mirror of
https://github.com/soarqin/DSP_Mods_TO.git
synced 2025-12-19 13:03:32 +08:00
WIP
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@@ -1,7 +1,4 @@
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using System;
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using System.Linq;
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using CruiseAssist.Commons;
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using UnityEngine;
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using UnityEngine;
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namespace CruiseAssist.UI;
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@@ -20,7 +17,7 @@ public static class CruiseAssistDebugUI
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}
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public static void OnGUI()
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{
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Rect = GUILayout.Window(99030294, Rect, WindowFunction, "CruiseAssist - Debug", _windowStyle, Array.Empty<GUILayoutOption>());
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Rect = GUILayout.Window(99030294, Rect, WindowFunction, "CruiseAssist - Debug", _windowStyle);
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if (Screen.width < Rect.xMax)
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{
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Rect.x = Screen.width - Rect.width;
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@@ -56,31 +53,31 @@ public static class CruiseAssistDebugUI
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private static void WindowFunction(int windowId)
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{
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GUILayout.BeginVertical(Array.Empty<GUILayoutOption>());
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_scrollPos = GUILayout.BeginScrollView(_scrollPos, Array.Empty<GUILayoutOption>());
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GUILayout.BeginVertical();
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_scrollPos = GUILayout.BeginScrollView(_scrollPos);
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var reticuleTargetStar = CruiseAssistPlugin.ReticuleTargetStar;
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GUILayout.Label($"CruiseAssistPlugin.ReticuleTargetStar.id={(reticuleTargetStar != null ? new int?(reticuleTargetStar.id) : null)}", _debugStyle, Array.Empty<GUILayoutOption>());
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GUILayout.Label($"CruiseAssistPlugin.ReticuleTargetStar.id={(reticuleTargetStar != null ? new int?(reticuleTargetStar.id) : null)}", _debugStyle);
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var reticuleTargetPlanet = CruiseAssistPlugin.ReticuleTargetPlanet;
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GUILayout.Label($"CruiseAssistPlugin.ReticuleTargetPlanet.id={(reticuleTargetPlanet != null ? new int?(reticuleTargetPlanet.id) : null)}", _debugStyle, Array.Empty<GUILayoutOption>());
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GUILayout.Label($"CruiseAssistPlugin.ReticuleTargetPlanet.id={(reticuleTargetPlanet != null ? new int?(reticuleTargetPlanet.id) : null)}", _debugStyle);
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var selectTargetStar = CruiseAssistPlugin.SelectTargetStar;
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GUILayout.Label($"CruiseAssistPlugin.SelectTargetStar.id={(selectTargetStar != null ? new int?(selectTargetStar.id) : null)}", _debugStyle, Array.Empty<GUILayoutOption>());
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GUILayout.Label($"CruiseAssistPlugin.SelectTargetStar.id={(selectTargetStar != null ? new int?(selectTargetStar.id) : null)}", _debugStyle);
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var selectTargetPlanet = CruiseAssistPlugin.SelectTargetPlanet;
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GUILayout.Label($"CruiseAssistPlugin.SelectTargetPlanet.id={(selectTargetPlanet != null ? new int?(selectTargetPlanet.id) : null)}", _debugStyle, Array.Empty<GUILayoutOption>());
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GUILayout.Label($"GameMain.mainPlayer.navigation.indicatorAstroId={GameMain.mainPlayer.navigation.indicatorAstroId}", _debugStyle, Array.Empty<GUILayoutOption>());
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GUILayout.Label($"GameMain.mainPlayer.controller.input0.w={GameMain.mainPlayer.controller.input0.w}", _debugStyle, Array.Empty<GUILayoutOption>());
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GUILayout.Label($"GameMain.mainPlayer.controller.input0.x={GameMain.mainPlayer.controller.input0.x}", _debugStyle, Array.Empty<GUILayoutOption>());
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GUILayout.Label($"GameMain.mainPlayer.controller.input0.y={GameMain.mainPlayer.controller.input0.y}", _debugStyle, Array.Empty<GUILayoutOption>());
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GUILayout.Label($"GameMain.mainPlayer.controller.input0.z={GameMain.mainPlayer.controller.input0.z}", _debugStyle, Array.Empty<GUILayoutOption>());
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GUILayout.Label($"GameMain.mainPlayer.controller.input1.w={GameMain.mainPlayer.controller.input1.w}", _debugStyle, Array.Empty<GUILayoutOption>());
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GUILayout.Label($"GameMain.mainPlayer.controller.input1.x={GameMain.mainPlayer.controller.input1.x}", _debugStyle, Array.Empty<GUILayoutOption>());
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GUILayout.Label($"GameMain.mainPlayer.controller.input1.y={GameMain.mainPlayer.controller.input1.y}", _debugStyle, Array.Empty<GUILayoutOption>());
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GUILayout.Label($"GameMain.mainPlayer.controller.input1.z={GameMain.mainPlayer.controller.input1.z}", _debugStyle, Array.Empty<GUILayoutOption>());
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GUILayout.Label($"VFInput._sailSpeedUp={VFInput._sailSpeedUp}", _debugStyle, Array.Empty<GUILayoutOption>());
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GUILayout.Label($"CruiseAssistPlugin.Enable={CruiseAssistPlugin.Enable}", _debugStyle, Array.Empty<GUILayoutOption>());
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GUILayout.Label($"GUI.skin.window.margin.top={GUI.skin.window.margin.top}", _debugStyle, Array.Empty<GUILayoutOption>());
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GUILayout.Label($"GUI.skin.window.border.top={GUI.skin.window.border.top}", _debugStyle, Array.Empty<GUILayoutOption>());
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GUILayout.Label($"GUI.skin.window.padding.top={GUI.skin.window.padding.top}", _debugStyle, Array.Empty<GUILayoutOption>());
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GUILayout.Label($"GUI.skin.window.overflow.top={GUI.skin.window.overflow.top}", _debugStyle, Array.Empty<GUILayoutOption>());
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GUILayout.Label($"CruiseAssistPlugin.SelectTargetPlanet.id={(selectTargetPlanet != null ? new int?(selectTargetPlanet.id) : null)}", _debugStyle);
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GUILayout.Label($"GameMain.mainPlayer.navigation.indicatorAstroId={GameMain.mainPlayer.navigation.indicatorAstroId}", _debugStyle);
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GUILayout.Label($"GameMain.mainPlayer.controller.input0.w={GameMain.mainPlayer.controller.input0.w}", _debugStyle);
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GUILayout.Label($"GameMain.mainPlayer.controller.input0.x={GameMain.mainPlayer.controller.input0.x}", _debugStyle);
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GUILayout.Label($"GameMain.mainPlayer.controller.input0.y={GameMain.mainPlayer.controller.input0.y}", _debugStyle);
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GUILayout.Label($"GameMain.mainPlayer.controller.input0.z={GameMain.mainPlayer.controller.input0.z}", _debugStyle);
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GUILayout.Label($"GameMain.mainPlayer.controller.input1.w={GameMain.mainPlayer.controller.input1.w}", _debugStyle);
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GUILayout.Label($"GameMain.mainPlayer.controller.input1.x={GameMain.mainPlayer.controller.input1.x}", _debugStyle);
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GUILayout.Label($"GameMain.mainPlayer.controller.input1.y={GameMain.mainPlayer.controller.input1.y}", _debugStyle);
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GUILayout.Label($"GameMain.mainPlayer.controller.input1.z={GameMain.mainPlayer.controller.input1.z}", _debugStyle);
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GUILayout.Label($"VFInput._sailSpeedUp={VFInput._sailSpeedUp}", _debugStyle);
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GUILayout.Label($"CruiseAssistPlugin.Enable={CruiseAssistPlugin.Enable}", _debugStyle);
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GUILayout.Label($"GUI.skin.window.margin.top={GUI.skin.window.margin.top}", _debugStyle);
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GUILayout.Label($"GUI.skin.window.border.top={GUI.skin.window.border.top}", _debugStyle);
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GUILayout.Label($"GUI.skin.window.padding.top={GUI.skin.window.padding.top}", _debugStyle);
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GUILayout.Label($"GUI.skin.window.overflow.top={GUI.skin.window.overflow.top}", _debugStyle);
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GUILayout.EndScrollView();
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GUILayout.EndVertical();
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GUI.DragWindow();
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