Files
DSP_Mods/CheatEnabler/UIConfigWindow.cs
T

338 lines
17 KiB
C#

using CheatEnabler.Functions;
using CheatEnabler.Patches;
using CheatEnabler.Patches.Factory;
using UnityEngine;
using UXAssist.UI;
using UXAssist.Common;
using System;
namespace CheatEnabler;
public static class UIConfigWindow
{
private static RectTransform _windowTrans;
private static UIButton _resignGameBtn;
private static UIButton _clearBanBtn;
public static void Init()
{
MyConfigWindow.OnUICreated += CreateUI;
MyConfigWindow.OnUpdateUI += UpdateUI;
}
class MaxOrbitRadiusValueMapper : MyWindow.RangeValueMapper<float>
{
public MaxOrbitRadiusValueMapper() : base(1, 20)
{
}
public override int ValueToIndex(float value)
{
int result = Mathf.FloorToInt(value / 500_000f);
if (result < 1) result = 1;
if (result > 20) result = 20;
return result;
}
public override float IndexToValue(int index)
{
return index * 500_000f;
}
}
class ShellsCountMapper : MyWindow.RangeValueMapper<int>
{
public ShellsCountMapper() : base(1, 139)
{
}
public override int ValueToIndex(int value)
{
return value switch
{
< 4 => value,
< 64 => value / 4 + 3,
< 256 => value / 16 + 15,
< 4096 => value / 64 + 27,
_ => value / 256 + 75,
};
}
public override int IndexToValue(int index)
{
return index switch
{
< 4 => index,
< 19 => (index - 3) * 4,
< 31 => (index - 15) * 16,
< 91 => (index - 27) * 64,
_ => (index - 75) * 256,
};
}
}
private static void CreateUI(MyConfigWindow wnd, RectTransform trans)
{
_windowTrans = trans;
// General tab
var x = 0f;
var y = 10f;
wnd.AddSplitter(trans, 10f);
wnd.AddTabGroup(trans, "Cheat Enabler", "tab-group-cheatenabler");
var tab1 = wnd.AddTab(_windowTrans, "General");
var cb = wnd.AddCheckBox(x, y, tab1, GamePatch.DevShortcutsEnabled, "Enable Dev Shortcuts");
x += cb.Width + 5f;
y += 6f;
wnd.AddTipsButton2(x, y, tab1, "Dev Shortcuts", "Dev Shortcuts Tips", "dev-shortcuts-tips");
x = 0;
y += 30f;
wnd.AddCheckBox(x, y, tab1, GamePatch.AbnormalDisablerEnabled, "Disable Abnormal Checks");
y += 36f;
cb = wnd.AddCheckBox(x, y, tab1, GamePatch.UnlockTechEnabled, "Unlock Tech with Key-Modifiers");
x += cb.Width + 5f;
y += 6f;
wnd.AddTipsButton2(x, y, tab1, "Unlock Tech with Key-Modifiers", "Unlock Tech with Key-Modifiers Tips", "unlock-tech-tips");
x = 0f;
y += 30f + 36f;
wnd.AddButton(x, y, 400f, tab1, "Remove all metadata consumption records", 16, "button-remove-all-metadata-consumption", PlayerFunctions.RemoveAllMetadataConsumptions);
y += 36f;
wnd.AddButton(x, y, 400f, tab1, "Remove metadata consumption record in current game", 16, "button-remove-current-metadata-consumption", PlayerFunctions.RemoveCurrentMetadataConsumptions);
y += 36f;
_clearBanBtn = wnd.AddButton(x, y, 400f, tab1, "Clear metadata flag which bans achievements", 16, "button-clear-ban-list", PlayerFunctions.ClearMetadataBanAchievements);
x = 300f;
y = 10f;
_resignGameBtn = wnd.AddButton(x, y, 300f, tab1, "Assign gamesave to current account", 16, "resign-game-btn", () => { GameMain.data.account = AccountData.me; });
var tab2 = wnd.AddTab(_windowTrans, "Factory");
x = 0f;
y = 10f;
wnd.AddCheckBox(x, y, tab2, FactoryPatch.ImmediateEnabled, "Finish build immediately");
y += 36f;
wnd.AddCheckBox(x, y, tab2, FactoryPatch.ArchitectModeEnabled, "Architect mode");
y += 36f;
wnd.AddCheckBox(x, y, tab2, FactoryPatch.NoConditionEnabled, "Build without condition");
y += 36f;
wnd.AddCheckBox(x, y, tab2, FactoryPatch.NoCollisionEnabled, "No collision");
y += 36f;
wnd.AddCheckBox(x, y, tab2, FactoryPatch.BeltSignalGeneratorEnabled, "Belt signal generator");
x += 26f;
y += 26f;
var cb1 = wnd.AddCheckBox(x, y, tab2, FactoryPatch.BeltSignalCountGenEnabled, "Count generations as production in statistics", 13);
y += 26f;
var cb2 = wnd.AddCheckBox(x, y, tab2, FactoryPatch.BeltSignalCountRemEnabled, "Count removals as consumption in statistics", 13);
y += 26f;
var cb3 = wnd.AddCheckBox(x, y, tab2, FactoryPatch.BeltSignalCountRecipeEnabled, "Count all raws and intermediates in statistics", 13);
y += 26f;
var cb4 = wnd.AddCheckBox(x, y, tab2, FactoryPatch.BeltSignalUseProliferatorEnabled, "Count proliferators used for raws/intermediates and finished products", 13);
y += 6f;
var tip1 = wnd.AddTipsButton2(x + cb4.Width + 5f, y, tab2, "Count proliferators used for raws/intermediates and finished products", "Count proliferators used for raws/intermediates and finished products tips", "count-proliferators-used-for-raws-intermediates-and-finished-products-tips");
y += 20f;
var cb5 = wnd.AddCheckBox(x, y, tab2, FactoryPatch.BeltSignalNumberAltFormat, "Belt signal alt format", 13);
y += 6f;
var tip2 = wnd.AddTipsButton2(x + cb5.Width + 5f, y, tab2, "Belt signal alt format", "Belt signal alt format tips", "belt-signal-alt-format-tips");
x = 0f;
y += 36f;
wnd.AddCheckBox(x, y, tab2, FactoryPatch.ControlPanelRemoteLogisticsEnabled, "Retrieve/Place items from/to remote planets on logistics control panel");
{
FactoryPatch.BeltSignalGeneratorEnabled.SettingChanged += OnBeltSignalChanged;
wnd.OnFree += () => { FactoryPatch.BeltSignalGeneratorEnabled.SettingChanged -= OnBeltSignalChanged; };
OnBeltSignalChanged(null, null);
void OnBeltSignalChanged(object o, EventArgs e)
{
var on = FactoryPatch.BeltSignalGeneratorEnabled.Value;
cb1.gameObject.SetActive(on);
cb2.gameObject.SetActive(on);
cb3.gameObject.SetActive(on);
cb4.gameObject.SetActive(on);
cb5.gameObject.SetActive(on);
tip1.gameObject.SetActive(on);
tip2.gameObject.SetActive(on);
}
}
x = 350f;
y = 10f;
wnd.AddCheckBox(x, y, tab2, FactoryPatch.RemovePowerSpaceLimitEnabled, "Remove power space limit");
y += 36f;
wnd.AddCheckBox(x, y, tab2, FactoryPatch.WindTurbinesPowerGlobalCoverageEnabled, "Wind Turbines do global power coverage");
y += 36f;
wnd.AddCheckBox(x, y, tab2, FactoryPatch.BoostWindPowerEnabled, "Boost wind power");
y += 36f;
wnd.AddCheckBox(x, y, tab2, FactoryPatch.BoostSolarPowerEnabled, "Boost solar power");
y += 36f;
wnd.AddCheckBox(x, y, tab2, FactoryPatch.BoostGeothermalPowerEnabled, "Boost geothermal power");
y += 36f;
wnd.AddCheckBox(x, y, tab2, FactoryPatch.BoostFuelPowerEnabled, "Boost fuel power");
y += 26f;
wnd.AddText2(x + 32f, y, tab2, "Boost fuel power 2", 13);
// Planet Tab
var tab3 = wnd.AddTab(_windowTrans, "Planet");
x = 0f;
y = 10f;
wnd.AddCheckBox(x, y, tab3, ResourcePatch.InfiniteResourceEnabled, "Infinite Natural Resources");
y += 36f;
wnd.AddCheckBox(x, y, tab3, ResourcePatch.FastMiningEnabled, "Fast Mining");
y += 36f;
wnd.AddCheckBox(x, y, tab3, PlanetPatch.WaterPumpAnywhereEnabled, "Pump Anywhere");
y += 36f;
wnd.AddCheckBox(x, y, tab3, PlanetPatch.TerraformAnywayEnabled, "Terraform without enough soil piles");
y += 36f;
wnd.AddCheckBox(x, y, tab3, PlayerPatch.InstantHandCraftEnabled, "Instant hand-craft");
y += 36f;
wnd.AddCheckBox(x, y, tab3, PlayerPatch.InstantTeleportEnabled, "Instant teleport (like that in Sandbox mode)");
x = 400f;
y = 10f;
wnd.AddButton(x, y, 200f, tab3, "Bury all veins", 16, "button-bury-all", () => { PlanetFunctions.BuryAllVeins(true); });
y += 36f;
wnd.AddButton(x, y, 200f, tab3, "Restore buried veins", 16, "button-bury-restore-all", () => { PlanetFunctions.BuryAllVeins(false); });
y += 36f;
wnd.AddButton(x, y, 200f, tab3, "Reform entire planet", 16, "button-reform-all", () =>
{
var player = GameMain.mainPlayer;
if (player == null) return;
var reformTool = player.controller.actionBuild.reformTool;
var factory = GameMain.localPlanet?.factory;
if (factory == null) return;
GameMain.localPlanet.factory.PlanetReformAll(reformTool.brushType, reformTool.brushColor, reformTool.buryVeins);
});
y += 36f;
wnd.AddButton(x, y, 200f, tab3, "Revert planet terrain", 16, "button-reform-revert-all", () =>
{
var factory = GameMain.localPlanet?.factory;
if (factory == null) return;
GameMain.localPlanet.factory.PlanetReformRevert();
});
var tab4 = wnd.AddTab(_windowTrans, "Dyson Sphere");
x = 0f;
y = 10f;
wnd.AddCheckBox(x, y, tab4, DysonSpherePatch.SkipBulletEnabled, "Skip bullet period");
y += 26f;
wnd.AddCheckBox(x + 26f, y, tab4, DysonSpherePatch.FireAllBulletsEnabled, "Fire all bullets at once", 13);
y += 36f;
wnd.AddCheckBox(x, y, tab4, DysonSpherePatch.SkipAbsorbEnabled, "Skip absorption period");
y += 36f;
wnd.AddCheckBox(x, y, tab4, DysonSpherePatch.QuickAbsorbEnabled, "Quick absorb");
y += 36f;
wnd.AddCheckBox(x, y, tab4, DysonSpherePatch.EjectAnywayEnabled, "Eject anyway");
y += 36f;
wnd.AddCheckBox(x, y, tab4, DysonSpherePatch.OverclockEjectorEnabled, "Overclock Ejectors");
y += 36f;
wnd.AddCheckBox(x, y, tab4, DysonSpherePatch.OverclockSiloEnabled, "Overclock Silos");
y += 36f;
wnd.AddCheckBox(x, y, tab4, DysonSpherePatch.UnlockMaxOrbitRadiusEnabled, "Unlock Dyson Sphere max orbit radius");
y += 30f;
{
var slider = wnd.AddSlider(x + 20, y, tab4, DysonSpherePatch.UnlockMaxOrbitRadiusValue, new MaxOrbitRadiusValueMapper(), "##,#m").WithSmallerHandle(-40f);
DysonSpherePatch.UnlockMaxOrbitRadiusEnabled.SettingChanged += UnlockMaxOrbitRadiusChanged;
wnd.OnFree += () => { DysonSpherePatch.UnlockMaxOrbitRadiusEnabled.SettingChanged -= UnlockMaxOrbitRadiusChanged; };
UnlockMaxOrbitRadiusChanged(null, null);
void UnlockMaxOrbitRadiusChanged(object o, EventArgs e)
{
slider.slider.enabled = DysonSpherePatch.UnlockMaxOrbitRadiusEnabled.Value;
}
}
x = 300f;
y = 10f;
wnd.AddButton(x, y, 300f, tab4, "Complete Dyson Sphere shells instantly", 16, "button-complete-dyson-sphere-shells-instantly", DysonSphereFunctions.CompleteShellsInstantly);
y += 36f;
wnd.AddButton(x, y, 300f, tab4, "Remove all frames on Dyson Sphere", 16, "button-remove-all-frames-on-dyson-sphere", DysonSphereFunctions.RemoveAllFrames);
{
y += 72f;
var originalY = y;
var btn0 = wnd.AddButton(x, y, 300f, tab4, "Generate illegal dyson shell", 16, "button-generate-illegal-dyson-shells", () =>
{
UIMessageBox.Show(Localization.GenerateIllegalDysonShell.Translate(), Localization.WARNINGThisOperationCanBeVerySlowContinue.Translate(), Localization.Cancel.Translate(), Localization.OK.Translate(), UIMessageBox.WARNING, null,
() => { DysonSphereFunctions.CreateIllegalDysonShellWithMaxOutput(); });
});
y += 36f;
var btn1 = wnd.AddButton(x, y, 300f, tab4, "Generate illegal dyson shell 2", 16, "button-generate-illegal-dyson-shells", () =>
{
UIMessageBox.Show(Localization.GenerateIllegalDysonShell2.Translate(), Localization.WARNINGThisOperationCanBeVerySlowContinue.Translate(), Localization.Cancel.Translate(), Localization.OK.Translate(), UIMessageBox.WARNING, null,
() => { DysonSphereFunctions.CreateIllegalDysonShellWithMaxOutputForAllLayers(); });
});
y += 36f;
var btn2 = wnd.AddButton(x, y, 300f, tab4, "Keep max production shells and remove others", 16, "button-keep-max-production-shells", () =>
{
UIMessageBox.Show(Localization.KeepMaxProductionShellsAndRemoveOthers.Translate(), Localization.WARNINGThisOperationIsDANGEROUSContinue.Translate(), Localization.Cancel.Translate(), Localization.OK.Translate(), UIMessageBox.WARNING, null,
() => { DysonSphereFunctions.KeepMaxProductionShells(); });
});
y += 36f;
var btn3 = wnd.AddButton(x, y, 300f, tab4, "Duplicate shells from that with highest production", 16, "button-duplicate-shells-from-the-highest-production", () =>
{
UIMessageBox.Show(Localization.DuplicateShellsFromThatWithHighestProduction.Translate(), Localization.WARNINGThisOperationCanBeVerySlowContinue.Translate(), Localization.Cancel.Translate(), Localization.OK.Translate(), UIMessageBox.WARNING, null,
() => { DysonSphereFunctions.DuplicateShellsWithHighestProduction(); });
});
y += 30f;
var slider1 = wnd.AddSlider(x + 20f, y, tab4, DysonSphereFunctions.ShellsCountForFunctions, new ShellsCountMapper());
y = originalY;
var btn4 = wnd.AddButton(x, y, 300f, tab4, "Generate illegal dyson shell quickly", 16, "button-generate-illegal-dyson-shells-quickly", () =>
{
UIMessageBox.Show(Localization.GenerateIllegalDysonShellQuickly.Translate(), Localization.WARNINGThisOperationCanBeVerySlowContinue.Translate(), Localization.Cancel.Translate(), Localization.OK.Translate(), UIMessageBox.WARNING, null,
() => { DysonSphereFunctions.CreateIllegalDysonShellQuickly(DysonSphereFunctions.ShellsCountForFunctions.Value); });
});
y += 30f;
var txt2 = wnd.AddText2(x, y, tab4, "Shells count", 15, "text-shells-count");
var slider2 = wnd.AddSlider(x + txt2.preferredWidth + 5f, y + 6f, tab4, DysonSphereFunctions.ShellsCountForFunctions, new ShellsCountMapper());
Functions.DysonSphereFunctions.IllegalDysonShellFunctionsEnabled.SettingChanged += onIllegalDysonShellFunctionsChanged;
wnd.OnFree += () => { Functions.DysonSphereFunctions.IllegalDysonShellFunctionsEnabled.SettingChanged -= onIllegalDysonShellFunctionsChanged; };
onIllegalDysonShellFunctionsChanged(null, null);
void onIllegalDysonShellFunctionsChanged(object o, EventArgs e)
{
var enabled = Functions.DysonSphereFunctions.IllegalDysonShellFunctionsEnabled.Value;
btn0.gameObject.SetActive(enabled);
btn1.gameObject.SetActive(enabled);
btn2.gameObject.SetActive(enabled);
btn3.gameObject.SetActive(enabled);
slider1.gameObject.SetActive(enabled);
btn4.gameObject.SetActive(!enabled);
txt2.gameObject.SetActive(!enabled);
slider2.gameObject.SetActive(!enabled);
}
}
var tab5 = wnd.AddTab(_windowTrans, "Mecha/Combat");
x = 0f;
y = 10f;
wnd.AddCheckBox(x, y, tab5, CombatPatch.MechaInvincibleEnabled, "Mecha and Drones/Fleets invicible");
y += 36f;
wnd.AddCheckBox(x, y, tab5, CombatPatch.BuildingsInvincibleEnabled, "Buildings invicible");
y += 36f;
wnd.AddCheckBox(x, y, tab5, PlayerPatch.WarpWithoutSpaceWarpersEnabled, "Enable warp without space warpers");
x = 400f;
y = 10f;
wnd.AddButton(x, y, 200f, tab5, "Teleport to outer space", 16, "button-teleport-to-outer-space", PlayerFunctions.TeleportToOuterSpace);
y += 36f;
wnd.AddButton(x, y, 200f, tab5, "Teleport to selected astronomical", 16, "button-teleport-to-selected-astronomical", PlayerFunctions.TeleportToSelectedAstronomical);
}
private static void UpdateUI()
{
UpdateButtons();
}
private static void UpdateButtons()
{
if (_resignGameBtn == null || _clearBanBtn == null) return;
var data = GameMain.data;
if (data == null) return;
var resignEnabled = data.account != AccountData.me;
if (_resignGameBtn.gameObject.activeSelf != resignEnabled)
{
_resignGameBtn.gameObject.SetActive(resignEnabled);
}
var history = data.history;
if (history == null) return;
var banEnabled = history.hasUsedPropertyBanAchievement;
if (_clearBanBtn.gameObject.activeSelf != banEnabled)
{
_clearBanBtn.gameObject.SetActive(banEnabled);
}
}
}