fix(compresssave): wait for async worker before closing save

This commit is contained in:
2026-08-05 03:30:38 +08:00
parent 732aceae4e
commit 009773f06b
5 changed files with 421 additions and 20 deletions
@@ -0,0 +1,24 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>Exe</OutputType>
<TargetFramework>net472</TargetFramework>
<LangVersion>latest</LangVersion>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<RestoreAdditionalProjectSources>https://nuget.bepinex.dev/v3/index.json</RestoreAdditionalProjectSources>
</PropertyGroup>
<ItemGroup>
<Compile Include="..\CompressSave\Wrapper\CompressionStream.cs" Link="Wrapper\CompressionStream.cs" />
<Compile Include="..\CompressSave\Wrapper\BufferWriter.cs" Link="Wrapper\BufferWriter.cs" />
<Compile Include="..\CompressSave\Wrapper\DoubleBuffer.cs" Link="Wrapper\DoubleBuffer.cs" />
<Compile Include="..\CompressSave\Wrapper\WrapperDefines.cs" Link="Wrapper\WrapperDefines.cs" />
<Compile Include="..\CompressSave\Wrapper\WinApi.cs" Link="Wrapper\WinApi.cs" />
<Compile Include="..\CompressSave\Wrapper\ZstdWrapper.cs" Link="Wrapper\ZstdWrapper.cs" />
<Compile Include="..\CompressSave\Wrapper\LZ4Wrapper.cs" Link="Wrapper\LZ4Wrapper.cs" />
<Compile Include="..\CompressSave\Wrapper\NoneWrapper.cs" Link="Wrapper\NoneWrapper.cs" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="System.Runtime.CompilerServices.Unsafe" Version="6.*" />
</ItemGroup>
</Project>
+358
View File
@@ -0,0 +1,358 @@
using System;
using System.IO;
using System.Linq;
using System.Threading;
using CompressSave.Wrapper;
internal static class Program
{
private static int Main()
{
try
{
WritesCompleteStreamBeforeClose();
DisposeFinalizesStream();
WriterDisposeThenStreamDisposeFinalizesStream();
SynchronousPathRemainsComplete();
ImmediateClosePreservesTail();
CloseWaitsForBlockedWorkerWrite();
CloseDrainsQueuedFinalBuffer();
Console.WriteLine("PASS");
return 0;
}
catch (Exception e)
{
Console.Error.WriteLine(e);
return 1;
}
}
private static void WritesCompleteStreamBeforeClose()
{
var wrapper = new FakeWrapper();
var output = new MemoryStream();
var stream = new CompressionStream(
wrapper,
compressionLevel: 0,
outputStream: output,
compressBuffer: CompressionStream.CreateBuffer(1024, 16),
multiThread: true);
var input = Enumerable.Range(0, 53).Select(i => (byte)(i * 3 + 1)).ToArray();
stream.Write(input, 0, input.Length);
stream.Close();
var expected = FakeWrapper.Header.Concat(input).Concat(FakeWrapper.Trailer).ToArray();
Assert(output.ToArray().SequenceEqual(expected),
"async save must contain header, every input byte, and trailer");
Assert(wrapper.EndCount == 1, "CompressEnd must run exactly once");
Assert(wrapper.ContextFreeCount == 1, "compression context must be released exactly once");
stream.Dispose();
Assert(output.ToArray().SequenceEqual(expected),
"repeated Dispose must not append or remove bytes");
Assert(wrapper.EndCount == 1, "repeated Dispose must not finalize twice");
}
private static void DisposeFinalizesStream()
{
var wrapper = new FakeWrapper();
var output = new MemoryStream();
var stream = new CompressionStream(
wrapper,
compressionLevel: 0,
outputStream: output,
compressBuffer: CompressionStream.CreateBuffer(1024, 16),
multiThread: true);
var input = new byte[] { 7, 8, 9 };
stream.Write(input, 0, input.Length);
stream.Dispose();
var expected = FakeWrapper.Header.Concat(input).Concat(FakeWrapper.Trailer).ToArray();
Assert(output.ToArray().SequenceEqual(expected),
"Dispose must finalize the stream and preserve the complete save");
Assert(wrapper.EndCount == 1, "Dispose must call CompressEnd exactly once");
}
private static void WriterDisposeThenStreamDisposeFinalizesStream()
{
var wrapper = new FakeWrapper();
var output = new MemoryStream();
var stream = new CompressionStream(
wrapper,
compressionLevel: 0,
outputStream: output,
compressBuffer: CompressionStream.CreateBuffer(1024, 16),
multiThread: true);
var input = new byte[] { 10, 11, 12 };
stream.Write(input, 0, input.Length);
stream.BufferWriter.Dispose();
stream.Dispose();
var expected = FakeWrapper.Header.Concat(input).Concat(FakeWrapper.Trailer).ToArray();
Assert(output.ToArray().SequenceEqual(expected),
"disposing the game writer before the compression stream must preserve the complete save");
Assert(wrapper.EndCount == 1, "writer-first disposal must call CompressEnd exactly once");
}
private static void SynchronousPathRemainsComplete()
{
var wrapper = new FakeWrapper();
var output = new MemoryStream();
var stream = new CompressionStream(
wrapper,
compressionLevel: 0,
outputStream: output,
compressBuffer: CompressionStream.CreateBuffer(1024, 16),
multiThread: false);
var input = Enumerable.Range(0, 37).Select(i => (byte)(i + 20)).ToArray();
stream.Write(input, 0, input.Length);
stream.Close();
var expected = FakeWrapper.Header.Concat(input).Concat(FakeWrapper.Trailer).ToArray();
Assert(output.ToArray().SequenceEqual(expected),
"the synchronous compression path must retain its original complete output");
}
private static void CloseWaitsForBlockedWorkerWrite()
{
var wrapper = new FakeWrapper();
var output = new GateStream();
var stream = new CompressionStream(
wrapper,
compressionLevel: 0,
outputStream: output,
compressBuffer: CompressionStream.CreateBuffer(1024, 16),
multiThread: true);
var input = Enumerable.Range(0, 16).Select(i => (byte)(i + 90)).ToArray();
stream.Write(input, 0, input.Length);
// Match the game's order: BinaryWriter.Dispose runs before the injected
// compression-stream cleanup.
stream.BufferWriter.Dispose();
Assert(output.DataWriteEntered.Wait(5000),
"worker did not enter the blocked output write");
Exception closeFailure = null;
var closeDone = new ManualResetEventSlim();
var closeThread = new Thread(() =>
{
try
{
stream.Close();
}
catch (Exception e)
{
closeFailure = e;
}
finally
{
closeDone.Set();
}
});
closeThread.Start();
Assert(!closeDone.Wait(100),
"Close returned before the worker output completed");
output.AllowDataWrite.Set();
Assert(closeDone.Wait(5000), "Close did not finish after output was released");
Assert(closeFailure == null, "blocked output close failed unexpectedly");
var expected = FakeWrapper.Header.Concat(input).Concat(FakeWrapper.Trailer).ToArray();
Assert(output.ToArray().SequenceEqual(expected),
"blocked async output must remain complete and ordered");
output.Close();
Thread.Sleep(50);
Assert(output.LateWriteCount == 0, "worker wrote after the output stream closed");
}
private static void ImmediateClosePreservesTail()
{
for (var iteration = 0; iteration < 50; iteration++)
{
var wrapper = new FakeWrapper();
var output = new MemoryStream();
var stream = new CompressionStream(
wrapper,
compressionLevel: 0,
outputStream: output,
compressBuffer: CompressionStream.CreateBuffer(1024, 16),
multiThread: true);
var input = new byte[] { (byte)iteration, 0xA5, 0x5A };
stream.Write(input, 0, input.Length);
stream.Close();
var expected = FakeWrapper.Header.Concat(input).Concat(FakeWrapper.Trailer).ToArray();
Assert(output.ToArray().SequenceEqual(expected),
"immediate close must not drop the final buffer");
}
}
private static void CloseDrainsQueuedFinalBuffer()
{
var wrapper = new FakeWrapper();
var output = new GateStream();
var stream = new CompressionStream(
wrapper,
compressionLevel: 0,
outputStream: output,
compressBuffer: CompressionStream.CreateBuffer(1024, 16),
multiThread: true);
var input = Enumerable.Range(0, 17).Select(i => (byte)(i + 40)).ToArray();
stream.Write(input, 0, input.Length);
stream.BufferWriter.Dispose();
Assert(output.DataWriteEntered.Wait(5000),
"worker did not enter the first blocked output write");
Exception closeFailure = null;
var closeDone = new ManualResetEventSlim();
var closeThread = new Thread(() =>
{
try
{
stream.Close();
}
catch (Exception e)
{
closeFailure = e;
}
finally
{
closeDone.Set();
}
});
closeThread.Start();
Assert(!closeDone.Wait(100),
"Close returned before the queued final buffer was written");
output.AllowDataWrite.Set();
Assert(closeDone.Wait(5000), "Close did not finish after output was released");
Assert(closeFailure == null, "queued final buffer close failed unexpectedly");
var expected = FakeWrapper.Header.Concat(input).Concat(FakeWrapper.Trailer).ToArray();
Assert(output.ToArray().SequenceEqual(expected),
"Close must drain a final buffer queued while an earlier write is blocked");
}
private static void Assert(bool condition, string message)
{
if (!condition)
throw new InvalidOperationException(message);
}
private sealed unsafe class FakeWrapper : WrapperDefines
{
public static readonly byte[] Header = { 0xA1, 0xB2, 0xC3 };
public static readonly byte[] Trailer = { 0xE1, 0xE2, 0xE3, 0xE4 };
public int EndCount;
public int ContextFreeCount;
public FakeWrapper()
{
CompressBufferBound = size => size + 64;
CompressBegin = (out IntPtr context, int level, byte[] output, long capacity, byte[] dictionary, long dictionarySize) =>
{
context = new IntPtr(1);
Array.Copy(Header, output, Header.Length);
return Header.Length;
};
CompressEnd = (IntPtr context, byte[] output, long capacity) =>
{
Interlocked.Increment(ref EndCount);
Array.Copy(Trailer, output, Trailer.Length);
return Trailer.Length;
};
CompressContextFree = context => Interlocked.Increment(ref ContextFreeCount);
CompressUpdate = CopyInput;
}
private unsafe long CopyInput(IntPtr context, byte* destination, long destinationCapacity, byte* source, long sourceSize)
{
Thread.SpinWait(10000);
for (var i = 0L; i < sourceSize; i++)
destination[i] = source[i];
return sourceSize;
}
}
private sealed class GateStream : Stream
{
private readonly MemoryStream _inner = new();
private readonly object _sync = new();
private int _closed;
private int _blockedDataWrite;
public readonly ManualResetEventSlim DataWriteEntered = new();
public readonly ManualResetEventSlim AllowDataWrite = new(false);
public int LateWriteCount;
public override bool CanRead => true;
public override bool CanSeek => true;
public override bool CanWrite => Volatile.Read(ref _closed) == 0;
public override long Length
{
get { lock (_sync) return _inner.Length; }
}
public override long Position
{
get { lock (_sync) return _inner.Position; }
set { lock (_sync) _inner.Position = value; }
}
public override void Flush()
{
lock (_sync) _inner.Flush();
}
public override void Write(byte[] buffer, int offset, int count)
{
if (Volatile.Read(ref _closed) != 0)
{
Interlocked.Increment(ref LateWriteCount);
throw new ObjectDisposedException(nameof(GateStream));
}
if (Length >= FakeWrapper.Header.Length &&
Interlocked.Exchange(ref _blockedDataWrite, 1) == 0)
{
DataWriteEntered.Set();
AllowDataWrite.Wait();
}
lock (_sync) _inner.Write(buffer, offset, count);
}
public override int Read(byte[] buffer, int offset, int count)
{
lock (_sync) return _inner.Read(buffer, offset, count);
}
public override long Seek(long offset, SeekOrigin origin)
{
lock (_sync) return _inner.Seek(offset, origin);
}
public override void SetLength(long value)
{
lock (_sync) _inner.SetLength(value);
}
public byte[] ToArray()
{
lock (_sync) return _inner.ToArray();
}
public override void Close()
{
Interlocked.Exchange(ref _closed, 1);
lock (_sync) _inner.Close();
base.Close();
}
}
}
+3 -1
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@@ -20,6 +20,7 @@ public unsafe class BufferWriter : BinaryWriter
private long SuplusCapacity => _endPos - _curPos;
private long _swapedBytes;
private bool _closed;
public long WriteSum => _swapedBytes + _curPos - _startPos;
@@ -91,8 +92,9 @@ public unsafe class BufferWriter : BinaryWriter
protected override void Dispose(bool disposing)
{
if (disposing)
if (disposing && !_closed)
{
_closed = true;
SwapBuffer();
}
base.Dispose(disposing);
+28 -13
View File
@@ -34,7 +34,8 @@ public class CompressionStream : Stream
private IntPtr _cctx;
private long _lastError;
private bool _stopWorker = true;
private volatile bool _stopWorker = true;
private Thread _compressThread;
public bool HasError()
{
@@ -90,8 +91,8 @@ public class CompressionStream : Stream
_useMultiThread = multiThread;
if (!multiThread) return;
_stopWorker = false;
var compressThread = new Thread(CompressAsync);
compressThread.Start();
_compressThread = new Thread(CompressAsync);
_compressThread.Start();
}
private void InitBuffer(byte[] readBuffer, byte[] writeBuffer, byte[] outputBuffer)
@@ -105,9 +106,7 @@ public class CompressionStream : Stream
{
_doubleBuffer.SwapBuffer();
if (_useMultiThread)
{
_doubleBuffer.WaitReadEnd();
}
lock (_outBuffer)
{
OutStream.Flush();
@@ -151,7 +150,7 @@ public class CompressionStream : Stream
private void CompressAsync()
{
while (!_stopWorker)
while (!_stopWorker || _doubleBuffer.HasPendingBuffer)
{
Compress_Internal();
}
@@ -198,22 +197,38 @@ public class CompressionStream : Stream
public override void Close()
{
if (_closed) return;
try
{
BufferWriter.Close();
_closed = true;
//Console.WriteLine($"FLUSH");
Flush();
// try stop the worker
_stopWorker = true;
_doubleBuffer.SwapBuffer();
}
finally
{
StopWorker();
}
var size = _wrapper.CompressEnd(_cctx, _outBuffer, _outBuffer.Length);
//Debug.Log($"End");
OutStream.Write(_outBuffer, 0, (int)size);
base.Close();
}
private void StopWorker()
{
if (!_useMultiThread || _compressThread == null) return;
_stopWorker = true;
try
{
if (!_doubleBuffer.HasPendingBuffer)
_doubleBuffer.SwapBuffer();
}
finally
{
_compressThread.Join();
_compressThread = null;
}
}
protected override void Dispose(bool disposing)
{
FreeContext();
+2
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@@ -68,6 +68,8 @@ public class DoubleBuffer(byte[] readingBuffer, byte[] writingBuffer, Action onR
private readonly Semaphore _readEnd = new(1, 1);
private readonly Semaphore _writeEnd = new(0, 1);
public bool HasPendingBuffer => _readBuffer != null;
public ByteSpan ReadBegin()
{
_writeEnd.WaitOne();