<details>
<summary>Read me in English</summary>

## Changelog

* 1.3.8
  * Support for game version 0.10.34.

* 1.3.7
  * Remove use of MonoMod.Util on loading dll import functions to make mod compatible with HarmonyX 2.13.0 (Although it is not merged yet. Check the PR [here](https://github.com/BepInEx/BepInEx/pull/902)).

* 1.3.6
  * Support for using subfolder in save filepath (only MODs are doing this currently).

* 1.3.5
  * Fix a crash issue on choosing language other than English and Chinese.

* 1.3.4
  * Support for game version 0.10.28.20759.

* 1.3.3
  * Fix a display issue on combobox of compression type.

* 1.3.2
  * Add config UI on Save Game dialog, to set compression types.  * Change button text to `Save (Compress)` for better understanding.

* 1.3.1
  * Add config to disable feature for auto saves.  * Fix bug that first save after game start is always compressed in Zstd.

* 1.3.0
  * Separate config entries for manual save and auto save.  * Now you can still get speed benefit while setting compression type to `None` for auto saves, and for manual saves if using the new `Save` button.  * Adds a `nonewrap.dll` for this function.  * Update `LZ4` and `Zstd` library to latest version.  * `lz4wrap.dll` and `zstdwrap.dll` are compiled using `-O3` instead of `-Os`, expect to be slightly faster but larger.

<details>
<summary>Older versions</summary>

* 1.2.2
  * Fix #4, a bug caused by non-ASCII UTF-8 characters.  * Remove use of Harmony.UnpatchAll() to avoid warnings in BepInEx log.

* 1.2.1
  * Simplified codes to display compression type and `Decompress` button on save/load UI, making CompressSave compatible with other MODs(like GalacticScale) which override `UILoadGameWindow::OnSelectedChange()`.  * Add compression level -5 to -1 for zstd, which makes it working better than lz4(which is actually lz4hc used by lz4frame) now:  * -5 gets faster compression speed than lz4 with still a little better compression ratio.  * -1 has almost the same speed against lz4 with greater compression ratio.  * Due to bug of r2modman UI which does not support negative integer, the config value of compression level is not limited any more.  * move native wrapper DLLs into `x64` folder to avoid warning logs on loading BepInEx plugins.

* 1.2.0
  * Match game version 0.9.27.15033.  * Add new compression type: zstd (a bit slower but get better compression ratio than lz4).  * Add config to set compression type and level(Don't use high compression levels for zstd as they are very slow).  * Hide decompress button for normal save files.  * Optimize native dlls for other compression library support:  * Unified naming rules for filenames and export functions.  * Add compression level support.

* 1.1.14
  * Fix Sandbox info on Save/Load Panel.  * Fix DLL version info.

* 1.1.13
  * Match game version 0.9.26.13026.  * Move "Sandbox Mode" checkbox on Save Panel to avoid overlap.  * Avoid warning message on "Continue" button of main menu.

* 1.1.12
  * Match game version 0.9.25.12007.

* 1.1.11
  * Fix 1.1.10 package issue.

* 1.1.10
  * Fix 1.1.8 Archive corruption with DIY System, corrupted archives can be fixed by using \[Fix118\] mod

  Fix118: <https://github.com/bluedoom/DSP_Mod/blob/master/Fix118>

* 1.1.9
  * CompressSave is temporarily disabled due to some error with the DIY system.

* 1.1.8
  * Match game version 0.9.24.11029

* 1.1.7
  * Fix incorrect data on statistic panel.  * Improve performance.

* 1.1.6
  * fix memory leak

* 1.1.5 (Game Version 0.8.22)
  * Match game version 0.8.22.  * Thanks [@starfi5h] for  * PatchSave now use transpiler for better robustness.  * Change version check to soft warning.  * Add PeekableReader so other mods can use BinaryReader.PeekChar().  * Change LZ4DecompressionStream.Position behavior. Position setter i - available now.

* 1.1.4 (Game Version 0.8.19)
  * Match game version 0.8.19.

* 1.1.3 (2021/05/29) (Game Version 0.7.18)
  * Match game version 0.7.18.  * Fix memory leak.

* 1.1.2 (2021/03/24) (Game Version 0.6.17)
  * Handle lz4 library missing Error

* 1.1.1 (2021/03/17) (Game Version 0.6.17)
  * Fix Load Error

* 1.1.0 (2021/03/17) (Game Version 0.6.17)
  * Add UI button

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<details>
<summary>中文读我</summary>

## 更新日志

* 1.3.8
  * 支持游戏版本 0.10.34。

* 1.3.7
  * 移除使用MonoMod.Util加载dll导入函数，以使MOD与HarmonyX 2.13.0兼容(尽管此改动尚未合并。[在此](https://github.com/BepInEx/BepInEx/pull/902)查看合并请求)。

* 1.3.6
  * 支持在存档路径中使用子文件夹(目前只有MOD会这么干)。

* 1.3.5
  * 修复了选择英文和中文以外的语言时的崩溃问题。

* 1.3.4
  * 支持游戏版本 0.10.28.20759。

* 1.3.3
  * 修复压缩类型下拉框显示问题。

* 1.3.2
  * 在保存面板上增加设置压缩方式的UI。  * 将按钮文本改为`压缩保存`以区分功能。

* 1.3.1
  * 增加在自动存档中禁用压缩的设置项。  * 修复一个导致游戏开始后第一次保存总是使用Zstd压缩的bug。

* 1.3.0
  * 分离手动存档和自动存档的设置项。  * 现在在自动存档设置压缩类型为`存储`也可以获得速度提升，手动存档也可以在使用新的`保存`按钮后获得速度提升。  * 为此增加了`nonewrap.dll`。  * 更新`LZ4`和`Zstd`库到最新版本。  * `lz4wrap.dll`和`zstdwrap.dll`使用`-O3`编译而不是`-Os`，速度略有提升但体积变大。

<details>
<summary>Older versions</summary>

* 1.2.2
  * 修复 #4，一个导致非ASCII UTF-8字符导致的bug。  * 移除使用Harmony.UnpatchAll()以避免在BepInEx日志中出现警告。

* 1.2.1
  * 简化代码以在存档读取面板上显示压缩类型和`解压`按钮，使得CompressSave与其他MOD(如GalacticScale)兼容，因为它们都覆盖了`UILoadGameWindow::OnSelectedChange()`。  * 为zstd添加了压缩等级-5到-1，现在它比lz4(实际上是lz4frame)表现更好了：  * -5比lz4更快，但压缩比略有提升。  * -1和lz4几乎一样快，但压缩比更高。  * 由于r2modman UI的bug，压缩等级的设置项不再限制范围。  * 将本地的wrapper DLL移动到`x64`目录。

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