using System; using CruiseAssist.UI; using UnityEngine; namespace AutoPilot.UI; internal static class AutoPilotConfigUI { public static void OnGUI() { _wIdx = CruiseAssistMainUI.WIdx; Rect[_wIdx] = GUILayout.Window(99031292, Rect[_wIdx], WindowFunction, "AutoPilot - Config", CruiseAssistMainUI.WindowStyle, Array.Empty()); var scale = CruiseAssistMainUI.Scale / 100f; if (Screen.width / scale < Rect[_wIdx].xMax) { Rect[_wIdx].x = Screen.width / scale - Rect[_wIdx].width; } if (Rect[_wIdx].x < 0f) { Rect[_wIdx].x = 0f; } if (Screen.height / scale < Rect[_wIdx].yMax) { Rect[_wIdx].y = Screen.height / scale - Rect[_wIdx].height; } if (Rect[_wIdx].y < 0f) { Rect[_wIdx].y = 0f; } if (LastCheckWindowLeft[_wIdx] != float.MinValue) { if (Rect[_wIdx].x != LastCheckWindowLeft[_wIdx] || Rect[_wIdx].y != LastCheckWindowTop[_wIdx]) { AutoPilotMainUI.NextCheckGameTick = GameMain.gameTick + 300L; } } LastCheckWindowLeft[_wIdx] = Rect[_wIdx].x; LastCheckWindowTop[_wIdx] = Rect[_wIdx].y; } public static void WindowFunction(int windowId) { GUILayout.BeginVertical(Array.Empty()); var guistyle = new GUIStyle(GUI.skin.label) { fontSize = 12, fixedHeight = 20f, alignment = TextAnchor.MiddleLeft }; var guistyle2 = new GUIStyle(CruiseAssistMainUI.BaseTextFieldStyle) { fontSize = 12, fixedWidth = 60f }; guistyle.fixedHeight = 20f; guistyle2.alignment = TextAnchor.MiddleRight; GUILayout.BeginHorizontal(Array.Empty()); guistyle.fixedWidth = 240f; GUILayout.Label("Min Energy Percent (0-100 default:20)".Translate(), guistyle, Array.Empty()); GUILayout.FlexibleSpace(); SetValue(ref TempMinEnergyPer, GUILayout.TextField(TempMinEnergyPer, guistyle2, Array.Empty()), 0, 100, ref AutoPilotPlugin.Conf.MinEnergyPer); guistyle.fixedWidth = 20f; GUILayout.Label("%", guistyle, Array.Empty()); GUILayout.EndHorizontal(); GUILayout.BeginHorizontal(Array.Empty()); guistyle.fixedWidth = 240f; GUILayout.Label("Max Speed (0-2000 default:2000)".Translate(), guistyle, Array.Empty()); GUILayout.FlexibleSpace(); SetValue(ref TempMaxSpeed, GUILayout.TextField(TempMaxSpeed, guistyle2, Array.Empty()), 0, 2000, ref AutoPilotPlugin.Conf.MaxSpeed); guistyle.fixedWidth = 20f; GUILayout.Label("m/s", guistyle, Array.Empty()); GUILayout.EndHorizontal(); GUILayout.BeginHorizontal(Array.Empty()); guistyle.fixedWidth = 240f; GUILayout.Label("Warp Min Range (1-60 default:2)".Translate(), guistyle, Array.Empty()); GUILayout.FlexibleSpace(); SetValue(ref TempWarpMinRangeAU, GUILayout.TextArea(TempWarpMinRangeAU, guistyle2, Array.Empty()), 1, 60, ref AutoPilotPlugin.Conf.WarpMinRangeAU); guistyle.fixedWidth = 20f; GUILayout.Label("AU", guistyle, Array.Empty()); GUILayout.EndHorizontal(); GUILayout.BeginHorizontal(Array.Empty()); guistyle.fixedWidth = 240f; GUILayout.Label("Speed to warp (0-2000 default:1200)".Translate(), guistyle, Array.Empty()); GUILayout.FlexibleSpace(); SetValue(ref TempSpeedToWarp, GUILayout.TextArea(TempSpeedToWarp, guistyle2, Array.Empty()), 0, 2000, ref AutoPilotPlugin.Conf.SpeedToWarp); guistyle.fixedWidth = 20f; GUILayout.Label("m/s", guistyle, Array.Empty()); GUILayout.EndHorizontal(); var guistyle3 = new GUIStyle(CruiseAssistMainUI.BaseToggleStyle) { fixedHeight = 20f, fontSize = 12, alignment = TextAnchor.LowerLeft }; GUI.changed = false; AutoPilotPlugin.Conf.LocalWarpFlag = GUILayout.Toggle(AutoPilotPlugin.Conf.LocalWarpFlag, "Warp to planet in local system.".Translate(), guistyle3, Array.Empty()); if (GUI.changed) { VFAudio.Create("ui-click-0", null, Vector3.zero, true); AutoPilotMainUI.NextCheckGameTick = GameMain.gameTick + 300L; } GUI.changed = false; AutoPilotPlugin.Conf.AutoStartFlag = GUILayout.Toggle(AutoPilotPlugin.Conf.AutoStartFlag, "Start AutoPilot when set target planet.".Translate(), guistyle3, Array.Empty()); if (GUI.changed) { VFAudio.Create("ui-click-0", null, Vector3.zero, true); AutoPilotMainUI.NextCheckGameTick = GameMain.gameTick + 300L; } GUI.changed = false; AutoPilotPlugin.Conf.MainWindowJoinFlag = GUILayout.Toggle(AutoPilotPlugin.Conf.MainWindowJoinFlag, "Join AutoPilot window to CruiseAssist window.".Translate(), guistyle3, Array.Empty()); if (GUI.changed) { VFAudio.Create("ui-click-0", null, Vector3.zero, true); AutoPilotMainUI.NextCheckGameTick = GameMain.gameTick + 300L; } GUILayout.EndVertical(); if (GUI.Button(new Rect(Rect[_wIdx].width - 16f, 1f, 16f, 16f), "", CruiseAssistMainUI.CloseButtonStyle)) { VFAudio.Create("ui-click-0", null, Vector3.zero, true); Show[_wIdx] = false; } GUI.DragWindow(); } private static bool SetValue(ref string temp, string instr, int min, int max, ref int value) { if (string.IsNullOrEmpty(instr)) { temp = string.Empty; return false; } if (!int.TryParse(instr, out var num)) return false; if (num < min) { num = min; } else if (max < num) { num = max; } value = num; temp = value.ToString(); return true; } private static int _wIdx; public const float WindowWidth = 400f; public const float WindowHeight = 400f; public static readonly bool[] Show = new bool[2]; public static readonly Rect[] Rect = { new Rect(0f, 0f, 400f, 400f), new Rect(0f, 0f, 400f, 400f) }; private static readonly float[] LastCheckWindowLeft = { float.MinValue, float.MinValue }; private static readonly float[] LastCheckWindowTop = { float.MinValue, float.MinValue }; public static string TempMinEnergyPer; public static string TempMaxSpeed; public static string TempWarpMinRangeAU; public static string TempSpeedToWarp; }