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mirror of https://github.com/soarqin/DSP_Mods_TO.git synced 2025-12-15 02:53:29 +08:00
Files
DSP_Mods_TO/CruiseAssist/UI/CruiseAssistMainUI.cs
2024-03-19 21:09:22 +08:00

926 lines
31 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using CruiseAssist.Commons;
using CruiseAssist.Enums;
using UnityEngine;
namespace CruiseAssist.UI;
public static class CruiseAssistMainUI
{
public static void OnInit()
{
if (_whiteBorderBackgroundTexture == null)
{
_whiteBorderBackgroundTexture = new Texture2D(64, 64, TextureFormat.RGBA32, false);
var color = new Color32(byte.MaxValue, byte.MaxValue, byte.MaxValue, byte.MaxValue);
var color2 = new Color32(0, 0, 0, 224);
for (var i = 0; i < 64; i++)
{
for (var j = 0; j < 64; j++)
{
var color3 = i <= 0 || j <= 0 || i >= 63 || j >= 63 ? color : color2;
_whiteBorderBackgroundTexture.SetPixel(j, i, color3);
}
}
_whiteBorderBackgroundTexture.Apply();
}
if (_grayBorderBackgroundTexture == null)
{
_grayBorderBackgroundTexture = new Texture2D(64, 64, TextureFormat.RGBA32, false);
var color4 = new Color32(64, 64, 64, byte.MaxValue);
var color5 = new Color32(0, 0, 0, 224);
for (var k = 0; k < 64; k++)
{
for (var l = 0; l < 64; l++)
{
var color6 = k <= 0 || l <= 0 || k >= 63 || l >= 63 ? color4 : color5;
_grayBorderBackgroundTexture.SetPixel(l, k, color6);
}
}
_grayBorderBackgroundTexture.Apply();
}
if (_whiteBorderTexture == null)
{
_whiteBorderTexture = new Texture2D(64, 64, TextureFormat.RGBA32, false);
var color7 = new Color32(byte.MaxValue, byte.MaxValue, byte.MaxValue, byte.MaxValue);
var color8 = new Color32(0, 0, 0, byte.MaxValue);
for (var m = 0; m < 64; m++)
{
for (var n = 0; n < 64; n++)
{
var color9 = m <= 0 || n <= 0 || m >= 63 || n >= 63 ? color7 : color8;
_whiteBorderTexture.SetPixel(n, m, color9);
}
}
_whiteBorderTexture.Apply();
}
if (_grayBorderTexture == null)
{
_grayBorderTexture = new Texture2D(64, 64, TextureFormat.RGBA32, false);
var color10 = new Color32(64, 64, 64, byte.MaxValue);
var color11 = new Color32(0, 0, 0, byte.MaxValue);
for (var i = 0; i < 64; i++)
{
for (var j = 0; j < 64; j++)
{
var color12 = i <= 0 || j <= 0 || i >= 63 || j >= 63 ? color10 : color11;
_grayBorderTexture.SetPixel(j, i, color12);
}
}
_grayBorderTexture.Apply();
}
if (_blackTexture == null)
{
_blackTexture = new Texture2D(64, 64, TextureFormat.RGBA32, false);
var color13 = new Color32(0, 0, 0, byte.MaxValue);
for (var i = 0; i < 64; i++)
{
for (var j = 0; j < 64; j++)
{
_blackTexture.SetPixel(j, i, color13);
}
}
_blackTexture.Apply();
}
if (_whiteTexture == null)
{
_whiteTexture = new Texture2D(64, 64, TextureFormat.RGBA32, false);
var color14 = new Color32(byte.MaxValue, byte.MaxValue, byte.MaxValue, byte.MaxValue);
for (var i = 0; i < 64; i++)
{
for (var j = 0; j < 64; j++)
{
_whiteTexture.SetPixel(j, i, color14);
}
}
_whiteTexture.Apply();
}
if (_toggleOnTexture == null)
{
_toggleOnTexture = new Texture2D(16, 16, TextureFormat.RGBA32, false);
var color15 = new Color32(byte.MaxValue, byte.MaxValue, byte.MaxValue, byte.MaxValue);
var color16 = new Color32(0, 0, 0, 0);
for (var i = 0; i < 16; i++)
{
for (var j = 0; j < 16; j++)
{
var color17 = j is >= 1 and <= 12 && i is >= 2 and <= 13 ? color15 : color16;
_toggleOnTexture.SetPixel(j, i, color17);
}
}
_toggleOnTexture.Apply();
}
if (_toggleOffTexture == null)
{
_toggleOffTexture = new Texture2D(16, 16, TextureFormat.RGBA32, false);
var color18 = new Color32(byte.MaxValue, byte.MaxValue, byte.MaxValue, byte.MaxValue);
var color19 = new Color32(0, 0, 0, byte.MaxValue);
var color20 = new Color32(0, 0, 0, 0);
for (var i = 0; i < 16; i++)
{
for (var j = 0; j < 16; j++)
{
var color21 = j < 1 || j > 12 || i < 2 || i > 13 ? color20 : j is > 1 and < 12 && i is > 2 and < 13 ? color19 : color18;
_toggleOffTexture.SetPixel(j, i, color21);
}
}
_toggleOffTexture.Apply();
}
if (_closeButtonGrayBorderTexture != null)
{
_closeButtonGrayBorderTexture = new Texture2D(16, 16, TextureFormat.RGBA32, false);
var color22 = new Color32(byte.MaxValue, byte.MaxValue, byte.MaxValue, byte.MaxValue);
var color23 = new Color32(64, 64, 64, byte.MaxValue);
var color24 = new Color32(0, 0, 0, byte.MaxValue);
var color25 = new Color32(0, 0, 0, 0);
for (var i = 0; i < 16; i++)
{
for (var j = 0; j < 16; j++)
{
var color26 = j < 1 || j > 12 || i < 2 || i > 13 ? color25 : j is > 1 and < 12 && i is > 2 and < 13 ? color24 : color23;
_closeButtonGrayBorderTexture.SetPixel(j, i, color26);
}
}
for (var i = 4; i <= 9; i++)
{
_closeButtonGrayBorderTexture.SetPixel(i, i + 1, color22);
_closeButtonGrayBorderTexture.SetPixel(i, 14 - i, color22);
}
_closeButtonGrayBorderTexture.Apply();
}
if (_closeButtonWhiteBorderTexture == null)
{
_closeButtonWhiteBorderTexture = new Texture2D(16, 16, TextureFormat.RGBA32, false);
var color27 = new Color32(byte.MaxValue, byte.MaxValue, byte.MaxValue, byte.MaxValue);
var color28 = new Color32(0, 0, 0, byte.MaxValue);
var color29 = new Color32(0, 0, 0, 0);
for (var i = 0; i < 16; i++)
{
for (var j = 0; j < 16; j++)
{
var color30 = j < 1 || j > 12 || i < 2 || i > 13 ? color29 : j is > 1 and < 12 && i is > 2 and < 13 ? color28 : color27;
_closeButtonWhiteBorderTexture.SetPixel(j, i, color30);
}
}
for (var i = 4; i <= 9; i++)
{
_closeButtonWhiteBorderTexture.SetPixel(i, i + 1, color27);
_closeButtonWhiteBorderTexture.SetPixel(i, 14 - i, color27);
}
_closeButtonWhiteBorderTexture.Apply();
}
WindowStyle ??= new GUIStyle(GUI.skin.window)
{
fontSize = 11,
normal =
{
textColor = Color.white,
background = _grayBorderBackgroundTexture
},
hover =
{
textColor = Color.white,
background = _grayBorderBackgroundTexture
},
active =
{
textColor = Color.white,
background = _grayBorderBackgroundTexture
},
focused =
{
textColor = Color.white,
background = _grayBorderBackgroundTexture
},
onNormal =
{
textColor = Color.white,
background = _whiteBorderBackgroundTexture
},
onHover =
{
textColor = Color.white,
background = _whiteBorderBackgroundTexture
},
onActive =
{
textColor = Color.white,
background = _whiteBorderBackgroundTexture
},
onFocused =
{
textColor = Color.white,
background = _whiteBorderBackgroundTexture
}
};
BaseButtonStyle ??= new GUIStyle(GUI.skin.button)
{
normal =
{
textColor = Color.white,
background = _grayBorderTexture
},
hover =
{
textColor = Color.white,
background = _whiteBorderTexture
},
active =
{
textColor = Color.white,
background = _whiteBorderTexture
},
focused =
{
textColor = Color.white,
background = _whiteBorderTexture
},
onNormal =
{
textColor = Color.white,
background = _grayBorderTexture
},
onHover =
{
textColor = Color.white,
background = _whiteBorderTexture
},
onActive =
{
textColor = Color.white,
background = _whiteBorderTexture
},
onFocused =
{
textColor = Color.white,
background = _whiteBorderTexture
}
};
BaseToolbarButtonStyle ??= new GUIStyle(BaseButtonStyle)
{
normal =
{
textColor = Color.gray
},
hover =
{
textColor = Color.gray
},
active =
{
textColor = Color.gray
},
focused =
{
textColor = Color.gray
},
onNormal =
{
background = _whiteBorderBackgroundTexture
}
};
BaseVerticalScrollBarStyle ??= new GUIStyle(GUI.skin.verticalScrollbar)
{
name = "cruiseassist.verticalscrollbar",
normal =
{
background = _grayBorderTexture
},
hover =
{
background = _grayBorderTexture
},
active =
{
background = _grayBorderTexture
},
focused =
{
background = _grayBorderTexture
},
onNormal =
{
background = _grayBorderTexture
},
onHover =
{
background = _grayBorderTexture
},
onActive =
{
background = _grayBorderTexture
},
onFocused =
{
background = _grayBorderTexture
}
};
BaseHorizontalSliderStyle ??= new GUIStyle(GUI.skin.horizontalSlider)
{
normal =
{
background = _grayBorderTexture
},
hover =
{
background = _grayBorderTexture
},
active =
{
background = _grayBorderTexture
},
focused =
{
background = _grayBorderTexture
},
onNormal =
{
background = _grayBorderTexture
},
onHover =
{
background = _grayBorderTexture
},
onActive =
{
background = _grayBorderTexture
},
onFocused =
{
background = _grayBorderTexture
}
};
BaseHorizontalSliderThumbStyle ??= new GUIStyle(GUI.skin.horizontalSliderThumb)
{
normal =
{
background = _whiteBorderTexture
},
hover =
{
background = _whiteBorderTexture
},
active =
{
background = _whiteBorderTexture
},
focused =
{
background = _whiteBorderTexture
},
onNormal =
{
background = _whiteBorderTexture
},
onHover =
{
background = _whiteBorderTexture
},
onActive =
{
background = _whiteBorderTexture
},
onFocused =
{
background = _whiteBorderTexture
}
};
BaseToggleStyle ??= new GUIStyle(GUI.skin.toggle)
{
normal =
{
background = _toggleOffTexture
},
hover =
{
background = _toggleOffTexture
},
active =
{
background = _toggleOffTexture
},
focused =
{
background = _toggleOffTexture
},
onNormal =
{
background = _toggleOnTexture
},
onHover =
{
background = _toggleOnTexture
},
onActive =
{
background = _toggleOnTexture
},
onFocused =
{
background = _toggleOnTexture
}
};
BaseTextFieldStyle ??= new GUIStyle(GUI.skin.textField)
{
normal =
{
background = _whiteBorderTexture
},
hover =
{
background = _whiteBorderTexture
},
active =
{
background = _whiteBorderTexture
},
focused =
{
background = _whiteBorderTexture
},
onNormal =
{
background = _whiteBorderTexture
},
onHover =
{
background = _whiteBorderTexture
},
onActive =
{
background = _whiteBorderTexture
},
onFocused =
{
background = _whiteBorderTexture
}
};
CloseButtonStyle ??= new GUIStyle(GUI.skin.button)
{
normal =
{
background = _closeButtonGrayBorderTexture
},
hover =
{
background = _closeButtonWhiteBorderTexture
},
active =
{
background = _closeButtonWhiteBorderTexture
},
focused =
{
background = _closeButtonWhiteBorderTexture
},
onNormal =
{
background = _closeButtonGrayBorderTexture
},
onHover =
{
background = _closeButtonWhiteBorderTexture
},
onActive =
{
background = _closeButtonWhiteBorderTexture
},
onFocused =
{
background = _closeButtonWhiteBorderTexture
}
};
if (_verticalScrollBarSkins == null)
{
_verticalScrollBarSkins = new List<GUIStyle>();
var guistyle = new GUIStyle(GUI.skin.verticalScrollbarThumb)
{
name = "cruiseassist.verticalscrollbarthumb",
normal =
{
background = _whiteBorderTexture
},
hover =
{
background = _whiteBorderTexture
},
active =
{
background = _whiteBorderTexture
},
focused =
{
background = _whiteBorderTexture
},
onNormal =
{
background = _whiteBorderTexture
},
onHover =
{
background = _whiteBorderTexture
},
onActive =
{
background = _whiteBorderTexture
},
onFocused =
{
background = _whiteBorderTexture
}
};
_verticalScrollBarSkins.Add(guistyle);
var guistyle2 = new GUIStyle(GUI.skin.verticalScrollbarUpButton)
{
name = "cruiseassist.verticalscrollbarupbutton",
normal =
{
background = _blackTexture
},
hover =
{
background = _blackTexture
},
active =
{
background = _blackTexture
},
focused =
{
background = _blackTexture
},
onNormal =
{
background = _blackTexture
},
onHover =
{
background = _blackTexture
},
onActive =
{
background = _blackTexture
},
onFocused =
{
background = _blackTexture
}
};
_verticalScrollBarSkins.Add(guistyle2);
var guistyle3 = new GUIStyle(GUI.skin.verticalScrollbarDownButton)
{
name = "cruiseassist.verticalscrollbardownbutton",
normal =
{
background = _blackTexture
},
hover =
{
background = _blackTexture
},
active =
{
background = _blackTexture
},
focused =
{
background = _blackTexture
},
onNormal =
{
background = _blackTexture
},
onHover =
{
background = _blackTexture
},
onActive =
{
background = _blackTexture
},
onFocused =
{
background = _blackTexture
}
};
_verticalScrollBarSkins.Add(guistyle3);
GUI.skin.customStyles = GUI.skin.customStyles.Concat(_verticalScrollBarSkins).ToArray();
}
_starLabelStyle = new GUIStyle(GUI.skin.label)
{
fixedWidth = 50f,
fixedHeight = 36f,
fontSize = 12,
alignment = TextAnchor.UpperLeft
};
_planetLabelStyle = new GUIStyle(_starLabelStyle);
_starLabelStyle2 = new GUIStyle(GUI.skin.label)
{
fixedWidth = 240f,
fixedHeight = 36f,
fontSize = 14,
alignment = TextAnchor.MiddleLeft
};
_planetLabelStyle2 = new GUIStyle(_starLabelStyle2);
_starLabelStyle3 = new GUIStyle(GUI.skin.label)
{
fixedWidth = 80f,
fixedHeight = 36f,
fontSize = 12,
alignment = TextAnchor.MiddleRight
};
_planetLabelStyle3 = new GUIStyle(_starLabelStyle3);
_stateLabelStyle = new GUIStyle(GUI.skin.label)
{
fixedWidth = 160f,
fixedHeight = 32f,
fontSize = 14,
alignment = TextAnchor.MiddleLeft
};
_configButtonStyle = new GUIStyle(BaseButtonStyle)
{
fixedWidth = 50f,
fixedHeight = 18f,
fontSize = 11,
alignment = TextAnchor.MiddleCenter
};
}
public static void OnGUI()
{
switch (ViewMode)
{
case CruiseAssistMainUIViewMode.Full:
Rect[WIdx].width = 398f;
Rect[WIdx].height = 150f;
break;
case CruiseAssistMainUIViewMode.Mini:
Rect[WIdx].width = 288f;
Rect[WIdx].height = 70f;
break;
}
Rect[WIdx] = GUILayout.Window(99030291, Rect[WIdx], WindowFunction, "CruiseAssist", WindowStyle, Array.Empty<GUILayoutOption>());
var scale = Scale / 100f;
if (Screen.width / scale < Rect[WIdx].xMax)
{
Rect[WIdx].x = Screen.width / scale - Rect[WIdx].width;
}
if (Rect[WIdx].x < 0f)
{
Rect[WIdx].x = 0f;
}
if (Screen.height / scale < Rect[WIdx].yMax)
{
Rect[WIdx].y = Screen.height / scale - Rect[WIdx].height;
}
if (Rect[WIdx].y < 0f)
{
Rect[WIdx].y = 0f;
}
if (LastCheckWindowLeft[WIdx] != float.MinValue)
{
if (Rect[WIdx].x != LastCheckWindowLeft[WIdx] || Rect[WIdx].y != LastCheckWindowTop[WIdx])
{
LastCheckWindowLeft[WIdx] = Rect[WIdx].x;
LastCheckWindowTop[WIdx] = Rect[WIdx].y;
NextCheckGameTick = GameMain.gameTick + 300L;
}
}
else
{
LastCheckWindowLeft[WIdx] = Rect[WIdx].x;
LastCheckWindowTop[WIdx] = Rect[WIdx].y;
}
if (NextCheckGameTick <= GameMain.gameTick)
{
ConfigManager.CheckConfig(ConfigManager.Step.State);
}
}
private static void WindowFunction(int windowId)
{
GUILayout.BeginVertical(Array.Empty<GUILayoutOption>());
if (ViewMode == CruiseAssistMainUIViewMode.Full)
{
GUILayout.BeginHorizontal(Array.Empty<GUILayoutOption>());
var starColor = CruiseAssistPlugin.State == CruiseAssistState.ToStar ? Color.cyan : Color.white;
var planetColor = CruiseAssistPlugin.State == CruiseAssistState.ToPlanet ? Color.cyan : Color.white;
GUILayout.BeginVertical(Array.Empty<GUILayoutOption>());
_starLabelStyle.normal.textColor = starColor;
GUILayout.Label("Target\n System:", _starLabelStyle, Array.Empty<GUILayoutOption>());
_planetLabelStyle.normal.textColor = planetColor;
GUILayout.Label("Target\n Planet:", _planetLabelStyle, Array.Empty<GUILayoutOption>());
GUILayout.EndVertical();
GUILayout.BeginVertical(Array.Empty<GUILayoutOption>());
if (CruiseAssistPlugin.TargetStar != null && ((GameMain.localStar != null && CruiseAssistPlugin.TargetStar.id != GameMain.localStar.id) || CruiseAssistPlugin.TargetPlanet == null))
{
_starLabelStyle2.normal.textColor = starColor;
GUILayout.Label(CruiseAssistPlugin.GetStarName(CruiseAssistPlugin.TargetStar), _starLabelStyle2, Array.Empty<GUILayoutOption>());
}
else
{
GUILayout.Label(" ", _starLabelStyle2, Array.Empty<GUILayoutOption>());
}
if (CruiseAssistPlugin.TargetPlanet != null)
{
_planetLabelStyle2.normal.textColor = planetColor;
GUILayout.Label(CruiseAssistPlugin.GetPlanetName(CruiseAssistPlugin.TargetPlanet), _planetLabelStyle2, Array.Empty<GUILayoutOption>());
}
else
{
GUILayout.Label(" ", _planetLabelStyle2, Array.Empty<GUILayoutOption>());
}
GUILayout.EndVertical();
GUILayout.FlexibleSpace();
GUILayout.BeginVertical(Array.Empty<GUILayoutOption>());
var actionSail = GameMain.mainPlayer.controller.actionSail;
var visualUvel = actionSail.visual_uvel;
var warping = GameMain.mainPlayer.warping;
var magnitude = warping ? (visualUvel + actionSail.currentWarpVelocity).magnitude : visualUvel.magnitude;
if (CruiseAssistPlugin.TargetStar != null && ((GameMain.localStar != null && CruiseAssistPlugin.TargetStar.id != GameMain.localStar.id) || CruiseAssistPlugin.TargetPlanet == null))
{
_starLabelStyle3.normal.textColor = starColor;
var text = GameMain.mainPlayer.sailing ? TimeToString(CruiseAssistPlugin.TargetRange / magnitude) : "-- -- --";
GUILayout.Label(RangeToString(CruiseAssistPlugin.TargetRange) + "\n" + text, _starLabelStyle3, Array.Empty<GUILayoutOption>());
}
else
{
GUILayout.Label(" \n ", _starLabelStyle3, Array.Empty<GUILayoutOption>());
}
if (CruiseAssistPlugin.TargetPlanet != null)
{
_planetLabelStyle3.normal.textColor = planetColor;
var text2 = GameMain.mainPlayer.sailing ? TimeToString(CruiseAssistPlugin.TargetRange / magnitude) : "-- -- --";
GUILayout.Label(RangeToString(CruiseAssistPlugin.TargetRange) + "\n" + text2, _planetLabelStyle3, Array.Empty<GUILayoutOption>());
}
else
{
GUILayout.Label(" \n ", _planetLabelStyle3, Array.Empty<GUILayoutOption>());
}
GUILayout.EndVertical();
GUILayout.EndHorizontal();
GUILayout.FlexibleSpace();
}
GUILayout.BeginHorizontal(Array.Empty<GUILayoutOption>());
if (!CruiseAssistPlugin.Enable)
{
GUILayout.Label("Cruise Assist Disabled.", _stateLabelStyle, Array.Empty<GUILayoutOption>());
}
else
{
if (CruiseAssistPlugin.State == CruiseAssistState.Inactive || CruiseAssistPlugin.Interrupt)
{
GUILayout.Label("Cruise Assist Inactive.", _stateLabelStyle, Array.Empty<GUILayoutOption>());
}
else
{
_stateLabelStyle.normal.textColor = Color.cyan;
GUILayout.Label("Cruise Assist Active.", _stateLabelStyle, Array.Empty<GUILayoutOption>());
}
}
GUILayout.FlexibleSpace();
GUILayout.BeginVertical(Array.Empty<GUILayoutOption>());
if (GUILayout.Button("Config", _configButtonStyle, Array.Empty<GUILayoutOption>()))
{
VFAudio.Create("ui-click-0", null, Vector3.zero, true);
CruiseAssistConfigUI.Show[WIdx] = !CruiseAssistConfigUI.Show[WIdx];
if (CruiseAssistConfigUI.Show[WIdx])
{
CruiseAssistConfigUI.TempScale = Scale;
}
}
if (GUILayout.Button(CruiseAssistPlugin.Enable ? "Enable" : "Disable", _configButtonStyle, Array.Empty<GUILayoutOption>()))
{
VFAudio.Create("ui-click-0", null, Vector3.zero, true);
CruiseAssistPlugin.Enable = !CruiseAssistPlugin.Enable;
if (!CruiseAssistPlugin.Enable)
{
CruiseAssistPlugin.Extensions.ForEach(delegate(ICruiseAssistExtensionAPI extension)
{
extension.SetInactive();
});
}
NextCheckGameTick = GameMain.gameTick + 300L;
}
GUILayout.EndVertical();
GUILayout.BeginVertical(Array.Empty<GUILayoutOption>());
if (GUILayout.Button("StarList", _configButtonStyle, Array.Empty<GUILayoutOption>()))
{
VFAudio.Create("ui-click-0", null, Vector3.zero, true);
CruiseAssistStarListUI.Show[WIdx] = !CruiseAssistStarListUI.Show[WIdx];
}
if (GUILayout.Button("Cancel", _configButtonStyle, Array.Empty<GUILayoutOption>()))
{
VFAudio.Create("ui-click-0", null, Vector3.zero, true);
CruiseAssistStarListUI.SelectStar(null, null);
}
GUILayout.EndVertical();
GUILayout.EndHorizontal();
GUILayout.EndVertical();
GUI.DragWindow();
}
public static string RangeToString(double range)
{
return range switch
{
< 10000.0 => $"{(int)(range + 0.5)}m ",
< 600000.0 => $"{range / 40000.0:0.00}AU",
_ => $"{range / 2400000.0:0.00}Ly"
};
}
private static string TimeToString(double time)
{
var sec = (int)(time + 0.5);
var min = sec / 60;
var hour = min / 60;
return $"{hour:00} {min % 60:00} {sec % 60:00}";
}
public static float Scale = 150f;
public static int WIdx = 0;
public static CruiseAssistMainUIViewMode ViewMode = CruiseAssistMainUIViewMode.Full;
public const float WindowWidthFull = 398f;
public const float WindowHeightFull = 150f;
public const float WindowWidthMini = 288f;
public const float WindowHeightMini = 70f;
public static readonly Rect[] Rect =
[
new Rect(0f, 0f, 398f, 150f),
new Rect(0f, 0f, 398f, 150f)
];
private static readonly float[] LastCheckWindowLeft = [float.MinValue, float.MinValue];
private static readonly float[] LastCheckWindowTop = [float.MinValue, float.MinValue];
public static long NextCheckGameTick = long.MaxValue;
private static Texture2D _whiteBorderBackgroundTexture;
private static Texture2D _grayBorderBackgroundTexture;
private static Texture2D _whiteBorderTexture;
private static Texture2D _grayBorderTexture;
private static Texture2D _blackTexture;
private static Texture2D _whiteTexture;
private static Texture2D _toggleOnTexture;
private static Texture2D _toggleOffTexture;
private static Texture2D _closeButtonGrayBorderTexture;
private static Texture2D _closeButtonWhiteBorderTexture;
public static GUIStyle WindowStyle;
public static GUIStyle BaseButtonStyle;
public static GUIStyle BaseToolbarButtonStyle;
public static GUIStyle BaseVerticalScrollBarStyle;
public static GUIStyle BaseHorizontalSliderStyle;
public static GUIStyle BaseHorizontalSliderThumbStyle;
public static GUIStyle BaseToggleStyle;
public static GUIStyle BaseTextFieldStyle;
public static GUIStyle CloseButtonStyle;
private static List<GUIStyle> _verticalScrollBarSkins;
private static GUIStyle _starLabelStyle;
private static GUIStyle _planetLabelStyle;
private static GUIStyle _starLabelStyle2;
private static GUIStyle _planetLabelStyle2;
private static GUIStyle _starLabelStyle3;
private static GUIStyle _planetLabelStyle3;
private static GUIStyle _stateLabelStyle;
private static GUIStyle _configButtonStyle;
}