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mirror of https://github.com/soarqin/DSP_Mods.git synced 2025-12-09 00:13:36 +08:00
Files
DSP_Mods/UXAssist/Patches/UIPatch.cs
2025-10-04 17:23:41 +08:00

397 lines
14 KiB
C#

namespace UXAssist.Patches;
using System.Linq;
using HarmonyLib;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using BepInEx.Configuration;
using Common;
using GameLogicProc = Common.GameLogic;
[PatchGuid(PluginInfo.PLUGIN_GUID)]
public class UIPatch : PatchImpl<UIPatch>
{
public static ConfigEntry<bool> PlanetVeinUtilizationEnabled;
public static void Init()
{
PlanetVeinUtilizationEnabled.SettingChanged += (_, _) => PlanetVeinUtilization.Enable(PlanetVeinUtilizationEnabled.Value);
}
public static void Start()
{
GameLogicProc.OnGameBegin += PlanetVeinUtilization.OnGameBegin;
Enable(true);
Functions.UIFunctions.InitMenuButtons();
PlanetVeinUtilization.Enable(PlanetVeinUtilizationEnabled.Value);
}
public static void Uninit()
{
PlanetVeinUtilization.Enable(false);
Enable(false);
GameLogicProc.OnGameBegin -= PlanetVeinUtilization.OnGameBegin;
}
private class PlanetVeinUtilization : PatchImpl<PlanetVeinUtilization>
{
private static VeinTypeInfo[] planetVeinCount = null;
private static VeinTypeInfo[] starVeinCount = null;
private static readonly Dictionary<int, bool> tmpGroups = [];
public static void OnGameBegin()
{
if (planetVeinCount != null)
{
foreach (VeinTypeInfo vti in planetVeinCount)
{
if (vti.textCtrl != null)
{
Object.Destroy(vti.textCtrl.gameObject);
}
}
planetVeinCount = null;
}
if (starVeinCount != null)
{
foreach (VeinTypeInfo vti in starVeinCount)
{
if (vti.textCtrl != null)
{
Object.Destroy(vti.textCtrl.gameObject);
}
}
starVeinCount = null;
}
var maxVeinId = LDB.veins.dataArray.Max(vein => vein.ID);
planetVeinCount = new VeinTypeInfo[maxVeinId + 1];
starVeinCount = new VeinTypeInfo[maxVeinId + 1];
InitializeVeinCountArray(planetVeinCount);
InitializeVeinCountArray(starVeinCount);
}
protected override void OnEnable()
{
if (planetVeinCount != null)
{
foreach (VeinTypeInfo vti in planetVeinCount)
{
vti.Reset();
vti.textCtrl?.gameObject.SetActive(true);
}
UIPlanetDetail_RefreshDynamicProperties_Postfix(UIRoot.instance.uiGame.planetDetail);
}
if (starVeinCount != null)
{
foreach (VeinTypeInfo vti in starVeinCount)
{
vti.Reset();
vti.textCtrl?.gameObject.SetActive(true);
}
UIStarDetail_RefreshDynamicProperties_Postfix(UIRoot.instance.uiGame.starDetail);
}
}
private static Vector2 GetAdjustedSizeDelta(Vector2 origSizeDelta)
{
return new Vector2(origSizeDelta.x + 40f, origSizeDelta.y);
}
protected override void OnDisable()
{
if (planetVeinCount != null)
{
foreach (VeinTypeInfo vti in planetVeinCount)
{
vti.Reset();
vti.textCtrl?.gameObject.SetActive(false);
}
}
if (starVeinCount != null)
{
foreach (VeinTypeInfo vti in starVeinCount)
{
vti.Reset();
vti.textCtrl?.gameObject.SetActive(false);
}
}
}
#region Helper functions
private static void ProcessVeinData(VeinTypeInfo[] veinCount, VeinData[] veinPool)
{
lock (veinPool)
{
foreach (VeinData veinData in veinPool)
{
if (veinData.groupIndex == 0 || veinData.amount == 0) continue;
if (tmpGroups.TryGetValue(veinData.groupIndex, out bool hasMiner))
{
if (hasMiner) continue;
hasMiner = veinData.minerCount > 0;
if (!hasMiner) continue;
tmpGroups[veinData.groupIndex] = true;
VeinTypeInfo vti = veinCount[(int)veinData.type];
vti.numVeinGroupsWithCollector++;
}
else
{
hasMiner = veinData.minerCount > 0;
tmpGroups.Add(veinData.groupIndex, hasMiner);
VeinTypeInfo vti = veinCount[(int)veinData.type];
vti.numVeinGroups++;
if (hasMiner)
{
vti.numVeinGroupsWithCollector++;
}
}
}
}
tmpGroups.Clear();
}
private static void FormatResource(int refId, UIResAmountEntry uiresAmountEntry, VeinTypeInfo vt)
{
if (vt.textCtrl == null)
{
var parent = uiresAmountEntry.labelText.transform.parent;
vt.textCtrl = Object.Instantiate(uiresAmountEntry.valueText, parent);
vt.textCtrl.font = uiresAmountEntry.labelText.font;
RectTransform trans = vt.textCtrl.rectTransform;
var pos = uiresAmountEntry.rectTrans.localPosition;
pos.x = pos.x + uiresAmountEntry.iconImage.rectTransform.localPosition.x - 25f;
trans.localPosition = pos;
Vector2 size = trans.sizeDelta;
size.x = 40f;
trans.sizeDelta = size;
}
else
{
RectTransform trans = vt.textCtrl.rectTransform;
Vector3 pos = trans.localPosition;
pos.y = uiresAmountEntry.rectTrans.localPosition.y;
trans.localPosition = pos;
}
vt.textCtrl.text = $"{vt.numVeinGroupsWithCollector}/{vt.numVeinGroups}";
}
private static void InitializeVeinCountArray(VeinTypeInfo[] veinCountArray)
{
for (int i = 0; i < veinCountArray.Length; i++)
{
veinCountArray[i] = new VeinTypeInfo();
}
}
#endregion
#region UIPlanetDetail patches
[HarmonyPrefix, HarmonyPatch(typeof(UIPlanetDetail), nameof(UIPlanetDetail.OnPlanetDataSet))]
public static void UIPlanetDetail_OnPlanetDataSet_Prefix(UIPlanetDetail __instance)
{
foreach (VeinTypeInfo vti in planetVeinCount)
{
vti.Reset();
}
}
[HarmonyPostfix, HarmonyPatch(typeof(UIPlanetDetail), nameof(UIPlanetDetail.RefreshDynamicProperties))]
public static void UIPlanetDetail_RefreshDynamicProperties_Postfix(UIPlanetDetail __instance)
{
PlanetData planet = __instance.planet;
if (planet == null || planet.runtimeVeinGroups == null || __instance.tabIndex != 0) { return; }
int observeLevelCheck = __instance.planet == GameMain.localPlanet ? 1 : 2;
if (GameMain.history.universeObserveLevel < observeLevelCheck) { return; }
foreach (VeinTypeInfo vti in planetVeinCount)
{
vti.numVeinGroups = 0;
vti.numVeinGroupsWithCollector = 0;
}
// count up the total number of vein groups per resource type, as well as the total number of groups that have a miner attached
PlanetFactory factory = planet.factory;
if (factory != null)
{
ProcessVeinData(planetVeinCount, factory.veinPool);
}
else
{
VeinGroup[] veinGroups = planet.runtimeVeinGroups;
lock (planet.veinGroupsLock)
{
for (int i = 1; i < veinGroups.Length; i++)
{
planetVeinCount[(int)veinGroups[i].type].numVeinGroups++;
}
}
}
// update each resource to show the following vein group info:
// Iron: <number of vein groups with miners> / <total number of vein groups>
foreach (UIResAmountEntry uiresAmountEntry in __instance.entries)
{
int refId = uiresAmountEntry.refId;
if (refId > 0 && refId < (int)EVeinType.Max)
{
var vt = planetVeinCount[refId];
if (vt.numVeinGroups > 0)
{
FormatResource(refId, uiresAmountEntry, vt);
}
else if (vt.textCtrl != null)
{
vt.textCtrl.text = "";
}
}
}
}
#endregion
#region UIStarDetail patches
[HarmonyPrefix, HarmonyPatch(typeof(UIStarDetail), nameof(UIStarDetail.OnStarDataSet))]
public static void UIStaretail_OnStarDataSet_Prefix(UIStarDetail __instance)
{
foreach (VeinTypeInfo vti in starVeinCount)
{
vti.Reset();
}
}
[HarmonyPostfix, HarmonyPatch(typeof(UIStarDetail), nameof(UIStarDetail.RefreshDynamicProperties))]
public static void UIStarDetail_RefreshDynamicProperties_Postfix(UIStarDetail __instance)
{
if (__instance.star == null || __instance.tabIndex != 0) { return; }
if (GameMain.history.universeObserveLevel < 2) { return; }
foreach (VeinTypeInfo vti in starVeinCount)
{
vti.numVeinGroups = 0;
vti.numVeinGroupsWithCollector = 0;
}
foreach (PlanetData planet in __instance.star.planets)
{
if (planet.runtimeVeinGroups == null) { continue; }
PlanetFactory factory = planet.factory;
if (factory != null)
{
ProcessVeinData(starVeinCount, factory.veinPool);
}
else
{
VeinGroup[] veinGroups = planet.runtimeVeinGroups;
lock (planet.veinGroupsLock)
{
for (int i = 1; i < veinGroups.Length; i++)
{
starVeinCount[(int)veinGroups[i].type].numVeinGroups++;
}
}
}
}
// update each resource to show the following vein group info:
// Iron: <number of vein groups with miners> / <total number of vein groups>
foreach (UIResAmountEntry uiresAmountEntry in __instance.entries)
{
int refId = uiresAmountEntry.refId;
if (refId > 0 && refId < (int)EVeinType.Max)
{
var vt = starVeinCount[refId];
if (vt.numVeinGroups > 0)
{
FormatResource(refId, uiresAmountEntry, vt);
}
else if (vt.textCtrl != null)
{
vt.textCtrl.text = "";
}
}
}
}
#endregion
}
public class VeinTypeInfo
{
public int numVeinGroups;
public int numVeinGroupsWithCollector;
public Text textCtrl;
public void Reset()
{
numVeinGroups = 0;
numVeinGroupsWithCollector = 0;
if (textCtrl != null)
{
textCtrl.text = "";
}
}
}
// Add config button to main menu
[HarmonyPostfix]
[HarmonyPatch(typeof(UIRoot), nameof(UIRoot._OnOpen))]
public static void UIRoot__OnOpen_Postfix()
{
Functions.UIFunctions.InitMenuButtons();
}
[HarmonyPostfix]
[HarmonyPatch(typeof(PlanetData), nameof(PlanetData.NotifyScanEnded))]
private static void PlanetData_NotifyScanEnded_Postfix(PlanetData __instance)
{
if (PlanetModelingManager.scnPlanetReqList.Count > 0) return;
BepInEx.ThreadingHelper.Instance.StartSyncInvoke(Functions.UIFunctions.OnPlanetScanEnded);
}
[HarmonyPostfix]
[HarmonyPatch(typeof(UIPlanetGlobe), nameof(UIPlanetGlobe.DistributeButtons))]
private static void UIPlanetGlobe_DistributeButtons_Postfix(UIPlanetGlobe __instance)
{
Functions.UIFunctions.UpdateGlobeButtonPosition(__instance);
}
[HarmonyPrefix]
[HarmonyPatch(typeof(UIStarmapStar), nameof(UIStarmapStar.OnStarDisplayNameChange))]
private static bool UIStarmapStar_OnStarDisplayNameChange_Prefix()
{
return Functions.UIFunctions.CornerComboBoxIndex == 0;
}
[HarmonyPostfix]
[HarmonyPatch(typeof(UIStarmapStar), nameof(UIStarmapStar._OnClose))]
private static void UIStarmapStar__OnClose_Postfix(UIStarmapStar __instance)
{
Functions.UIFunctions.StarmapFilterToggler?.SetCheckedWithEvent(false);
}
[HarmonyPrefix]
[HarmonyPatch(typeof(UIMechaLab), nameof(UIMechaLab.DetermineVisible))]
private static bool UIMechaLab_DetermineVisible_Prefix(UIMechaLab __instance, ref bool __result)
{
if (!UIRoot.instance.uiGame.starmap.active || !Functions.UIFunctions.StarmapFilterToggler.Checked)
{
return true;
}
__instance._Close();
__result = false;
return false;
}
[HarmonyPrefix]
[HarmonyPatch(typeof(UIGoalPanel), nameof(UIGoalPanel.DetermineVisiable))]
private static bool UIGoalPanel_DetermineVisiable_Prefix(UIGoalPanel __instance)
{
if (!UIRoot.instance.uiGame.starmap.active || !Functions.UIFunctions.StarmapFilterToggler.Checked)
{
return true;
}
__instance.isUseOverwrittenState = true;
if (__instance.stateOverwritten == EUIGoalPanelState.None)
{
__instance.stateOverwritten = EUIGoalPanelState.Collapse;
}
return false;
}
}