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CompressSave v1.3.6
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@@ -13,7 +13,7 @@ class PatchUILoadGame
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private static void OnSelectedChange(UILoadGameWindow __instance)
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{
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var selected = __instance.selected;
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var compressedType = SaveUtil.SaveGetCompressType(selected == null ? null : selected.saveName);
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var compressedType = SaveUtil.SaveGetCompressType(selected == null ? null : selected._saveName);
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var prop3Text = __instance.prop3Text;
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prop3Text.text = compressedType switch
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{
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@@ -64,9 +64,9 @@ class PatchUILoadGame
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_decompressButton.onClick += _ =>
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{
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if (!SaveUtil.DecompressSave(__instance.selected.saveName, out var newfileName)) return;
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if (!SaveUtil.DecompressSave(__instance.selected._saveName, out var newfileName)) return;
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__instance.RefreshList();
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__instance.selected = __instance.entries.First(e => e.saveName == newfileName);
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__instance.selected = __instance.entries.First(e => e._saveName == newfileName);
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};
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}
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