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Files
DSP_Mods_TO/CruiseAssist/UI/CruiseAssistConfigUI.cs

230 lines
9.2 KiB
C#

using System;
using CruiseAssist.Enums;
using UnityEngine;
namespace CruiseAssist.UI;
public static class CruiseAssistConfigUI
{
public static void OnGUI()
{
_wIdx = CruiseAssistMainUI.WIdx;
Rect[_wIdx] = GUILayout.Window(99030293, Rect[_wIdx], WindowFunction, "CruiseAssist - Config", CruiseAssistMainUI.WindowStyle, Array.Empty<GUILayoutOption>());
var num = CruiseAssistMainUI.Scale / 100f;
if (Screen.width / num < Rect[_wIdx].xMax)
{
Rect[_wIdx].x = Screen.width / num - Rect[_wIdx].width;
}
if (Rect[_wIdx].x < 0f)
{
Rect[_wIdx].x = 0f;
}
if (Screen.height / num < Rect[_wIdx].yMax)
{
Rect[_wIdx].y = Screen.height / num - Rect[_wIdx].height;
}
if (Rect[_wIdx].y < 0f)
{
Rect[_wIdx].y = 0f;
}
if (LastCheckWindowLeft[_wIdx] != float.MinValue)
{
if (Rect[_wIdx].x != LastCheckWindowLeft[_wIdx] || Rect[_wIdx].y != LastCheckWindowTop[_wIdx])
{
CruiseAssistMainUI.NextCheckGameTick = GameMain.gameTick + 300L;
}
}
LastCheckWindowLeft[_wIdx] = Rect[_wIdx].x;
LastCheckWindowTop[_wIdx] = Rect[_wIdx].y;
}
private static void WindowFunction(int windowId)
{
GUILayout.BeginVertical(Array.Empty<GUILayoutOption>());
GUILayout.BeginHorizontal(Array.Empty<GUILayoutOption>());
GUILayout.Label("Main Window Style :", new GUIStyle(GUI.skin.label)
{
fixedWidth = 120f,
fixedHeight = 20f,
fontSize = 12,
alignment = TextAnchor.MiddleLeft
}, Array.Empty<GUILayoutOption>());
var guistyle = new GUIStyle(CruiseAssistMainUI.BaseToolbarButtonStyle)
{
fixedWidth = 80f,
fixedHeight = 20f,
fontSize = 12
};
var array = new[] { "FULL", "MINI" };
var num = CruiseAssistMainUI.ViewMode == CruiseAssistMainUIViewMode.Full ? 0 : 1;
GUI.changed = false;
var num2 = GUILayout.Toolbar(num, array, guistyle, Array.Empty<GUILayoutOption>());
var changed = GUI.changed;
if (changed)
{
VFAudio.Create("ui-click-0", null, Vector3.zero, true);
}
if (num2 != num)
{
if (num2 != 0)
{
if (num2 == 1)
{
CruiseAssistMainUI.ViewMode = CruiseAssistMainUIViewMode.Mini;
}
}
else
{
CruiseAssistMainUI.ViewMode = CruiseAssistMainUIViewMode.Full;
}
CruiseAssistMainUI.NextCheckGameTick = GameMain.gameTick + 300L;
}
GUILayout.EndHorizontal();
GUILayout.BeginHorizontal(Array.Empty<GUILayoutOption>());
GUILayout.Label("UI Scale :", new GUIStyle(GUI.skin.label)
{
fixedWidth = 60f,
fixedHeight = 20f,
fontSize = 12,
alignment = TextAnchor.MiddleLeft
}, Array.Empty<GUILayoutOption>());
var guistyle2 = new GUIStyle(CruiseAssistMainUI.BaseHorizontalSliderStyle)
{
fixedWidth = 180f,
margin =
{
top = 10
},
alignment = TextAnchor.MiddleLeft
};
var guistyle3 = new GUIStyle(CruiseAssistMainUI.BaseHorizontalSliderThumbStyle)
{
border = new RectOffset(1, 1, 8, 8)
};
TempScale = GUILayout.HorizontalSlider(TempScale, 80f, 240f, guistyle2, guistyle3, Array.Empty<GUILayoutOption>());
TempScale = (int)TempScale / 5 * 5;
var guistyle4 = new GUIStyle(GUI.skin.label)
{
fixedWidth = 40f,
fixedHeight = 20f,
fontSize = 12,
alignment = TextAnchor.MiddleLeft
};
GUILayout.Label(TempScale.ToString("0") + "%", guistyle4, Array.Empty<GUILayoutOption>());
var ok = GUILayout.Button("SET", new GUIStyle(CruiseAssistMainUI.BaseButtonStyle)
{
fixedWidth = 60f,
fixedHeight = 18f,
margin =
{
top = 6
},
fontSize = 12
}, Array.Empty<GUILayoutOption>());
if (ok)
{
VFAudio.Create("ui-click-0", null, Vector3.zero, true);
CruiseAssistMainUI.Scale = TempScale;
CruiseAssistMainUI.NextCheckGameTick = GameMain.gameTick + 300L;
}
GUILayout.EndHorizontal();
var guistyle5 = new GUIStyle(CruiseAssistMainUI.BaseToggleStyle)
{
fixedHeight = 20f,
fontSize = 12,
alignment = TextAnchor.LowerLeft
};
GUI.changed = false;
CruiseAssistPlugin.Conf.MarkVisitedFlag = GUILayout.Toggle(CruiseAssistPlugin.Conf.MarkVisitedFlag, "Mark the visited system and planet.".Translate(), guistyle5, Array.Empty<GUILayoutOption>());
if (GUI.changed)
{
VFAudio.Create("ui-click-0", null, Vector3.zero, true);
CruiseAssistMainUI.NextCheckGameTick = GameMain.gameTick + 300L;
}
GUI.changed = false;
CruiseAssistPlugin.Conf.SelectFocusFlag = GUILayout.Toggle(CruiseAssistPlugin.Conf.SelectFocusFlag, "Focus when select target.".Translate(), guistyle5, Array.Empty<GUILayoutOption>());
if (GUI.changed)
{
VFAudio.Create("ui-click-0", null, Vector3.zero, true);
CruiseAssistMainUI.NextCheckGameTick = GameMain.gameTick + 300L;
}
GUI.changed = false;
CruiseAssistPlugin.Conf.HideDuplicateHistoryFlag = GUILayout.Toggle(CruiseAssistPlugin.Conf.HideDuplicateHistoryFlag, "Hide duplicate history.".Translate(), guistyle5, Array.Empty<GUILayoutOption>());
if (GUI.changed)
{
VFAudio.Create("ui-click-0", null, Vector3.zero, true);
CruiseAssistMainUI.NextCheckGameTick = GameMain.gameTick + 300L;
}
GUI.changed = false;
CruiseAssistPlugin.Conf.AutoDisableLockCursorFlag = GUILayout.Toggle(CruiseAssistPlugin.Conf.AutoDisableLockCursorFlag, "Disable lock cursor when starting sail mode.".Translate(), guistyle5, Array.Empty<GUILayoutOption>());
if (GUI.changed)
{
VFAudio.Create("ui-click-0", null, Vector3.zero, true);
CruiseAssistMainUI.NextCheckGameTick = GameMain.gameTick + 300L;
}
GUI.changed = false;
CruiseAssistPlugin.Conf.ShowMainWindowWhenTargetSelectedEvenNotSailModeFlag = GUILayout.Toggle(CruiseAssistPlugin.Conf.ShowMainWindowWhenTargetSelectedEvenNotSailModeFlag, "Show main window when target selected, even not sail mode.".Translate(), guistyle5, Array.Empty<GUILayoutOption>());
if (GUI.changed)
{
VFAudio.Create("ui-click-0", null, Vector3.zero, true);
CruiseAssistMainUI.NextCheckGameTick = GameMain.gameTick + 300L;
}
GUI.changed = false;
CruiseAssistPlugin.Conf.CloseStarListWhenSetTargetPlanetFlag = GUILayout.Toggle(CruiseAssistPlugin.Conf.CloseStarListWhenSetTargetPlanetFlag, "Close StarList when set target planet.".Translate(), guistyle5, Array.Empty<GUILayoutOption>());
if (GUI.changed)
{
VFAudio.Create("ui-click-0", null, Vector3.zero, true);
CruiseAssistMainUI.NextCheckGameTick = GameMain.gameTick + 300L;
}
GUI.changed = false;
CruiseAssistPlugin.Conf.HideBottomCloseButtonFlag = GUILayout.Toggle(CruiseAssistPlugin.Conf.HideBottomCloseButtonFlag, "Hide bottom close button.".Translate(), guistyle5, Array.Empty<GUILayoutOption>());
if (GUI.changed)
{
VFAudio.Create("ui-click-0", null, Vector3.zero, true);
CruiseAssistMainUI.NextCheckGameTick = GameMain.gameTick + 300L;
}
GUILayout.FlexibleSpace();
GUILayout.BeginHorizontal(Array.Empty<GUILayoutOption>());
GUILayout.FlexibleSpace();
var guistyle6 = new GUIStyle(CruiseAssistMainUI.BaseButtonStyle)
{
fixedWidth = 80f,
fixedHeight = 20f,
fontSize = 12
};
ok = !CruiseAssistPlugin.Conf.HideBottomCloseButtonFlag && GUILayout.Button("Close", guistyle6, Array.Empty<GUILayoutOption>());
if (ok)
{
VFAudio.Create("ui-click-0", null, Vector3.zero, true);
Show[_wIdx] = false;
}
GUILayout.EndHorizontal();
GUILayout.EndVertical();
ok = GUI.Button(new Rect(Rect[_wIdx].width - 16f, 1f, 16f, 16f), "", CruiseAssistMainUI.CloseButtonStyle);
if (ok)
{
VFAudio.Create("ui-click-0", null, Vector3.zero, true);
Show[_wIdx] = false;
}
GUI.DragWindow();
}
private static int _wIdx;
public const float WindowWidth = 400f;
public const float WindowHeight = 400f;
public static readonly bool[] Show = new bool[2];
public static readonly Rect[] Rect = {
new Rect(0f, 0f, 400f, 400f),
new Rect(0f, 0f, 400f, 400f)
};
private static readonly float[] LastCheckWindowLeft = { float.MinValue, float.MinValue };
private static readonly float[] LastCheckWindowTop = { float.MinValue, float.MinValue };
public static float TempScale;
}