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https://github.com/soarqin/DSP_Mods_TO.git
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Moved CompressSave here
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108
CompressSave/SaveUtil.cs
Normal file
108
CompressSave/SaveUtil.cs
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@@ -0,0 +1,108 @@
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using System;
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using System.IO;
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using BepInEx.Logging;
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using CompressSave.Wrapper;
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namespace CompressSave;
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public static class SaveUtil
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{
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public static ManualLogSource Logger;
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public static readonly Version VerifiedVersion = new()
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{
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Major = 0,
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Minor = 10,
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Release = 28,
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};
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private static string UnzipToFile(DecompressionStream lzStream, string fullPath)
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{
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lzStream.ResetStream();
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var dir = Path.GetDirectoryName(fullPath);
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var filename = "[Recovery]-" + Path.GetFileNameWithoutExtension(fullPath);
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fullPath = filename + GameSave.saveExt;
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if (dir != null) fullPath = Path.Combine(dir, fullPath);
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var i = 0;
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while(File.Exists(fullPath))
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{
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fullPath = $"{filename}[{i++}]{GameSave.saveExt}";
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if (dir != null) fullPath = Path.Combine(dir, fullPath);
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}
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var buffer = new byte[1024 * 1024];
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using (var fs = new FileStream(fullPath, FileMode.Create))
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using (var br = new BinaryWriter(fs))
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{
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for (var read = lzStream.Read(buffer, 0, buffer.Length); read > 0; read = lzStream.Read(buffer, 0, buffer.Length))
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{
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fs.Write(buffer, 0, read);
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}
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fs.Seek(6L, SeekOrigin.Begin);
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br.Write(fs.Length);
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}
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return Path.GetFileNameWithoutExtension(fullPath);
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}
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public static bool DecompressSave(string saveName, out string newSaveName)
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{
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newSaveName = string.Empty;
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var path = GameConfig.gameSaveFolder + saveName + GameSave.saveExt;
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try
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{
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using var fileStream = new FileStream(path, FileMode.Open, FileAccess.Read);
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var compressType = SaveGetCompressType(fileStream);
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switch (compressType)
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{
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case CompressionType.LZ4:
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case CompressionType.Zstd:
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using (var lzstream = new DecompressionStream(compressType == CompressionType.LZ4 ? PatchSave.LZ4Wrapper : PatchSave.ZstdWrapper, fileStream))
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{
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newSaveName = UnzipToFile(lzstream, path);
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}
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return true;
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case CompressionType.None:
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return false;
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default:
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throw new ArgumentOutOfRangeException();
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}
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}
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catch (Exception e)
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{
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Logger.LogError(e);
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return false;
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}
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}
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public static CompressionType SaveGetCompressType(FileStream fs)
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{
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for (var i = 0; i < 3; i++)
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{
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if (0xCC != fs.ReadByte())
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return CompressionType.None;
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}
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return fs.ReadByte() switch
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{
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0xCC => CompressionType.LZ4,
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0xCD => CompressionType.Zstd,
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_ => CompressionType.None
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};
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}
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internal static CompressionType SaveGetCompressType(string saveName)
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{
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if (string.IsNullOrEmpty(saveName)) return CompressionType.None;
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try
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{
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using var fileStream = new FileStream(GetFullSavePath(saveName), FileMode.Open);
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return SaveGetCompressType(fileStream);
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}
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catch (Exception e)
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{
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Logger.LogWarning(e);
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return CompressionType.None;
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}
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}
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private static string GetFullSavePath(string saveName) => GameConfig.gameSaveFolder + saveName + GameSave.saveExt;
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}
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