using AssetsLoader; using BepInEx; using BepInEx.Configuration; using BepInEx.Logging; using UnityEngine; using XianTu.Scripts.DataController; using XianTu.UI; namespace XianTu { [BepInPlugin("me.GammaChineYov.plugin.Dyson.XianTu", "XianTu", "1.0.5")] internal class XianTuPlugin : BaseUnityPlugin { private static KeyCode HotKey => _hotKey.Value; private void Awake() { _logger = Logger; _hotKey = Config.Bind("config", "HotKey", KeyCode.F2, "显示UI的快捷键"); var abload = ABLoader.LoadFromEmbeddedAssets("xiantu"); Singleton.Instance.SetLoader(abload); Singleton.Instance.AddLoader(new EmbeddedFileLoad()); UIManager = new UIManager(); UIManager.SetActive(false); UIManager.PanelManager.Push("BlueTuPatchUI"); new BlueTuController(); _logger.LogInfo("仙图加载完毕"); } public UIManager UIManager { get; set; } private void Update() { var keyDown = Input.GetKeyDown(HotKey); if (keyDown) { UIManager.SetActive(!UIManager.ActiveSelf); } } private static ManualLogSource _logger; private static ConfigEntry _hotKey; } }