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https://github.com/soarqin/DSP_Mods_TO.git
synced 2025-12-14 10:33:31 +08:00
Added CruiseAssist and AutoPilot
This commit is contained in:
92
CruiseAssist/UI/CruiseAssistDebugUI.cs
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92
CruiseAssist/UI/CruiseAssistDebugUI.cs
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using System;
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using System.Linq;
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using CruiseAssist.Commons;
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using UnityEngine;
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namespace CruiseAssist.UI;
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public static class CruiseAssistDebugUI
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{
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public static void OnGUI()
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{
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var guistyle = new GUIStyle(GUI.skin.window)
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{
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fontSize = 11
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};
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Rect = GUILayout.Window(99030294, Rect, WindowFunction, "CruiseAssist - Debug", guistyle, Array.Empty<GUILayoutOption>());
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if (Screen.width < Rect.xMax)
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{
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Rect.x = Screen.width - Rect.width;
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}
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if (Rect.x < 0f)
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{
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Rect.x = 0f;
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}
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if (Screen.height < Rect.yMax)
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{
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Rect.y = Screen.height - Rect.height;
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}
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if (Rect.y < 0f)
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{
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Rect.y = 0f;
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}
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if (_lastCheckWindowLeft != float.MinValue)
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{
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var flag6 = Rect.x != _lastCheckWindowLeft || Rect.y != _lastCheckWindowTop;
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if (flag6)
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{
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CruiseAssistMainUI.NextCheckGameTick = GameMain.gameTick + 300L;
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}
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}
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_lastCheckWindowLeft = Rect.x;
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_lastCheckWindowTop = Rect.y;
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}
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private static void WindowFunction(int windowId)
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{
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GUILayout.BeginVertical(Array.Empty<GUILayoutOption>());
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var guistyle = new GUIStyle(GUI.skin.label)
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{
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fontSize = 12
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};
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_scrollPos = GUILayout.BeginScrollView(_scrollPos, Array.Empty<GUILayoutOption>());
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var reticuleTargetStar = CruiseAssistPlugin.ReticuleTargetStar;
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GUILayout.Label($"CruiseAssistPlugin.ReticuleTargetStar.id={(reticuleTargetStar != null ? new int?(reticuleTargetStar.id) : null)}", guistyle, Array.Empty<GUILayoutOption>());
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var reticuleTargetPlanet = CruiseAssistPlugin.ReticuleTargetPlanet;
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GUILayout.Label($"CruiseAssistPlugin.ReticuleTargetPlanet.id={(reticuleTargetPlanet != null ? new int?(reticuleTargetPlanet.id) : null)}", guistyle, Array.Empty<GUILayoutOption>());
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var selectTargetStar = CruiseAssistPlugin.SelectTargetStar;
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GUILayout.Label($"CruiseAssistPlugin.SelectTargetStar.id={(selectTargetStar != null ? new int?(selectTargetStar.id) : null)}", guistyle, Array.Empty<GUILayoutOption>());
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var selectTargetPlanet = CruiseAssistPlugin.SelectTargetPlanet;
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GUILayout.Label($"CruiseAssistPlugin.SelectTargetPlanet.id={(selectTargetPlanet != null ? new int?(selectTargetPlanet.id) : null)}", guistyle, Array.Empty<GUILayoutOption>());
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GUILayout.Label($"GameMain.mainPlayer.navigation.indicatorAstroId={GameMain.mainPlayer.navigation.indicatorAstroId}", guistyle, Array.Empty<GUILayoutOption>());
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GUILayout.Label($"GameMain.mainPlayer.controller.input0.w={GameMain.mainPlayer.controller.input0.w}", guistyle, Array.Empty<GUILayoutOption>());
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GUILayout.Label($"GameMain.mainPlayer.controller.input0.x={GameMain.mainPlayer.controller.input0.x}", guistyle, Array.Empty<GUILayoutOption>());
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GUILayout.Label($"GameMain.mainPlayer.controller.input0.y={GameMain.mainPlayer.controller.input0.y}", guistyle, Array.Empty<GUILayoutOption>());
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GUILayout.Label($"GameMain.mainPlayer.controller.input0.z={GameMain.mainPlayer.controller.input0.z}", guistyle, Array.Empty<GUILayoutOption>());
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GUILayout.Label($"GameMain.mainPlayer.controller.input1.w={GameMain.mainPlayer.controller.input1.w}", guistyle, Array.Empty<GUILayoutOption>());
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GUILayout.Label($"GameMain.mainPlayer.controller.input1.x={GameMain.mainPlayer.controller.input1.x}", guistyle, Array.Empty<GUILayoutOption>());
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GUILayout.Label($"GameMain.mainPlayer.controller.input1.y={GameMain.mainPlayer.controller.input1.y}", guistyle, Array.Empty<GUILayoutOption>());
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GUILayout.Label($"GameMain.mainPlayer.controller.input1.z={GameMain.mainPlayer.controller.input1.z}", guistyle, Array.Empty<GUILayoutOption>());
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GUILayout.Label($"VFInput._sailSpeedUp={VFInput._sailSpeedUp}", guistyle, Array.Empty<GUILayoutOption>());
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GUILayout.Label($"CruiseAssistPlugin.Enable={CruiseAssistPlugin.Enable}", guistyle, Array.Empty<GUILayoutOption>());
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GUILayout.Label($"CruiseAssistPlugin.History={CruiseAssistPlugin.History.Count()}", guistyle, Array.Empty<GUILayoutOption>());
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GUILayout.Label("CruiseAssistPlugin.History=" + ListUtils.ToString(CruiseAssistPlugin.History), guistyle, Array.Empty<GUILayoutOption>());
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GUILayout.Label($"GUI.skin.window.margin.top={GUI.skin.window.margin.top}", guistyle, Array.Empty<GUILayoutOption>());
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GUILayout.Label($"GUI.skin.window.border.top={GUI.skin.window.border.top}", guistyle, Array.Empty<GUILayoutOption>());
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GUILayout.Label($"GUI.skin.window.padding.top={GUI.skin.window.padding.top}", guistyle, Array.Empty<GUILayoutOption>());
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GUILayout.Label($"GUI.skin.window.overflow.top={GUI.skin.window.overflow.top}", guistyle, Array.Empty<GUILayoutOption>());
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GUILayout.EndScrollView();
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GUILayout.EndVertical();
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GUI.DragWindow();
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}
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public static bool Show = false;
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public static Rect Rect = new Rect(0f, 0f, 400f, 400f);
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private static float _lastCheckWindowLeft = float.MinValue;
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private static float _lastCheckWindowTop = float.MinValue;
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private static Vector2 _scrollPos = Vector2.zero;
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}
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