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mirror of https://github.com/soarqin/DSP_Mods.git synced 2025-12-09 02:53:29 +08:00
Files
DSP_Mods/Dustbin/Dustbin.cs

77 lines
3.1 KiB
C#

using BepInEx;
using HarmonyLib;
namespace Dustbin;
[BepInPlugin(PluginInfo.PLUGIN_GUID, PluginInfo.PLUGIN_NAME, PluginInfo.PLUGIN_VERSION)]
public class Dustbin : BaseUnityPlugin
{
private new static readonly BepInEx.Logging.ManualLogSource Logger =
BepInEx.Logging.Logger.CreateLogSource(PluginInfo.PLUGIN_NAME);
private bool _cfgEnabled = true;
private static readonly int[] SandsFactors = { 0, 1, 5, 10, 100 };
private static readonly bool[] IsFluid = new bool[2000];
private void Awake()
{
_cfgEnabled = Config.Bind("General", "Enabled", _cfgEnabled, "enable/disable this plugin").Value;
SandsFactors[1] = Config.Bind("General", "SandsPerItem", SandsFactors[1], "Sands gathered from normal items").Value;
SandsFactors[0] = Config.Bind("General", "SandsPerFluid", SandsFactors[0], "Sands gathered from fluids").Value;
SandsFactors[2] = Config.Bind("General", "SandsPerStone", SandsFactors[2], "Sands gathered from stones").Value;
SandsFactors[3] = Config.Bind("General", "SandsPerSilicon", SandsFactors[3], "Sands gathered from silicon ores").Value;
SandsFactors[4] = Config.Bind("General", "SandsPerFractal", SandsFactors[4], "Sands gathered from fractal silicon ores").Value;
Harmony.CreateAndPatchAll(typeof(Dustbin));
}
[HarmonyPostfix]
[HarmonyPatch(typeof(DSPGame), "StartGame", typeof(GameDesc))]
[HarmonyPatch(typeof(DSPGame), "StartGame", typeof(string))]
private static void OnGameStart()
{
foreach (var data in LDB.items.dataArray)
{
if (data.ID < 2000 && data.IsFluid)
{
IsFluid[data.ID] = true;
}
}
}
[HarmonyPrefix]
[HarmonyPatch(typeof(StorageComponent), "AddItem",
new[] { typeof(int), typeof(int), typeof(int), typeof(int), typeof(bool) },
new[]
{
ArgumentType.Normal, ArgumentType.Normal, ArgumentType.Normal, ArgumentType.Out, ArgumentType.Normal
})]
public static bool AbandonItems(ref int __result, StorageComponent __instance, int itemId, int count, int inc,
out int remainInc, bool useBan = false)
{
remainInc = inc;
if (!useBan || count == 0 || __instance.id != __instance.top) return true;
var size = __instance.size;
if (size == 0 || size != __instance.bans || __instance.grids[0].count > 0) return true;
__result = count;
var isFluid = itemId < 2000 && IsFluid[itemId];
var sandsPerItem = SandsFactors[isFluid
? 0
: itemId switch
{
1005 => 2,
1003 => 3,
1013 => 4,
_ => 1,
}];
if (sandsPerItem <= 0) return false;
var player = GameMain.mainPlayer;
var addCount = count * sandsPerItem;
player.sandCount += addCount;
GameMain.history.OnSandCountChange(player.sandCount, addCount);
/* Following line crashes game, seems that it should not be called in this working thread:
* UIRoot.instance.uiGame.OnSandCountChanged(player.sandCount, addCount);
*/
return false;
}
}