mirror of
https://github.com/soarqin/DSP_Mods.git
synced 2025-12-09 05:33:37 +08:00
111 lines
4.1 KiB
C#
111 lines
4.1 KiB
C#
using System.Collections.Generic;
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using System.Reflection.Emit;
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using BepInEx.Configuration;
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using HarmonyLib;
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namespace CheatEnabler;
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public static class DevShortcuts
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{
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public static ConfigEntry<bool> Enabled;
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private static Harmony _patch;
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private static PlayerAction_Test _test;
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public static void Init()
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{
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_patch ??= Harmony.CreateAndPatchAll(typeof(DevShortcuts));
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Enabled.SettingChanged += (_, _) =>
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{
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if (_test != null) _test.active = Enabled.Value;
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};
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}
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public static void Uninit()
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{
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_patch?.UnpatchSelf();
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_patch = null;
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}
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[HarmonyPostfix]
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[HarmonyPatch(typeof(PlayerController), nameof(PlayerController.Init))]
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private static void PlayerController_Init_Postfix(PlayerController __instance)
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{
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var cnt = __instance.actions.Length;
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var newActions = new PlayerAction[cnt + 1];
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for (var i = 0; i < cnt; i++)
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{
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newActions[i] = __instance.actions[i];
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}
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_test = new PlayerAction_Test();
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_test.Init(__instance.player);
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_test.active = Enabled.Value;
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newActions[cnt] = _test;
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__instance.actions = newActions;
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}
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[HarmonyPostfix]
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[HarmonyPatch(typeof(PlayerAction_Test), nameof(PlayerAction_Test.GameTick))]
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private static void PlayerAction_Test_GameTick_Postfix(PlayerAction_Test __instance)
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{
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__instance.Update();
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}
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[HarmonyTranspiler]
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[HarmonyPatch(typeof(PlayerAction_Test), nameof(PlayerAction_Test.Update))]
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private static IEnumerable<CodeInstruction> PlayerAction_Test_Update_Transpiler(IEnumerable<CodeInstruction> instructions, ILGenerator generator)
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{
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var matcher = new CodeMatcher(instructions, generator);
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matcher.End().MatchBack(false,
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new CodeMatch(OpCodes.Ldarg_0),
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new CodeMatch(OpCodes.Ldfld, AccessTools.Field(typeof(PlayerAction_Test), nameof(PlayerAction_Test.active)))
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);
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var pos = matcher.Pos;
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/* Remove Shift+F4 part of the method */
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matcher.Start().RemoveInstructions(pos).MatchForward(false,
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new CodeMatch(OpCodes.Call, AccessTools.Method(typeof(GameMain), "get_sandboxToolsEnabled")),
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new CodeMatch(OpCodes.Ldc_I4_0),
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new CodeMatch(OpCodes.Ceq)
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);
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var labels = matcher.Labels;
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matcher.SetInstructionAndAdvance(
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new CodeInstruction(OpCodes.Ldc_I4_1).WithLabels(labels)
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).RemoveInstructions(2);
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/* Remove Ctrl+A */
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matcher.Start().MatchForward(false,
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new CodeMatch(instr => (instr.opcode == OpCodes.Ldc_I4_S || instr.opcode == OpCodes.Ldc_I4) && instr.OperandIs(0x61)),
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new CodeMatch(OpCodes.Call, AccessTools.Method(typeof(UnityEngine.Input), nameof(UnityEngine.Input.GetKeyDown), new[] { typeof(UnityEngine.KeyCode) }))
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);
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labels = matcher.Labels;
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matcher.Labels = null;
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matcher.RemoveInstructions(2);
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matcher.Opcode = OpCodes.Br;
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matcher.Labels = labels;
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return matcher.InstructionEnumeration();
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}
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[HarmonyTranspiler]
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[HarmonyPatch(typeof(GameCamera), nameof(GameCamera.FrameLogic))]
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private static IEnumerable<CodeInstruction> GameCamera_Logic_Transpiler(IEnumerable<CodeInstruction> instructions)
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{
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var matcher = new CodeMatcher(instructions);
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matcher.MatchForward(false,
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new CodeMatch(OpCodes.Ldarg_0),
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new CodeMatch(OpCodes.Ldfld, AccessTools.Field(typeof(GameCamera), nameof(GameCamera.finalPoser))),
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new CodeMatch(OpCodes.Callvirt, AccessTools.PropertyGetter(typeof(CameraPoser), nameof(CameraPoser.cameraPose)))
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);
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var labels = matcher.Labels;
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matcher.Labels = null;
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matcher.Insert(
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new CodeInstruction(OpCodes.Ldarg_0).WithLabels(labels),
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Transpilers.EmitDelegate((GameCamera camera) =>
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{
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if (PlayerAction_Test.lockCam)
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{
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camera.finalPoser.cameraPose = PlayerAction_Test.camPose;
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}
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})
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);
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return matcher.InstructionEnumeration();
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}
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}
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