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https://github.com/soarqin/DSP_Mods_TO.git
synced 2026-02-04 14:12:18 +08:00
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2 Commits
8077f7fa30
...
98abc31c6f
| Author | SHA1 | Date | |
|---|---|---|---|
| 98abc31c6f | |||
| d698e0afc1 |
@@ -24,7 +24,7 @@ public static class SaveUtil
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fullPath = filename + GameSave.saveExt;
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if (dir != null) fullPath = Path.Combine(dir, fullPath);
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var i = 0;
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while(File.Exists(fullPath))
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while (File.Exists(fullPath))
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{
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fullPath = $"{filename}[{i++}]{GameSave.saveExt}";
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if (dir != null) fullPath = Path.Combine(dir, fullPath);
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@@ -46,7 +46,7 @@ public unsafe class BufferWriter : BinaryWriter
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}
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private BufferWriter(DoubleBuffer buffer , UTF8Encoding encoding, CompressionStream outStream) : base(Stream.Null, encoding)
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private BufferWriter(DoubleBuffer buffer, UTF8Encoding encoding, CompressionStream outStream) : base(Stream.Null, encoding)
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{
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_baseStream = outStream;
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_swapedBytes = 0;
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@@ -98,13 +98,13 @@ public class CompressionStream : Stream
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{
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_doubleBuffer = new DoubleBuffer(readBuffer ?? new byte[4 * Mb], writeBuffer ?? new byte[4 * Mb], Compress);
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_outBuffer = outputBuffer ?? new byte[_wrapper.CompressBufferBound(writeBuffer?.Length ?? 4 * Mb)];
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BufferWriter = new BufferWriter(_doubleBuffer,this);
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BufferWriter = new BufferWriter(_doubleBuffer, this);
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}
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public override void Flush()
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{
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_doubleBuffer.SwapBuffer();
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if(_useMultiThread)
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if (_useMultiThread)
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{
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_doubleBuffer.WaitReadEnd();
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}
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@@ -151,7 +151,7 @@ public class CompressionStream : Stream
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private void CompressAsync()
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{
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while(!_stopWorker)
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while (!_stopWorker)
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{
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Compress_Internal();
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}
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@@ -2,7 +2,7 @@ using System;
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namespace CompressSave.Wrapper;
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public class LZ4API: WrapperDefines
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public class LZ4API : WrapperDefines
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{
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public static readonly bool Avaliable;
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public static readonly LZ4API Instance = new();
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@@ -2,7 +2,7 @@
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namespace CompressSave.Wrapper;
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public class NoneAPI: WrapperDefines
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public class NoneAPI : WrapperDefines
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{
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public static readonly bool Avaliable;
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public static readonly NoneAPI Instance = new();
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@@ -2,7 +2,7 @@ using System;
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namespace CompressSave.Wrapper;
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public class ZstdAPI: WrapperDefines
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public class ZstdAPI : WrapperDefines
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{
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public static readonly bool Avaliable;
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public static readonly ZstdAPI Instance = new();
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@@ -385,7 +385,7 @@ namespace XianTu.Scripts.DataController
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break;
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}
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buildToolBlueprintPaste.UpdatePreviewModels(_actionBuild.model);
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buildToolBlueprintPaste.ErrorGridClustering();
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buildToolBlueprintPaste.TranslateErrorType(false);
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}
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}
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@@ -18,7 +18,7 @@ namespace XianTu.UI
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Data = BlueTuUIData.Instance;
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enableToggle = UITool.GetComponentInChild<Toggle>("XianTuEnableTg");
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enableToggle.isOn = Data.Enable;
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enableToggle.onValueChanged.AddListener(delegate(bool value)
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enableToggle.onValueChanged.AddListener(delegate (bool value)
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{
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Data.Enable = value;
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});
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@@ -126,7 +126,7 @@ namespace XianTu.UI
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private void BindRotate()
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{
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Rotate.OnValueChange += delegate(float f)
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Rotate.OnValueChange += delegate (float f)
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{
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Data.Rotate = f;
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};
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@@ -134,7 +134,7 @@ namespace XianTu.UI
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private void BindLayerHeight()
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{
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LayerHeight.OnValueChange += delegate(float f)
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LayerHeight.OnValueChange += delegate (float f)
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{
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Data.LayerHeight = f;
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};
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@@ -142,7 +142,7 @@ namespace XianTu.UI
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private void BindLayerNumber()
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{
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LayerNumber.OnValueChange += delegate(int i)
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LayerNumber.OnValueChange += delegate (int i)
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{
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Data.LayerNumber = i;
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};
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@@ -152,7 +152,7 @@ namespace XianTu.UI
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{
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var tempPivot = Data.Pivot;
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var cd = Time.time;
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_pivotX.OnValueChange += delegate(float f)
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_pivotX.OnValueChange += delegate (float f)
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{
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var flag = Time.time - cd < Time.fixedDeltaTime;
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if (!flag)
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@@ -162,7 +162,7 @@ namespace XianTu.UI
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Data.Pivot = tempPivot;
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}
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};
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_pivotY.OnValueChange += delegate(float f)
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_pivotY.OnValueChange += delegate (float f)
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{
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var flag2 = Time.time - cd < Time.fixedDeltaTime;
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if (!flag2)
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@@ -177,17 +177,17 @@ namespace XianTu.UI
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private void BindBiasData()
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{
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var tempBias = Data.Bias;
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_biasX.OnValueChange += delegate(float f)
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_biasX.OnValueChange += delegate (float f)
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{
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tempBias.x = f;
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Data.Bias = tempBias;
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};
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_biasY.OnValueChange += delegate(float f)
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_biasY.OnValueChange += delegate (float f)
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{
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tempBias.y = f;
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Data.Bias = tempBias;
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};
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BiasZ.OnValueChange += delegate(float f)
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BiasZ.OnValueChange += delegate (float f)
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{
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tempBias.z = f;
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Data.Bias = tempBias;
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@@ -197,17 +197,17 @@ namespace XianTu.UI
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private void BindScaleData()
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{
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var tempScale = Data.Scale;
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ScaleX.OnValueChange += delegate(float f)
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ScaleX.OnValueChange += delegate (float f)
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{
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tempScale.x = f;
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Data.Scale = tempScale;
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};
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ScaleY.OnValueChange += delegate(float f)
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ScaleY.OnValueChange += delegate (float f)
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{
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tempScale.y = f;
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Data.Scale = tempScale;
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};
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ScaleZ.OnValueChange += delegate(float f)
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ScaleZ.OnValueChange += delegate (float f)
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{
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tempScale.z = f;
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Data.Scale = tempScale;
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@@ -89,7 +89,7 @@ namespace XianTu.UI
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}
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}
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}
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ValueUpdate = delegate(object v)
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ValueUpdate = delegate (object v)
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{
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switch (_valueType)
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{
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@@ -169,7 +169,7 @@ namespace XianTu.UI
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Components = Components.Append(scrollBar).ToArray();
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var hasSet = false;
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var justUpdate = false;
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ValueUpdate += delegate(object value)
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ValueUpdate += delegate (object value)
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{
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var hasSet2 = hasSet;
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if (!hasSet2)
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@@ -179,7 +179,7 @@ namespace XianTu.UI
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justUpdate = false;
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}
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};
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scrollBar.onValueChanged.AddListener(delegate(float value)
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scrollBar.onValueChanged.AddListener(delegate (float value)
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{
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var justUpdate2 = justUpdate;
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if (!justUpdate2)
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@@ -199,7 +199,7 @@ namespace XianTu.UI
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{
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Components = Components.Append(text).ToArray();
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var justUpdate = false;
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ValueUpdate += delegate(object value)
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ValueUpdate += delegate (object value)
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{
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var justUpdate2 = justUpdate;
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if (!justUpdate2)
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@@ -220,7 +220,7 @@ namespace XianTu.UI
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Components = Components.Append(slider).ToArray();
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var hasSet = false;
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var justUpdate = false;
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ValueUpdate += delegate(object value)
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ValueUpdate += delegate (object value)
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{
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var hasSet2 = hasSet;
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if (!hasSet2)
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@@ -230,7 +230,7 @@ namespace XianTu.UI
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justUpdate = false;
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}
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};
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slider.onValueChanged.AddListener(delegate(float value)
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slider.onValueChanged.AddListener(delegate (float value)
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{
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var justUpdate2 = justUpdate;
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if (!justUpdate2)
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@@ -251,7 +251,7 @@ namespace XianTu.UI
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Components = Components.Append(toggle).ToArray();
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var hasSet = false;
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var justUpdate = false;
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ValueUpdate += delegate(object value)
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ValueUpdate += delegate (object value)
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{
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var hasSet2 = hasSet;
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if (!hasSet2)
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@@ -261,7 +261,7 @@ namespace XianTu.UI
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justUpdate = false;
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}
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};
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toggle.onValueChanged.AddListener(delegate(bool value)
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toggle.onValueChanged.AddListener(delegate (bool value)
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{
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var justUpdate2 = justUpdate;
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if (!justUpdate2)
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@@ -282,7 +282,7 @@ namespace XianTu.UI
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Components = Components.Append(inputField).ToArray();
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var hasSet = false;
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var justUpdate = false;
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ValueUpdate += delegate(object value)
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ValueUpdate += delegate (object value)
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{
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var hasSet2 = hasSet;
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if (!hasSet2)
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@@ -292,7 +292,7 @@ namespace XianTu.UI
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justUpdate = false;
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}
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};
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inputField.onValueChanged.AddListener(delegate(string value)
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inputField.onValueChanged.AddListener(delegate (string value)
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{
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var justUpdate2 = justUpdate;
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if (!justUpdate2)
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@@ -339,7 +339,7 @@ namespace XianTu.UI
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eventTrigger = gameObject.AddComponent<EventTrigger>();
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}
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var speed = 0f;
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eventTrigger.Add(EventTriggerType.BeginDrag, delegate(BaseEventData edata)
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eventTrigger.Add(EventTriggerType.BeginDrag, delegate (BaseEventData edata)
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{
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var pointerEventData = edata as PointerEventData;
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var flag2 = pointerEventData != null;
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@@ -350,7 +350,7 @@ namespace XianTu.UI
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speed = _maxValue / Screen.width * 4f;
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}
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});
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eventTrigger.Add(EventTriggerType.Drag, delegate(BaseEventData edata)
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eventTrigger.Add(EventTriggerType.Drag, delegate (BaseEventData edata)
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{
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var pointerEventData2 = edata as PointerEventData;
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var flag3 = pointerEventData2 != null;
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@@ -374,7 +374,7 @@ namespace XianTu.UI
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eventTrigger = controller.AddComponent<EventTrigger>();
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}
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var speed = 0f;
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eventTrigger.Add(EventTriggerType.BeginDrag, delegate(BaseEventData edata)
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eventTrigger.Add(EventTriggerType.BeginDrag, delegate (BaseEventData edata)
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{
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var pointerEventData = edata as PointerEventData;
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var flag2 = pointerEventData != null;
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@@ -386,7 +386,7 @@ namespace XianTu.UI
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speed = uiValueX._maxValue / Screen.width * 4f;
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}
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});
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eventTrigger.Add(EventTriggerType.Drag, delegate(BaseEventData edata)
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eventTrigger.Add(EventTriggerType.Drag, delegate (BaseEventData edata)
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{
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var pointerEventData2 = edata as PointerEventData;
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var flag3 = pointerEventData2 != null;
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@@ -25,7 +25,7 @@ namespace XianTu.UI
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var eventTrigger = UITool.GameObject.AddComponent<EventTrigger>();
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eventTrigger.triggers = [];
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var transform = UITool.Transform;
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TriggerAdd(eventTrigger, EventTriggerType.Drag, delegate(BaseEventData x)
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TriggerAdd(eventTrigger, EventTriggerType.Drag, delegate (BaseEventData x)
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{
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var pointerEventData = x as PointerEventData;
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var flag = pointerEventData != null;
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@@ -53,7 +53,7 @@ namespace XianTu.UI
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}
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}
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});
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TriggerAdd(eventTrigger, EventTriggerType.PointerDown, delegate(BaseEventData x)
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TriggerAdd(eventTrigger, EventTriggerType.PointerDown, delegate (BaseEventData x)
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{
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var pointerEventData2 = x as PointerEventData;
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_sourceDragPoint = transform.position;
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