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mirror of https://github.com/soarqin/DSP_Mods_TO.git synced 2026-02-04 14:12:18 +08:00

add XianTu

This commit is contained in:
2024-05-03 00:28:53 +08:00
parent 13e9a200b5
commit 8f5585081d
74 changed files with 2532 additions and 4589 deletions

72
XianTu/UI/UIManager.cs Normal file
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using System;
using UnityEngine;
using Object = UnityEngine.Object;
namespace XianTu.UI
{
public class UIManager
{
public GameObject CanvasObj { get; private set; }
public bool ActiveSelf => CanvasObj.activeSelf;
public void SetActive(bool value)
{
CanvasObj.SetActive(value);
}
public void SwitchDisplay()
{
CanvasObj.SetActive(CanvasObj.activeSelf);
}
public UIManager(Action<object> debugLog = null)
{
Instance = this;
var flag = debugLog == null;
if (flag)
{
DebugLog = new Action<object>(Debug.Log);
}
var flag2 = !LoadCanvas();
if (flag2)
{
DebugLog("UI管理器加载失败");
}
else
{
PanelManager = new PanelManager(CanvasObj);
}
}
public PanelManager PanelManager { get; private set; }
public static UIManager Instance { get; private set; }
public CanvasMonoEvent CanvasMonoEvent { get; private set; }
private bool LoadCanvas()
{
var gameObject = Singleton<LoadManager>.Instance.LoadPrefab("Prefabs/XianTuCanvas");
var flag = gameObject != null;
bool flag2;
if (flag)
{
var gameObject2 = Object.Instantiate(gameObject);
CanvasObj = gameObject2;
CanvasMonoEvent = gameObject2.AddComponent<CanvasMonoEvent>();
gameObject2.SetActive(false);
flag2 = true;
}
else
{
flag2 = false;
}
return flag2;
}
private const string CanvasPrefabPath = "Prefabs/XianTuCanvas";
public readonly Action<object> DebugLog;
}
}