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mirror of https://github.com/soarqin/DSP_Mods_TO.git synced 2025-12-12 01:23:31 +08:00
Files
DSP_Mods_TO/AutoPilot/UI/AutoPilotDebugUI.cs

139 lines
5.1 KiB
C#

using System;
using AutoPilot.Commons;
using CruiseAssist;
using CruiseAssist.UI;
using UnityEngine;
namespace AutoPilot.UI;
internal class AutoPilotDebugUI
{
public static void OnGUI()
{
var guistyle = new GUIStyle(GUI.skin.window)
{
fontSize = 11
};
Rect = GUILayout.Window(99031293, Rect, WindowFunction, "AutoPilot - Debug", guistyle, Array.Empty<GUILayoutOption>());
var num = CruiseAssistMainUI.Scale / 100f;
var flag = Screen.width < Rect.xMax;
if (flag)
{
Rect.x = Screen.width - Rect.width;
}
var flag2 = Rect.x < 0f;
if (flag2)
{
Rect.x = 0f;
}
var flag3 = Screen.height < Rect.yMax;
if (flag3)
{
Rect.y = Screen.height - Rect.height;
}
var flag4 = Rect.y < 0f;
if (flag4)
{
Rect.y = 0f;
}
var flag5 = lastCheckWindowLeft != float.MinValue;
if (flag5)
{
var flag6 = Rect.x != lastCheckWindowLeft || Rect.y != lastCheckWindowTop;
if (flag6)
{
AutoPilotMainUI.NextCheckGameTick = GameMain.gameTick + 300L;
}
}
lastCheckWindowLeft = Rect.x;
lastCheckWindowTop = Rect.y;
var flag7 = AutoPilotMainUI.NextCheckGameTick <= GameMain.gameTick;
if (flag7)
{
ConfigManager.CheckConfig(ConfigManager.Step.State);
}
}
public static void WindowFunction(int windowId)
{
GUILayout.BeginVertical(Array.Empty<GUILayoutOption>());
var guistyle = new GUIStyle(GUI.skin.label)
{
fontSize = 12
};
scrollPos = GUILayout.BeginScrollView(scrollPos, Array.Empty<GUILayoutOption>());
GUILayout.Label($"GameMain.mainPlayer.uPosition={GameMain.mainPlayer.uPosition}", guistyle, Array.Empty<GUILayoutOption>());
var flag = GameMain.localPlanet != null && CruiseAssistPlugin.TargetUPos != VectorLF3.zero;
if (flag)
{
var mainPlayer = GameMain.mainPlayer;
var targetUPos = CruiseAssistPlugin.TargetUPos;
var magnitude = (targetUPos - mainPlayer.uPosition).magnitude;
var magnitude2 = (targetUPos - GameMain.localPlanet.uPosition).magnitude;
var vectorLF = mainPlayer.uPosition - GameMain.localPlanet.uPosition;
var vectorLF2 = CruiseAssistPlugin.TargetUPos - GameMain.localPlanet.uPosition;
GUILayout.Label("range1=" + RangeToString(magnitude), guistyle, Array.Empty<GUILayoutOption>());
GUILayout.Label("range2=" + RangeToString(magnitude2), guistyle, Array.Empty<GUILayoutOption>());
GUILayout.Label($"range1>range2={magnitude > magnitude2}", guistyle, Array.Empty<GUILayoutOption>());
GUILayout.Label($"angle={Vector3.Angle(vectorLF, vectorLF2)}", guistyle, Array.Empty<GUILayoutOption>());
}
var mecha = GameMain.mainPlayer.mecha;
GUILayout.Label($"mecha.coreEnergy={mecha.coreEnergy}", guistyle, Array.Empty<GUILayoutOption>());
GUILayout.Label($"mecha.coreEnergyCap={mecha.coreEnergyCap}", guistyle, Array.Empty<GUILayoutOption>());
var num = mecha.coreEnergy / mecha.coreEnergyCap * 100.0;
GUILayout.Label($"energyPer={num}", guistyle, Array.Empty<GUILayoutOption>());
var magnitude3 = GameMain.mainPlayer.controller.actionSail.visual_uvel.magnitude;
GUILayout.Label("spped=" + RangeToString(magnitude3), guistyle, Array.Empty<GUILayoutOption>());
var movementStateInFrame = GameMain.mainPlayer.controller.movementStateInFrame;
GUILayout.Label($"movementStateInFrame={movementStateInFrame}", guistyle, Array.Empty<GUILayoutOption>());
var guistyle2 = new GUIStyle(GUI.skin.toggle)
{
fixedHeight = 20f,
fontSize = 12,
alignment = TextAnchor.LowerLeft
};
GUI.changed = false;
AutoPilotPlugin.Conf.IgnoreGravityFlag = GUILayout.Toggle(AutoPilotPlugin.Conf.IgnoreGravityFlag, "Ignore gravity.", guistyle2, Array.Empty<GUILayoutOption>());
var changed = GUI.changed;
if (changed)
{
VFAudio.Create("ui-click-0", null, Vector3.zero, true);
}
GUILayout.EndScrollView();
GUILayout.EndVertical();
GUI.DragWindow();
}
public static string RangeToString(double range)
{
var flag = range < 10000.0;
string text;
if (flag)
{
text = ((int)(range + 0.5)) + "m ";
}
else
{
var flag2 = range < 600000.0;
if (flag2)
{
text = (range / 40000.0).ToString("0.00") + "AU";
}
else
{
text = (range / 2400000.0).ToString("0.00") + "Ly";
}
}
return text;
}
public static bool Show = false;
public static Rect Rect = new Rect(0f, 0f, 400f, 400f);
private static float lastCheckWindowLeft = float.MinValue;
private static float lastCheckWindowTop = float.MinValue;
private static Vector2 scrollPos = Vector2.zero;
}