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mirror of https://github.com/soarqin/DSP_Mods_TO.git synced 2026-02-04 14:12:18 +08:00

add XianTu

This commit is contained in:
2024-05-03 00:28:53 +08:00
parent 13e9a200b5
commit 8f5585081d
74 changed files with 2532 additions and 4589 deletions

40
XianTu/UI/BasePanel.cs Normal file
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using UnityEngine;
namespace XianTu.UI
{
internal class BasePanel : MonoBehaviour
{
public virtual void OnEnter()
{
}
public virtual void OnPause()
{
UITool.GameObject.SetActive(false);
}
public virtual void OnResume()
{
UITool.GameObject.SetActive(true);
}
public virtual void OnExit()
{
Destroy(UITool.GameObject);
}
public void Init(PanelManager panelManager)
{
PanelManager = panelManager;
}
public PanelManager PanelManager { get; private set; }
public void Init(UITool uiTool)
{
UITool = uiTool;
}
public UITool UITool { get; private set; }
}
}

344
XianTu/UI/BlueTuPatchUI.cs Normal file
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using System;
using System.Diagnostics;
using UnityEngine;
using UnityEngine.UI;
using Debug = UnityEngine.Debug;
namespace XianTu.UI
{
internal class BlueTuPatchUI : XianTuBasePanel
{
public BlueTuUIData Data { get; private set; }
public static BlueTuPatchUI Instance { get; private set; }
public override void OnEnter()
{
base.OnEnter();
Data = BlueTuUIData.Instance;
enableToggle = UITool.GetComponentInChild<Toggle>("XianTuEnableTg");
enableToggle.isOn = Data.Enable;
enableToggle.onValueChanged.AddListener(delegate(bool value)
{
Data.Enable = value;
});
_tipText = UITool.GetComponentInChild<Button>("Tx_Tip");
_buildButton = UITool.GetComponentInChild<Button>("Btn_Build");
_buildButton.onClick.AddListener(delegate
{
var onBuildBtn = Data.OnBuildBtn;
if (onBuildBtn != null)
{
onBuildBtn();
}
});
_resetButton = UITool.GetComponentInChild<Button>("Btn_Reset");
_resetButton.onClick.AddListener(delegate
{
var onResetBtn = Data.OnResetBtn;
if (onResetBtn != null)
{
onResetBtn();
}
ResetValue();
});
_copyButton = UITool.GetComponentInChild<Button>("Btn_Copy");
_copyButton.onClick.AddListener(delegate
{
var onCopyBtn = Data.OnCopyBtn;
if (onCopyBtn != null)
{
onCopyBtn();
}
});
LayerNumber = CreateUIValue(Data.LayerNumber, "LayerNumber");
LayerHeight = CreateUIValue(Data.LayerHeight, "LayerHeight", 20f);
var text = "ScaleGroup/Group/ScaleX";
var text2 = "ScaleGroup/Group/ScaleY";
ScaleX = CreateUIValue(Data.Scale.x, text);
ScaleY = CreateUIValue(Data.Scale.y, text2);
var text3 = "ScaleGroup/Group/ScaleZ";
ScaleZ = CreateUIValue(Data.Scale.z, text3);
var text4 = "BiasGroup/Group/BiasX";
var text5 = "BiasGroup/Group/BiasY";
var text6 = "BiasGroup/Group/BiasZ";
_biasX = CreateUIValue(Data.Bias.x, text4, 20f);
_biasY = CreateUIValue(Data.Bias.y, text5, 20f);
BiasZ = CreateUIValue(Data.Bias.z, text6, 20f);
Rotate = CreateUIValue(Data.Rotate, "Rotate", 180f);
_pivotX = CreateUIValue(Data.Pivot.x, "PivotX");
_pivotY = CreateUIValue(Data.Pivot.y, "PivotY");
AddDragControl(Rotate, "Name");
AddDragControl(LayerNumber, "Name");
AddDragControl(LayerHeight, "Name");
AddDragControl(ScaleX, "Name");
AddDragControl(ScaleY, "Name");
AddDragControl(ScaleZ, "Name");
AddDragControl(_pivotX, _pivotY, "Name");
AddDragControl(_biasX, "Name");
AddDragControl(_biasY, "Name");
AddDragControl(BiasZ, "Name");
BindScaleData();
BindBiasData();
BindPivot();
BindLayerNumber();
BindLayerHeight();
BindRotate();
Instance = this;
var initFinish = InitFinish;
if (initFinish != null)
{
initFinish(this);
}
BindOnEnable_MoveCenter();
}
private void ResetValue()
{
_biasX.Value = Data.Bias.x;
_biasY.Value = Data.Bias.y;
BiasZ.Value = Data.Bias.z;
ScaleX.Value = Data.Scale.x;
ScaleY.Value = Data.Scale.y;
ScaleZ.Value = Data.Scale.z;
_pivotX.Value = Data.Pivot.x;
_pivotY.Value = Data.Pivot.y;
Rotate.Value = Data.Rotate;
enableToggle.isOn = Data.Enable;
LayerHeight.Value = Data.LayerHeight;
LayerNumber.Value = Data.LayerNumber;
}
private void BindOnEnable_MoveCenter()
{
var canvasMonoEvent = UIManager.CanvasMonoEvent;
var rectTransform = (RectTransform)transform;
var centerBias = new Vector3(-rectTransform.rect.width / 2f, rectTransform.rect.height / 2f);
canvasMonoEvent.onEnableEvent.AddListener(delegate
{
var isOn = enableToggle.isOn;
if (isOn)
{
UITool.GameObject.transform.position = Input.mousePosition + centerBias;
}
});
}
private void BindRotate()
{
Rotate.OnValueChange += delegate(float f)
{
Data.Rotate = f;
};
}
private void BindLayerHeight()
{
LayerHeight.OnValueChange += delegate(float f)
{
Data.LayerHeight = f;
};
}
private void BindLayerNumber()
{
LayerNumber.OnValueChange += delegate(int i)
{
Data.LayerNumber = i;
};
}
private void BindPivot()
{
var tempPivot = Data.Pivot;
var cd = Time.time;
_pivotX.OnValueChange += delegate(float f)
{
var flag = Time.time - cd < Time.fixedDeltaTime;
if (!flag)
{
cd = Time.time;
tempPivot.x = f;
Data.Pivot = tempPivot;
}
};
_pivotY.OnValueChange += delegate(float f)
{
var flag2 = Time.time - cd < Time.fixedDeltaTime;
if (!flag2)
{
cd = Time.time;
tempPivot.y = f;
Data.Pivot = tempPivot;
}
};
}
private void BindBiasData()
{
var tempBias = Data.Bias;
_biasX.OnValueChange += delegate(float f)
{
tempBias.x = f;
Data.Bias = tempBias;
};
_biasY.OnValueChange += delegate(float f)
{
tempBias.y = f;
Data.Bias = tempBias;
};
BiasZ.OnValueChange += delegate(float f)
{
tempBias.z = f;
Data.Bias = tempBias;
};
}
private void BindScaleData()
{
var tempScale = Data.Scale;
ScaleX.OnValueChange += delegate(float f)
{
tempScale.x = f;
Data.Scale = tempScale;
};
ScaleY.OnValueChange += delegate(float f)
{
tempScale.y = f;
Data.Scale = tempScale;
};
ScaleZ.OnValueChange += delegate(float f)
{
tempScale.z = f;
Data.Scale = tempScale;
};
}
[field: DebuggerBrowsable(DebuggerBrowsableState.Never)]
private static event Action<BlueTuPatchUI> InitFinish;
public static event Action<BlueTuPatchUI> OnInitFinish
{
add
{
InitFinish += value;
var flag = Instance != null;
if (flag)
{
value(Instance);
}
}
remove => InitFinish -= value;
}
private void AddDragControl<T>(UIValue<T> uiValue, string childrenName) where T : IComparable
{
var flag = uiValue.Components.Length != 0;
if (flag)
{
var parent = uiValue.Components[0].gameObject.transform.parent;
var transform = parent.Find(childrenName);
bool flag2 = transform;
if (flag2)
{
uiValue.BindDragControl(transform.gameObject);
}
}
}
private void AddDragControl<T>(UIValue<T> uiValueX, UIValue<T> uiValueY, string childrenName) where T : IComparable
{
var flag = uiValueX.Components.Length != 0;
if (flag)
{
var parent = uiValueX.Components[0].gameObject.transform.parent;
var transform = parent.Find(childrenName);
bool flag2 = transform;
if (flag2)
{
uiValueX.BindDragControl(transform.gameObject);
uiValueY.BindDragControl(transform.gameObject);
UIValue<T>.BindDragControl(transform.gameObject, uiValueX, uiValueY);
}
}
var flag3 = uiValueY.Components.Length != 0;
if (flag3)
{
var parent2 = uiValueY.Components[0].gameObject.transform.parent;
var transform2 = parent2.Find(childrenName);
bool flag4 = transform2;
if (flag4)
{
uiValueX.BindDragControl(transform2.gameObject);
uiValueY.BindDragControl(transform2.gameObject);
UIValue<T>.BindDragControl(transform2.gameObject, uiValueX, uiValueY);
}
}
}
private UIValue<T> CreateUIValue<T>(T defaultValue, string groupPath, float maxValue = 10f) where T : IComparable
{
var uivalue = new UIValue<T>(defaultValue, Array.Empty<Component>());
var gameObject = UITool.FindChildGameObject(groupPath);
var flag = gameObject == null;
UIValue<T> uivalue2;
if (flag)
{
Debug.LogError("没有找到" + groupPath);
uivalue2 = uivalue;
}
else
{
uivalue.Bind(gameObject.GetComponentInChildren<Toggle>());
uivalue.Bind(gameObject.GetComponentInChildren<Slider>());
uivalue.Bind(gameObject.GetComponentInChildren<Scrollbar>());
var componentsInChildren = gameObject.GetComponentsInChildren<Text>();
for (var i = 0; i < componentsInChildren.Length; i++)
{
var flag2 = componentsInChildren[i].name == "ValueText";
if (flag2)
{
uivalue.Bind(componentsInChildren[i]);
break;
}
}
uivalue.Bind(gameObject.GetComponentInChildren<InputField>());
uivalue.MaxValue = maxValue;
uivalue2 = uivalue;
}
return uivalue2;
}
public Toggle enableToggle;
private Button _tipText;
private Button _buildButton;
private Button _resetButton;
public UIValue<int> LayerNumber;
public UIValue<float> LayerHeight;
public UIValue<float> ScaleX;
public UIValue<float> ScaleY;
public UIValue<float> ScaleZ;
public UIValue<float> BiasZ;
public UIValue<float> Rotate;
private UIValue<float> _pivotX;
private UIValue<float> _pivotY;
private UIValue<float> _biasX;
private UIValue<float> _biasY;
private Button _copyButton;
}
}

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using UnityEngine;
using UnityEngine.Events;
using UnityEngine.Serialization;
namespace XianTu.UI
{
public class CanvasMonoEvent : MonoBehaviour
{
private void Awake()
{
onEnableEvent = new UnityEvent();
}
private void OnEnable()
{
var onEnableEvent = this.onEnableEvent;
if (onEnableEvent != null)
{
onEnableEvent.Invoke();
}
}
[FormerlySerializedAs("OnEnableEvent")] public UnityEvent onEnableEvent;
}
}

99
XianTu/UI/PanelManager.cs Normal file
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using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Reflection;
using UnityEngine;
using Object = UnityEngine.Object;
namespace XianTu.UI
{
public class PanelManager
{
public LoadManager Loader { get; private set; }
public PanelManager(GameObject rootCanvas)
{
_panelStack = new Stack<BasePanel>();
_panelDict = new Dictionary<string, BasePanel>();
this._rootCanvas = rootCanvas;
Loader = Singleton<LoadManager>.Instance;
_uiAssembly = GetType().Assembly;
}
public void Push(string nextPanelName)
{
var flag = _panelStack.Count > 0;
if (flag)
{
_panelStack.Peek().OnPause();
}
var flag2 = _panelDict.ContainsKey(nextPanelName);
BasePanel basePanel;
if (flag2)
{
basePanel = _panelDict[nextPanelName];
basePanel.OnResume();
}
else
{
var text = Path.Combine(UIPrefabDir, nextPanelName);
var gameObject = Loader.LoadPrefab(text);
var flag3 = gameObject == null;
if (flag3)
{
Debug.LogError("没有找到" + text);
var flag4 = _panelStack.Count > 0;
if (flag4)
{
_panelStack.Peek().OnResume();
}
return;
}
gameObject = Object.Instantiate(gameObject, _rootCanvas.transform);
var type = _uiAssembly.GetType(_panelNameSapce + "." + nextPanelName);
basePanel = (BasePanel)gameObject.AddComponent(type);
var uitool = new UITool(gameObject);
basePanel.Init(this);
basePanel.Init(uitool);
_panelDict.Add(nextPanelName, basePanel);
basePanel.OnEnter();
}
_panelStack.Push(basePanel);
}
public void Pop()
{
var flag = _panelStack.Count > 0;
if (flag)
{
var basePanel = _panelStack.Pop();
basePanel.OnPause();
}
var flag2 = _panelStack.Count > 0;
if (flag2)
{
_panelStack.Peek().OnResume();
}
}
public void Exit()
{
for (var i = 0; i < _panelDict.Count; i++)
{
_panelDict.ElementAt(i).Value.OnExit();
}
}
private Stack<BasePanel> _panelStack;
private Dictionary<string, BasePanel> _panelDict;
private GameObject _rootCanvas;
private Assembly _uiAssembly;
private string _panelNameSapce = "XianTu.UI";
public readonly string UIPrefabDir = "Prefabs/UI";
}
}

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XianTu/UI/UIManager.cs Normal file
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using System;
using UnityEngine;
using Object = UnityEngine.Object;
namespace XianTu.UI
{
public class UIManager
{
public GameObject CanvasObj { get; private set; }
public bool ActiveSelf => CanvasObj.activeSelf;
public void SetActive(bool value)
{
CanvasObj.SetActive(value);
}
public void SwitchDisplay()
{
CanvasObj.SetActive(CanvasObj.activeSelf);
}
public UIManager(Action<object> debugLog = null)
{
Instance = this;
var flag = debugLog == null;
if (flag)
{
DebugLog = new Action<object>(Debug.Log);
}
var flag2 = !LoadCanvas();
if (flag2)
{
DebugLog("UI管理器加载失败");
}
else
{
PanelManager = new PanelManager(CanvasObj);
}
}
public PanelManager PanelManager { get; private set; }
public static UIManager Instance { get; private set; }
public CanvasMonoEvent CanvasMonoEvent { get; private set; }
private bool LoadCanvas()
{
var gameObject = Singleton<LoadManager>.Instance.LoadPrefab("Prefabs/XianTuCanvas");
var flag = gameObject != null;
bool flag2;
if (flag)
{
var gameObject2 = Object.Instantiate(gameObject);
CanvasObj = gameObject2;
CanvasMonoEvent = gameObject2.AddComponent<CanvasMonoEvent>();
gameObject2.SetActive(false);
flag2 = true;
}
else
{
flag2 = false;
}
return flag2;
}
private const string CanvasPrefabPath = "Prefabs/XianTuCanvas";
public readonly Action<object> DebugLog;
}
}

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XianTu/UI/UITool.cs Normal file
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using System.Collections.Generic;
using System.Linq;
using System.Runtime.CompilerServices;
using UnityEngine;
namespace XianTu.UI
{
internal class UITool
{
public UITool(GameObject uiGameObject)
{
GameObject = uiGameObject;
Transform = GameObject.transform;
}
public T GetComponentInChild<T>(string path) where T : class
{
var gameObject = FindChildGameObject(path);
bool flag = gameObject;
T t;
if (flag)
{
t = gameObject.GetComponent<T>();
}
else
{
t = default(T);
}
return t;
}
public GameObject FindChildGameObject(string path)
{
var array = path.Split(['/']);
var flag = array.Length == 0;
GameObject gameObject;
if (flag)
{
Debug.LogError("空路径");
gameObject = null;
}
else
{
var flag2 = array[0] == "";
GameObject gameObject2;
if (flag2)
{
gameObject2 = StepByStepFindChild(Transform, array.Skip(1).ToArray());
var flag3 = gameObject2 != null;
if (flag3)
{
return gameObject2.gameObject;
}
}
else
{
gameObject2 = BreadthFindChild(Transform, array[0]);
var flag4 = gameObject2 != null && array.Length > 1;
if (flag4)
{
gameObject2 = StepByStepFindChild(gameObject2.transform, array.Skip(1).ToArray());
}
}
var flag5 = gameObject2 == null;
if (flag5)
{
Debug.LogError("找不到" + path);
}
gameObject = gameObject2;
}
return gameObject;
}
private static GameObject BreadthFindChild(Transform parent, string name)
{
var flag = parent == null;
GameObject gameObject;
if (flag)
{
Debug.LogError("不要传个空的过来!");
gameObject = null;
}
else
{
var queue = new Queue<Transform>();
queue.Enqueue(parent);
while (queue.Count > 0)
{
var transform = queue.Dequeue();
var transform2 = transform.Find(name);
var flag2 = transform2 != null;
if (flag2)
{
return transform2.gameObject;
}
for (var i = 0; i < transform.childCount; i++)
{
queue.Enqueue(transform.GetChild(i));
}
}
gameObject = null;
}
return gameObject;
}
public T GetOrAddComponentInChildren<T>(string name) where T : Component
{
var gameObject = FindChildGameObject(name);
var flag = gameObject != null;
T t2;
if (flag)
{
var t = gameObject.GetComponent<T>();
var flag2 = t == null;
if (flag2)
{
t = gameObject.AddComponent<T>();
}
t2 = t;
}
else
{
t2 = default(T);
}
return t2;
}
[CompilerGenerated]
internal static GameObject StepByStepFindChild(Transform parent, string[] filepaths)
{
var transform = parent;
for (var i = 0; i < filepaths.Length; i++)
{
transform = transform.Find(filepaths[i]);
var flag = transform == null;
if (flag)
{
return null;
}
}
return transform.gameObject;
}
public readonly GameObject GameObject;
public readonly Transform Transform;
}
}

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XianTu/UI/UIType.cs Normal file
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namespace XianTu.UI
{
internal class UIType
{
public UIType(string prefabPath)
{
this.PrefabPath = prefabPath;
Name = prefabPath.Substring(prefabPath.LastIndexOf('/') + 1);
}
public string PrefabPath;
public string Name;
}
}

421
XianTu/UI/UIValue.cs Normal file
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using System;
using System.Diagnostics;
using System.Linq;
using ToolScripts;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.UI;
namespace XianTu.UI
{
internal class UIValue<T> where T : IComparable
{
[field: DebuggerBrowsable(DebuggerBrowsableState.Never)]
private event Action<object> ValueUpdate;
[field: DebuggerBrowsable(DebuggerBrowsableState.Never)]
public event Action<T> OnValueChange;
public T Value
{
get => _value;
set
{
var publicValueLock = _publicValueLock;
if (!publicValueLock)
{
_publicValueLock = true;
ValueUpdate(value);
_publicValueLock = false;
}
}
}
public float MaxValue
{
get => _maxValue;
set
{
_maxValue = value;
for (var i = 0; i < Components.Length; i++)
{
var component = Components[i];
var component2 = component;
var slider = component2 as Slider;
if (slider != null)
{
slider.maxValue = value;
}
}
}
}
public UIValue(T defaultValue, params Component[] components)
{
var flag = typeof(T) == typeof(bool);
if (flag)
{
_valueType = EValueType.Bool;
}
else
{
var flag2 = typeof(T) == typeof(int);
if (flag2)
{
_valueType = EValueType.Int;
}
else
{
var flag3 = typeof(T) == typeof(float);
if (flag3)
{
_valueType = EValueType.Float;
}
else
{
var flag4 = typeof(T) == typeof(string);
if (flag4)
{
_valueType = EValueType.String;
}
else
{
var flag5 = typeof(T) == typeof(double);
if (flag5)
{
_valueType = EValueType.Double;
}
}
}
}
}
ValueUpdate = delegate(object v)
{
switch (_valueType)
{
case EValueType.Bool:
_value = (T)((object)Convert.ToBoolean(v));
break;
case EValueType.Int:
_value = (T)((object)Convert.ToInt32(v));
break;
case EValueType.Float:
_value = (T)((object)Convert.ToSingle(v));
break;
case EValueType.Double:
_value = (T)((object)Convert.ToDouble(v));
break;
case EValueType.String:
_value = (T)((object)_valueType.ToString());
break;
default:
throw new ArgumentOutOfRangeException();
}
var onValueChange = OnValueChange;
if (onValueChange != null)
{
onValueChange(_value);
}
};
foreach (var component in components)
{
var component2 = component;
var component3 = component2;
var inputField = component3 as InputField;
if (inputField == null)
{
var toggle = component3 as Toggle;
if (toggle == null)
{
var slider = component3 as Slider;
if (slider == null)
{
var text = component3 as Text;
if (text == null)
{
var scrollbar = component3 as Scrollbar;
if (scrollbar != null)
{
Bind(scrollbar);
}
}
else
{
Bind(text);
}
}
else
{
Bind(slider);
}
}
else
{
Bind(toggle);
}
}
else
{
Bind(inputField);
}
}
}
public void Bind(Scrollbar scrollBar)
{
var flag = scrollBar == null;
if (!flag)
{
Components = Components.Append(scrollBar).ToArray();
var hasSet = false;
var justUpdate = false;
ValueUpdate += delegate(object value)
{
var hasSet2 = hasSet;
if (!hasSet2)
{
justUpdate = true;
scrollBar.value = Convert.ToSingle(value);
justUpdate = false;
}
};
scrollBar.onValueChanged.AddListener(delegate(float value)
{
var justUpdate2 = justUpdate;
if (!justUpdate2)
{
hasSet = true;
ValueUpdate(value);
hasSet = false;
}
});
}
}
public void Bind(Text text)
{
var flag = text == null;
if (!flag)
{
Components = Components.Append(text).ToArray();
var justUpdate = false;
ValueUpdate += delegate(object value)
{
var justUpdate2 = justUpdate;
if (!justUpdate2)
{
justUpdate = true;
text.text = string.Format("{0:f2}", value);
justUpdate = false;
}
};
}
}
public void Bind(Slider slider)
{
var flag = slider == null;
if (!flag)
{
Components = Components.Append(slider).ToArray();
var hasSet = false;
var justUpdate = false;
ValueUpdate += delegate(object value)
{
var hasSet2 = hasSet;
if (!hasSet2)
{
justUpdate = true;
slider.value = Convert.ToSingle(value);
justUpdate = false;
}
};
slider.onValueChanged.AddListener(delegate(float value)
{
var justUpdate2 = justUpdate;
if (!justUpdate2)
{
hasSet = true;
ValueUpdate(value);
hasSet = false;
}
});
}
}
public void Bind(Toggle toggle)
{
var flag = toggle == null;
if (!flag)
{
Components = Components.Append(toggle).ToArray();
var hasSet = false;
var justUpdate = false;
ValueUpdate += delegate(object value)
{
var hasSet2 = hasSet;
if (!hasSet2)
{
justUpdate = true;
toggle.isOn = Convert.ToBoolean(value);
justUpdate = false;
}
};
toggle.onValueChanged.AddListener(delegate(bool value)
{
var justUpdate2 = justUpdate;
if (!justUpdate2)
{
hasSet = true;
ValueUpdate(value);
hasSet = false;
}
});
}
}
public void Bind(InputField inputField)
{
var flag = inputField == null;
if (!flag)
{
Components = Components.Append(inputField).ToArray();
var hasSet = false;
var justUpdate = false;
ValueUpdate += delegate(object value)
{
var hasSet2 = hasSet;
if (!hasSet2)
{
justUpdate = true;
inputField.text = string.Format("{0:f2}", value);
justUpdate = false;
}
};
inputField.onValueChanged.AddListener(delegate(string value)
{
var justUpdate2 = justUpdate;
if (!justUpdate2)
{
var flag2 = value == "-" || value == "";
if (!flag2)
{
hasSet = true;
switch (_valueType)
{
case EValueType.Bool:
ValueUpdate(Convert.ToBoolean(value));
break;
case EValueType.Int:
ValueUpdate(Convert.ToInt32(value));
break;
case EValueType.Float:
ValueUpdate(Convert.ToSingle(value));
break;
case EValueType.Double:
ValueUpdate(Convert.ToDouble(value));
break;
case EValueType.String:
ValueUpdate(value);
break;
default:
throw new ArgumentOutOfRangeException();
}
hasSet = false;
}
}
});
}
}
public void BindDragControl(GameObject gameObject)
{
var startPosition = default(Vector2);
var defaultValue = 0f;
var eventTrigger = gameObject.GetComponent<EventTrigger>();
var flag = eventTrigger == null;
if (flag)
{
eventTrigger = gameObject.AddComponent<EventTrigger>();
}
var speed = 0f;
eventTrigger.Add(EventTriggerType.BeginDrag, delegate(BaseEventData edata)
{
var pointerEventData = edata as PointerEventData;
var flag2 = pointerEventData != null;
if (flag2)
{
startPosition = pointerEventData.position;
defaultValue = Convert.ToSingle(Value);
speed = _maxValue / Screen.width * 4f;
}
});
eventTrigger.Add(EventTriggerType.Drag, delegate(BaseEventData edata)
{
var pointerEventData2 = edata as PointerEventData;
var flag3 = pointerEventData2 != null;
if (flag3)
{
var num = (pointerEventData2.position.x - startPosition.x) * speed;
ValueUpdate(defaultValue + num);
}
});
}
public static void BindDragControl(GameObject controller, UIValue<T> uiValueX, UIValue<T> uiValueY)
{
var startPosition = default(Vector2);
var defaultValue1 = 0f;
var defaultValue2 = 0f;
var eventTrigger = controller.GetComponent<EventTrigger>();
var flag = eventTrigger == null;
if (flag)
{
eventTrigger = controller.AddComponent<EventTrigger>();
}
var speed = 0f;
eventTrigger.Add(EventTriggerType.BeginDrag, delegate(BaseEventData edata)
{
var pointerEventData = edata as PointerEventData;
var flag2 = pointerEventData != null;
if (flag2)
{
startPosition = pointerEventData.position;
defaultValue1 = Convert.ToSingle(uiValueX.Value);
defaultValue2 = Convert.ToSingle(uiValueY.Value);
speed = uiValueX._maxValue / Screen.width * 4f;
}
});
eventTrigger.Add(EventTriggerType.Drag, delegate(BaseEventData edata)
{
var pointerEventData2 = edata as PointerEventData;
var flag3 = pointerEventData2 != null;
if (flag3)
{
var vector = (pointerEventData2.position - startPosition) * speed;
uiValueX.ValueUpdate(defaultValue1 + vector.x);
uiValueY.ValueUpdate(defaultValue2 + vector.y);
}
});
}
private T _value;
private float _maxValue = 1f;
private readonly EValueType _valueType;
public Component[] Components = new Component[0];
private bool _publicValueLock = false;
private enum EValueType
{
Bool,
Int,
Float,
Double,
String
}
}
}

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using System;
using UnityEngine;
using UnityEngine.Events;
using UnityEngine.EventSystems;
using UnityEngine.UI;
namespace XianTu.UI
{
internal class XianTuBasePanel : BasePanel
{
public override void OnEnter()
{
base.OnEnter();
UIManager = UIManager.Instance;
BindBaseEvent();
_uRect = UITool.GameObject.GetComponent<RectTransform>();
_defaultRect = _uRect.rect;
}
public UIManager UIManager { get; set; }
private void BindBaseEvent()
{
BindCloseWindowBtn();
var eventTrigger = UITool.GameObject.AddComponent<EventTrigger>();
eventTrigger.triggers = [];
var transform = UITool.Transform;
TriggerAdd(eventTrigger, EventTriggerType.Drag, delegate(BaseEventData x)
{
var pointerEventData = x as PointerEventData;
var flag = pointerEventData != null;
if (flag)
{
var vector = pointerEventData.position - _dragBias;
var width = _defaultRect.width;
var height = _defaultRect.height;
switch (_dragMode)
{
case EDragMode.Drag:
transform.position = _sourceDragPoint + vector;
break;
case EDragMode.ScaleX:
_uRect.sizeDelta = new Vector2(width + vector.x, height);
break;
case EDragMode.ScaleY:
_uRect.sizeDelta = new Vector2(width, height - vector.y);
break;
case EDragMode.ScaleXY:
_uRect.sizeDelta = new Vector2(width + vector.x, height - vector.y);
break;
default:
throw new ArgumentOutOfRangeException();
}
}
});
TriggerAdd(eventTrigger, EventTriggerType.PointerDown, delegate(BaseEventData x)
{
var pointerEventData2 = x as PointerEventData;
_sourceDragPoint = transform.position;
_dragBias = pointerEventData2.position;
var position = pointerEventData2.position;
var position2 = transform.position;
var num = position.x - position2.x;
var num2 = position.y - position2.y;
var rect = _uRect.rect;
var flag2 = rect.height - 20f < num2;
var flag3 = flag2;
if (flag3)
{
_dragMode = EDragMode.Drag;
}
else
{
var flag4 = num > rect.width - 20f;
var flag5 = -num2 > rect.height - 20f;
var flag6 = flag4 && flag5;
if (flag6)
{
_dragMode = EDragMode.ScaleXY;
}
else
{
var flag7 = flag4;
if (flag7)
{
_dragMode = EDragMode.ScaleX;
}
else
{
var flag8 = flag5;
if (flag8)
{
_dragMode = EDragMode.ScaleY;
}
else
{
_dragMode = EDragMode.Drag;
}
}
}
}
});
}
private void BindCloseWindowBtn()
{
var orAddComponentInChildren = UITool.GetOrAddComponentInChildren<Button>("Btn_Close");
var flag = orAddComponentInChildren != null;
if (flag)
{
var component = orAddComponentInChildren.gameObject.GetComponent<Button>();
component.onClick.AddListener(delegate
{
UIManager.SetActive(false);
});
}
else
{
Debug.LogError("没有找到关闭按钮");
}
}
private static void TriggerAdd(EventTrigger trigger, EventTriggerType eventID, UnityAction<BaseEventData> callback)
{
var entry = new EventTrigger.Entry();
entry.eventID = eventID;
entry.callback.AddListener(callback);
trigger.triggers.Add(entry);
}
private Vector2 _dragBias;
private Vector2 _sourceDragPoint;
private RectTransform _uRect;
private EDragMode _dragMode = EDragMode.Drag;
private Rect _defaultRect;
private enum EDragMode
{
Drag,
ScaleX,
ScaleY,
ScaleXY
}
}
}