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mirror of https://github.com/soarqin/DSP_Mods_TO.git synced 2026-02-04 14:12:18 +08:00

format code

This commit is contained in:
2026-01-28 20:27:15 +08:00
parent d698e0afc1
commit 98abc31c6f
38 changed files with 2043 additions and 2043 deletions

View File

@@ -2,74 +2,74 @@
namespace ToolScripts
{
public static class GameObjectExpand
{
public static T Find<T>(this GameObject obj, string name) where T : class
{
var gameObject = GameObject.Find(name);
bool flag = gameObject;
T t;
if (flag)
{
t = gameObject.GetComponent<T>();
}
else
{
t = default(T);
}
return t;
}
public static class GameObjectExpand
{
public static T Find<T>(this GameObject obj, string name) where T : class
{
var gameObject = GameObject.Find(name);
bool flag = gameObject;
T t;
if (flag)
{
t = gameObject.GetComponent<T>();
}
else
{
t = default(T);
}
return t;
}
public static T Find<T>(this Transform obj, string name) where T : class
{
var transform = obj.Find(name);
bool flag = transform;
T t;
if (flag)
{
t = transform.GetComponent<T>();
}
else
{
t = default(T);
}
return t;
}
public static T Find<T>(this Transform obj, string name) where T : class
{
var transform = obj.Find(name);
bool flag = transform;
T t;
if (flag)
{
t = transform.GetComponent<T>();
}
else
{
t = default(T);
}
return t;
}
public static bool TryFind<T>(this GameObject obj, string name, out T result) where T : class
{
var gameObject = GameObject.Find(name);
bool flag = gameObject;
bool flag2;
if (flag)
{
result = gameObject.GetComponent<T>();
flag2 = true;
}
else
{
result = default(T);
flag2 = false;
}
return flag2;
}
public static bool TryFind<T>(this GameObject obj, string name, out T result) where T : class
{
var gameObject = GameObject.Find(name);
bool flag = gameObject;
bool flag2;
if (flag)
{
result = gameObject.GetComponent<T>();
flag2 = true;
}
else
{
result = default(T);
flag2 = false;
}
return flag2;
}
public static bool TryFind<T>(this Transform obj, string name, out T result) where T : class
{
var transform = obj.Find(name);
bool flag = transform;
bool flag2;
if (flag)
{
result = transform.GetComponent<T>();
flag2 = true;
}
else
{
result = default(T);
flag2 = false;
}
return flag2;
}
}
public static bool TryFind<T>(this Transform obj, string name, out T result) where T : class
{
var transform = obj.Find(name);
bool flag = transform;
bool flag2;
if (flag)
{
result = transform.GetComponent<T>();
flag2 = true;
}
else
{
result = default(T);
flag2 = false;
}
return flag2;
}
}
}