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format code
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@@ -5,46 +5,46 @@ using Debug = UnityEngine.Debug;
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namespace AssetsLoader
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{
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internal class ABEmbeddedAssetsLoad : ABLoad
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{
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public ABEmbeddedAssetsLoad(string filename, string assetsNamespace = null)
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{
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var stackTrace = new StackTrace();
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var frame = stackTrace.GetFrame(1);
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var assembly = frame.GetMethod().DeclaringType.Assembly;
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var flag = assetsNamespace == null;
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if (flag)
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{
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assetsNamespace = assembly.FullName.Split([','])[0];
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}
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LoadAssetsFromEmbedded(filename, assetsNamespace, assembly);
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}
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internal class ABEmbeddedAssetsLoad : ABLoad
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{
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public ABEmbeddedAssetsLoad(string filename, string assetsNamespace = null)
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{
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var stackTrace = new StackTrace();
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var frame = stackTrace.GetFrame(1);
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var assembly = frame.GetMethod().DeclaringType.Assembly;
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var flag = assetsNamespace == null;
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if (flag)
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{
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assetsNamespace = assembly.FullName.Split([','])[0];
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}
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LoadAssetsFromEmbedded(filename, assetsNamespace, assembly);
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}
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private void LoadAssetsFromEmbedded(string filename, string assetsNamespace, Assembly assembly)
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{
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var text = assetsNamespace + "." + filename;
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var manifestResourceStream = assembly.GetManifestResourceStream(text);
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var flag = manifestResourceStream == null;
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if (flag)
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{
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Debug.Log(string.Concat(["在", assembly.FullName, "找不到内嵌的资源", text, ",请检查内嵌资源中是否有它:"]));
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foreach (var text2 in assembly.GetManifestResourceNames())
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{
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Debug.Log(text2);
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}
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Debug.Log("------------------------");
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}
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else
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{
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Ab = AssetBundle.LoadFromStream(manifestResourceStream);
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Init();
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}
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}
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private void LoadAssetsFromEmbedded(string filename, string assetsNamespace, Assembly assembly)
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{
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var text = assetsNamespace + "." + filename;
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var manifestResourceStream = assembly.GetManifestResourceStream(text);
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var flag = manifestResourceStream == null;
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if (flag)
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{
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Debug.Log(string.Concat(["在", assembly.FullName, "找不到内嵌的资源", text, ",请检查内嵌资源中是否有它:"]));
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foreach (var text2 in assembly.GetManifestResourceNames())
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{
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Debug.Log(text2);
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}
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Debug.Log("------------------------");
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}
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else
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{
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Ab = AssetBundle.LoadFromStream(manifestResourceStream);
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Init();
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}
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}
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public ABEmbeddedAssetsLoad(string filename, string dllFilepath, string dllNamespace)
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{
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var assembly = Assembly.LoadFrom(dllFilepath);
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LoadAssetsFromEmbedded(filename, dllNamespace, assembly);
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}
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}
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public ABEmbeddedAssetsLoad(string filename, string dllFilepath, string dllNamespace)
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{
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var assembly = Assembly.LoadFrom(dllFilepath);
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LoadAssetsFromEmbedded(filename, dllNamespace, assembly);
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}
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}
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}
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