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mirror of https://github.com/soarqin/DSP_Mods_TO.git synced 2026-02-04 06:02:17 +08:00

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2 Commits

Author SHA1 Message Date
98abc31c6f format code 2026-01-28 20:27:15 +08:00
d698e0afc1 minor fix 2026-01-28 20:18:11 +08:00
38 changed files with 2043 additions and 2043 deletions

View File

@@ -118,7 +118,7 @@ public static class I18N
_initialized = true;
Apply();
}
[HarmonyPostfix, HarmonyPriority(Priority.Last), HarmonyPatch(typeof(Localization), nameof(Localization.LoadLanguage))]
private static void Localization_LoadLanguage_Postfix(int index)
{

View File

@@ -73,7 +73,7 @@ class PatchUILoadGame
_decompressButton.button.interactable = false;
_decompressButton.gameObject.SetActive(false);
}
public static void OnDestroy()
{
if (_decompressButton)

View File

@@ -39,7 +39,7 @@ static class PatchUISaveGame
//Console.WriteLine("OnCreate");
_context = new UIContext();
}
[HarmonyPatch(typeof(UISaveGameWindow), nameof(UISaveGameWindow.OnSaveClick)), HarmonyReversePatch]
private static void OSaveGameAs(this UISaveGameWindow ui, int data) { }

View File

@@ -24,9 +24,9 @@ public static class SaveUtil
fullPath = filename + GameSave.saveExt;
if (dir != null) fullPath = Path.Combine(dir, fullPath);
var i = 0;
while(File.Exists(fullPath))
while (File.Exists(fullPath))
{
fullPath = $"{filename}[{i++}]{GameSave.saveExt}";
fullPath = $"{filename}[{i++}]{GameSave.saveExt}";
if (dir != null) fullPath = Path.Combine(dir, fullPath);
}
var buffer = new byte[1024 * 1024];

View File

@@ -19,7 +19,7 @@ class BlackHoleStream : Stream
public override void Flush()
{
}
public override int Read(byte[] buffer, int offset, int count)

View File

@@ -46,7 +46,7 @@ public unsafe class BufferWriter : BinaryWriter
}
private BufferWriter(DoubleBuffer buffer , UTF8Encoding encoding, CompressionStream outStream) : base(Stream.Null, encoding)
private BufferWriter(DoubleBuffer buffer, UTF8Encoding encoding, CompressionStream outStream) : base(Stream.Null, encoding)
{
_baseStream = outStream;
_swapedBytes = 0;

View File

@@ -76,7 +76,7 @@ public class CompressionStream : Stream
}
return new CompressBuffer();
}
public BufferWriter BufferWriter { get; private set; }
public CompressionStream(WrapperDefines wrap, int compressionLevel, Stream outputStream, CompressBuffer compressBuffer, bool multiThread)
@@ -98,13 +98,13 @@ public class CompressionStream : Stream
{
_doubleBuffer = new DoubleBuffer(readBuffer ?? new byte[4 * Mb], writeBuffer ?? new byte[4 * Mb], Compress);
_outBuffer = outputBuffer ?? new byte[_wrapper.CompressBufferBound(writeBuffer?.Length ?? 4 * Mb)];
BufferWriter = new BufferWriter(_doubleBuffer,this);
BufferWriter = new BufferWriter(_doubleBuffer, this);
}
public override void Flush()
{
_doubleBuffer.SwapBuffer();
if(_useMultiThread)
if (_useMultiThread)
{
_doubleBuffer.WaitReadEnd();
}
@@ -151,7 +151,7 @@ public class CompressionStream : Stream
private void CompressAsync()
{
while(!_stopWorker)
while (!_stopWorker)
{
Compress_Internal();
}

View File

@@ -2,7 +2,7 @@ using System;
namespace CompressSave.Wrapper;
public class LZ4API: WrapperDefines
public class LZ4API : WrapperDefines
{
public static readonly bool Avaliable;
public static readonly LZ4API Instance = new();

View File

@@ -2,7 +2,7 @@
namespace CompressSave.Wrapper;
public class NoneAPI: WrapperDefines
public class NoneAPI : WrapperDefines
{
public static readonly bool Avaliable;
public static readonly NoneAPI Instance = new();

View File

@@ -5,7 +5,7 @@ namespace CompressSave.Wrapper;
internal class PeekableReader(DecompressionStream input) : BinaryReader(input)
{
public override int PeekChar()
{
{
return input.PeekByte();
}
}

View File

@@ -8,10 +8,10 @@ public static class WinApi
// LoadLibrary, GetProcAddress, FreeLibrary
[DllImport("kernel32.dll", SetLastError = true, CharSet = CharSet.Unicode)]
public static extern IntPtr LoadLibrary(string dllToLoad);
[DllImport("kernel32.dll", SetLastError = true, CharSet = CharSet.Ansi)]
public static extern IntPtr GetProcAddress(IntPtr hModule, string procedureName);
[DllImport("kernel32.dll", SetLastError = true)]
[return: MarshalAs(UnmanagedType.Bool)]
public static extern bool FreeLibrary(IntPtr hModule);

View File

@@ -25,7 +25,7 @@ public class WrapperDefines
long srcSize);
protected unsafe delegate long DecompressUpdateFunc(IntPtr dctx, byte* dstBuffer, ref long dstCapacity, byte* srcBuffer,
ref long srcSize);
public CompressBufferBoundFunc CompressBufferBound;
public CompressBeginFunc CompressBegin;
public CompressEndFunc CompressEnd;

View File

@@ -2,7 +2,7 @@ using System;
namespace CompressSave.Wrapper;
public class ZstdAPI: WrapperDefines
public class ZstdAPI : WrapperDefines
{
public static readonly bool Avaliable;
public static readonly ZstdAPI Instance = new();

View File

@@ -5,46 +5,46 @@ using Debug = UnityEngine.Debug;
namespace AssetsLoader
{
internal class ABEmbeddedAssetsLoad : ABLoad
{
public ABEmbeddedAssetsLoad(string filename, string assetsNamespace = null)
{
var stackTrace = new StackTrace();
var frame = stackTrace.GetFrame(1);
var assembly = frame.GetMethod().DeclaringType.Assembly;
var flag = assetsNamespace == null;
if (flag)
{
assetsNamespace = assembly.FullName.Split([','])[0];
}
LoadAssetsFromEmbedded(filename, assetsNamespace, assembly);
}
internal class ABEmbeddedAssetsLoad : ABLoad
{
public ABEmbeddedAssetsLoad(string filename, string assetsNamespace = null)
{
var stackTrace = new StackTrace();
var frame = stackTrace.GetFrame(1);
var assembly = frame.GetMethod().DeclaringType.Assembly;
var flag = assetsNamespace == null;
if (flag)
{
assetsNamespace = assembly.FullName.Split([','])[0];
}
LoadAssetsFromEmbedded(filename, assetsNamespace, assembly);
}
private void LoadAssetsFromEmbedded(string filename, string assetsNamespace, Assembly assembly)
{
var text = assetsNamespace + "." + filename;
var manifestResourceStream = assembly.GetManifestResourceStream(text);
var flag = manifestResourceStream == null;
if (flag)
{
Debug.Log(string.Concat(["在", assembly.FullName, "找不到内嵌的资源", text, ",请检查内嵌资源中是否有它:"]));
foreach (var text2 in assembly.GetManifestResourceNames())
{
Debug.Log(text2);
}
Debug.Log("------------------------");
}
else
{
Ab = AssetBundle.LoadFromStream(manifestResourceStream);
Init();
}
}
private void LoadAssetsFromEmbedded(string filename, string assetsNamespace, Assembly assembly)
{
var text = assetsNamespace + "." + filename;
var manifestResourceStream = assembly.GetManifestResourceStream(text);
var flag = manifestResourceStream == null;
if (flag)
{
Debug.Log(string.Concat(["在", assembly.FullName, "找不到内嵌的资源", text, ",请检查内嵌资源中是否有它:"]));
foreach (var text2 in assembly.GetManifestResourceNames())
{
Debug.Log(text2);
}
Debug.Log("------------------------");
}
else
{
Ab = AssetBundle.LoadFromStream(manifestResourceStream);
Init();
}
}
public ABEmbeddedAssetsLoad(string filename, string dllFilepath, string dllNamespace)
{
var assembly = Assembly.LoadFrom(dllFilepath);
LoadAssetsFromEmbedded(filename, dllNamespace, assembly);
}
}
public ABEmbeddedAssetsLoad(string filename, string dllFilepath, string dllNamespace)
{
var assembly = Assembly.LoadFrom(dllFilepath);
LoadAssetsFromEmbedded(filename, dllNamespace, assembly);
}
}
}

View File

@@ -2,12 +2,12 @@
namespace AssetsLoader
{
internal class ABFileLoad : ABLoad
{
public ABFileLoad(string filepath)
{
Ab = AssetBundle.LoadFromFile(filepath);
Init();
}
}
internal class ABFileLoad : ABLoad
{
public ABFileLoad(string filepath)
{
Ab = AssetBundle.LoadFromFile(filepath);
Init();
}
}
}

View File

@@ -4,77 +4,77 @@ using UnityEngine;
namespace AssetsLoader
{
public abstract class ABLoad : ILoad
{
protected void Init()
{
foreach (var text in Ab.GetAllAssetNames())
{
var flag = text.Contains("prefabs");
if (flag)
{
PrefabPath = text.Substring(0, text.IndexOf("prefabs", StringComparison.OrdinalIgnoreCase));
break;
}
}
}
public abstract class ABLoad : ILoad
{
protected void Init()
{
foreach (var text in Ab.GetAllAssetNames())
{
var flag = text.Contains("prefabs");
if (flag)
{
PrefabPath = text.Substring(0, text.IndexOf("prefabs", StringComparison.OrdinalIgnoreCase));
break;
}
}
}
public GameObject LoadPrefab(string path)
{
var flag = Ab == null;
GameObject gameObject;
if (flag)
{
Debug.Log("内嵌的AB包没有找到");
gameObject = null;
}
else
{
var flag2 = path.Contains("/");
if (flag2)
{
path = Path.Combine(PrefabPath, path);
var flag3 = !path.EndsWith(".prefab", StringComparison.OrdinalIgnoreCase);
if (flag3)
{
path += ".prefab";
}
}
gameObject = Ab.LoadAsset<GameObject>(path);
}
return gameObject;
}
public GameObject LoadPrefab(string path)
{
var flag = Ab == null;
GameObject gameObject;
if (flag)
{
Debug.Log("内嵌的AB包没有找到");
gameObject = null;
}
else
{
var flag2 = path.Contains("/");
if (flag2)
{
path = Path.Combine(PrefabPath, path);
var flag3 = !path.EndsWith(".prefab", StringComparison.OrdinalIgnoreCase);
if (flag3)
{
path += ".prefab";
}
}
gameObject = Ab.LoadAsset<GameObject>(path);
}
return gameObject;
}
public string LoadText(string path)
{
var flag = Ab == null;
string text;
if (flag)
{
Debug.Log("内嵌的AB包没有找到");
text = null;
}
else
{
var flag2 = path.Contains("/");
if (flag2)
{
path = Path.Combine(_txtPath, path);
var flag3 = !path.EndsWith(".prefab", StringComparison.OrdinalIgnoreCase);
if (flag3)
{
path += ".prefab";
}
}
text = Ab.LoadAsset<TextAsset>(path).text;
}
return text;
}
public string LoadText(string path)
{
var flag = Ab == null;
string text;
if (flag)
{
Debug.Log("内嵌的AB包没有找到");
text = null;
}
else
{
var flag2 = path.Contains("/");
if (flag2)
{
path = Path.Combine(_txtPath, path);
var flag3 = !path.EndsWith(".prefab", StringComparison.OrdinalIgnoreCase);
if (flag3)
{
path += ".prefab";
}
}
text = Ab.LoadAsset<TextAsset>(path).text;
}
return text;
}
protected string PrefabPath;
protected string PrefabPath;
protected AssetBundle Ab;
protected AssetBundle Ab;
private string _txtPath;
}
private string _txtPath;
}
}

View File

@@ -2,27 +2,27 @@
namespace AssetsLoader
{
public static class ABLoader
{
public static ABLoad LoadFromFile(string abFilename, string dir)
{
var text = Path.Combine(dir, abFilename);
return new ABFileLoad(text);
}
public static class ABLoader
{
public static ABLoad LoadFromFile(string abFilename, string dir)
{
var text = Path.Combine(dir, abFilename);
return new ABFileLoad(text);
}
public static ABLoad LoadFromFile(string filepath)
{
return new ABFileLoad(filepath);
}
public static ABLoad LoadFromFile(string filepath)
{
return new ABFileLoad(filepath);
}
public static ABLoad LoadFromEmbeddedAssets(string abFilename, string defaultNamespace = null)
{
return new ABEmbeddedAssetsLoad(abFilename, defaultNamespace);
}
public static ABLoad LoadFromEmbeddedAssets(string abFilename, string defaultNamespace = null)
{
return new ABEmbeddedAssetsLoad(abFilename, defaultNamespace);
}
public static ABLoad LoadFromDll(string abFilename, string dllFilepath, string dllDefaultNameSpace)
{
return new ABEmbeddedAssetsLoad(abFilename, dllFilepath, dllDefaultNameSpace);
}
}
public static ABLoad LoadFromDll(string abFilename, string dllFilepath, string dllDefaultNameSpace)
{
return new ABEmbeddedAssetsLoad(abFilename, dllFilepath, dllDefaultNameSpace);
}
}
}

View File

@@ -2,10 +2,10 @@
namespace AssetsLoader
{
public interface ILoad
{
GameObject LoadPrefab(string path);
public interface ILoad
{
GameObject LoadPrefab(string path);
string LoadText(string path);
}
string LoadText(string path);
}
}

View File

@@ -2,16 +2,16 @@
namespace AssetsLoader
{
public class ResourceLoad : ILoad
{
public GameObject LoadPrefab(string path)
{
return Resources.Load<GameObject>(path);
}
public class ResourceLoad : ILoad
{
public GameObject LoadPrefab(string path)
{
return Resources.Load<GameObject>(path);
}
public string LoadText(string path)
{
return Resources.Load<TextAsset>(path).text;
}
}
public string LoadText(string path)
{
return Resources.Load<TextAsset>(path).text;
}
}
}

View File

@@ -4,153 +4,153 @@ using UnityEngine;
namespace XianTu
{
public class BlueTuUIData
{
[field: DebuggerBrowsable(DebuggerBrowsableState.Never)]
public event Action OnValueChange;
public class BlueTuUIData
{
[field: DebuggerBrowsable(DebuggerBrowsableState.Never)]
public event Action OnValueChange;
public static BlueTuUIData Instance { get; } = new();
public static BlueTuUIData Instance { get; } = new();
public Vector3 Bias
{
get => _bias;
public Vector3 Bias
{
get => _bias;
set
{
_bias = value;
var onValueChange = OnValueChange;
if (onValueChange != null)
{
onValueChange();
}
}
}
{
_bias = value;
var onValueChange = OnValueChange;
if (onValueChange != null)
{
onValueChange();
}
}
}
public Vector3 Scale
{
get => _scale;
public Vector3 Scale
{
get => _scale;
set
{
_scale = value;
var onValueChange = OnValueChange;
if (onValueChange != null)
{
onValueChange();
}
}
}
{
_scale = value;
var onValueChange = OnValueChange;
if (onValueChange != null)
{
onValueChange();
}
}
}
public Vector3 Pivot
{
get => _pivot;
public Vector3 Pivot
{
get => _pivot;
set
{
_pivot = value;
var onValueChange = OnValueChange;
if (onValueChange != null)
{
onValueChange();
}
}
}
{
_pivot = value;
var onValueChange = OnValueChange;
if (onValueChange != null)
{
onValueChange();
}
}
}
public float LayerHeight
{
get => _layerHeight;
public float LayerHeight
{
get => _layerHeight;
set
{
_layerHeight = value;
var onValueChange = OnValueChange;
if (onValueChange != null)
{
onValueChange();
}
}
}
{
_layerHeight = value;
var onValueChange = OnValueChange;
if (onValueChange != null)
{
onValueChange();
}
}
}
public float Rotate
{
get => _rotate;
public float Rotate
{
get => _rotate;
set
{
_rotate = value;
var onValueChange = OnValueChange;
if (onValueChange != null)
{
onValueChange();
}
}
}
{
_rotate = value;
var onValueChange = OnValueChange;
if (onValueChange != null)
{
onValueChange();
}
}
}
public int LayerNumber
{
get => _layerNumber;
public int LayerNumber
{
get => _layerNumber;
set
{
var flag = LayerNumber < 1;
if (!flag)
{
_layerNumber = value;
var onValueChange = OnValueChange;
if (onValueChange != null)
{
onValueChange();
}
}
}
}
{
var flag = LayerNumber < 1;
if (!flag)
{
_layerNumber = value;
var onValueChange = OnValueChange;
if (onValueChange != null)
{
onValueChange();
}
}
}
}
public bool Enable
{
get => _enable;
public bool Enable
{
get => _enable;
set
{
_enable = value;
var onValueChange = OnValueChange;
if (onValueChange != null)
{
onValueChange();
}
}
}
{
_enable = value;
var onValueChange = OnValueChange;
if (onValueChange != null)
{
onValueChange();
}
}
}
public BlueTuUIData Clone()
{
var blueTuUIData = (BlueTuUIData)MemberwiseClone();
blueTuUIData.OnValueChange = null;
return blueTuUIData;
}
public BlueTuUIData Clone()
{
var blueTuUIData = (BlueTuUIData)MemberwiseClone();
blueTuUIData.OnValueChange = null;
return blueTuUIData;
}
public void Reset()
{
var blueTuUIData = new BlueTuUIData();
_bias = blueTuUIData._bias;
_scale = blueTuUIData._scale;
_pivot = blueTuUIData._pivot;
_layerHeight = blueTuUIData._layerHeight;
_layerNumber = blueTuUIData._layerNumber;
_rotate = blueTuUIData._rotate;
_enable = true;
}
public void Reset()
{
var blueTuUIData = new BlueTuUIData();
_bias = blueTuUIData._bias;
_scale = blueTuUIData._scale;
_pivot = blueTuUIData._pivot;
_layerHeight = blueTuUIData._layerHeight;
_layerNumber = blueTuUIData._layerNumber;
_rotate = blueTuUIData._rotate;
_enable = true;
}
private Vector3 _bias = new(0f, 0f, 0f);
private Vector3 _bias = new(0f, 0f, 0f);
private Vector3 _scale = new(1f, 1f, 1f);
private Vector3 _scale = new(1f, 1f, 1f);
private Vector3 _pivot = new(0f, 0f, 0f);
private Vector3 _pivot = new(0f, 0f, 0f);
private float _layerHeight = 5f;
private float _layerHeight = 5f;
private int _layerNumber = 1;
private int _layerNumber = 1;
private float _rotate;
private float _rotate;
private bool _enable = true;
private bool _enable = true;
public Action OnBuildBtn;
public Action OnBuildBtn;
public Action OnResetBtn;
public Action OnResetBtn;
public Action OnCopyBtn;
}
public Action OnCopyBtn;
}
}

View File

@@ -6,36 +6,36 @@ using UnityEngine;
namespace XianTu
{
internal class EmbeddedFileLoad : ILoad
{
public EmbeddedFileLoad(string assetsNamespace = null)
{
var stackTrace = new StackTrace();
var frame = stackTrace.GetFrame(1);
var assembly = frame.GetMethod().DeclaringType.Assembly;
var flag = assetsNamespace == null;
if (flag)
{
assetsNamespace = assembly.FullName.Split([','])[0];
}
this._assetsNamespace = assetsNamespace;
this._assembly = assembly;
}
internal class EmbeddedFileLoad : ILoad
{
public EmbeddedFileLoad(string assetsNamespace = null)
{
var stackTrace = new StackTrace();
var frame = stackTrace.GetFrame(1);
var assembly = frame.GetMethod().DeclaringType.Assembly;
var flag = assetsNamespace == null;
if (flag)
{
assetsNamespace = assembly.FullName.Split([','])[0];
}
this._assetsNamespace = assetsNamespace;
this._assembly = assembly;
}
public GameObject LoadPrefab(string path)
{
return null;
}
public GameObject LoadPrefab(string path)
{
return null;
}
public string LoadText(string path)
{
public string LoadText(string path)
{
using var manifestResourceStream = _assembly.GetManifestResourceStream(_assetsNamespace + "." + path.Replace('/', '.'));
using var streamReader = new StreamReader(manifestResourceStream);
return streamReader.ReadToEnd();
}
}
private readonly string _assetsNamespace;
private readonly string _assetsNamespace;
private readonly Assembly _assembly;
}
private readonly Assembly _assembly;
}
}

View File

@@ -4,19 +4,19 @@ using UnityEngine;
namespace XianTu
{
internal class FileLoad(string dirPath) : ILoad
internal class FileLoad(string dirPath) : ILoad
{
public GameObject LoadPrefab(string path)
{
return null;
}
public GameObject LoadPrefab(string path)
{
return null;
}
public string LoadText(string path)
{
return File.ReadAllText(Path.Combine(_dirPath, path));
}
public string LoadText(string path)
{
return File.ReadAllText(Path.Combine(_dirPath, path));
}
private readonly string _dirPath = dirPath ?? "";
}
private readonly string _dirPath = dirPath ?? "";
}
}

View File

@@ -5,376 +5,376 @@ using XianTu.UI;
namespace XianTu.Scripts.DataController
{
internal class BlueTuController
{
public BlueTuController()
{
_oldData = BlueTuUIData.Instance.Clone();
_data = BlueTuUIData.Instance;
Init_OnUIOpen();
_data.OnValueChange += OnUserChangeData;
var blueTuUIData = _data;
blueTuUIData.OnBuildBtn = (Action)Delegate.Combine(blueTuUIData.OnBuildBtn, new Action(OnUserBuildDetermine));
var blueTuUIData2 = _data;
blueTuUIData2.OnCopyBtn = (Action)Delegate.Combine(blueTuUIData2.OnCopyBtn, new Action(OnUserCopy));
var blueTuUIData3 = _data;
blueTuUIData3.OnResetBtn = (Action)Delegate.Combine(blueTuUIData3.OnResetBtn, new Action(OnReset));
var blueprintData = BlueTuDatabase.Load("FoundationBlueTu");
_foundation = blueprintData.buildings[0];
}
internal class BlueTuController
{
public BlueTuController()
{
_oldData = BlueTuUIData.Instance.Clone();
_data = BlueTuUIData.Instance;
Init_OnUIOpen();
_data.OnValueChange += OnUserChangeData;
var blueTuUIData = _data;
blueTuUIData.OnBuildBtn = (Action)Delegate.Combine(blueTuUIData.OnBuildBtn, new Action(OnUserBuildDetermine));
var blueTuUIData2 = _data;
blueTuUIData2.OnCopyBtn = (Action)Delegate.Combine(blueTuUIData2.OnCopyBtn, new Action(OnUserCopy));
var blueTuUIData3 = _data;
blueTuUIData3.OnResetBtn = (Action)Delegate.Combine(blueTuUIData3.OnResetBtn, new Action(OnReset));
var blueprintData = BlueTuDatabase.Load("FoundationBlueTu");
_foundation = blueprintData.buildings[0];
}
private void OnUserCopy()
{
_actionBuild.blueprintClipboard = _bPaste.blueprint;
ResetBuildDuiDie();
_bPaste.RefreshBlueprintUI();
}
private void OnUserCopy()
{
_actionBuild.blueprintClipboard = _bPaste.blueprint;
ResetBuildDuiDie();
_bPaste.RefreshBlueprintUI();
}
private void Init_OnUIOpen()
{
UIManager.Instance.CanvasMonoEvent.onEnableEvent.AddListener(OnReset);
}
private void Init_OnUIOpen()
{
UIManager.Instance.CanvasMonoEvent.onEnableEvent.AddListener(OnReset);
}
private void OnReset()
{
Player = GameMain.mainPlayer;
var flag = Player == null;
if (flag)
{
_data.Enable = false;
}
else
{
_playerController = Player.controller;
_actionBuild = PlayerController.actionBuild;
var flag2 = _actionBuild != null;
if (flag2)
{
_activeTool = _actionBuild.activeTool;
var buildToolBlueprintPaste = _activeTool as BuildTool_BlueprintPaste;
var flag3 = buildToolBlueprintPaste != null;
if (flag3)
{
_bPaste = buildToolBlueprintPaste;
var mouseRay = _actionBuild.activeTool.mouseRay;
_defaultMouseRay = new Ray(mouseRay.origin, mouseRay.direction);
var flag4 = buildToolBlueprintPaste.blueprint != _blueprint;
if (flag4)
{
_templateBlueTu = buildToolBlueprintPaste.blueprint.Clone();
_blueprint = buildToolBlueprintPaste.blueprint;
}
_oldData = new BlueTuUIData();
_data.Reset();
_data.Enable = true;
return;
}
}
_data.Enable = false;
}
}
private void OnReset()
{
Player = GameMain.mainPlayer;
var flag = Player == null;
if (flag)
{
_data.Enable = false;
}
else
{
_playerController = Player.controller;
_actionBuild = PlayerController.actionBuild;
var flag2 = _actionBuild != null;
if (flag2)
{
_activeTool = _actionBuild.activeTool;
var buildToolBlueprintPaste = _activeTool as BuildTool_BlueprintPaste;
var flag3 = buildToolBlueprintPaste != null;
if (flag3)
{
_bPaste = buildToolBlueprintPaste;
var mouseRay = _actionBuild.activeTool.mouseRay;
_defaultMouseRay = new Ray(mouseRay.origin, mouseRay.direction);
var flag4 = buildToolBlueprintPaste.blueprint != _blueprint;
if (flag4)
{
_templateBlueTu = buildToolBlueprintPaste.blueprint.Clone();
_blueprint = buildToolBlueprintPaste.blueprint;
}
_oldData = new BlueTuUIData();
_data.Reset();
_data.Enable = true;
return;
}
}
_data.Enable = false;
}
}
private Player Player { get; set; }
private void OnUserBuildDetermine()
{
var flag = _actionBuild.activeTool != null;
if (flag)
{
var buildToolBlueprintPaste = _actionBuild.activeTool as BuildTool_BlueprintPaste;
var flag2 = buildToolBlueprintPaste != null;
if (flag2)
{
var flag3 = buildToolBlueprintPaste.CheckBuildConditionsPrestage();
if (flag3)
{
ResetBuildDuiDie();
Build(buildToolBlueprintPaste);
}
}
}
}
private void OnUserBuildDetermine()
{
var flag = _actionBuild.activeTool != null;
if (flag)
{
var buildToolBlueprintPaste = _actionBuild.activeTool as BuildTool_BlueprintPaste;
var flag2 = buildToolBlueprintPaste != null;
if (flag2)
{
var flag3 = buildToolBlueprintPaste.CheckBuildConditionsPrestage();
if (flag3)
{
ResetBuildDuiDie();
Build(buildToolBlueprintPaste);
}
}
}
}
private void ResetBuildDuiDie()
{
var buildToolBlueprintPaste = _bPaste;
BlueprintBuilding blueprintBuilding = null;
foreach (var blueprintBuilding2 in buildToolBlueprintPaste.blueprint.buildings)
{
var flag = Math.Abs(blueprintBuilding2.localOffset_z) < 1.5f;
if (flag)
{
var itemProto = LDB.items.Select(blueprintBuilding2.itemId);
Debug.Log($"基底查验:{itemProto.name}.{itemProto.ID}:{blueprintBuilding2.localOffset_x:2f}, {blueprintBuilding2.localOffset_y:2f}, {blueprintBuilding2.localOffset_z:2f}");
blueprintBuilding = blueprintBuilding2;
break;
}
}
var flag2 = blueprintBuilding == null;
if (flag2)
{
Debug.Log("没有基底");
}
var flag3 = blueprintBuilding == null;
if (flag3)
{
var buildings2 = _bPaste.blueprint.buildings;
var array = new BlueprintBuilding[_bPaste.blueprint.buildings.Length + 1];
_bPaste.blueprint.buildings = array;
buildings2.CopyTo(array, 0);
blueprintBuilding = _foundation;
blueprintBuilding.index = buildings2.Length;
blueprintBuilding.localOffset_z = -0.5f;
array[buildings2.Length] = blueprintBuilding;
}
foreach (var blueprintBuilding3 in _bPaste.blueprint.buildings)
{
var flag4 = blueprintBuilding3.IsBelt();
if (!flag4)
{
var flag5 = blueprintBuilding3.IsSlot();
if (!flag5)
{
var flag6 = blueprintBuilding3 == blueprintBuilding;
if (!flag6)
{
blueprintBuilding3.inputToSlot = 14;
blueprintBuilding3.outputFromSlot = 15;
blueprintBuilding3.inputFromSlot = 15;
blueprintBuilding3.outputToSlot = 14;
blueprintBuilding3.inputObj = blueprintBuilding;
blueprintBuilding3.inputFromSlot = -1;
}
}
}
}
_bPaste.bpCursor = _bPaste.blueprint.buildings.Length;
_bPaste.buildPreviews.Clear();
_bPaste.ResetStates();
_BuildTool_BluePrint_OnTick();
}
private void ResetBuildDuiDie()
{
var buildToolBlueprintPaste = _bPaste;
BlueprintBuilding blueprintBuilding = null;
foreach (var blueprintBuilding2 in buildToolBlueprintPaste.blueprint.buildings)
{
var flag = Math.Abs(blueprintBuilding2.localOffset_z) < 1.5f;
if (flag)
{
var itemProto = LDB.items.Select(blueprintBuilding2.itemId);
Debug.Log($"基底查验:{itemProto.name}.{itemProto.ID}:{blueprintBuilding2.localOffset_x:2f}, {blueprintBuilding2.localOffset_y:2f}, {blueprintBuilding2.localOffset_z:2f}");
blueprintBuilding = blueprintBuilding2;
break;
}
}
var flag2 = blueprintBuilding == null;
if (flag2)
{
Debug.Log("没有基底");
}
var flag3 = blueprintBuilding == null;
if (flag3)
{
var buildings2 = _bPaste.blueprint.buildings;
var array = new BlueprintBuilding[_bPaste.blueprint.buildings.Length + 1];
_bPaste.blueprint.buildings = array;
buildings2.CopyTo(array, 0);
blueprintBuilding = _foundation;
blueprintBuilding.index = buildings2.Length;
blueprintBuilding.localOffset_z = -0.5f;
array[buildings2.Length] = blueprintBuilding;
}
foreach (var blueprintBuilding3 in _bPaste.blueprint.buildings)
{
var flag4 = blueprintBuilding3.IsBelt();
if (!flag4)
{
var flag5 = blueprintBuilding3.IsSlot();
if (!flag5)
{
var flag6 = blueprintBuilding3 == blueprintBuilding;
if (!flag6)
{
blueprintBuilding3.inputToSlot = 14;
blueprintBuilding3.outputFromSlot = 15;
blueprintBuilding3.inputFromSlot = 15;
blueprintBuilding3.outputToSlot = 14;
blueprintBuilding3.inputObj = blueprintBuilding;
blueprintBuilding3.inputFromSlot = -1;
}
}
}
}
_bPaste.bpCursor = _bPaste.blueprint.buildings.Length;
_bPaste.buildPreviews.Clear();
_bPaste.ResetStates();
_BuildTool_BluePrint_OnTick();
}
private void Build(BuildTool_BlueprintPaste bp)
{
if (bp.CheckBuildConditionsPrestage())
{
PlayerController.cmd.stage = 1;
bp.GenerateBlueprintGratBoxes();
bp.DeterminePreviewsPrestage(true, false);
bp.ActiveColliders(_actionBuild.model);
var buildCondition = bp.CheckBuildConditions();
bp.DeterminePreviews();
bp.result = (buildCondition ? (bp.result & ~EBlueprintPasteResult.HasError) : (bp.result | EBlueprintPasteResult.HasError));
bp.DeactiveColliders(_actionBuild.model);
bp.CalculateReformData();
if (buildCondition && bp.quickPaste && (bp.result & EBlueprintPasteResult.HasReform) == EBlueprintPasteResult.None)
{
bp.CreatePrebuilds();
bp.ResetStates();
}
}
bp.isDragging = false;
bp.startGroundPosSnapped = bp.castGroundPosSnapped;
bp.ErrorGridClustering();
_BuildTool_BluePrint_OnTick();
}
private void Build(BuildTool_BlueprintPaste bp)
{
if (bp.CheckBuildConditionsPrestage())
{
PlayerController.cmd.stage = 1;
bp.GenerateBlueprintGratBoxes();
bp.DeterminePreviewsPrestage(true, false);
bp.ActiveColliders(_actionBuild.model);
var buildCondition = bp.CheckBuildConditions();
bp.DeterminePreviews();
bp.result = (buildCondition ? (bp.result & ~EBlueprintPasteResult.HasError) : (bp.result | EBlueprintPasteResult.HasError));
bp.DeactiveColliders(_actionBuild.model);
bp.CalculateReformData();
if (buildCondition && bp.quickPaste && (bp.result & EBlueprintPasteResult.HasReform) == EBlueprintPasteResult.None)
{
bp.CreatePrebuilds();
bp.ResetStates();
}
}
bp.isDragging = false;
bp.startGroundPosSnapped = bp.castGroundPosSnapped;
bp.ErrorGridClustering();
_BuildTool_BluePrint_OnTick();
}
private void OnUserChangeData()
{
var flag = !_data.Enable;
if (!flag)
{
var flag2 = PlayerController == null;
if (!flag2)
{
var flag3 = _actionBuild == null;
if (!flag3)
{
var flag4 = _bPaste == null;
if (!flag4)
{
var vector = _data.Bias - _oldData.Bias;
private void OnUserChangeData()
{
var flag = !_data.Enable;
if (!flag)
{
var flag2 = PlayerController == null;
if (!flag2)
{
var flag3 = _actionBuild == null;
if (!flag3)
{
var flag4 = _bPaste == null;
if (!flag4)
{
var vector = _data.Bias - _oldData.Bias;
var num = _data.LayerHeight - _oldData.LayerHeight;
var num2 = _data.LayerNumber - _oldData.LayerNumber;
var num3 = _data.Rotate - _oldData.Rotate;
var flag5 = _actionBuild != null;
if (flag5)
{
CtrlLayerNumber(num2);
CtrlLayerHeight(num);
CtrlRotate(num3);
CtrlBiasData(vector);
CtrlScale();
_BuildTool_BluePrint_OnTick();
}
_oldData.Scale = _data.Scale;
_oldData.Pivot = _data.Pivot;
_oldData.LayerHeight = _data.LayerHeight;
_oldData.LayerNumber = _data.LayerNumber;
_oldData.Rotate = _data.Rotate;
_oldData.Bias = _data.Bias;
}
}
}
}
}
var num2 = _data.LayerNumber - _oldData.LayerNumber;
var num3 = _data.Rotate - _oldData.Rotate;
var flag5 = _actionBuild != null;
if (flag5)
{
CtrlLayerNumber(num2);
CtrlLayerHeight(num);
CtrlRotate(num3);
CtrlBiasData(vector);
CtrlScale();
_BuildTool_BluePrint_OnTick();
}
_oldData.Scale = _data.Scale;
_oldData.Pivot = _data.Pivot;
_oldData.LayerHeight = _data.LayerHeight;
_oldData.LayerNumber = _data.LayerNumber;
_oldData.Rotate = _data.Rotate;
_oldData.Bias = _data.Bias;
}
}
}
}
}
private void CtrlLayerNumber(int bLayerNumber)
{
var flag = bLayerNumber == 0;
if (!flag)
{
var num = _data.LayerNumber * _templateBlueTu.buildings.Length;
var buildings = _bPaste.blueprint.buildings;
var array = new BlueprintBuilding[num];
var flag2 = buildings.Length > num;
if (flag2)
{
Array.Copy(buildings, array, num);
}
else
{
buildings.CopyTo(array, 0);
var num2 = _templateBlueTu.buildings.Length;
for (var i = _bPaste.bpCursor; i < array.Length; i += num2)
{
_templateBlueTu.Clone().buildings.CopyTo(array, i);
}
for (var j = _bPaste.bpCursor; j < array.Length; j++)
{
array[j].localOffset_z = array[j - num2].localOffset_z + _data.LayerHeight;
array[j].localOffset_z2 = array[j - num2].localOffset_z2 + _data.LayerHeight;
}
for (var k = _bPaste.bpCursor; k < array.Length; k++)
{
array[k].index = k;
}
}
_bPaste.blueprint.buildings = array;
_bPaste.bpCursor = _bPaste.blueprint.buildings.Length;
_bPaste.buildPreviews.Clear();
_bPaste.ResetStates();
}
}
private void CtrlLayerNumber(int bLayerNumber)
{
var flag = bLayerNumber == 0;
if (!flag)
{
var num = _data.LayerNumber * _templateBlueTu.buildings.Length;
var buildings = _bPaste.blueprint.buildings;
var array = new BlueprintBuilding[num];
var flag2 = buildings.Length > num;
if (flag2)
{
Array.Copy(buildings, array, num);
}
else
{
buildings.CopyTo(array, 0);
var num2 = _templateBlueTu.buildings.Length;
for (var i = _bPaste.bpCursor; i < array.Length; i += num2)
{
_templateBlueTu.Clone().buildings.CopyTo(array, i);
}
for (var j = _bPaste.bpCursor; j < array.Length; j++)
{
array[j].localOffset_z = array[j - num2].localOffset_z + _data.LayerHeight;
array[j].localOffset_z2 = array[j - num2].localOffset_z2 + _data.LayerHeight;
}
for (var k = _bPaste.bpCursor; k < array.Length; k++)
{
array[k].index = k;
}
}
_bPaste.blueprint.buildings = array;
_bPaste.bpCursor = _bPaste.blueprint.buildings.Length;
_bPaste.buildPreviews.Clear();
_bPaste.ResetStates();
}
}
private void CtrlLayerHeight(float bLayerHeight)
{
var flag = bLayerHeight == 0f;
if (!flag)
{
var num = _templateBlueTu.buildings.Length;
var num2 = 0;
var buildings = _bPaste.blueprint.buildings;
for (var i = 0; i < _bPaste.bpCursor; i++)
{
var flag2 = i == num * (num2 + 1);
if (flag2)
{
num2++;
}
buildings[i].localOffset_z += bLayerHeight * num2;
buildings[i].localOffset_z2 += bLayerHeight * num2;
}
}
}
private void CtrlLayerHeight(float bLayerHeight)
{
var flag = bLayerHeight == 0f;
if (!flag)
{
var num = _templateBlueTu.buildings.Length;
var num2 = 0;
var buildings = _bPaste.blueprint.buildings;
for (var i = 0; i < _bPaste.bpCursor; i++)
{
var flag2 = i == num * (num2 + 1);
if (flag2)
{
num2++;
}
buildings[i].localOffset_z += bLayerHeight * num2;
buildings[i].localOffset_z2 += bLayerHeight * num2;
}
}
}
private void CtrlScale()
{
var flag = _oldData.Scale == _data.Scale;
if (!flag)
{
var buildings = _templateBlueTu.buildings;
var vector = _data.Scale - _oldData.Scale;
var pivot = _data.Pivot;
var num = 0;
for (var i = 0; i < _bPaste.bpCursor; i++)
{
var flag2 = num == buildings.Length;
if (flag2)
{
num = 0;
}
var blueprintBuilding = buildings[num];
var blueprintBuilding2 = _bPaste.blueprint.buildings[i];
blueprintBuilding2.localOffset_x += (blueprintBuilding.localOffset_x - pivot.x) * vector.x + pivot.x;
blueprintBuilding2.localOffset_y += (blueprintBuilding.localOffset_y - pivot.y) * vector.y + pivot.y;
blueprintBuilding2.localOffset_z += blueprintBuilding.localOffset_z * vector.z;
blueprintBuilding2.localOffset_x2 += (blueprintBuilding.localOffset_x2 - pivot.x) * vector.x + pivot.x;
blueprintBuilding2.localOffset_y2 += (blueprintBuilding.localOffset_y2 - pivot.y) * vector.y + pivot.y;
blueprintBuilding2.localOffset_z2 += blueprintBuilding.localOffset_z2 * vector.z;
num++;
}
}
}
private void CtrlScale()
{
var flag = _oldData.Scale == _data.Scale;
if (!flag)
{
var buildings = _templateBlueTu.buildings;
var vector = _data.Scale - _oldData.Scale;
var pivot = _data.Pivot;
var num = 0;
for (var i = 0; i < _bPaste.bpCursor; i++)
{
var flag2 = num == buildings.Length;
if (flag2)
{
num = 0;
}
var blueprintBuilding = buildings[num];
var blueprintBuilding2 = _bPaste.blueprint.buildings[i];
blueprintBuilding2.localOffset_x += (blueprintBuilding.localOffset_x - pivot.x) * vector.x + pivot.x;
blueprintBuilding2.localOffset_y += (blueprintBuilding.localOffset_y - pivot.y) * vector.y + pivot.y;
blueprintBuilding2.localOffset_z += blueprintBuilding.localOffset_z * vector.z;
blueprintBuilding2.localOffset_x2 += (blueprintBuilding.localOffset_x2 - pivot.x) * vector.x + pivot.x;
blueprintBuilding2.localOffset_y2 += (blueprintBuilding.localOffset_y2 - pivot.y) * vector.y + pivot.y;
blueprintBuilding2.localOffset_z2 += blueprintBuilding.localOffset_z2 * vector.z;
num++;
}
}
}
private void CtrlRotate(float bRotate)
{
var flag = Math.Abs(bRotate) < 0.001f;
if (!flag)
{
var buildToolBlueprintPaste = _actionBuild.activeTool as BuildTool_BlueprintPaste;
var flag2 = buildToolBlueprintPaste != null;
if (flag2)
{
var pivot = _data.Pivot;
var buildings = buildToolBlueprintPaste.blueprint.buildings;
var quaternion = Quaternion.AngleAxis(bRotate, Vector3.forward);
for (var i = 0; i < _bPaste.bpCursor; i++)
{
var blueprintBuilding = buildings[i];
var vector = new Vector3(blueprintBuilding.localOffset_x - pivot.x, blueprintBuilding.localOffset_y - pivot.y, 0f);
vector = quaternion * vector;
blueprintBuilding.localOffset_x = vector.x + pivot.x;
blueprintBuilding.localOffset_y = vector.y + pivot.y;
blueprintBuilding.yaw -= bRotate;
private void CtrlRotate(float bRotate)
{
var flag = Math.Abs(bRotate) < 0.001f;
if (!flag)
{
var buildToolBlueprintPaste = _actionBuild.activeTool as BuildTool_BlueprintPaste;
var flag2 = buildToolBlueprintPaste != null;
if (flag2)
{
var pivot = _data.Pivot;
var buildings = buildToolBlueprintPaste.blueprint.buildings;
var quaternion = Quaternion.AngleAxis(bRotate, Vector3.forward);
for (var i = 0; i < _bPaste.bpCursor; i++)
{
var blueprintBuilding = buildings[i];
var vector = new Vector3(blueprintBuilding.localOffset_x - pivot.x, blueprintBuilding.localOffset_y - pivot.y, 0f);
vector = quaternion * vector;
blueprintBuilding.localOffset_x = vector.x + pivot.x;
blueprintBuilding.localOffset_y = vector.y + pivot.y;
blueprintBuilding.yaw -= bRotate;
vector = new Vector3(blueprintBuilding.localOffset_x2 - pivot.x, blueprintBuilding.localOffset_y2 - pivot.y, 0f);
vector = quaternion * vector;
blueprintBuilding.localOffset_x2 = vector.x + pivot.x;
blueprintBuilding.localOffset_y2 = vector.y + pivot.y;
blueprintBuilding.yaw2 -= bRotate;
}
}
}
}
vector = quaternion * vector;
blueprintBuilding.localOffset_x2 = vector.x + pivot.x;
blueprintBuilding.localOffset_y2 = vector.y + pivot.y;
blueprintBuilding.yaw2 -= bRotate;
}
}
}
}
private PlayerController PlayerController => _playerController;
private void CtrlBiasData(Vector3 bBias)
{
var flag = bBias == Vector3.zero;
if (!flag)
{
var playerActionBuild = _actionBuild;
var buildTool = playerActionBuild.activeTool;
var buildToolBlueprintPaste = buildTool as BuildTool_BlueprintPaste;
var flag2 = buildToolBlueprintPaste != null;
if (flag2)
{
for (var i = 0; i < buildToolBlueprintPaste.bpCursor; i++)
{
var blueprintBuilding = buildToolBlueprintPaste.blueprint.buildings[i];
blueprintBuilding.localOffset_x += bBias.x;
blueprintBuilding.localOffset_x2 += bBias.x;
blueprintBuilding.localOffset_y += bBias.y;
blueprintBuilding.localOffset_y2 += bBias.y;
blueprintBuilding.localOffset_z += bBias.z;
blueprintBuilding.localOffset_z2 += bBias.z;
}
}
}
}
private void CtrlBiasData(Vector3 bBias)
{
var flag = bBias == Vector3.zero;
if (!flag)
{
var playerActionBuild = _actionBuild;
var buildTool = playerActionBuild.activeTool;
var buildToolBlueprintPaste = buildTool as BuildTool_BlueprintPaste;
var flag2 = buildToolBlueprintPaste != null;
if (flag2)
{
for (var i = 0; i < buildToolBlueprintPaste.bpCursor; i++)
{
var blueprintBuilding = buildToolBlueprintPaste.blueprint.buildings[i];
blueprintBuilding.localOffset_x += bBias.x;
blueprintBuilding.localOffset_x2 += bBias.x;
blueprintBuilding.localOffset_y += bBias.y;
blueprintBuilding.localOffset_y2 += bBias.y;
blueprintBuilding.localOffset_z += bBias.z;
blueprintBuilding.localOffset_z2 += bBias.z;
}
}
}
}
private void _BuildTool_BluePrint_OnTick()
{
VFInput.onGUI = false;
_bPaste.mouseRay = _defaultMouseRay;
var buildToolBlueprintPaste = _activeTool as BuildTool_BlueprintPaste;
var flag = buildToolBlueprintPaste != null;
if (flag)
{
buildToolBlueprintPaste.ClearErrorMessage();
buildToolBlueprintPaste.UpdateRaycast();
buildToolBlueprintPaste.CheckBuildConditionsPrestage();
private void _BuildTool_BluePrint_OnTick()
{
VFInput.onGUI = false;
_bPaste.mouseRay = _defaultMouseRay;
var buildToolBlueprintPaste = _activeTool as BuildTool_BlueprintPaste;
var flag = buildToolBlueprintPaste != null;
if (flag)
{
buildToolBlueprintPaste.ClearErrorMessage();
buildToolBlueprintPaste.UpdateRaycast();
buildToolBlueprintPaste.CheckBuildConditionsPrestage();
switch (PlayerController.cmd.stage)
{
case 0:
@@ -385,28 +385,28 @@ namespace XianTu.Scripts.DataController
break;
}
buildToolBlueprintPaste.UpdatePreviewModels(_actionBuild.model);
buildToolBlueprintPaste.ErrorGridClustering();
}
}
buildToolBlueprintPaste.TranslateErrorType(false);
}
}
private readonly BlueTuUIData _data;
private readonly BlueTuUIData _data;
private BlueTuUIData _oldData;
private BlueTuUIData _oldData;
private PlayerController _playerController;
private PlayerController _playerController;
private Ray _defaultMouseRay;
private Ray _defaultMouseRay;
private BlueprintData _templateBlueTu;
private BlueprintData _templateBlueTu;
private PlayerAction_Build _actionBuild;
private PlayerAction_Build _actionBuild;
private BuildTool _activeTool;
private BuildTool _activeTool;
private BuildTool_BlueprintPaste _bPaste;
private BuildTool_BlueprintPaste _bPaste;
private readonly BlueprintBuilding _foundation;
private readonly BlueprintBuilding _foundation;
private BlueprintData _blueprint;
}
private BlueprintData _blueprint;
}
}

View File

@@ -2,34 +2,34 @@
namespace XianTu.Scripts.DataController
{
internal static class BlueTuDatabase
{
public static BlueprintData Load(string path)
{
var flag = !path.EndsWith(".txt");
if (flag)
{
path += ".txt";
}
var text = Singleton<LoadManager>.Instance.LoadText(path);
var flag2 = text == "";
BlueprintData blueprintData;
if (flag2)
{
Debug.Log("没有找到蓝图文件");
blueprintData = null;
}
else
{
var blueprintData2 = BlueprintData.CreateNew(text);
var flag3 = blueprintData2 == null;
if (flag3)
{
Debug.Log("蓝图文件加载失败");
}
blueprintData = blueprintData2;
}
return blueprintData;
}
}
internal static class BlueTuDatabase
{
public static BlueprintData Load(string path)
{
var flag = !path.EndsWith(".txt");
if (flag)
{
path += ".txt";
}
var text = Singleton<LoadManager>.Instance.LoadText(path);
var flag2 = text == "";
BlueprintData blueprintData;
if (flag2)
{
Debug.Log("没有找到蓝图文件");
blueprintData = null;
}
else
{
var blueprintData2 = BlueprintData.CreateNew(text);
var flag3 = blueprintData2 == null;
if (flag3)
{
Debug.Log("蓝图文件加载失败");
}
blueprintData = blueprintData2;
}
return blueprintData;
}
}
}

View File

@@ -3,19 +3,19 @@ using UnityEngine.EventSystems;
namespace ToolScripts
{
internal static class EventTriggerExpand
{
public static void Add(this EventTrigger trigger, EventTriggerType eventID, UnityAction<BaseEventData> callback)
{
var flag = trigger.triggers == null;
if (flag)
{
trigger.triggers = [];
}
var entry = new EventTrigger.Entry();
entry.eventID = eventID;
entry.callback.AddListener(callback);
trigger.triggers.Add(entry);
}
}
internal static class EventTriggerExpand
{
public static void Add(this EventTrigger trigger, EventTriggerType eventID, UnityAction<BaseEventData> callback)
{
var flag = trigger.triggers == null;
if (flag)
{
trigger.triggers = [];
}
var entry = new EventTrigger.Entry();
entry.eventID = eventID;
entry.callback.AddListener(callback);
trigger.triggers.Add(entry);
}
}
}

View File

@@ -2,74 +2,74 @@
namespace ToolScripts
{
public static class GameObjectExpand
{
public static T Find<T>(this GameObject obj, string name) where T : class
{
var gameObject = GameObject.Find(name);
bool flag = gameObject;
T t;
if (flag)
{
t = gameObject.GetComponent<T>();
}
else
{
t = default(T);
}
return t;
}
public static class GameObjectExpand
{
public static T Find<T>(this GameObject obj, string name) where T : class
{
var gameObject = GameObject.Find(name);
bool flag = gameObject;
T t;
if (flag)
{
t = gameObject.GetComponent<T>();
}
else
{
t = default(T);
}
return t;
}
public static T Find<T>(this Transform obj, string name) where T : class
{
var transform = obj.Find(name);
bool flag = transform;
T t;
if (flag)
{
t = transform.GetComponent<T>();
}
else
{
t = default(T);
}
return t;
}
public static T Find<T>(this Transform obj, string name) where T : class
{
var transform = obj.Find(name);
bool flag = transform;
T t;
if (flag)
{
t = transform.GetComponent<T>();
}
else
{
t = default(T);
}
return t;
}
public static bool TryFind<T>(this GameObject obj, string name, out T result) where T : class
{
var gameObject = GameObject.Find(name);
bool flag = gameObject;
bool flag2;
if (flag)
{
result = gameObject.GetComponent<T>();
flag2 = true;
}
else
{
result = default(T);
flag2 = false;
}
return flag2;
}
public static bool TryFind<T>(this GameObject obj, string name, out T result) where T : class
{
var gameObject = GameObject.Find(name);
bool flag = gameObject;
bool flag2;
if (flag)
{
result = gameObject.GetComponent<T>();
flag2 = true;
}
else
{
result = default(T);
flag2 = false;
}
return flag2;
}
public static bool TryFind<T>(this Transform obj, string name, out T result) where T : class
{
var transform = obj.Find(name);
bool flag = transform;
bool flag2;
if (flag)
{
result = transform.GetComponent<T>();
flag2 = true;
}
else
{
result = default(T);
flag2 = false;
}
return flag2;
}
}
public static bool TryFind<T>(this Transform obj, string name, out T result) where T : class
{
var transform = obj.Find(name);
bool flag = transform;
bool flag2;
if (flag)
{
result = transform.GetComponent<T>();
flag2 = true;
}
else
{
result = default(T);
flag2 = false;
}
return flag2;
}
}
}

View File

@@ -2,31 +2,31 @@
namespace ToolScripts
{
public static class _BlueprintBuildingExpands
{
static _BlueprintBuildingExpands()
{
BeltProtoDict.Add(2001, null);
BeltProtoDict.Add(2002, null);
BeltProtoDict.Add(2003, null);
SoltProtoDict.Add(2011, null);
SoltProtoDict.Add(2012, null);
SoltProtoDict.Add(2013, null);
public static class _BlueprintBuildingExpands
{
static _BlueprintBuildingExpands()
{
BeltProtoDict.Add(2001, null);
BeltProtoDict.Add(2002, null);
BeltProtoDict.Add(2003, null);
SoltProtoDict.Add(2011, null);
SoltProtoDict.Add(2012, null);
SoltProtoDict.Add(2013, null);
SoltProtoDict.Add(2014, null);
}
}
public static bool IsBelt(this BlueprintBuilding bb)
{
return BeltProtoDict.ContainsKey(bb.itemId);
}
public static bool IsBelt(this BlueprintBuilding bb)
{
return BeltProtoDict.ContainsKey(bb.itemId);
}
public static bool IsSlot(this BlueprintBuilding bb)
{
return SoltProtoDict.ContainsKey(bb.itemId);
}
public static bool IsSlot(this BlueprintBuilding bb)
{
return SoltProtoDict.ContainsKey(bb.itemId);
}
private static readonly Dictionary<int, ItemProto> BeltProtoDict = new();
private static readonly Dictionary<int, ItemProto> SoltProtoDict = new();
}
}
}

View File

@@ -2,39 +2,39 @@
namespace XianTu.UI
{
internal class BasePanel : MonoBehaviour
{
public virtual void OnEnter()
{
}
internal class BasePanel : MonoBehaviour
{
public virtual void OnEnter()
{
}
public virtual void OnPause()
{
UITool.GameObject.SetActive(false);
}
public virtual void OnPause()
{
UITool.GameObject.SetActive(false);
}
public virtual void OnResume()
{
UITool.GameObject.SetActive(true);
}
public virtual void OnResume()
{
UITool.GameObject.SetActive(true);
}
public virtual void OnExit()
{
Destroy(UITool.GameObject);
}
public virtual void OnExit()
{
Destroy(UITool.GameObject);
}
public void Init(PanelManager panelManager)
{
PanelManager = panelManager;
}
public void Init(PanelManager panelManager)
{
PanelManager = panelManager;
}
public PanelManager PanelManager { get; private set; }
public PanelManager PanelManager { get; private set; }
public void Init(UITool uiTool)
{
UITool = uiTool;
}
public void Init(UITool uiTool)
{
UITool = uiTool;
}
public UITool UITool { get; private set; }
}
public UITool UITool { get; private set; }
}
}

View File

@@ -6,339 +6,339 @@ using Debug = UnityEngine.Debug;
namespace XianTu.UI
{
internal class BlueTuPatchUI : XianTuBasePanel
{
public BlueTuUIData Data { get; private set; }
internal class BlueTuPatchUI : XianTuBasePanel
{
public BlueTuUIData Data { get; private set; }
public static BlueTuPatchUI Instance { get; private set; }
public static BlueTuPatchUI Instance { get; private set; }
public override void OnEnter()
{
base.OnEnter();
Data = BlueTuUIData.Instance;
enableToggle = UITool.GetComponentInChild<Toggle>("XianTuEnableTg");
enableToggle.isOn = Data.Enable;
enableToggle.onValueChanged.AddListener(delegate(bool value)
{
Data.Enable = value;
});
_tipText = UITool.GetComponentInChild<Button>("Tx_Tip");
_buildButton = UITool.GetComponentInChild<Button>("Btn_Build");
_buildButton.onClick.AddListener(delegate
{
var onBuildBtn = Data.OnBuildBtn;
if (onBuildBtn != null)
{
onBuildBtn();
}
});
_resetButton = UITool.GetComponentInChild<Button>("Btn_Reset");
_resetButton.onClick.AddListener(delegate
{
var onResetBtn = Data.OnResetBtn;
if (onResetBtn != null)
{
onResetBtn();
}
ResetValue();
});
_copyButton = UITool.GetComponentInChild<Button>("Btn_Copy");
_copyButton.onClick.AddListener(delegate
{
var onCopyBtn = Data.OnCopyBtn;
if (onCopyBtn != null)
{
onCopyBtn();
}
});
LayerNumber = CreateUIValue(Data.LayerNumber, "LayerNumber");
LayerHeight = CreateUIValue(Data.LayerHeight, "LayerHeight", 20f);
var text = "ScaleGroup/Group/ScaleX";
var text2 = "ScaleGroup/Group/ScaleY";
ScaleX = CreateUIValue(Data.Scale.x, text);
ScaleY = CreateUIValue(Data.Scale.y, text2);
var text3 = "ScaleGroup/Group/ScaleZ";
ScaleZ = CreateUIValue(Data.Scale.z, text3);
var text4 = "BiasGroup/Group/BiasX";
var text5 = "BiasGroup/Group/BiasY";
var text6 = "BiasGroup/Group/BiasZ";
_biasX = CreateUIValue(Data.Bias.x, text4, 20f);
_biasY = CreateUIValue(Data.Bias.y, text5, 20f);
BiasZ = CreateUIValue(Data.Bias.z, text6, 20f);
Rotate = CreateUIValue(Data.Rotate, "Rotate", 180f);
_pivotX = CreateUIValue(Data.Pivot.x, "PivotX");
_pivotY = CreateUIValue(Data.Pivot.y, "PivotY");
AddDragControl(Rotate, "Name");
AddDragControl(LayerNumber, "Name");
AddDragControl(LayerHeight, "Name");
AddDragControl(ScaleX, "Name");
AddDragControl(ScaleY, "Name");
AddDragControl(ScaleZ, "Name");
AddDragControl(_pivotX, _pivotY, "Name");
AddDragControl(_biasX, "Name");
AddDragControl(_biasY, "Name");
AddDragControl(BiasZ, "Name");
BindScaleData();
BindBiasData();
BindPivot();
BindLayerNumber();
BindLayerHeight();
BindRotate();
Instance = this;
var initFinish = InitFinish;
if (initFinish != null)
{
initFinish(this);
}
BindOnEnable_MoveCenter();
}
private void ResetValue()
{
_biasX.Value = Data.Bias.x;
_biasY.Value = Data.Bias.y;
BiasZ.Value = Data.Bias.z;
ScaleX.Value = Data.Scale.x;
ScaleY.Value = Data.Scale.y;
ScaleZ.Value = Data.Scale.z;
_pivotX.Value = Data.Pivot.x;
_pivotY.Value = Data.Pivot.y;
Rotate.Value = Data.Rotate;
enableToggle.isOn = Data.Enable;
LayerHeight.Value = Data.LayerHeight;
LayerNumber.Value = Data.LayerNumber;
}
private void BindOnEnable_MoveCenter()
{
var canvasMonoEvent = UIManager.CanvasMonoEvent;
var rectTransform = (RectTransform)transform;
var centerBias = new Vector3(-rectTransform.rect.width / 2f, rectTransform.rect.height / 2f);
canvasMonoEvent.onEnableEvent.AddListener(delegate
{
var isOn = enableToggle.isOn;
if (isOn)
{
UITool.GameObject.transform.position = Input.mousePosition + centerBias;
}
});
}
private void BindRotate()
{
Rotate.OnValueChange += delegate(float f)
{
Data.Rotate = f;
};
}
private void BindLayerHeight()
{
LayerHeight.OnValueChange += delegate(float f)
{
Data.LayerHeight = f;
};
}
private void BindLayerNumber()
{
LayerNumber.OnValueChange += delegate(int i)
{
Data.LayerNumber = i;
};
}
private void BindPivot()
{
var tempPivot = Data.Pivot;
var cd = Time.time;
_pivotX.OnValueChange += delegate(float f)
{
var flag = Time.time - cd < Time.fixedDeltaTime;
if (!flag)
{
cd = Time.time;
tempPivot.x = f;
Data.Pivot = tempPivot;
}
};
_pivotY.OnValueChange += delegate(float f)
{
var flag2 = Time.time - cd < Time.fixedDeltaTime;
if (!flag2)
{
cd = Time.time;
tempPivot.y = f;
Data.Pivot = tempPivot;
}
};
}
private void BindBiasData()
{
var tempBias = Data.Bias;
_biasX.OnValueChange += delegate(float f)
{
tempBias.x = f;
Data.Bias = tempBias;
};
_biasY.OnValueChange += delegate(float f)
{
tempBias.y = f;
Data.Bias = tempBias;
};
BiasZ.OnValueChange += delegate(float f)
{
tempBias.z = f;
Data.Bias = tempBias;
};
}
private void BindScaleData()
{
var tempScale = Data.Scale;
ScaleX.OnValueChange += delegate(float f)
{
tempScale.x = f;
Data.Scale = tempScale;
};
ScaleY.OnValueChange += delegate(float f)
{
tempScale.y = f;
Data.Scale = tempScale;
};
ScaleZ.OnValueChange += delegate(float f)
{
tempScale.z = f;
Data.Scale = tempScale;
};
}
[field: DebuggerBrowsable(DebuggerBrowsableState.Never)]
private static event Action<BlueTuPatchUI> InitFinish;
public static event Action<BlueTuPatchUI> OnInitFinish
{
add
{
InitFinish += value;
var flag = Instance != null;
if (flag)
{
value(Instance);
}
}
remove => InitFinish -= value;
public override void OnEnter()
{
base.OnEnter();
Data = BlueTuUIData.Instance;
enableToggle = UITool.GetComponentInChild<Toggle>("XianTuEnableTg");
enableToggle.isOn = Data.Enable;
enableToggle.onValueChanged.AddListener(delegate (bool value)
{
Data.Enable = value;
});
_tipText = UITool.GetComponentInChild<Button>("Tx_Tip");
_buildButton = UITool.GetComponentInChild<Button>("Btn_Build");
_buildButton.onClick.AddListener(delegate
{
var onBuildBtn = Data.OnBuildBtn;
if (onBuildBtn != null)
{
onBuildBtn();
}
});
_resetButton = UITool.GetComponentInChild<Button>("Btn_Reset");
_resetButton.onClick.AddListener(delegate
{
var onResetBtn = Data.OnResetBtn;
if (onResetBtn != null)
{
onResetBtn();
}
ResetValue();
});
_copyButton = UITool.GetComponentInChild<Button>("Btn_Copy");
_copyButton.onClick.AddListener(delegate
{
var onCopyBtn = Data.OnCopyBtn;
if (onCopyBtn != null)
{
onCopyBtn();
}
});
LayerNumber = CreateUIValue(Data.LayerNumber, "LayerNumber");
LayerHeight = CreateUIValue(Data.LayerHeight, "LayerHeight", 20f);
var text = "ScaleGroup/Group/ScaleX";
var text2 = "ScaleGroup/Group/ScaleY";
ScaleX = CreateUIValue(Data.Scale.x, text);
ScaleY = CreateUIValue(Data.Scale.y, text2);
var text3 = "ScaleGroup/Group/ScaleZ";
ScaleZ = CreateUIValue(Data.Scale.z, text3);
var text4 = "BiasGroup/Group/BiasX";
var text5 = "BiasGroup/Group/BiasY";
var text6 = "BiasGroup/Group/BiasZ";
_biasX = CreateUIValue(Data.Bias.x, text4, 20f);
_biasY = CreateUIValue(Data.Bias.y, text5, 20f);
BiasZ = CreateUIValue(Data.Bias.z, text6, 20f);
Rotate = CreateUIValue(Data.Rotate, "Rotate", 180f);
_pivotX = CreateUIValue(Data.Pivot.x, "PivotX");
_pivotY = CreateUIValue(Data.Pivot.y, "PivotY");
AddDragControl(Rotate, "Name");
AddDragControl(LayerNumber, "Name");
AddDragControl(LayerHeight, "Name");
AddDragControl(ScaleX, "Name");
AddDragControl(ScaleY, "Name");
AddDragControl(ScaleZ, "Name");
AddDragControl(_pivotX, _pivotY, "Name");
AddDragControl(_biasX, "Name");
AddDragControl(_biasY, "Name");
AddDragControl(BiasZ, "Name");
BindScaleData();
BindBiasData();
BindPivot();
BindLayerNumber();
BindLayerHeight();
BindRotate();
Instance = this;
var initFinish = InitFinish;
if (initFinish != null)
{
initFinish(this);
}
BindOnEnable_MoveCenter();
}
private void AddDragControl<T>(UIValue<T> uiValue, string childrenName) where T : IComparable
{
var flag = uiValue.Components.Length != 0;
if (flag)
{
var parent = uiValue.Components[0].gameObject.transform.parent;
var transform = parent.Find(childrenName);
bool flag2 = transform;
if (flag2)
{
uiValue.BindDragControl(transform.gameObject);
}
}
}
private void ResetValue()
{
_biasX.Value = Data.Bias.x;
_biasY.Value = Data.Bias.y;
BiasZ.Value = Data.Bias.z;
ScaleX.Value = Data.Scale.x;
ScaleY.Value = Data.Scale.y;
ScaleZ.Value = Data.Scale.z;
_pivotX.Value = Data.Pivot.x;
_pivotY.Value = Data.Pivot.y;
Rotate.Value = Data.Rotate;
enableToggle.isOn = Data.Enable;
LayerHeight.Value = Data.LayerHeight;
LayerNumber.Value = Data.LayerNumber;
}
private void AddDragControl<T>(UIValue<T> uiValueX, UIValue<T> uiValueY, string childrenName) where T : IComparable
{
var flag = uiValueX.Components.Length != 0;
if (flag)
{
var parent = uiValueX.Components[0].gameObject.transform.parent;
var transform = parent.Find(childrenName);
bool flag2 = transform;
if (flag2)
{
uiValueX.BindDragControl(transform.gameObject);
uiValueY.BindDragControl(transform.gameObject);
UIValue<T>.BindDragControl(transform.gameObject, uiValueX, uiValueY);
}
}
var flag3 = uiValueY.Components.Length != 0;
if (flag3)
{
var parent2 = uiValueY.Components[0].gameObject.transform.parent;
var transform2 = parent2.Find(childrenName);
bool flag4 = transform2;
if (flag4)
{
uiValueX.BindDragControl(transform2.gameObject);
uiValueY.BindDragControl(transform2.gameObject);
UIValue<T>.BindDragControl(transform2.gameObject, uiValueX, uiValueY);
}
}
}
private void BindOnEnable_MoveCenter()
{
var canvasMonoEvent = UIManager.CanvasMonoEvent;
var rectTransform = (RectTransform)transform;
var centerBias = new Vector3(-rectTransform.rect.width / 2f, rectTransform.rect.height / 2f);
canvasMonoEvent.onEnableEvent.AddListener(delegate
{
var isOn = enableToggle.isOn;
if (isOn)
{
UITool.GameObject.transform.position = Input.mousePosition + centerBias;
}
});
}
private UIValue<T> CreateUIValue<T>(T defaultValue, string groupPath, float maxValue = 10f) where T : IComparable
{
var uivalue = new UIValue<T>(defaultValue, Array.Empty<Component>());
var gameObject = UITool.FindChildGameObject(groupPath);
var flag = gameObject == null;
UIValue<T> uivalue2;
if (flag)
{
Debug.LogError("没有找到" + groupPath);
uivalue2 = uivalue;
}
else
{
uivalue.Bind(gameObject.GetComponentInChildren<Toggle>());
uivalue.Bind(gameObject.GetComponentInChildren<Slider>());
uivalue.Bind(gameObject.GetComponentInChildren<Scrollbar>());
var componentsInChildren = gameObject.GetComponentsInChildren<Text>();
for (var i = 0; i < componentsInChildren.Length; i++)
{
var flag2 = componentsInChildren[i].name == "ValueText";
if (flag2)
{
uivalue.Bind(componentsInChildren[i]);
break;
}
}
uivalue.Bind(gameObject.GetComponentInChildren<InputField>());
uivalue.MaxValue = maxValue;
uivalue2 = uivalue;
}
return uivalue2;
}
private void BindRotate()
{
Rotate.OnValueChange += delegate (float f)
{
Data.Rotate = f;
};
}
public Toggle enableToggle;
private void BindLayerHeight()
{
LayerHeight.OnValueChange += delegate (float f)
{
Data.LayerHeight = f;
};
}
private Button _tipText;
private void BindLayerNumber()
{
LayerNumber.OnValueChange += delegate (int i)
{
Data.LayerNumber = i;
};
}
private Button _buildButton;
private void BindPivot()
{
var tempPivot = Data.Pivot;
var cd = Time.time;
_pivotX.OnValueChange += delegate (float f)
{
var flag = Time.time - cd < Time.fixedDeltaTime;
if (!flag)
{
cd = Time.time;
tempPivot.x = f;
Data.Pivot = tempPivot;
}
};
_pivotY.OnValueChange += delegate (float f)
{
var flag2 = Time.time - cd < Time.fixedDeltaTime;
if (!flag2)
{
cd = Time.time;
tempPivot.y = f;
Data.Pivot = tempPivot;
}
};
}
private Button _resetButton;
private void BindBiasData()
{
var tempBias = Data.Bias;
_biasX.OnValueChange += delegate (float f)
{
tempBias.x = f;
Data.Bias = tempBias;
};
_biasY.OnValueChange += delegate (float f)
{
tempBias.y = f;
Data.Bias = tempBias;
};
BiasZ.OnValueChange += delegate (float f)
{
tempBias.z = f;
Data.Bias = tempBias;
};
}
public UIValue<int> LayerNumber;
private void BindScaleData()
{
var tempScale = Data.Scale;
ScaleX.OnValueChange += delegate (float f)
{
tempScale.x = f;
Data.Scale = tempScale;
};
ScaleY.OnValueChange += delegate (float f)
{
tempScale.y = f;
Data.Scale = tempScale;
};
ScaleZ.OnValueChange += delegate (float f)
{
tempScale.z = f;
Data.Scale = tempScale;
};
}
public UIValue<float> LayerHeight;
[field: DebuggerBrowsable(DebuggerBrowsableState.Never)]
private static event Action<BlueTuPatchUI> InitFinish;
public UIValue<float> ScaleX;
public static event Action<BlueTuPatchUI> OnInitFinish
{
add
{
InitFinish += value;
var flag = Instance != null;
if (flag)
{
value(Instance);
}
}
remove => InitFinish -= value;
}
public UIValue<float> ScaleY;
private void AddDragControl<T>(UIValue<T> uiValue, string childrenName) where T : IComparable
{
var flag = uiValue.Components.Length != 0;
if (flag)
{
var parent = uiValue.Components[0].gameObject.transform.parent;
var transform = parent.Find(childrenName);
bool flag2 = transform;
if (flag2)
{
uiValue.BindDragControl(transform.gameObject);
}
}
}
public UIValue<float> ScaleZ;
private void AddDragControl<T>(UIValue<T> uiValueX, UIValue<T> uiValueY, string childrenName) where T : IComparable
{
var flag = uiValueX.Components.Length != 0;
if (flag)
{
var parent = uiValueX.Components[0].gameObject.transform.parent;
var transform = parent.Find(childrenName);
bool flag2 = transform;
if (flag2)
{
uiValueX.BindDragControl(transform.gameObject);
uiValueY.BindDragControl(transform.gameObject);
UIValue<T>.BindDragControl(transform.gameObject, uiValueX, uiValueY);
}
}
var flag3 = uiValueY.Components.Length != 0;
if (flag3)
{
var parent2 = uiValueY.Components[0].gameObject.transform.parent;
var transform2 = parent2.Find(childrenName);
bool flag4 = transform2;
if (flag4)
{
uiValueX.BindDragControl(transform2.gameObject);
uiValueY.BindDragControl(transform2.gameObject);
UIValue<T>.BindDragControl(transform2.gameObject, uiValueX, uiValueY);
}
}
}
public UIValue<float> BiasZ;
private UIValue<T> CreateUIValue<T>(T defaultValue, string groupPath, float maxValue = 10f) where T : IComparable
{
var uivalue = new UIValue<T>(defaultValue, Array.Empty<Component>());
var gameObject = UITool.FindChildGameObject(groupPath);
var flag = gameObject == null;
UIValue<T> uivalue2;
if (flag)
{
Debug.LogError("没有找到" + groupPath);
uivalue2 = uivalue;
}
else
{
uivalue.Bind(gameObject.GetComponentInChildren<Toggle>());
uivalue.Bind(gameObject.GetComponentInChildren<Slider>());
uivalue.Bind(gameObject.GetComponentInChildren<Scrollbar>());
var componentsInChildren = gameObject.GetComponentsInChildren<Text>();
for (var i = 0; i < componentsInChildren.Length; i++)
{
var flag2 = componentsInChildren[i].name == "ValueText";
if (flag2)
{
uivalue.Bind(componentsInChildren[i]);
break;
}
}
uivalue.Bind(gameObject.GetComponentInChildren<InputField>());
uivalue.MaxValue = maxValue;
uivalue2 = uivalue;
}
return uivalue2;
}
public UIValue<float> Rotate;
public Toggle enableToggle;
private UIValue<float> _pivotX;
private Button _tipText;
private UIValue<float> _pivotY;
private Button _buildButton;
private UIValue<float> _biasX;
private Button _resetButton;
private UIValue<float> _biasY;
public UIValue<int> LayerNumber;
private Button _copyButton;
}
public UIValue<float> LayerHeight;
public UIValue<float> ScaleX;
public UIValue<float> ScaleY;
public UIValue<float> ScaleZ;
public UIValue<float> BiasZ;
public UIValue<float> Rotate;
private UIValue<float> _pivotX;
private UIValue<float> _pivotY;
private UIValue<float> _biasX;
private UIValue<float> _biasY;
private Button _copyButton;
}
}

View File

@@ -4,22 +4,22 @@ using UnityEngine.Serialization;
namespace XianTu.UI
{
public class CanvasMonoEvent : MonoBehaviour
{
private void Awake()
{
onEnableEvent = new UnityEvent();
}
public class CanvasMonoEvent : MonoBehaviour
{
private void Awake()
{
onEnableEvent = new UnityEvent();
}
private void OnEnable()
{
var onEnableEvent = this.onEnableEvent;
if (onEnableEvent != null)
{
onEnableEvent.Invoke();
}
}
private void OnEnable()
{
var onEnableEvent = this.onEnableEvent;
if (onEnableEvent != null)
{
onEnableEvent.Invoke();
}
}
[FormerlySerializedAs("OnEnableEvent")] public UnityEvent onEnableEvent;
}
[FormerlySerializedAs("OnEnableEvent")] public UnityEvent onEnableEvent;
}
}

View File

@@ -7,93 +7,93 @@ using Object = UnityEngine.Object;
namespace XianTu.UI
{
public class PanelManager
{
public LoadManager Loader { get; private set; }
public class PanelManager
{
public LoadManager Loader { get; private set; }
public PanelManager(GameObject rootCanvas)
{
_panelStack = new Stack<BasePanel>();
_panelDict = new Dictionary<string, BasePanel>();
this._rootCanvas = rootCanvas;
Loader = Singleton<LoadManager>.Instance;
_uiAssembly = GetType().Assembly;
}
public PanelManager(GameObject rootCanvas)
{
_panelStack = new Stack<BasePanel>();
_panelDict = new Dictionary<string, BasePanel>();
this._rootCanvas = rootCanvas;
Loader = Singleton<LoadManager>.Instance;
_uiAssembly = GetType().Assembly;
}
public void Push(string nextPanelName)
{
var flag = _panelStack.Count > 0;
if (flag)
{
_panelStack.Peek().OnPause();
}
var flag2 = _panelDict.ContainsKey(nextPanelName);
BasePanel basePanel;
if (flag2)
{
basePanel = _panelDict[nextPanelName];
basePanel.OnResume();
}
else
{
var text = Path.Combine(UIPrefabDir, nextPanelName);
var gameObject = Loader.LoadPrefab(text);
var flag3 = gameObject == null;
if (flag3)
{
Debug.LogError("没有找到" + text);
var flag4 = _panelStack.Count > 0;
if (flag4)
{
_panelStack.Peek().OnResume();
}
return;
}
gameObject = Object.Instantiate(gameObject, _rootCanvas.transform);
var type = _uiAssembly.GetType(_panelNameSapce + "." + nextPanelName);
basePanel = (BasePanel)gameObject.AddComponent(type);
var uitool = new UITool(gameObject);
basePanel.Init(this);
basePanel.Init(uitool);
_panelDict.Add(nextPanelName, basePanel);
basePanel.OnEnter();
}
_panelStack.Push(basePanel);
}
public void Push(string nextPanelName)
{
var flag = _panelStack.Count > 0;
if (flag)
{
_panelStack.Peek().OnPause();
}
var flag2 = _panelDict.ContainsKey(nextPanelName);
BasePanel basePanel;
if (flag2)
{
basePanel = _panelDict[nextPanelName];
basePanel.OnResume();
}
else
{
var text = Path.Combine(UIPrefabDir, nextPanelName);
var gameObject = Loader.LoadPrefab(text);
var flag3 = gameObject == null;
if (flag3)
{
Debug.LogError("没有找到" + text);
var flag4 = _panelStack.Count > 0;
if (flag4)
{
_panelStack.Peek().OnResume();
}
return;
}
gameObject = Object.Instantiate(gameObject, _rootCanvas.transform);
var type = _uiAssembly.GetType(_panelNameSapce + "." + nextPanelName);
basePanel = (BasePanel)gameObject.AddComponent(type);
var uitool = new UITool(gameObject);
basePanel.Init(this);
basePanel.Init(uitool);
_panelDict.Add(nextPanelName, basePanel);
basePanel.OnEnter();
}
_panelStack.Push(basePanel);
}
public void Pop()
{
var flag = _panelStack.Count > 0;
if (flag)
{
var basePanel = _panelStack.Pop();
basePanel.OnPause();
}
var flag2 = _panelStack.Count > 0;
if (flag2)
{
_panelStack.Peek().OnResume();
}
}
public void Pop()
{
var flag = _panelStack.Count > 0;
if (flag)
{
var basePanel = _panelStack.Pop();
basePanel.OnPause();
}
var flag2 = _panelStack.Count > 0;
if (flag2)
{
_panelStack.Peek().OnResume();
}
}
public void Exit()
{
for (var i = 0; i < _panelDict.Count; i++)
{
_panelDict.ElementAt(i).Value.OnExit();
}
}
public void Exit()
{
for (var i = 0; i < _panelDict.Count; i++)
{
_panelDict.ElementAt(i).Value.OnExit();
}
}
private Stack<BasePanel> _panelStack;
private Stack<BasePanel> _panelStack;
private Dictionary<string, BasePanel> _panelDict;
private Dictionary<string, BasePanel> _panelDict;
private GameObject _rootCanvas;
private GameObject _rootCanvas;
private Assembly _uiAssembly;
private Assembly _uiAssembly;
private string _panelNameSapce = "XianTu.UI";
private string _panelNameSapce = "XianTu.UI";
public readonly string UIPrefabDir = "Prefabs/UI";
}
public readonly string UIPrefabDir = "Prefabs/UI";
}
}

View File

@@ -4,69 +4,69 @@ using Object = UnityEngine.Object;
namespace XianTu.UI
{
public class UIManager
{
public GameObject CanvasObj { get; private set; }
public class UIManager
{
public GameObject CanvasObj { get; private set; }
public bool ActiveSelf => CanvasObj.activeSelf;
public bool ActiveSelf => CanvasObj.activeSelf;
public void SetActive(bool value)
{
CanvasObj.SetActive(value);
}
public void SetActive(bool value)
{
CanvasObj.SetActive(value);
}
public void SwitchDisplay()
{
CanvasObj.SetActive(CanvasObj.activeSelf);
}
public void SwitchDisplay()
{
CanvasObj.SetActive(CanvasObj.activeSelf);
}
public UIManager(Action<object> debugLog = null)
{
Instance = this;
var flag = debugLog == null;
if (flag)
{
DebugLog = new Action<object>(Debug.Log);
}
var flag2 = !LoadCanvas();
if (flag2)
{
DebugLog("UI管理器加载失败");
}
else
{
PanelManager = new PanelManager(CanvasObj);
}
}
public UIManager(Action<object> debugLog = null)
{
Instance = this;
var flag = debugLog == null;
if (flag)
{
DebugLog = new Action<object>(Debug.Log);
}
var flag2 = !LoadCanvas();
if (flag2)
{
DebugLog("UI管理器加载失败");
}
else
{
PanelManager = new PanelManager(CanvasObj);
}
}
public PanelManager PanelManager { get; private set; }
public PanelManager PanelManager { get; private set; }
public static UIManager Instance { get; private set; }
public static UIManager Instance { get; private set; }
public CanvasMonoEvent CanvasMonoEvent { get; private set; }
public CanvasMonoEvent CanvasMonoEvent { get; private set; }
private bool LoadCanvas()
{
var gameObject = Singleton<LoadManager>.Instance.LoadPrefab("Prefabs/XianTuCanvas");
var flag = gameObject != null;
bool flag2;
if (flag)
{
var gameObject2 = Object.Instantiate(gameObject);
CanvasObj = gameObject2;
CanvasMonoEvent = gameObject2.AddComponent<CanvasMonoEvent>();
gameObject2.SetActive(false);
flag2 = true;
}
else
{
flag2 = false;
}
return flag2;
}
private bool LoadCanvas()
{
var gameObject = Singleton<LoadManager>.Instance.LoadPrefab("Prefabs/XianTuCanvas");
var flag = gameObject != null;
bool flag2;
if (flag)
{
var gameObject2 = Object.Instantiate(gameObject);
CanvasObj = gameObject2;
CanvasMonoEvent = gameObject2.AddComponent<CanvasMonoEvent>();
gameObject2.SetActive(false);
flag2 = true;
}
else
{
flag2 = false;
}
return flag2;
}
private const string CanvasPrefabPath = "Prefabs/XianTuCanvas";
private const string CanvasPrefabPath = "Prefabs/XianTuCanvas";
public readonly Action<object> DebugLog;
}
public readonly Action<object> DebugLog;
}
}

View File

@@ -5,144 +5,144 @@ using UnityEngine;
namespace XianTu.UI
{
internal class UITool
{
public UITool(GameObject uiGameObject)
{
GameObject = uiGameObject;
Transform = GameObject.transform;
}
internal class UITool
{
public UITool(GameObject uiGameObject)
{
GameObject = uiGameObject;
Transform = GameObject.transform;
}
public T GetComponentInChild<T>(string path) where T : class
{
var gameObject = FindChildGameObject(path);
bool flag = gameObject;
T t;
if (flag)
{
t = gameObject.GetComponent<T>();
}
else
{
t = default(T);
}
return t;
}
public T GetComponentInChild<T>(string path) where T : class
{
var gameObject = FindChildGameObject(path);
bool flag = gameObject;
T t;
if (flag)
{
t = gameObject.GetComponent<T>();
}
else
{
t = default(T);
}
return t;
}
public GameObject FindChildGameObject(string path)
{
var array = path.Split(['/']);
var flag = array.Length == 0;
GameObject gameObject;
if (flag)
{
Debug.LogError("空路径");
gameObject = null;
}
else
{
var flag2 = array[0] == "";
GameObject gameObject2;
if (flag2)
{
gameObject2 = StepByStepFindChild(Transform, array.Skip(1).ToArray());
var flag3 = gameObject2 != null;
if (flag3)
{
return gameObject2.gameObject;
}
}
else
{
gameObject2 = BreadthFindChild(Transform, array[0]);
var flag4 = gameObject2 != null && array.Length > 1;
if (flag4)
{
gameObject2 = StepByStepFindChild(gameObject2.transform, array.Skip(1).ToArray());
}
}
var flag5 = gameObject2 == null;
if (flag5)
{
Debug.LogError("找不到" + path);
}
gameObject = gameObject2;
}
return gameObject;
}
public GameObject FindChildGameObject(string path)
{
var array = path.Split(['/']);
var flag = array.Length == 0;
GameObject gameObject;
if (flag)
{
Debug.LogError("空路径");
gameObject = null;
}
else
{
var flag2 = array[0] == "";
GameObject gameObject2;
if (flag2)
{
gameObject2 = StepByStepFindChild(Transform, array.Skip(1).ToArray());
var flag3 = gameObject2 != null;
if (flag3)
{
return gameObject2.gameObject;
}
}
else
{
gameObject2 = BreadthFindChild(Transform, array[0]);
var flag4 = gameObject2 != null && array.Length > 1;
if (flag4)
{
gameObject2 = StepByStepFindChild(gameObject2.transform, array.Skip(1).ToArray());
}
}
var flag5 = gameObject2 == null;
if (flag5)
{
Debug.LogError("找不到" + path);
}
gameObject = gameObject2;
}
return gameObject;
}
private static GameObject BreadthFindChild(Transform parent, string name)
{
var flag = parent == null;
GameObject gameObject;
if (flag)
{
Debug.LogError("不要传个空的过来!");
gameObject = null;
}
else
{
var queue = new Queue<Transform>();
queue.Enqueue(parent);
while (queue.Count > 0)
{
var transform = queue.Dequeue();
var transform2 = transform.Find(name);
var flag2 = transform2 != null;
if (flag2)
{
return transform2.gameObject;
}
for (var i = 0; i < transform.childCount; i++)
{
queue.Enqueue(transform.GetChild(i));
}
}
gameObject = null;
}
return gameObject;
}
private static GameObject BreadthFindChild(Transform parent, string name)
{
var flag = parent == null;
GameObject gameObject;
if (flag)
{
Debug.LogError("不要传个空的过来!");
gameObject = null;
}
else
{
var queue = new Queue<Transform>();
queue.Enqueue(parent);
while (queue.Count > 0)
{
var transform = queue.Dequeue();
var transform2 = transform.Find(name);
var flag2 = transform2 != null;
if (flag2)
{
return transform2.gameObject;
}
for (var i = 0; i < transform.childCount; i++)
{
queue.Enqueue(transform.GetChild(i));
}
}
gameObject = null;
}
return gameObject;
}
public T GetOrAddComponentInChildren<T>(string name) where T : Component
{
var gameObject = FindChildGameObject(name);
var flag = gameObject != null;
T t2;
if (flag)
{
var t = gameObject.GetComponent<T>();
var flag2 = t == null;
if (flag2)
{
t = gameObject.AddComponent<T>();
}
t2 = t;
}
else
{
t2 = default(T);
}
return t2;
}
public T GetOrAddComponentInChildren<T>(string name) where T : Component
{
var gameObject = FindChildGameObject(name);
var flag = gameObject != null;
T t2;
if (flag)
{
var t = gameObject.GetComponent<T>();
var flag2 = t == null;
if (flag2)
{
t = gameObject.AddComponent<T>();
}
t2 = t;
}
else
{
t2 = default(T);
}
return t2;
}
[CompilerGenerated]
internal static GameObject StepByStepFindChild(Transform parent, string[] filepaths)
{
var transform = parent;
for (var i = 0; i < filepaths.Length; i++)
{
transform = transform.Find(filepaths[i]);
var flag = transform == null;
if (flag)
{
return null;
}
}
return transform.gameObject;
}
[CompilerGenerated]
internal static GameObject StepByStepFindChild(Transform parent, string[] filepaths)
{
var transform = parent;
for (var i = 0; i < filepaths.Length; i++)
{
transform = transform.Find(filepaths[i]);
var flag = transform == null;
if (flag)
{
return null;
}
}
return transform.gameObject;
}
public readonly GameObject GameObject;
public readonly GameObject GameObject;
public readonly Transform Transform;
}
public readonly Transform Transform;
}
}

View File

@@ -1,15 +1,15 @@
namespace XianTu.UI
{
internal class UIType
{
public UIType(string prefabPath)
{
this.PrefabPath = prefabPath;
Name = prefabPath.Substring(prefabPath.LastIndexOf('/') + 1);
}
internal class UIType
{
public UIType(string prefabPath)
{
this.PrefabPath = prefabPath;
Name = prefabPath.Substring(prefabPath.LastIndexOf('/') + 1);
}
public string PrefabPath;
public string PrefabPath;
public string Name;
}
public string Name;
}
}

View File

@@ -8,414 +8,414 @@ using UnityEngine.UI;
namespace XianTu.UI
{
internal class UIValue<T> where T : IComparable
{
[field: DebuggerBrowsable(DebuggerBrowsableState.Never)]
private event Action<object> ValueUpdate;
internal class UIValue<T> where T : IComparable
{
[field: DebuggerBrowsable(DebuggerBrowsableState.Never)]
private event Action<object> ValueUpdate;
[field: DebuggerBrowsable(DebuggerBrowsableState.Never)]
public event Action<T> OnValueChange;
[field: DebuggerBrowsable(DebuggerBrowsableState.Never)]
public event Action<T> OnValueChange;
public T Value
{
get => _value;
public T Value
{
get => _value;
set
{
var publicValueLock = _publicValueLock;
if (!publicValueLock)
{
_publicValueLock = true;
ValueUpdate(value);
_publicValueLock = false;
}
}
}
{
var publicValueLock = _publicValueLock;
if (!publicValueLock)
{
_publicValueLock = true;
ValueUpdate(value);
_publicValueLock = false;
}
}
}
public float MaxValue
{
get => _maxValue;
public float MaxValue
{
get => _maxValue;
set
{
_maxValue = value;
for (var i = 0; i < Components.Length; i++)
{
var component = Components[i];
var component2 = component;
var slider = component2 as Slider;
if (slider != null)
{
slider.maxValue = value;
}
}
}
}
{
_maxValue = value;
for (var i = 0; i < Components.Length; i++)
{
var component = Components[i];
var component2 = component;
var slider = component2 as Slider;
if (slider != null)
{
slider.maxValue = value;
}
}
}
}
public UIValue(T defaultValue, params Component[] components)
{
var flag = typeof(T) == typeof(bool);
if (flag)
{
_valueType = EValueType.Bool;
}
else
{
var flag2 = typeof(T) == typeof(int);
if (flag2)
{
_valueType = EValueType.Int;
}
else
{
var flag3 = typeof(T) == typeof(float);
if (flag3)
{
_valueType = EValueType.Float;
}
else
{
var flag4 = typeof(T) == typeof(string);
if (flag4)
{
_valueType = EValueType.String;
}
else
{
var flag5 = typeof(T) == typeof(double);
if (flag5)
{
_valueType = EValueType.Double;
}
}
}
}
}
ValueUpdate = delegate(object v)
{
switch (_valueType)
{
case EValueType.Bool:
_value = (T)((object)Convert.ToBoolean(v));
break;
case EValueType.Int:
_value = (T)((object)Convert.ToInt32(v));
break;
case EValueType.Float:
_value = (T)((object)Convert.ToSingle(v));
break;
case EValueType.Double:
_value = (T)((object)Convert.ToDouble(v));
break;
case EValueType.String:
_value = (T)((object)_valueType.ToString());
break;
default:
throw new ArgumentOutOfRangeException();
}
var onValueChange = OnValueChange;
if (onValueChange != null)
{
onValueChange(_value);
}
};
foreach (var component in components)
{
var component2 = component;
var component3 = component2;
var inputField = component3 as InputField;
if (inputField == null)
{
var toggle = component3 as Toggle;
if (toggle == null)
{
var slider = component3 as Slider;
if (slider == null)
{
var text = component3 as Text;
if (text == null)
{
var scrollbar = component3 as Scrollbar;
if (scrollbar != null)
{
Bind(scrollbar);
}
}
else
{
Bind(text);
}
}
else
{
Bind(slider);
}
}
else
{
Bind(toggle);
}
}
else
{
Bind(inputField);
}
}
}
public UIValue(T defaultValue, params Component[] components)
{
var flag = typeof(T) == typeof(bool);
if (flag)
{
_valueType = EValueType.Bool;
}
else
{
var flag2 = typeof(T) == typeof(int);
if (flag2)
{
_valueType = EValueType.Int;
}
else
{
var flag3 = typeof(T) == typeof(float);
if (flag3)
{
_valueType = EValueType.Float;
}
else
{
var flag4 = typeof(T) == typeof(string);
if (flag4)
{
_valueType = EValueType.String;
}
else
{
var flag5 = typeof(T) == typeof(double);
if (flag5)
{
_valueType = EValueType.Double;
}
}
}
}
}
ValueUpdate = delegate (object v)
{
switch (_valueType)
{
case EValueType.Bool:
_value = (T)((object)Convert.ToBoolean(v));
break;
case EValueType.Int:
_value = (T)((object)Convert.ToInt32(v));
break;
case EValueType.Float:
_value = (T)((object)Convert.ToSingle(v));
break;
case EValueType.Double:
_value = (T)((object)Convert.ToDouble(v));
break;
case EValueType.String:
_value = (T)((object)_valueType.ToString());
break;
default:
throw new ArgumentOutOfRangeException();
}
var onValueChange = OnValueChange;
if (onValueChange != null)
{
onValueChange(_value);
}
};
foreach (var component in components)
{
var component2 = component;
var component3 = component2;
var inputField = component3 as InputField;
if (inputField == null)
{
var toggle = component3 as Toggle;
if (toggle == null)
{
var slider = component3 as Slider;
if (slider == null)
{
var text = component3 as Text;
if (text == null)
{
var scrollbar = component3 as Scrollbar;
if (scrollbar != null)
{
Bind(scrollbar);
}
}
else
{
Bind(text);
}
}
else
{
Bind(slider);
}
}
else
{
Bind(toggle);
}
}
else
{
Bind(inputField);
}
}
}
public void Bind(Scrollbar scrollBar)
{
var flag = scrollBar == null;
if (!flag)
{
Components = Components.Append(scrollBar).ToArray();
var hasSet = false;
var justUpdate = false;
ValueUpdate += delegate(object value)
{
var hasSet2 = hasSet;
if (!hasSet2)
{
justUpdate = true;
scrollBar.value = Convert.ToSingle(value);
justUpdate = false;
}
};
scrollBar.onValueChanged.AddListener(delegate(float value)
{
var justUpdate2 = justUpdate;
if (!justUpdate2)
{
hasSet = true;
ValueUpdate(value);
hasSet = false;
}
});
}
}
public void Bind(Scrollbar scrollBar)
{
var flag = scrollBar == null;
if (!flag)
{
Components = Components.Append(scrollBar).ToArray();
var hasSet = false;
var justUpdate = false;
ValueUpdate += delegate (object value)
{
var hasSet2 = hasSet;
if (!hasSet2)
{
justUpdate = true;
scrollBar.value = Convert.ToSingle(value);
justUpdate = false;
}
};
scrollBar.onValueChanged.AddListener(delegate (float value)
{
var justUpdate2 = justUpdate;
if (!justUpdate2)
{
hasSet = true;
ValueUpdate(value);
hasSet = false;
}
});
}
}
public void Bind(Text text)
{
var flag = text == null;
if (!flag)
{
Components = Components.Append(text).ToArray();
var justUpdate = false;
ValueUpdate += delegate(object value)
{
var justUpdate2 = justUpdate;
if (!justUpdate2)
{
justUpdate = true;
text.text = string.Format("{0:f2}", value);
justUpdate = false;
}
};
}
}
public void Bind(Text text)
{
var flag = text == null;
if (!flag)
{
Components = Components.Append(text).ToArray();
var justUpdate = false;
ValueUpdate += delegate (object value)
{
var justUpdate2 = justUpdate;
if (!justUpdate2)
{
justUpdate = true;
text.text = string.Format("{0:f2}", value);
justUpdate = false;
}
};
}
}
public void Bind(Slider slider)
{
var flag = slider == null;
if (!flag)
{
Components = Components.Append(slider).ToArray();
var hasSet = false;
var justUpdate = false;
ValueUpdate += delegate(object value)
{
var hasSet2 = hasSet;
if (!hasSet2)
{
justUpdate = true;
slider.value = Convert.ToSingle(value);
justUpdate = false;
}
};
slider.onValueChanged.AddListener(delegate(float value)
{
var justUpdate2 = justUpdate;
if (!justUpdate2)
{
hasSet = true;
ValueUpdate(value);
hasSet = false;
}
});
}
}
public void Bind(Slider slider)
{
var flag = slider == null;
if (!flag)
{
Components = Components.Append(slider).ToArray();
var hasSet = false;
var justUpdate = false;
ValueUpdate += delegate (object value)
{
var hasSet2 = hasSet;
if (!hasSet2)
{
justUpdate = true;
slider.value = Convert.ToSingle(value);
justUpdate = false;
}
};
slider.onValueChanged.AddListener(delegate (float value)
{
var justUpdate2 = justUpdate;
if (!justUpdate2)
{
hasSet = true;
ValueUpdate(value);
hasSet = false;
}
});
}
}
public void Bind(Toggle toggle)
{
var flag = toggle == null;
if (!flag)
{
Components = Components.Append(toggle).ToArray();
var hasSet = false;
var justUpdate = false;
ValueUpdate += delegate(object value)
{
var hasSet2 = hasSet;
if (!hasSet2)
{
justUpdate = true;
toggle.isOn = Convert.ToBoolean(value);
justUpdate = false;
}
};
toggle.onValueChanged.AddListener(delegate(bool value)
{
var justUpdate2 = justUpdate;
if (!justUpdate2)
{
hasSet = true;
ValueUpdate(value);
hasSet = false;
}
});
}
}
public void Bind(Toggle toggle)
{
var flag = toggle == null;
if (!flag)
{
Components = Components.Append(toggle).ToArray();
var hasSet = false;
var justUpdate = false;
ValueUpdate += delegate (object value)
{
var hasSet2 = hasSet;
if (!hasSet2)
{
justUpdate = true;
toggle.isOn = Convert.ToBoolean(value);
justUpdate = false;
}
};
toggle.onValueChanged.AddListener(delegate (bool value)
{
var justUpdate2 = justUpdate;
if (!justUpdate2)
{
hasSet = true;
ValueUpdate(value);
hasSet = false;
}
});
}
}
public void Bind(InputField inputField)
{
var flag = inputField == null;
if (!flag)
{
Components = Components.Append(inputField).ToArray();
var hasSet = false;
var justUpdate = false;
ValueUpdate += delegate(object value)
{
var hasSet2 = hasSet;
if (!hasSet2)
{
justUpdate = true;
inputField.text = string.Format("{0:f2}", value);
justUpdate = false;
}
};
inputField.onValueChanged.AddListener(delegate(string value)
{
var justUpdate2 = justUpdate;
if (!justUpdate2)
{
var flag2 = value == "-" || value == "";
if (!flag2)
{
hasSet = true;
switch (_valueType)
{
case EValueType.Bool:
ValueUpdate(Convert.ToBoolean(value));
break;
case EValueType.Int:
ValueUpdate(Convert.ToInt32(value));
break;
case EValueType.Float:
ValueUpdate(Convert.ToSingle(value));
break;
case EValueType.Double:
ValueUpdate(Convert.ToDouble(value));
break;
case EValueType.String:
ValueUpdate(value);
break;
default:
throw new ArgumentOutOfRangeException();
}
hasSet = false;
}
}
});
}
}
public void Bind(InputField inputField)
{
var flag = inputField == null;
if (!flag)
{
Components = Components.Append(inputField).ToArray();
var hasSet = false;
var justUpdate = false;
ValueUpdate += delegate (object value)
{
var hasSet2 = hasSet;
if (!hasSet2)
{
justUpdate = true;
inputField.text = string.Format("{0:f2}", value);
justUpdate = false;
}
};
inputField.onValueChanged.AddListener(delegate (string value)
{
var justUpdate2 = justUpdate;
if (!justUpdate2)
{
var flag2 = value == "-" || value == "";
if (!flag2)
{
hasSet = true;
switch (_valueType)
{
case EValueType.Bool:
ValueUpdate(Convert.ToBoolean(value));
break;
case EValueType.Int:
ValueUpdate(Convert.ToInt32(value));
break;
case EValueType.Float:
ValueUpdate(Convert.ToSingle(value));
break;
case EValueType.Double:
ValueUpdate(Convert.ToDouble(value));
break;
case EValueType.String:
ValueUpdate(value);
break;
default:
throw new ArgumentOutOfRangeException();
}
hasSet = false;
}
}
});
}
}
public void BindDragControl(GameObject gameObject)
{
var startPosition = default(Vector2);
var defaultValue = 0f;
var eventTrigger = gameObject.GetComponent<EventTrigger>();
var flag = eventTrigger == null;
if (flag)
{
eventTrigger = gameObject.AddComponent<EventTrigger>();
}
var speed = 0f;
eventTrigger.Add(EventTriggerType.BeginDrag, delegate(BaseEventData edata)
{
var pointerEventData = edata as PointerEventData;
var flag2 = pointerEventData != null;
if (flag2)
{
startPosition = pointerEventData.position;
defaultValue = Convert.ToSingle(Value);
speed = _maxValue / Screen.width * 4f;
}
});
eventTrigger.Add(EventTriggerType.Drag, delegate(BaseEventData edata)
{
var pointerEventData2 = edata as PointerEventData;
var flag3 = pointerEventData2 != null;
if (flag3)
{
var num = (pointerEventData2.position.x - startPosition.x) * speed;
ValueUpdate(defaultValue + num);
}
});
}
public void BindDragControl(GameObject gameObject)
{
var startPosition = default(Vector2);
var defaultValue = 0f;
var eventTrigger = gameObject.GetComponent<EventTrigger>();
var flag = eventTrigger == null;
if (flag)
{
eventTrigger = gameObject.AddComponent<EventTrigger>();
}
var speed = 0f;
eventTrigger.Add(EventTriggerType.BeginDrag, delegate (BaseEventData edata)
{
var pointerEventData = edata as PointerEventData;
var flag2 = pointerEventData != null;
if (flag2)
{
startPosition = pointerEventData.position;
defaultValue = Convert.ToSingle(Value);
speed = _maxValue / Screen.width * 4f;
}
});
eventTrigger.Add(EventTriggerType.Drag, delegate (BaseEventData edata)
{
var pointerEventData2 = edata as PointerEventData;
var flag3 = pointerEventData2 != null;
if (flag3)
{
var num = (pointerEventData2.position.x - startPosition.x) * speed;
ValueUpdate(defaultValue + num);
}
});
}
public static void BindDragControl(GameObject controller, UIValue<T> uiValueX, UIValue<T> uiValueY)
{
var startPosition = default(Vector2);
var defaultValue1 = 0f;
var defaultValue2 = 0f;
var eventTrigger = controller.GetComponent<EventTrigger>();
var flag = eventTrigger == null;
if (flag)
{
eventTrigger = controller.AddComponent<EventTrigger>();
}
var speed = 0f;
eventTrigger.Add(EventTriggerType.BeginDrag, delegate(BaseEventData edata)
{
var pointerEventData = edata as PointerEventData;
var flag2 = pointerEventData != null;
if (flag2)
{
startPosition = pointerEventData.position;
defaultValue1 = Convert.ToSingle(uiValueX.Value);
defaultValue2 = Convert.ToSingle(uiValueY.Value);
speed = uiValueX._maxValue / Screen.width * 4f;
}
});
eventTrigger.Add(EventTriggerType.Drag, delegate(BaseEventData edata)
{
var pointerEventData2 = edata as PointerEventData;
var flag3 = pointerEventData2 != null;
if (flag3)
{
var vector = (pointerEventData2.position - startPosition) * speed;
uiValueX.ValueUpdate(defaultValue1 + vector.x);
uiValueY.ValueUpdate(defaultValue2 + vector.y);
}
});
}
public static void BindDragControl(GameObject controller, UIValue<T> uiValueX, UIValue<T> uiValueY)
{
var startPosition = default(Vector2);
var defaultValue1 = 0f;
var defaultValue2 = 0f;
var eventTrigger = controller.GetComponent<EventTrigger>();
var flag = eventTrigger == null;
if (flag)
{
eventTrigger = controller.AddComponent<EventTrigger>();
}
var speed = 0f;
eventTrigger.Add(EventTriggerType.BeginDrag, delegate (BaseEventData edata)
{
var pointerEventData = edata as PointerEventData;
var flag2 = pointerEventData != null;
if (flag2)
{
startPosition = pointerEventData.position;
defaultValue1 = Convert.ToSingle(uiValueX.Value);
defaultValue2 = Convert.ToSingle(uiValueY.Value);
speed = uiValueX._maxValue / Screen.width * 4f;
}
});
eventTrigger.Add(EventTriggerType.Drag, delegate (BaseEventData edata)
{
var pointerEventData2 = edata as PointerEventData;
var flag3 = pointerEventData2 != null;
if (flag3)
{
var vector = (pointerEventData2.position - startPosition) * speed;
uiValueX.ValueUpdate(defaultValue1 + vector.x);
uiValueY.ValueUpdate(defaultValue2 + vector.y);
}
});
}
private T _value;
private T _value;
private float _maxValue = 1f;
private float _maxValue = 1f;
private readonly EValueType _valueType;
private readonly EValueType _valueType;
public Component[] Components = new Component[0];
public Component[] Components = new Component[0];
private bool _publicValueLock = false;
private bool _publicValueLock = false;
private enum EValueType
{
Bool,
Int,
Float,
Double,
String
}
}
private enum EValueType
{
Bool,
Int,
Float,
Double,
String
}
}
}

View File

@@ -6,144 +6,144 @@ using UnityEngine.UI;
namespace XianTu.UI
{
internal class XianTuBasePanel : BasePanel
{
public override void OnEnter()
{
base.OnEnter();
UIManager = UIManager.Instance;
BindBaseEvent();
_uRect = UITool.GameObject.GetComponent<RectTransform>();
_defaultRect = _uRect.rect;
}
internal class XianTuBasePanel : BasePanel
{
public override void OnEnter()
{
base.OnEnter();
UIManager = UIManager.Instance;
BindBaseEvent();
_uRect = UITool.GameObject.GetComponent<RectTransform>();
_defaultRect = _uRect.rect;
}
public UIManager UIManager { get; set; }
public UIManager UIManager { get; set; }
private void BindBaseEvent()
{
BindCloseWindowBtn();
var eventTrigger = UITool.GameObject.AddComponent<EventTrigger>();
eventTrigger.triggers = [];
var transform = UITool.Transform;
TriggerAdd(eventTrigger, EventTriggerType.Drag, delegate(BaseEventData x)
{
var pointerEventData = x as PointerEventData;
var flag = pointerEventData != null;
if (flag)
{
var vector = pointerEventData.position - _dragBias;
var width = _defaultRect.width;
var height = _defaultRect.height;
switch (_dragMode)
{
case EDragMode.Drag:
transform.position = _sourceDragPoint + vector;
break;
case EDragMode.ScaleX:
_uRect.sizeDelta = new Vector2(width + vector.x, height);
break;
case EDragMode.ScaleY:
_uRect.sizeDelta = new Vector2(width, height - vector.y);
break;
case EDragMode.ScaleXY:
_uRect.sizeDelta = new Vector2(width + vector.x, height - vector.y);
break;
default:
throw new ArgumentOutOfRangeException();
}
}
});
TriggerAdd(eventTrigger, EventTriggerType.PointerDown, delegate(BaseEventData x)
{
var pointerEventData2 = x as PointerEventData;
_sourceDragPoint = transform.position;
_dragBias = pointerEventData2.position;
var position = pointerEventData2.position;
var position2 = transform.position;
var num = position.x - position2.x;
var num2 = position.y - position2.y;
var rect = _uRect.rect;
var flag2 = rect.height - 20f < num2;
var flag3 = flag2;
if (flag3)
{
_dragMode = EDragMode.Drag;
}
else
{
var flag4 = num > rect.width - 20f;
var flag5 = -num2 > rect.height - 20f;
var flag6 = flag4 && flag5;
if (flag6)
{
_dragMode = EDragMode.ScaleXY;
}
else
{
var flag7 = flag4;
if (flag7)
{
_dragMode = EDragMode.ScaleX;
}
else
{
var flag8 = flag5;
if (flag8)
{
_dragMode = EDragMode.ScaleY;
}
else
{
_dragMode = EDragMode.Drag;
}
}
}
}
});
}
private void BindBaseEvent()
{
BindCloseWindowBtn();
var eventTrigger = UITool.GameObject.AddComponent<EventTrigger>();
eventTrigger.triggers = [];
var transform = UITool.Transform;
TriggerAdd(eventTrigger, EventTriggerType.Drag, delegate (BaseEventData x)
{
var pointerEventData = x as PointerEventData;
var flag = pointerEventData != null;
if (flag)
{
var vector = pointerEventData.position - _dragBias;
var width = _defaultRect.width;
var height = _defaultRect.height;
switch (_dragMode)
{
case EDragMode.Drag:
transform.position = _sourceDragPoint + vector;
break;
case EDragMode.ScaleX:
_uRect.sizeDelta = new Vector2(width + vector.x, height);
break;
case EDragMode.ScaleY:
_uRect.sizeDelta = new Vector2(width, height - vector.y);
break;
case EDragMode.ScaleXY:
_uRect.sizeDelta = new Vector2(width + vector.x, height - vector.y);
break;
default:
throw new ArgumentOutOfRangeException();
}
}
});
TriggerAdd(eventTrigger, EventTriggerType.PointerDown, delegate (BaseEventData x)
{
var pointerEventData2 = x as PointerEventData;
_sourceDragPoint = transform.position;
_dragBias = pointerEventData2.position;
var position = pointerEventData2.position;
var position2 = transform.position;
var num = position.x - position2.x;
var num2 = position.y - position2.y;
var rect = _uRect.rect;
var flag2 = rect.height - 20f < num2;
var flag3 = flag2;
if (flag3)
{
_dragMode = EDragMode.Drag;
}
else
{
var flag4 = num > rect.width - 20f;
var flag5 = -num2 > rect.height - 20f;
var flag6 = flag4 && flag5;
if (flag6)
{
_dragMode = EDragMode.ScaleXY;
}
else
{
var flag7 = flag4;
if (flag7)
{
_dragMode = EDragMode.ScaleX;
}
else
{
var flag8 = flag5;
if (flag8)
{
_dragMode = EDragMode.ScaleY;
}
else
{
_dragMode = EDragMode.Drag;
}
}
}
}
});
}
private void BindCloseWindowBtn()
{
var orAddComponentInChildren = UITool.GetOrAddComponentInChildren<Button>("Btn_Close");
var flag = orAddComponentInChildren != null;
if (flag)
{
var component = orAddComponentInChildren.gameObject.GetComponent<Button>();
component.onClick.AddListener(delegate
{
UIManager.SetActive(false);
});
}
else
{
Debug.LogError("没有找到关闭按钮");
}
}
private void BindCloseWindowBtn()
{
var orAddComponentInChildren = UITool.GetOrAddComponentInChildren<Button>("Btn_Close");
var flag = orAddComponentInChildren != null;
if (flag)
{
var component = orAddComponentInChildren.gameObject.GetComponent<Button>();
component.onClick.AddListener(delegate
{
UIManager.SetActive(false);
});
}
else
{
Debug.LogError("没有找到关闭按钮");
}
}
private static void TriggerAdd(EventTrigger trigger, EventTriggerType eventID, UnityAction<BaseEventData> callback)
{
var entry = new EventTrigger.Entry();
entry.eventID = eventID;
entry.callback.AddListener(callback);
trigger.triggers.Add(entry);
}
private static void TriggerAdd(EventTrigger trigger, EventTriggerType eventID, UnityAction<BaseEventData> callback)
{
var entry = new EventTrigger.Entry();
entry.eventID = eventID;
entry.callback.AddListener(callback);
trigger.triggers.Add(entry);
}
private Vector2 _dragBias;
private Vector2 _dragBias;
private Vector2 _sourceDragPoint;
private Vector2 _sourceDragPoint;
private RectTransform _uRect;
private RectTransform _uRect;
private EDragMode _dragMode = EDragMode.Drag;
private EDragMode _dragMode = EDragMode.Drag;
private Rect _defaultRect;
private Rect _defaultRect;
private enum EDragMode
{
Drag,
ScaleX,
ScaleY,
ScaleXY
}
}
private enum EDragMode
{
Drag,
ScaleX,
ScaleY,
ScaleXY
}
}
}

View File

@@ -8,40 +8,40 @@ using XianTu.UI;
namespace XianTu
{
[BepInPlugin("me.GammaChineYov.plugin.Dyson.XianTu", "XianTu", "1.0.5")]
internal class XianTuPlugin : BaseUnityPlugin
{
[BepInPlugin("me.GammaChineYov.plugin.Dyson.XianTu", "XianTu", "1.0.5")]
internal class XianTuPlugin : BaseUnityPlugin
{
private static KeyCode HotKey => _hotKey.Value;
private void Awake()
{
private void Awake()
{
_logger = Logger;
_hotKey = Config.Bind("config", "HotKey", KeyCode.F2, "显示UI的快捷键");
var abload = ABLoader.LoadFromEmbeddedAssets("xiantu");
Singleton<LoadManager>.Instance.SetLoader(abload);
Singleton<LoadManager>.Instance.AddLoader(new EmbeddedFileLoad());
UIManager = new UIManager();
UIManager.SetActive(false);
UIManager.PanelManager.Push("BlueTuPatchUI");
new BlueTuController();
_logger.LogInfo("仙图加载完毕");
}
_hotKey = Config.Bind("config", "HotKey", KeyCode.F2, "显示UI的快捷键");
var abload = ABLoader.LoadFromEmbeddedAssets("xiantu");
Singleton<LoadManager>.Instance.SetLoader(abload);
Singleton<LoadManager>.Instance.AddLoader(new EmbeddedFileLoad());
UIManager = new UIManager();
UIManager.SetActive(false);
UIManager.PanelManager.Push("BlueTuPatchUI");
new BlueTuController();
_logger.LogInfo("仙图加载完毕");
}
public UIManager UIManager { get; set; }
public UIManager UIManager { get; set; }
private void Update()
{
var keyDown = Input.GetKeyDown(HotKey);
if (keyDown)
{
UIManager.SetActive(!UIManager.ActiveSelf);
}
}
private void Update()
{
var keyDown = Input.GetKeyDown(HotKey);
if (keyDown)
{
UIManager.SetActive(!UIManager.ActiveSelf);
}
}
private static ManualLogSource _logger;
private static ConfigEntry<KeyCode> _hotKey;
private static ConfigEntry<KeyCode> _hotKey;
}
}

View File

@@ -5,31 +5,31 @@ using XianTu.UI;
namespace XianTu
{
internal class XianTuTest : MonoBehaviour
{
private void Awake()
{
var abload = ABLoader.LoadFromFile("xiantu", "Assets/AB");
Singleton<LoadManager>.Instance.SetLoader(abload);
_canvas = new UIManager();
cube = GameObject.Find("Cube");
_canvas.PanelManager.Push("BlueTuPatchUI");
var data = BlueTuUIData.Instance;
var trans = cube.transform;
BlueTuUIData.Instance.OnValueChange += delegate
{
trans.localScale = data.Scale;
trans.position = data.Bias;
trans.eulerAngles = new Vector3(0f, data.Rotate, 0f);
};
}
internal class XianTuTest : MonoBehaviour
{
private void Awake()
{
var abload = ABLoader.LoadFromFile("xiantu", "Assets/AB");
Singleton<LoadManager>.Instance.SetLoader(abload);
_canvas = new UIManager();
cube = GameObject.Find("Cube");
_canvas.PanelManager.Push("BlueTuPatchUI");
var data = BlueTuUIData.Instance;
var trans = cube.transform;
BlueTuUIData.Instance.OnValueChange += delegate
{
trans.localScale = data.Scale;
trans.position = data.Bias;
trans.eulerAngles = new Vector3(0f, data.Rotate, 0f);
};
}
private static void LoadTest()
{
var text = Path.Combine("Assets/XianTu/AB", "xiantu");
var assetBundle = AssetBundle.LoadFromFile(text);
var allAssetNames = assetBundle.GetAllAssetNames();
foreach (var text2 in allAssetNames)
private static void LoadTest()
{
var text = Path.Combine("Assets/XianTu/AB", "xiantu");
var assetBundle = AssetBundle.LoadFromFile(text);
var allAssetNames = assetBundle.GetAllAssetNames();
foreach (var text2 in allAssetNames)
{
Debug.Log("全路径: " + text2);
var text3 = text2.Substring(0, text2.IndexOf("prefabs"));
@@ -45,24 +45,24 @@ namespace XianTu
gameObject2.name = "路径: " + text4;
}
}
Debug.Log("路径streamingAssetsPath" + Application.streamingAssetsPath);
Debug.Log("dataPath" + Application.dataPath);
Debug.Log("persistentDataPath" + Application.persistentDataPath);
}
Debug.Log("路径streamingAssetsPath" + Application.streamingAssetsPath);
Debug.Log("dataPath" + Application.dataPath);
Debug.Log("persistentDataPath" + Application.persistentDataPath);
}
private void Update()
{
var keyDown = Input.GetKeyDown(hotKey);
if (keyDown)
{
_canvas.SetActive(!_canvas.ActiveSelf);
}
}
private void Update()
{
var keyDown = Input.GetKeyDown(hotKey);
if (keyDown)
{
_canvas.SetActive(!_canvas.ActiveSelf);
}
}
private UIManager _canvas;
public KeyCode hotKey = KeyCode.F2;
public KeyCode hotKey = KeyCode.F2;
public GameObject cube;
}
public GameObject cube;
}
}