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https://github.com/soarqin/DSP_Mods_TO.git
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add XianTu
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47
XianTu/XianTuPlugin.cs
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47
XianTu/XianTuPlugin.cs
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using AssetsLoader;
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using BepInEx;
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using BepInEx.Configuration;
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using BepInEx.Logging;
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using UnityEngine;
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using XianTu.Scripts.DataController;
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using XianTu.UI;
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namespace XianTu
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{
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[BepInPlugin("me.GammaChineYov.plugin.Dyson.XianTu", "XianTu", "1.0.5")]
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internal class XianTuPlugin : BaseUnityPlugin
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{
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private static KeyCode HotKey => _hotKey.Value;
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private void Awake()
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{
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_logger = Logger;
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_hotKey = Config.Bind("config", "HotKey", KeyCode.F2, "显示UI的快捷键");
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var abload = ABLoader.LoadFromEmbeddedAssets("xiantu");
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Singleton<LoadManager>.Instance.SetLoader(abload);
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Singleton<LoadManager>.Instance.AddLoader(new EmbeddedFileLoad());
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UIManager = new UIManager();
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UIManager.SetActive(false);
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UIManager.PanelManager.Push("BlueTuPatchUI");
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new BlueTuController();
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_logger.LogInfo("仙图加载完毕");
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}
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public UIManager UIManager { get; set; }
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private void Update()
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{
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var keyDown = Input.GetKeyDown(HotKey);
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if (keyDown)
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{
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UIManager.SetActive(!UIManager.ActiveSelf);
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}
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}
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private static ManualLogSource _logger;
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private static ConfigEntry<KeyCode> _hotKey;
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}
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}
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