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mirror of https://github.com/soarqin/DSP_Mods_TO.git synced 2025-12-19 13:03:32 +08:00
This commit is contained in:
2023-12-20 23:53:41 +08:00
parent b693006e0a
commit aae3d7df4c
5 changed files with 79 additions and 99 deletions

View File

@@ -6,7 +6,7 @@ using UnityEngine;
namespace AutoPilot.UI;
internal class AutoPilotDebugUI
internal static class AutoPilotDebugUI
{
public static void OnGUI()
{
@@ -15,56 +15,52 @@ internal class AutoPilotDebugUI
fontSize = 11
};
Rect = GUILayout.Window(99031293, Rect, WindowFunction, "AutoPilot - Debug", guistyle, Array.Empty<GUILayoutOption>());
var num = CruiseAssistMainUI.Scale / 100f;
var flag = Screen.width < Rect.xMax;
if (flag)
if (Screen.width < Rect.xMax)
{
Rect.x = Screen.width - Rect.width;
}
var flag2 = Rect.x < 0f;
if (flag2)
if (Rect.x < 0f)
{
Rect.x = 0f;
}
var flag3 = Screen.height < Rect.yMax;
if (flag3)
if (Screen.height < Rect.yMax)
{
Rect.y = Screen.height - Rect.height;
}
var flag4 = Rect.y < 0f;
if (flag4)
if (Rect.y < 0f)
{
Rect.y = 0f;
}
var flag5 = lastCheckWindowLeft != float.MinValue;
if (flag5)
if (_lastCheckWindowLeft != float.MinValue)
{
var flag6 = Rect.x != lastCheckWindowLeft || Rect.y != lastCheckWindowTop;
if (flag6)
if (Rect.x != _lastCheckWindowLeft || Rect.y != _lastCheckWindowTop)
{
AutoPilotMainUI.NextCheckGameTick = GameMain.gameTick + 300L;
}
}
lastCheckWindowLeft = Rect.x;
lastCheckWindowTop = Rect.y;
var flag7 = AutoPilotMainUI.NextCheckGameTick <= GameMain.gameTick;
if (flag7)
_lastCheckWindowLeft = Rect.x;
_lastCheckWindowTop = Rect.y;
if (AutoPilotMainUI.NextCheckGameTick <= GameMain.gameTick)
{
ConfigManager.CheckConfig(ConfigManager.Step.State);
}
}
public static void WindowFunction(int windowId)
private static void WindowFunction(int windowId)
{
GUILayout.BeginVertical(Array.Empty<GUILayoutOption>());
var guistyle = new GUIStyle(GUI.skin.label)
{
fontSize = 12
};
scrollPos = GUILayout.BeginScrollView(scrollPos, Array.Empty<GUILayoutOption>());
_scrollPos = GUILayout.BeginScrollView(_scrollPos, Array.Empty<GUILayoutOption>());
GUILayout.Label($"GameMain.mainPlayer.uPosition={GameMain.mainPlayer.uPosition}", guistyle, Array.Empty<GUILayoutOption>());
var flag = GameMain.localPlanet != null && CruiseAssistPlugin.TargetUPos != VectorLF3.zero;
if (flag)
if (GameMain.localPlanet != null && CruiseAssistPlugin.TargetUPos != VectorLF3.zero)
{
var mainPlayer = GameMain.mainPlayer;
var targetUPos = CruiseAssistPlugin.TargetUPos;
@@ -80,10 +76,10 @@ internal class AutoPilotDebugUI
var mecha = GameMain.mainPlayer.mecha;
GUILayout.Label($"mecha.coreEnergy={mecha.coreEnergy}", guistyle, Array.Empty<GUILayoutOption>());
GUILayout.Label($"mecha.coreEnergyCap={mecha.coreEnergyCap}", guistyle, Array.Empty<GUILayoutOption>());
var num = mecha.coreEnergy / mecha.coreEnergyCap * 100.0;
GUILayout.Label($"energyPer={num}", guistyle, Array.Empty<GUILayoutOption>());
var magnitude3 = GameMain.mainPlayer.controller.actionSail.visual_uvel.magnitude;
GUILayout.Label("spped=" + RangeToString(magnitude3), guistyle, Array.Empty<GUILayoutOption>());
var energyPer = mecha.coreEnergy / mecha.coreEnergyCap * 100.0;
GUILayout.Label($"energyPer={energyPer}", guistyle, Array.Empty<GUILayoutOption>());
var speed = GameMain.mainPlayer.controller.actionSail.visual_uvel.magnitude;
GUILayout.Label("spped=" + RangeToString(speed), guistyle, Array.Empty<GUILayoutOption>());
var movementStateInFrame = GameMain.mainPlayer.controller.movementStateInFrame;
GUILayout.Label($"movementStateInFrame={movementStateInFrame}", guistyle, Array.Empty<GUILayoutOption>());
var guistyle2 = new GUIStyle(GUI.skin.toggle)
@@ -94,8 +90,7 @@ internal class AutoPilotDebugUI
};
GUI.changed = false;
AutoPilotPlugin.Conf.IgnoreGravityFlag = GUILayout.Toggle(AutoPilotPlugin.Conf.IgnoreGravityFlag, "Ignore gravity.", guistyle2, Array.Empty<GUILayoutOption>());
var changed = GUI.changed;
if (changed)
if (GUI.changed)
{
VFAudio.Create("ui-click-0", null, Vector3.zero, true);
}
@@ -104,36 +99,28 @@ internal class AutoPilotDebugUI
GUI.DragWindow();
}
public static string RangeToString(double range)
private static string RangeToString(double range)
{
var flag = range < 10000.0;
string text;
if (flag)
if (range < 10000.0)
{
text = ((int)(range + 0.5)) + "m ";
return (int)(range + 0.5) + "m ";
}
else
if (range < 600000.0)
{
var flag2 = range < 600000.0;
if (flag2)
{
text = (range / 40000.0).ToString("0.00") + "AU";
}
else
{
text = (range / 2400000.0).ToString("0.00") + "Ly";
}
return (range / 40000.0).ToString("0.00") + "AU";
}
return text;
return (range / 2400000.0).ToString("0.00") + "Ly";
}
public static bool Show = false;
public static Rect Rect = new Rect(0f, 0f, 400f, 400f);
public static Rect Rect = new(0f, 0f, 400f, 400f);
private static float lastCheckWindowLeft = float.MinValue;
private static float _lastCheckWindowLeft = float.MinValue;
private static float lastCheckWindowTop = float.MinValue;
private static float _lastCheckWindowTop = float.MinValue;
private static Vector2 scrollPos = Vector2.zero;
private static Vector2 _scrollPos = Vector2.zero;
}