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CompressSave 1.3.7

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2024-12-01 15:32:20 +08:00
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## Changelog
### 1.3.7
* Remove use of MonoMod.Util on loading dll import functions to make mod compatible with HarmonyX 2.13.0 (Although it is not merged yet. Check the PR [here](https://github.com/BepInEx/BepInEx/pull/902)).
### 1.3.6
* Support for using subfolder in save filepath (only MODs are doing this currently).
### 1.3.5
* Fix a crash issue on choosing language other than English and Chinese.
### 1.3.4
* Support for game version 0.10.28.20759.
### 1.3.3
* Fix a display issue on combobox of compression type.
### 1.3.2
* Add config UI on Save Game dialog, to set compression types.
* Change button text to `Save (Compress)` for better understanding.
### 1.3.1
* Add config to disable feature for auto saves.
* Fix bug that first save after game start is always compressed in Zstd.
### 1.3.0
* Separate config entries for manual save and auto save.
* Now you can still get speed benefit while setting compression type to `None` for auto saves, and for manual saves if using the new `Save` button.
+ Adds a `nonewrap.dll` for this function.
* Update `LZ4` and `Zstd` library to latest version.
* `lz4wrap.dll` and `zstdwrap.dll` are compiled using `-O3` instead of `-Os`, expect to be slightly faster but larger.
<details>
<summary>Older versions</summary>
### 1.2.2
* Fix #4, a bug caused by non-ASCII UTF-8 characters.
* Remove use of Harmony.UnpatchAll() to avoid warnings in BepInEx log.
### 1.2.1
* Simplified codes to display compression type and `Decompress` button on save/load UI, making CompressSave compatible with other MODs(like GalacticScale) which override `UILoadGameWindow::OnSelectedChange()`.
* Add compression level -5 to -1 for zstd, which makes it working better than lz4(which is actually lz4hc used by lz4frame) now:
* -5 gets faster compression speed than lz4 with still a little better compression ratio.
* -1 has almost the same speed against lz4 with greater compression ratio.
* Due to bug of r2modman UI which does not support negative integer, the config value of compression level is not limited any more.
* move native wrapper DLLs into `x64` folder to avoid warning logs on loading BepInEx plugins.
### 1.2.0
* Match game version 0.9.27.15033.
* Add new compression type: zstd (a bit slower but get better compression ratio than lz4).
* Add config to set compression type and level(Don't use high compression levels for zstd as they are very slow).
* Hide decompress button for normal save files.
* Optimize native dlls for other compression library support:
* Unified naming rules for filenames and export functions.
* Add compression level support.
### 1.1.14
* Fix Sandbox info on Save/Load Panel.
* Fix DLL version info.
### 1.1.13
* Match game version 0.9.26.13026.
* Move "Sandbox Mode" checkbox on Save Panel to avoid overlap.
* Avoid warning message on "Continue" button of main menu.
### 1.1.12
* Match game version 0.9.25.12007.
### 1.1.11
* Fix 1.1.10 package issue.
### 1.1.10
* Fix 1.1.8 Archive corruption with DIY System, corrupted archives can be fixed by using \[Fix118\] mod
Fix118: https://github.com/bluedoom/DSP_Mod/blob/master/Fix118
### 1.1.9
* CompressSave is temporarily disabled due to some error with the DIY system.
### 1.1.8
* Match game version 0.9.24.11029
### 1.1.7
* Fix incorrect data on statistic panel.
* Improve performance.
### 1.1.6
* fix memory leak
### 1.1.5 (Game Version 0.8.22)
* Match game version 0.8.22.
* Thanks [@starfi5h] for
- PatchSave now use transpiler for better robustness.
- Change version check to soft warning.
- Add PeekableReader so other mods can use BinaryReader.PeekChar().
- Change LZ4DecompressionStream.Position behavior. Position setter i - available now.
### 1.1.4 (Game Version 0.8.19)
* Match game version 0.8.19.
### 1.1.3 (2021/05/29) (Game Version 0.7.18)
* Match game version 0.7.18.
* Fix memory leak.
### 1.1.2 (2021/03/24) (Game Version 0.6.17)
* Handle lz4 library missing Error
### 1.1.1 (2021/03/17) (Game Version 0.6.17)
* Fix Load Error
### 1.1.0 (2021/03/17) (Game Version 0.6.17)
* Add UI button
</details>
## 更新日志
### 1.3.7
* 移除使用MonoMod.Util加载dll导入函数以使MOD与HarmonyX 2.13.0兼容(尽管此改动尚未合并。[在此](https://github.com/BepInEx/BepInEx/pull/902)查看合并请求)。
### 1.3.6
* 支持在存档路径中使用子文件夹(目前只有MOD会这么干)。
### 1.3.5
* 修复了选择英文和中文以外的语言时的崩溃问题。
### 1.3.4
* 支持游戏版本 0.10.28.20759。
### 1.3.3
* 修复压缩类型下拉框显示问题。
### 1.3.2
* 在保存面板上增加设置压缩方式的UI。
* 将按钮文本改为`压缩保存`以区分功能。
### 1.3.1
* 增加在自动存档中禁用压缩的设置项。
* 修复一个导致游戏开始后第一次保存总是使用Zstd压缩的bug。
### 1.3.0
* 分离手动存档和自动存档的设置项。
* 现在在自动存档设置压缩类型为`存储`也可以获得速度提升,手动存档也可以在使用新的`保存`按钮后获得速度提升。
+ 为此增加了`nonewrap.dll`
* 更新`LZ4``Zstd`库到最新版本。
* `lz4wrap.dll``zstdwrap.dll`使用`-O3`编译而不是`-Os`,速度略有提升但体积变大。
<details>
<summary>Older versions</summary>
### 1.2.2
* 修复 #4一个导致非ASCII UTF-8字符导致的bug。
* 移除使用Harmony.UnpatchAll()以避免在BepInEx日志中出现警告。
### 1.2.1
* 简化代码以在存档读取面板上显示压缩类型和`解压`按钮使得CompressSave与其他MOD(如GalacticScale)兼容,因为它们都覆盖了`UILoadGameWindow::OnSelectedChange()`
* 为zstd添加了压缩等级-5到-1现在它比lz4(实际上是lz4frame)表现更好了:
* -5比lz4更快但压缩比略有提升。
* -1和lz4几乎一样快但压缩比更高。
* 由于r2modman UI的bug压缩等级的设置项不再限制范围。
* 将本地的wrapper DLL移动到`x64`目录。
</details>