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https://github.com/soarqin/DSP_Mods_TO.git
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Moved CompressSave here
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128
CompressSave/I18N.cs
Normal file
128
CompressSave/I18N.cs
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@@ -0,0 +1,128 @@
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using System;
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using System.Collections.Generic;
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using HarmonyLib;
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public static class I18N
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{
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private static bool _initialized;
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private static bool _dirty;
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public static void Init()
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{
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Harmony.CreateAndPatchAll(typeof(I18N));
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}
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public static bool Initialized() => _initialized;
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private static readonly List<Tuple<string, string, int>> Keys = [];
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private static readonly Dictionary<int, List<string>> Strings = [];
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public static void Add(string key, string enus, string zhcn = null)
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{
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if (zhcn == null && key == enus) return;
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Keys.Add(Tuple.Create(key, enus, -1));
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if (Strings.TryGetValue(2052, out var zhcnList))
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{
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zhcnList.Add(string.IsNullOrEmpty(zhcn) ? enus : zhcn);
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}
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else
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{
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Strings.Add(2052, [string.IsNullOrEmpty(zhcn) ? enus : zhcn]);
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}
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_dirty = true;
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}
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private static void ApplyIndexers()
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{
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var indexer = Localization.namesIndexer;
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var index = indexer.Count;
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var len = Keys.Count;
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for (var i = 0; i < len; i++)
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{
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var (key, def, value) = Keys[i];
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if (value >= 0) continue;
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if (indexer.TryGetValue(key, out var idx))
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{
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Keys[i] = Tuple.Create(key, def, idx);
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continue;
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}
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indexer[key] = index;
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Keys[i] = Tuple.Create(key, def, index);
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index++;
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}
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_dirty = false;
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var strings = Localization.strings;
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if (strings == null) return;
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var len2 = strings.Length;
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for (var i = 0; i < len2; i++)
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{
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ApplyLanguage(i);
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if (i != Localization.currentLanguageIndex) continue;
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Localization.currentStrings = Localization.strings[i];
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Localization.currentFloats = Localization.floats[i];
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}
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}
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private static void ApplyLanguage(int index)
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{
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var indexerLength = Localization.namesIndexer.Count;
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var strs = Localization.strings[index];
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if (strs == null) return;
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if (strs.Length < indexerLength)
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{
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var newStrs = new string[indexerLength];
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Array.Copy(strs, newStrs, strs.Length);
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strs = newStrs;
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Localization.strings[index] = strs;
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}
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var floats = Localization.floats[index];
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if (floats != null)
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{
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if (floats.Length < indexerLength)
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{
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var newFloats = new float[indexerLength];
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Array.Copy(floats, newFloats, floats.Length);
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floats = newFloats;
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Localization.floats[index] = floats;
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}
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}
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var keyLength = Keys.Count;
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if (Strings.TryGetValue(Localization.Languages[index].lcId, out var list))
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{
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for (var j = 0; j < keyLength; j++)
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{
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strs[Keys[j].Item3] = list[j];
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}
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}
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else
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{
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for (var j = 0; j < keyLength; j++)
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{
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strs[Keys[j].Item3] = Keys[j].Item2;
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}
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}
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}
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public static void Apply()
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{
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if (!_initialized) return;
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if (Keys.Count == 0) return;
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if (!_dirty) return;
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ApplyIndexers();
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}
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[HarmonyPostfix, HarmonyPriority(Priority.Last), HarmonyPatch(typeof(Localization), nameof(Localization.LoadSettings))]
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private static void Localization_LoadSettings_Postfix()
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{
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if (_initialized) return;
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_initialized = true;
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Apply();
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}
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[HarmonyPostfix, HarmonyPriority(Priority.Last), HarmonyPatch(typeof(Localization), nameof(Localization.LoadLanguage))]
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private static void Localization_LoadLanguage_Postfix(int index)
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{
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if (!_initialized) return;
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ApplyLanguage(index);
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}
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}
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