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mirror of https://github.com/soarqin/DSP_Mods.git synced 2025-12-08 23:33:33 +08:00
Files
DSP_Mods/UniverseGenTweaks/UniverseGenTweaks.cs
2023-09-05 18:29:37 +08:00

249 lines
10 KiB
C#

using System.Collections.Generic;
using System.Globalization;
using System.Reflection.Emit;
using BepInEx;
using BepInEx.Configuration;
using HarmonyLib;
using UnityEngine;
using UnityEngine.UI;
namespace UniverseGenTweaks;
[BepInPlugin(PluginInfo.PLUGIN_GUID, PluginInfo.PLUGIN_NAME, PluginInfo.PLUGIN_VERSION)]
public class UniverseGenTweaks : BaseUnityPlugin
{
private new static readonly BepInEx.Logging.ManualLogSource Logger =
BepInEx.Logging.Logger.CreateLogSource(PluginInfo.PLUGIN_NAME);
private bool _cfgEnabled = true;
private static int _maxStarCount = 128;
private static float _minDist = 2f;
private static float _minStep = 2f;
private static float _maxStep = 3.2f;
private static float _flatten = 0.18f;
private static Text _minDistTitle;
private static Text _minStepTitle;
private static Text _maxStepTitle;
private static Text _flattenTitle;
private static Slider _minDistSlider;
private static Slider _minStepSlider;
private static Slider _maxStepSlider;
private static Slider _flattenSlider;
private static Text _minDistText;
private static Text _minStepText;
private static Text _maxStepText;
private static Text _flattenText;
private void Awake()
{
_cfgEnabled = Config.Bind("General", "Enabled", _cfgEnabled, "enable/disable this plugin").Value;
_maxStarCount = Config.Bind("General", "MaxStarCount", _maxStarCount,
new ConfigDescription("Maximum star count for galaxy creation",
new AcceptableValueRange<int>(32, 1024), new {}))
.Value;
Harmony.CreateAndPatchAll(typeof(UniverseGenTweaks));
}
private static void CreateSliderWithText(Slider orig, out Text title, out Slider slider, out Text text)
{
var origText = orig.transform.parent.GetComponent<Text>();
title = Object.Instantiate(origText, origText.transform.parent);
slider = title.transform.FindChildRecur("Slider").GetComponent<Slider>();
text = slider.transform.FindChildRecur("Text").GetComponent<Text>();
}
private static void TransformDeltaY(Transform trans, float delta)
{
var pos = trans.position;
pos.y += delta;
trans.position = pos;
}
[HarmonyPostfix]
[HarmonyPatch(typeof(UIGalaxySelect), "_OnInit")]
private static void PatchGalaxyUI_OnInit(UIGalaxySelect __instance)
{
__instance.starCountSlider.maxValue = _maxStarCount;
CreateSliderWithText(__instance.starCountSlider, out _minDistTitle, out _minDistSlider, out _minDistText);
CreateSliderWithText(__instance.starCountSlider, out _minStepTitle, out _minStepSlider, out _minStepText);
CreateSliderWithText(__instance.starCountSlider, out _maxStepTitle, out _maxStepSlider, out _maxStepText);
CreateSliderWithText(__instance.starCountSlider, out _flattenTitle, out _flattenSlider, out _flattenText);
_minDistTitle.name = "min-dist";
_minDistSlider.minValue = 10f;
_minDistSlider.maxValue = 50f;
_minDistSlider.value = _minDist * 10f;
_minStepTitle.name = "min-step";
_minStepSlider.minValue = 10f;
_minStepSlider.maxValue = _maxStep * 10f - 1f;
_minStepSlider.value = _minStep * 10f;
_maxStepTitle.name = "max-step";
_maxStepSlider.minValue = _minStep * 10f + 1f;
_maxStepSlider.maxValue = 100f;
_maxStepSlider.value = _maxStep * 10f;
_flattenTitle.name = "flatten";
_flattenSlider.minValue = 1f;
_flattenSlider.maxValue = 50f;
_flattenSlider.value = _flatten * 50f;
TransformDeltaY(_minDistTitle.transform, -0.3573f);
TransformDeltaY(_minStepTitle.transform, -0.3573f * 2);
TransformDeltaY(_maxStepTitle.transform, -0.3573f * 3);
TransformDeltaY(_flattenTitle.transform, -0.3573f * 4);
TransformDeltaY(__instance.resourceMultiplierSlider.transform.parent, -0.3573f * 4);
TransformDeltaY(__instance.sandboxToggle.transform.parent, -0.3573f * 4);
TransformDeltaY(__instance.propertyMultiplierText.transform, -0.3573f * 4);
TransformDeltaY(__instance.addrText.transform.parent, -0.3573f * 4);
}
[HarmonyPrefix]
[HarmonyPatch(typeof(UIGalaxySelect), "_OnOpen")]
private static void PatchGalaxyUI_OnOpen(UIGalaxySelect __instance)
{
if (Localization.language == Language.zhCN)
{
_minDistTitle.text = "恒星最小距离";
_minStepTitle.text = "步进最小距离";
_maxStepTitle.text = "步进最大距离";
_flattenTitle.text = "扁平度";
}
else
{
_minDistTitle.text = "Star Distance Min";
_minStepTitle.text = "Step Distance Min";
_maxStepTitle.text = "Step Distance Max";
_flattenTitle.text = "Flatten";
}
_minDistText.text = _minDist.ToString(CultureInfo.InvariantCulture);
_minStepText.text = _minStep.ToString(CultureInfo.InvariantCulture);
_maxStepText.text = _maxStep.ToString(CultureInfo.InvariantCulture);
_flattenText.text = _flatten.ToString(CultureInfo.InvariantCulture);
}
[HarmonyPostfix]
[HarmonyPatch(typeof(UIGalaxySelect), "_OnRegEvent")]
private static void PatchGalaxyUI_OnRegEvent(UIGalaxySelect __instance)
{
_minDistSlider.onValueChanged.RemoveAllListeners();
_minDistSlider.onValueChanged.AddListener(val =>
{
var newVal = Mathf.Round(val) / 10f;
if (newVal.Equals(_minDist)) return;
_minDist = newVal;
_minDistText.text = _minDist.ToString(CultureInfo.InvariantCulture);
__instance.SetStarmapGalaxy();
});
_minStepSlider.onValueChanged.RemoveAllListeners();
_minStepSlider.onValueChanged.AddListener(val =>
{
var newVal = Mathf.Round(val) / 10f;
if (newVal.Equals(_minStep)) return;
_minStep = newVal;
_maxStepSlider.minValue = newVal * 10f;
_minStepText.text = _minStep.ToString(CultureInfo.InvariantCulture);
__instance.SetStarmapGalaxy();
});
_maxStepSlider.onValueChanged.RemoveAllListeners();
_maxStepSlider.onValueChanged.AddListener(val =>
{
var newVal = Mathf.Round(val) / 10f;
if (newVal.Equals(_maxStep)) return;
_maxStep = newVal;
_minStepSlider.maxValue = newVal * 10f;
_maxStepText.text = _maxStep.ToString(CultureInfo.InvariantCulture);
__instance.SetStarmapGalaxy();
});
_flattenSlider.onValueChanged.RemoveAllListeners();
_flattenSlider.onValueChanged.AddListener(val =>
{
var newVal = Mathf.Round(val) / 50f;
if (newVal.Equals(_flatten)) return;
_flatten = newVal;
_flattenText.text = _flatten.ToString(CultureInfo.InvariantCulture);
__instance.SetStarmapGalaxy();
});
}
[HarmonyPostfix]
[HarmonyPatch(typeof(UIGalaxySelect), "_OnUnregEvent")]
private static void PatchGalaxyUI_OnUnregEvent(UIGalaxySelect __instance)
{
_minDistSlider.onValueChanged.RemoveAllListeners();
_minStepSlider.onValueChanged.RemoveAllListeners();
_maxStepSlider.onValueChanged.RemoveAllListeners();
_flattenSlider.onValueChanged.RemoveAllListeners();
}
[HarmonyTranspiler]
[HarmonyPatch(typeof(UIGalaxySelect), "OnStarCountSliderValueChange")]
static IEnumerable<CodeInstruction> PatchStarCountOnValueChange(IEnumerable<CodeInstruction> instructions)
{
foreach (var instruction in instructions)
{
if (instruction.opcode == OpCodes.Ldc_I4_S && instruction.OperandIs(80))
{
yield return new CodeInstruction(OpCodes.Ldsfld, AccessTools.Field(typeof(UniverseGenTweaks), "_maxStarCount"));
}
else
{
yield return instruction;
}
}
}
[HarmonyPrefix]
[HarmonyPatch(typeof(GalaxyData), MethodType.Constructor)]
static bool PatchGalaxyData(GalaxyData __instance)
{
__instance.astrosData = new AstroData[(_maxStarCount + 1) * 100];
return false;
}
[HarmonyTranspiler]
[HarmonyPatch(typeof(UniverseGen), "CreateGalaxy")]
static IEnumerable<CodeInstruction> PatchCreateGalaxy(IEnumerable<CodeInstruction> instructions)
{
foreach (var instruction in instructions)
{
if (instruction.opcode == OpCodes.Call &&
instruction.OperandIs(AccessTools.Method(typeof(UniverseGen), "GenerateTempPoses")))
{
var pop = new CodeInstruction(OpCodes.Pop);
yield return pop;
yield return pop;
yield return pop;
yield return pop;
yield return new CodeInstruction(OpCodes.Ldsfld, AccessTools.Field(typeof(UniverseGenTweaks), "_minDist"));
yield return new CodeInstruction(OpCodes.Ldsfld, AccessTools.Field(typeof(UniverseGenTweaks), "_minStep"));
yield return new CodeInstruction(OpCodes.Ldsfld, AccessTools.Field(typeof(UniverseGenTweaks), "_maxStep"));
yield return new CodeInstruction(OpCodes.Ldsfld, AccessTools.Field(typeof(UniverseGenTweaks), "_flatten"));
}
yield return instruction;
}
}
/* Patch `rand() * (maxStepLen - minStepLen) + minDist` to `rand() * (maxStepLen - minStepLen) + minStepLen`,
this should be a bugged line in original game code. */
[HarmonyTranspiler]
[HarmonyPatch(typeof(UniverseGen), "RandomPoses")]
static IEnumerable<CodeInstruction> PatchUniverGenRandomPoses(IEnumerable<CodeInstruction> instructions)
{
var lastIsMul = false;
foreach (var instruction in instructions)
{
if (lastIsMul && instruction.opcode == OpCodes.Ldarg_2)
{
lastIsMul = false;
yield return new CodeInstruction(OpCodes.Ldarg_3);
continue;
}
lastIsMul = instruction.opcode == OpCodes.Mul;
yield return instruction;
}
}
}