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soarqin/DSP_Mods
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mirror of https://github.com/soarqin/DSP_Mods.git synced 2026-08-05 15:00:16 +08:00
Code Activity
Files
cca8b8594daef38b59e7fdcb28e0136231515161
DSP_Mods/UXAssist/Patches/Factory
T
History
soarqin cca8b8594d fix: avoid NRE in BeltSignal reset and remove no-op GalaxySelectUI reset
2026-06-23 22:27:27 +08:00
..
ArchitectModePatch.cs
refactor(UXAssist): split FactoryPatch into focused classes
2026-06-23 02:42:21 +08:00
BeltSignalPatch.cs
fix: avoid NRE in BeltSignal reset and remove no-op GalaxySelectUI reset
2026-06-23 22:27:27 +08:00
BuildingBufferPatch.cs
refactor(UXAssist): split FactoryPatch into focused classes
2026-06-23 02:42:21 +08:00
BuildToolPatch.cs
refactor(UXAssist): split FactoryPatch into focused classes
2026-06-23 02:42:21 +08:00
FactoryPatch.cs
refactor: centralize localization keys and remove runtime Chinese literals
2026-06-23 21:19:42 +08:00
ImmediateBuildPatch.cs
refactor(UXAssist): split FactoryPatch into focused classes
2026-06-23 02:42:21 +08:00
RenderingPatch.cs
refactor(UXAssist): split FactoryPatch into focused classes
2026-06-23 02:42:21 +08:00
VeinProtectionPatch.cs
refactor: register static-state resets on game end
2026-06-23 22:20:04 +08:00
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