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mirror of https://github.com/soarqin/DSP_Mods.git synced 2025-12-09 04:53:30 +08:00
Files
DSP_Mods/CheatEnabler/CheatEnabler.cs
2022-09-09 22:18:40 +08:00

125 lines
4.7 KiB
C#

using System.Collections.Generic;
using System.Reflection.Emit;
using BepInEx;
using HarmonyLib;
namespace CheatEnabler;
[BepInPlugin(PluginInfo.PLUGIN_GUID, PluginInfo.PLUGIN_NAME, PluginInfo.PLUGIN_VERSION)]
public class CheatEnabler : BaseUnityPlugin
{
private new static readonly BepInEx.Logging.ManualLogSource Logger =
BepInEx.Logging.Logger.CreateLogSource(PluginInfo.PLUGIN_NAME);
private bool _devShortcuts = true;
private bool _disableAbnormalChecks = true;
private bool _alwaysInfiniteResource = true;
private void Awake()
{
_devShortcuts = Config.Bind("General", "DevShortcuts", _devShortcuts, "enable DevMode shortcuts").Value;
_disableAbnormalChecks = Config.Bind("General", "DisableAbnormalChecks", _disableAbnormalChecks,
"disable all abnormal checks").Value;
_alwaysInfiniteResource = Config.Bind("General", "AlwaysInfiniteResource", _alwaysInfiniteResource,
"always infinite resource").Value;
if (_devShortcuts)
{
Harmony.CreateAndPatchAll(typeof(DevShortcuts));
}
if (_disableAbnormalChecks)
{
Harmony.CreateAndPatchAll(typeof(AbnormalDisabler));
}
if (_alwaysInfiniteResource)
{
Harmony.CreateAndPatchAll(typeof(AlwaysInfiniteResource));
}
}
private class DevShortcuts
{
[HarmonyPostfix]
[HarmonyPatch(typeof(PlayerController), "Init")]
private static void PlayerControllerInit(PlayerController __instance)
{
var cnt = __instance.actions.Length;
var newActions = new PlayerAction[cnt + 1];
for (var i = 0; i < cnt; i++)
{
newActions[i] = __instance.actions[i];
}
var test = new PlayerAction_Test();
test.Init(__instance.player);
newActions[cnt] = test;
__instance.actions = newActions;
}
[HarmonyPostfix]
[HarmonyPatch(typeof(PlayerAction_Test), "GameTick")]
private static void PlayerAction_TestGameTick(PlayerAction_Test __instance)
{
var lastActive = __instance.active;
__instance.Update();
if (lastActive != __instance.active)
{
UIRealtimeTip.PopupAhead((lastActive ? "Developer Mode Shortcuts Disabled" : "Developer Mode Shortcuts Enabled").Translate(), false);
}
}
}
private class AbnormalDisabler
{
[HarmonyPrefix]
[HarmonyPatch(typeof(AbnormalityLogic), "NotifyBeforeGameSave")]
[HarmonyPatch(typeof(AbnormalityLogic), "NotifyOnAssemblerRecipePick")]
[HarmonyPatch(typeof(AbnormalityLogic), "NotifyOnGameBegin")]
[HarmonyPatch(typeof(AbnormalityLogic), "NotifyOnMechaForgeTaskComplete")]
[HarmonyPatch(typeof(AbnormalityLogic), "NotifyOnUnlockTech")]
[HarmonyPatch(typeof(AbnormalityLogic), "NotifyOnUseConsole")]
private static bool DisableAbnormalLogic()
{
return false;
}
[HarmonyPrefix]
[HarmonyPatch(typeof(AbnormalityLogic), "InitDeterminators")]
private static bool DisableAbnormalDeterminators(ref Dictionary<int, AbnormalityDeterminator> ___determinators)
{
___determinators = new Dictionary<int, AbnormalityDeterminator>();
return false;
}
}
private class AlwaysInfiniteResource
{
[HarmonyTranspiler]
[HarmonyPatch(typeof(GameDesc), "isInfiniteResource", MethodType.Getter)]
private static IEnumerable<CodeInstruction> ForceInfiniteResource(IEnumerable<CodeInstruction> instructions)
{
yield return new CodeInstruction(OpCodes.Ldc_I4, 1);
yield return new CodeInstruction(OpCodes.Ret);
}
[HarmonyTranspiler]
[HarmonyPatch(typeof(FactorySystem), "GameTick", typeof(long), typeof(bool))]
[HarmonyPatch(typeof(FactorySystem), "GameTick", typeof(long), typeof(bool), typeof(int), typeof(int),
typeof(int))]
[HarmonyPatch(typeof(UIMinerWindow), "_OnUpdate")]
[HarmonyPatch(typeof(UIVeinCollectorPanel), "_OnUpdate")]
private static IEnumerable<CodeInstruction> Transpiler(IEnumerable<CodeInstruction> instructions)
{
foreach (var instruction in instructions)
{
if (instruction.opcode == OpCodes.Ldc_R4 && instruction.operand.Equals(99.5f))
{
yield return new CodeInstruction(OpCodes.Ldc_R4, 0f);
}
else
{
yield return instruction;
}
}
}
}
}