1
0
mirror of https://github.com/soarqin/DSP_Mods_TO.git synced 2025-12-12 01:23:31 +08:00

Added CruiseAssist and AutoPilot

This commit is contained in:
2023-12-20 22:06:59 +08:00
parent 6f224902f8
commit b693006e0a
41 changed files with 3956 additions and 1 deletions

View File

@@ -0,0 +1,236 @@
using System;
using System.Linq;
using AutoPilot.Commons;
using AutoPilot.Enums;
using AutoPilot.UI;
using CruiseAssist;
using CruiseAssist.UI;
using UnityEngine;
namespace AutoPilot;
internal class AutoPilotExtension : ICruiseAssistExtensionAPI
{
public void CheckConfig(string step)
{
EnumUtils.TryParse(step, out ConfigManager.Step step2);
ConfigManager.CheckConfig(step2);
}
public void SetTargetAstroId(int astroId)
{
AutoPilotPlugin.State = (AutoPilotPlugin.Conf.AutoStartFlag ? AutoPilotState.Active : AutoPilotState.Inactive);
AutoPilotPlugin.InputSailSpeedUp = false;
}
public bool OperateWalk(PlayerMove_Walk __instance)
{
if (AutoPilotPlugin.State == AutoPilotState.Inactive)
{
return false;
}
var player = __instance.player;
var mecha = player.mecha;
AutoPilotPlugin.EnergyPer = mecha.coreEnergy / mecha.coreEnergyCap * 100.0;
AutoPilotPlugin.Speed = player.controller.actionSail.visual_uvel.magnitude;
AutoPilotPlugin.WarperCount = mecha.warpStorage.GetItemCount(1210);
AutoPilotPlugin.LeavePlanet = true;
AutoPilotPlugin.SpeedUp = false;
AutoPilotPlugin.InputSailSpeedUp = false;
var ignoreGravityFlag = AutoPilotPlugin.Conf.IgnoreGravityFlag;
if (ignoreGravityFlag)
{
player.controller.universalGravity = VectorLF3.zero;
player.controller.localGravity = VectorLF3.zero;
}
__instance.controller.input0.z = 1f;
return true;
}
public bool OperateDrift(PlayerMove_Drift __instance)
{
if (AutoPilotPlugin.State == AutoPilotState.Inactive)
{
return false;
}
var player = __instance.player;
var mecha = player.mecha;
AutoPilotPlugin.EnergyPer = mecha.coreEnergy / mecha.coreEnergyCap * 100.0;
AutoPilotPlugin.Speed = player.controller.actionSail.visual_uvel.magnitude;
AutoPilotPlugin.WarperCount = mecha.warpStorage.GetItemCount(1210);
AutoPilotPlugin.LeavePlanet = true;
AutoPilotPlugin.SpeedUp = false;
AutoPilotPlugin.InputSailSpeedUp = false;
var ignoreGravityFlag = AutoPilotPlugin.Conf.IgnoreGravityFlag;
if (ignoreGravityFlag)
{
player.controller.universalGravity = VectorLF3.zero;
player.controller.localGravity = VectorLF3.zero;
}
__instance.controller.input0.z = 1f;
return true;
}
public bool OperateFly(PlayerMove_Fly __instance)
{
if (AutoPilotPlugin.State == AutoPilotState.Inactive)
{
return false;
}
var player = __instance.player;
var mecha = player.mecha;
AutoPilotPlugin.EnergyPer = mecha.coreEnergy / mecha.coreEnergyCap * 100.0;
AutoPilotPlugin.Speed = player.controller.actionSail.visual_uvel.magnitude;
AutoPilotPlugin.WarperCount = mecha.warpStorage.GetItemCount(1210);
AutoPilotPlugin.LeavePlanet = true;
AutoPilotPlugin.SpeedUp = false;
AutoPilotPlugin.InputSailSpeedUp = false;
var ignoreGravityFlag = AutoPilotPlugin.Conf.IgnoreGravityFlag;
if (ignoreGravityFlag)
{
player.controller.universalGravity = VectorLF3.zero;
player.controller.localGravity = VectorLF3.zero;
}
var controller = __instance.controller;
controller.input0.y = controller.input0.y + 1f;
var controller2 = __instance.controller;
controller2.input1.y = controller2.input1.y + 1f;
return true;
}
public bool OperateSail(PlayerMove_Sail __instance)
{
if (AutoPilotPlugin.State == AutoPilotState.Inactive)
{
return false;
}
var player = __instance.player;
var mecha = player.mecha;
AutoPilotPlugin.EnergyPer = mecha.coreEnergy / mecha.coreEnergyCap * 100.0;
AutoPilotPlugin.Speed = player.controller.actionSail.visual_uvel.magnitude;
AutoPilotPlugin.WarperCount = mecha.warpStorage.GetItemCount(1210);
AutoPilotPlugin.LeavePlanet = false;
AutoPilotPlugin.SpeedUp = false;
AutoPilotPlugin.InputSailSpeedUp = false;
if (player.warping)
{
return false;
}
if (AutoPilotPlugin.EnergyPer < AutoPilotPlugin.Conf.MinEnergyPer)
{
return false;
}
if (AutoPilotPlugin.Conf.IgnoreGravityFlag)
{
player.controller.universalGravity = VectorLF3.zero;
player.controller.localGravity = VectorLF3.zero;
}
if (AutoPilotPlugin.Speed < AutoPilotPlugin.Conf.MaxSpeed)
{
AutoPilotPlugin.InputSailSpeedUp = true;
AutoPilotPlugin.SpeedUp = true;
}
if (GameMain.localPlanet == null)
{
if (!AutoPilotPlugin.Conf.LocalWarpFlag && GameMain.localStar != null && CruiseAssistPlugin.TargetStar.id == GameMain.localStar.id) return false;
if (!(AutoPilotPlugin.Conf.WarpMinRangeAU * 40000.0 <= CruiseAssistPlugin.TargetRange) || !(AutoPilotPlugin.Conf.SpeedToWarp <= AutoPilotPlugin.Speed) ||
1 > AutoPilotPlugin.WarperCount) return false;
if (!(mecha.coreEnergy > mecha.warpStartPowerPerSpeed * mecha.maxWarpSpeed)) return false;
if (!mecha.UseWarper()) return false;
player.warpCommand = true;
VFAudio.Create("warp-begin", player.transform, Vector3.zero, true);
return false;
}
var vec = player.uPosition - GameMain.localPlanet.uPosition;
if (120.0 < AutoPilotPlugin.Speed && Math.Max(GameMain.localPlanet.realRadius, 800f) < vec.magnitude - GameMain.localPlanet.realRadius)
{
return false;
}
VectorLF3 result;
if (Vector3.Angle(player.uPosition - GameMain.localPlanet.uPosition, CruiseAssistPlugin.TargetUPos - GameMain.localPlanet.uPosition) > 90f)
{
AutoPilotPlugin.LeavePlanet = true;
result = vec;
}
else
{
result = CruiseAssistPlugin.TargetUPos - player.uPosition;
}
var num = Vector3.Angle(result, player.uVelocity);
var num2 = 1.6f / Mathf.Max(10f, num);
var num3 = Math.Min(AutoPilotPlugin.Speed, 120.0);
player.uVelocity = Vector3.Slerp(player.uVelocity, result.normalized * num3, num2);
return true;
}
public void SetInactive()
{
AutoPilotPlugin.State = AutoPilotState.Inactive;
AutoPilotPlugin.InputSailSpeedUp = false;
}
public void CancelOperate()
{
AutoPilotPlugin.State = AutoPilotState.Inactive;
AutoPilotPlugin.InputSailSpeedUp = false;
}
public void OnGUI()
{
var uiGame = UIRoot.instance.uiGame;
var num = CruiseAssistMainUI.Scale / 100f;
AutoPilotMainUI.OnGUI();
var flag = AutoPilotConfigUI.Show[CruiseAssistMainUI.WIdx];
if (flag)
{
AutoPilotConfigUI.OnGUI();
}
var show = AutoPilotDebugUI.Show;
if (show)
{
AutoPilotDebugUI.OnGUI();
}
var flag2 = ResetInput(AutoPilotMainUI.Rect[CruiseAssistMainUI.WIdx], num);
var flag3 = !flag2 && AutoPilotConfigUI.Show[CruiseAssistMainUI.WIdx];
if (flag3)
{
flag2 = ResetInput(AutoPilotConfigUI.Rect[CruiseAssistMainUI.WIdx], num);
}
var flag4 = !flag2 && AutoPilotDebugUI.Show;
if (flag4)
{
flag2 = ResetInput(AutoPilotDebugUI.Rect, num);
}
}
private bool ResetInput(Rect rect, float scale)
{
var num = rect.xMin * scale;
var num2 = rect.xMax * scale;
var num3 = rect.yMin * scale;
var num4 = rect.yMax * scale;
var x = Input.mousePosition.x;
var num5 = Screen.height - Input.mousePosition.y;
var flag = num <= x && x <= num2 && num3 <= num5 && num5 <= num4;
if (flag)
{
int[] array = { 0, 1, 2 };
var flag2 = array.Any(Input.GetMouseButton) || Input.mouseScrollDelta.y != 0f;
if (flag2)
{
Input.ResetInputAxes();
return true;
}
}
return false;
}
}