using UnityEngine; namespace XianTu.Scripts.DataController { internal static class BlueTuDatabase { public static BlueprintData Load(string path) { var flag = !path.EndsWith(".txt"); if (flag) { path += ".txt"; } var text = Singleton.Instance.LoadText(path); var flag2 = text == ""; BlueprintData blueprintData; if (flag2) { Debug.Log("没有找到蓝图文件"); blueprintData = null; } else { var blueprintData2 = BlueprintData.CreateNew(text); var flag3 = blueprintData2 == null; if (flag3) { Debug.Log("蓝图文件加载失败"); } blueprintData = blueprintData2; } return blueprintData; } } }