 || i > 13 ? color29 : j is > 1 and < 12 && i is > 2 and < 13 ? color28 : color27;
CloseButtonWhiteBorderTexture.SetPixel(j, i, color30);
}
}
for (var i = 4; i <= 9; i++)
{
CloseButtonWhiteBorderTexture.SetPixel(i, i + 1, color27);
CloseButtonWhiteBorderTexture.SetPixel(i, 14 - i, color27);
}
CloseButtonWhiteBorderTexture.Apply();
}
WindowStyle ??= new GUIStyle(GUI.skin.window)
{
fontSize = 11,
normal =
{
textColor = Color.white,
background = GrayBorderBackgroundTexture
},
hover =
{
textColor = Color.white,
background = GrayBorderBackgroundTexture
},
active =
{
textColor = Color.white,
background = GrayBorderBackgroundTexture
},
focused =
{
textColor = Color.white,
background = GrayBorderBackgroundTexture
},
onNormal =
{
textColor = Color.white,
background = WhiteBorderBackgroundTexture
},
onHover =
{
textColor = Color.white,
background = WhiteBorderBackgroundTexture
},
onActive =
{
textColor = Color.white,
background = WhiteBorderBackgroundTexture
},
onFocused =
{
textColor = Color.white,
background = WhiteBorderBackgroundTexture
}
};
BaseButtonStyle ??= new GUIStyle(GUI.skin.button)
{
normal =
{
textColor = Color.white,
background = GrayBorderTexture
},
hover =
{
textColor = Color.white,
background = WhiteBorderTexture
},
active =
{
textColor = Color.white,
background = WhiteBorderTexture
},
focused =
{
textColor = Color.white,
background = WhiteBorderTexture
},
onNormal =
{
textColor = Color.white,
background = GrayBorderTexture
},
onHover =
{
textColor = Color.white,
background = WhiteBorderTexture
},
onActive =
{
textColor = Color.white,
background = WhiteBorderTexture
},
onFocused =
{
textColor = Color.white,
background = WhiteBorderTexture
}
};
BaseToolbarButtonStyle ??= new GUIStyle(BaseButtonStyle)
{
normal =
{
textColor = Color.gray
},
hover =
{
textColor = Color.gray
},
active =
{
textColor = Color.gray
},
focused =
{
textColor = Color.gray
},
onNormal =
{
background = WhiteBorderBackgroundTexture
}
};
BaseVerticalScrollBarStyle ??= new GUIStyle(GUI.skin.verticalScrollbar)
{
name = "cruiseassist.verticalscrollbar",
normal =
{
background = GrayBorderTexture
},
hover =
{
background = GrayBorderTexture
},
active =
{
background = GrayBorderTexture
},
focused =
{
background = GrayBorderTexture
},
onNormal =
{
background = GrayBorderTexture
},
onHover =
{
background = GrayBorderTexture
},
onActive =
{
background = GrayBorderTexture
},
onFocused =
{
background = GrayBorderTexture
}
};
BaseHorizontalSliderStyle ??= new GUIStyle(GUI.skin.horizontalSlider)
{
normal =
{
background = GrayBorderTexture
},
hover =
{
background = GrayBorderTexture
},
active =
{
background = GrayBorderTexture
},
focused =
{
background = GrayBorderTexture
},
onNormal =
{
background = GrayBorderTexture
},
onHover =
{
background = GrayBorderTexture
},
onActive =
{
background = GrayBorderTexture
},
onFocused =
{
background = GrayBorderTexture
}
};
BaseHorizontalSliderThumbStyle ??= new GUIStyle(GUI.skin.horizontalSliderThumb)
{
normal =
{
background = WhiteBorderTexture
},
hover =
{
background = WhiteBorderTexture
},
active =
{
background = WhiteBorderTexture
},
focused =
{
background = WhiteBorderTexture
},
onNormal =
{
background = WhiteBorderTexture
},
onHover =
{
background = WhiteBorderTexture
},
onActive =
{
background = WhiteBorderTexture
},
onFocused =
{
background = WhiteBorderTexture
}
};
BaseToggleStyle ??= new GUIStyle(GUI.skin.toggle)
{
normal =
{
background = ToggleOffTexture
},
hover =
{
background = ToggleOffTexture
},
active =
{
background = ToggleOffTexture
},
focused =
{
background = ToggleOffTexture
},
onNormal =
{
background = ToggleOnTexture
},
onHover =
{
background = ToggleOnTexture
},
onActive =
{
background = ToggleOnTexture
},
onFocused =
{
background = ToggleOnTexture
}
};
BaseTextFieldStyle ??= new GUIStyle(GUI.skin.textField)
{
normal =
{
background = WhiteBorderTexture
},
hover =
{
background = WhiteBorderTexture
},
active =
{
background = WhiteBorderTexture
},
focused =
{
background = WhiteBorderTexture
},
onNormal =
{
background = WhiteBorderTexture
},
onHover =
{
background = WhiteBorderTexture
},
onActive =
{
background = WhiteBorderTexture
},
onFocused =
{
background = WhiteBorderTexture
}
};
CloseButtonStyle ??= new GUIStyle(GUI.skin.button)
{
normal =
{
background = CloseButtonGrayBorderTexture
},
hover =
{
background = CloseButtonWhiteBorderTexture
},
active =
{
background = CloseButtonWhiteBorderTexture
},
focused =
{
background = CloseButtonWhiteBorderTexture
},
onNormal =
{
background = CloseButtonGrayBorderTexture
},
onHover =
{
background = CloseButtonWhiteBorderTexture
},
onActive =
{
background = CloseButtonWhiteBorderTexture
},
onFocused =
{
background = CloseButtonWhiteBorderTexture
}
};
if (_verticalScrollBarSkins == null)
{
_verticalScrollBarSkins = new List<GUIStyle>();
var guistyle = new GUIStyle(GUI.skin.verticalScrollbarThumb)
{
name = "cruiseassist.verticalscrollbarthumb",
normal =
{
background = WhiteBorderTexture
},
hover =
{
background = WhiteBorderTexture
},
active =
{
background = WhiteBorderTexture
},
focused =
{
background = WhiteBorderTexture
},
onNormal =
{
background = WhiteBorderTexture
},
onHover =
{
background = WhiteBorderTexture
},
onActive =
{
background = WhiteBorderTexture
},
onFocused =
{
background = WhiteBorderTexture
}
};
_verticalScrollBarSkins.Add(guistyle);
var guistyle2 = new GUIStyle(GUI.skin.verticalScrollbarUpButton)
{
name = "cruiseassist.verticalscrollbarupbutton",
normal =
{
background = BlackTexture
},
hover =
{
background = BlackTexture
},
active =
{
background = BlackTexture
},
focused =
{
background = BlackTexture
},
onNormal =
{
background = BlackTexture
},
onHover =
{
background = BlackTexture
},
onActive =
{
background = BlackTexture
},
onFocused =
{
background = BlackTexture
}
};
_verticalScrollBarSkins.Add(guistyle2);
var guistyle3 = new GUIStyle(GUI.skin.verticalScrollbarDownButton)
{
name = "cruiseassist.verticalscrollbardownbutton",
normal =
{
background = BlackTexture
},
hover =
{
background = BlackTexture
},
active =
{
background = BlackTexture
},
focused =
{
background = BlackTexture
},
onNormal =
{
background = BlackTexture
},
onHover =
{
background = BlackTexture
},
onActive =
{
background = BlackTexture
},
onFocused =
{
background = BlackTexture
}
};
_verticalScrollBarSkins.Add(guistyle3);
GUI.skin.customStyles = GUI.skin.customStyles.Concat(_verticalScrollBarSkins).ToArray();
}
switch (ViewMode)
{
case CruiseAssistMainUIViewMode.Full:
Rect[WIdx].width = 398f;
Rect[WIdx].height = 150f;
break;
case CruiseAssistMainUIViewMode.Mini:
Rect[WIdx].width = 288f;
Rect[WIdx].height = 70f;
break;
}
Rect[WIdx] = GUILayout.Window(99030291, Rect[WIdx], WindowFunction, "CruiseAssist", WindowStyle, Array.Empty<GUILayoutOption>());
var scale = Scale / 100f;
if (Screen.width / scale < Rect[WIdx].xMax)
{
Rect[WIdx].x = Screen.width / scale - Rect[WIdx].width;
}
if (Rect[WIdx].x < 0f)
{
Rect[WIdx].x = 0f;
}
if (Screen.height / scale < Rect[WIdx].yMax)
{
Rect[WIdx].y = Screen.height / scale - Rect[WIdx].height;
}
if (Rect[WIdx].y < 0f)
{
Rect[WIdx].y = 0f;
}
if (LastCheckWindowLeft[WIdx] != float.MinValue)
{
if (Rect[WIdx].x != LastCheckWindowLeft[WIdx] || Rect[WIdx].y != LastCheckWindowTop[WIdx])
{
NextCheckGameTick = GameMain.gameTick + 300L;
}
}
LastCheckWindowLeft[WIdx] = Rect[WIdx].x;
LastCheckWindowTop[WIdx] = Rect[WIdx].y;
if (NextCheckGameTick <= GameMain.gameTick)
{
ConfigManager.CheckConfig(ConfigManager.Step.State);
}
}
private static void WindowFunction(int windowId)
{
GUILayout.BeginVertical(Array.Empty<GUILayoutOption>());
if (ViewMode == CruiseAssistMainUIViewMode.Full)
{
GUILayout.BeginHorizontal(Array.Empty<GUILayoutOption>());
var color = CruiseAssistPlugin.State == CruiseAssistState.ToStar ? Color.cyan : Color.white;
var color2 = CruiseAssistPlugin.State == CruiseAssistState.ToPlanet ? Color.cyan : Color.white;
GUILayout.BeginVertical(Array.Empty<GUILayoutOption>());
var guistyle = new GUIStyle(GUI.skin.label)
{
fixedWidth = 50f,
fixedHeight = 36f,
fontSize = 12,
alignment = TextAnchor.UpperLeft
};
var guistyle2 = new GUIStyle(guistyle);
guistyle.normal.textColor = color;
GUILayout.Label("Target\n System:", guistyle, Array.Empty<GUILayoutOption>());
guistyle2.normal.textColor = color2;
GUILayout.Label("Target\n Planet:", guistyle2, Array.Empty<GUILayoutOption>());
GUILayout.EndVertical();
GUILayout.BeginVertical(Array.Empty<GUILayoutOption>());
var guistyle3 = new GUIStyle(GUI.skin.label)
{
fixedWidth = 240f,
fixedHeight = 36f,
fontSize = 14,
alignment = TextAnchor.MiddleLeft
};
var guistyle4 = new GUIStyle(guistyle3);
if (CruiseAssistPlugin.TargetStar != null && ((GameMain.localStar != null && CruiseAssistPlugin.TargetStar.id != GameMain.localStar.id) || CruiseAssistPlugin.TargetPlanet == null))
{
guistyle3.normal.textColor = color;
GUILayout.Label(CruiseAssistPlugin.GetStarName(CruiseAssistPlugin.TargetStar), guistyle3, Array.Empty<GUILayoutOption>());
}
else
{
GUILayout.Label(" ", guistyle3, Array.Empty<GUILayoutOption>());
}
if (CruiseAssistPlugin.TargetPlanet != null)
{
guistyle4.normal.textColor = color2;
GUILayout.Label(CruiseAssistPlugin.GetPlanetName(CruiseAssistPlugin.TargetPlanet), guistyle4, Array.Empty<GUILayoutOption>());
}
else
{
GUILayout.Label(" ", guistyle4, Array.Empty<GUILayoutOption>());
}
GUILayout.EndVertical();
GUILayout.FlexibleSpace();
GUILayout.BeginVertical(Array.Empty<GUILayoutOption>());
var actionSail = GameMain.mainPlayer.controller.actionSail;
var visualUvel = actionSail.visual_uvel;
var warping = GameMain.mainPlayer.warping;
var magnitude = warping ? (visualUvel + actionSail.currentWarpVelocity).magnitude : visualUvel.magnitude;
var guistyle5 = new GUIStyle(GUI.skin.label)
{
fixedWidth = 80f,
fixedHeight = 36f,
fontSize = 12,
alignment = TextAnchor.MiddleRight
};
var guistyle6 = new GUIStyle(guistyle5);
if (CruiseAssistPlugin.TargetStar != null && ((GameMain.localStar != null && CruiseAssistPlugin.TargetStar.id != GameMain.localStar.id) || CruiseAssistPlugin.TargetPlanet == null))
{
guistyle5.normal.textColor = color;
var text = GameMain.mainPlayer.sailing ? TimeToString(CruiseAssistPlugin.TargetRange / magnitude) : "-- -- --";
GUILayout.Label(RangeToString(CruiseAssistPlugin.TargetRange) + "\n" + text, guistyle5, Array.Empty<GUILayoutOption>());
}
else
{
GUILayout.Label(" \n ", guistyle5, Array.Empty<GUILayoutOption>());
}
if (CruiseAssistPlugin.TargetPlanet != null)
{
guistyle6.normal.textColor = color2;
var text2 = GameMain.mainPlayer.sailing ? TimeToString(CruiseAssistPlugin.TargetRange / magnitude) : "-- -- --";
GUILayout.Label(RangeToString(CruiseAssistPlugin.TargetRange) + "\n" + text2, guistyle6, Array.Empty<GUILayoutOption>());
}
else
{
GUILayout.Label(" \n ", guistyle6, Array.Empty<GUILayoutOption>());
}
GUILayout.EndVertical();
GUILayout.EndHorizontal();
GUILayout.FlexibleSpace();
}
GUILayout.BeginHorizontal(Array.Empty<GUILayoutOption>());
var guistyle7 = new GUIStyle(GUI.skin.label)
{
fixedWidth = 160f,
fixedHeight = 32f,
fontSize = 14,
alignment = TextAnchor.MiddleLeft
};
if (!CruiseAssistPlugin.Enable)
{
GUILayout.Label("Cruise Assist Disabled.", guistyle7, Array.Empty<GUILayoutOption>());
}
else
{
if (CruiseAssistPlugin.State == CruiseAssistState.Inactive || CruiseAssistPlugin.Interrupt)
{
GUILayout.Label("Cruise Assist Inactive.", guistyle7, Array.Empty<GUILayoutOption>());
}
else
{
guistyle7.normal.textColor = Color.cyan;
GUILayout.Label("Cruise Assist Active.", guistyle7, Array.Empty<GUILayoutOption>());
}
}
GUILayout.FlexibleSpace();
var guistyle8 = new GUIStyle(BaseButtonStyle)
{
fixedWidth = 50f,
fixedHeight = 18f,
fontSize = 11,
alignment = TextAnchor.MiddleCenter
};
GUILayout.BeginVertical(Array.Empty<GUILayoutOption>());
if (GUILayout.Button("Config", guistyle8, Array.Empty<GUILayoutOption>()))
{
VFAudio.Create("ui-click-0", null, Vector3.zero, true);
CruiseAssistConfigUI.Show[WIdx] = !CruiseAssistConfigUI.Show[WIdx];
if (CruiseAssistConfigUI.Show[WIdx])
{
CruiseAssistConfigUI.TempScale = Scale;
}
}
if (GUILayout.Button(CruiseAssistPlugin.Enable ? "Enable" : "Disable", guistyle8, Array.Empty<GUILayoutOption>()))
{
VFAudio.Create("ui-click-0", null, Vector3.zero, true);
CruiseAssistPlugin.Enable = !CruiseAssistPlugin.Enable;
NextCheckGameTick = GameMain.gameTick + 300L;
}
GUILayout.EndVertical();
GUILayout.BeginVertical(Array.Empty<GUILayoutOption>());
if (GUILayout.Button("StarList", guistyle8, Array.Empty<GUILayoutOption>()))
{
VFAudio.Create("ui-click-0", null, Vector3.zero, true);
CruiseAssistStarListUI.Show[WIdx] = !CruiseAssistStarListUI.Show[WIdx];
}
if (GUILayout.Button("Cancel", guistyle8, Array.Empty<GUILayoutOption>()))
{
VFAudio.Create("ui-click-0", null, Vector3.zero, true);
CruiseAssistStarListUI.SelectStar(null, null);
}
GUILayout.EndVertical();
GUILayout.EndHorizontal();
GUILayout.EndVertical();
GUI.DragWindow();
}
public static string RangeToString(double range)
{
return range switch
{
< 10000.0 => (int)(range + 0.5) + "m ",
< 600000.0 => (range / 40000.0).ToString("0.00") + "AU",
_ => (range / 2400000.0).ToString("0.00") + "Ly"
};
}
private static string TimeToString(double time)
{
var sec = (int)(time + 0.5);
var min = sec / 60;
var hour = min / 60;
sec %= 60;
min %= 60;
return $"{hour:00} {min:00} {sec:00}";
}
public static float Scale = 150f;
public static int WIdx = 0;
public static CruiseAssistMainUIViewMode ViewMode = CruiseAssistMainUIViewMode.Full;
public const float WindowWidthFull = 398f;
public const float WindowHeightFull = 150f;
public const float WindowWidthMini = 288f;
public const float WindowHeightMini = 70f;
public static readonly Rect[] Rect = {
new Rect(0f, 0f, 398f, 150f),
new Rect(0f, 0f, 398f, 150f)
};
private static readonly float[] LastCheckWindowLeft = { float.MinValue, float.MinValue };
private static readonly float[] LastCheckWindowTop = { float.MinValue, float.MinValue };
public static long NextCheckGameTick = long.MaxValue;
public static Texture2D WhiteBorderBackgroundTexture;
public static Texture2D GrayBorderBackgroundTexture;
public static Texture2D WhiteBorderTexture;
public static Texture2D GrayBorderTexture;
public static Texture2D BlackTexture;
public static Texture2D WhiteTexture;
public static Texture2D ToggleOnTexture;
public static Texture2D ToggleOffTexture;
public static Texture2D CloseButtonGrayBorderTexture;
public static Texture2D CloseButtonWhiteBorderTexture;
public static GUIStyle WindowStyle;
public static GUIStyle BaseButtonStyle;
public static GUIStyle BaseToolbarButtonStyle;
public static GUIStyle BaseVerticalScrollBarStyle;
public static GUIStyle BaseHorizontalSliderStyle;
public static GUIStyle BaseHorizontalSliderThumbStyle;
public static GUIStyle BaseToggleStyle;
public static GUIStyle BaseTextFieldStyle;
public static GUIStyle CloseButtonStyle;
private static List<GUIStyle> _verticalScrollBarSkins;
}