using System; using System.Diagnostics; using UnityEngine; using UnityEngine.UI; using Debug = UnityEngine.Debug; namespace XianTu.UI { internal class BlueTuPatchUI : XianTuBasePanel { public BlueTuUIData Data { get; private set; } public static BlueTuPatchUI Instance { get; private set; } public override void OnEnter() { base.OnEnter(); Data = BlueTuUIData.Instance; enableToggle = UITool.GetComponentInChild("XianTuEnableTg"); enableToggle.isOn = Data.Enable; enableToggle.onValueChanged.AddListener(delegate(bool value) { Data.Enable = value; }); _tipText = UITool.GetComponentInChild