1
0
mirror of https://github.com/soarqin/DSP_Mods.git synced 2025-12-09 04:53:30 +08:00
Files
DSP_Mods/Dustbin/TankPatch.cs
2022-12-07 18:20:41 +08:00

254 lines
7.5 KiB
C#

using System;
using System.IO;
using HarmonyLib;
using HarmonyLib.Tools;
namespace Dustbin;
using IsDustbinIndexer = DynamicObjectArray<DynamicObjectArray<DynamicValueArray<bool>>>;
public class DynamicValueArray<T> where T: struct
{
private T[] _store = new T[64];
public T this[int index]
{
get
{
if (index < 0 || index >= _store.Length) return default;
return _store[index];
}
set
{
if (index >= _store.Length)
{
var count = index | (index >> 1);
count |= count >> 2;
count |= count >> 4;
count |= count >> 8;
count |= count >> 16;
Array.Resize(ref _store, count + 1);
}
_store[index] = value;
}
}
public void Reset()
{
_store = new T[16];
}
public delegate void ForEachFunc(int id, T value);
public void ForEach(ForEachFunc func)
{
var len = _store.Length;
for (var i = 0; i < len; i++)
{
func(i, _store[i]);
}
}
}
public class DynamicObjectArray<T> where T: class, new()
{
private T[] _store = new T[16];
public T this[int index]
{
get
{
if (index < 0) return null;
if (index >= _store.Length)
{
var count = index | (index >> 1);
count |= count >> 2;
count |= count >> 4;
count |= count >> 8;
count |= count >> 16;
Array.Resize(ref _store, count + 1);
}
T result = _store[index];
if (result != null)
return result;
result = new T();
_store[index] = result;
return result;
}
}
public void Reset()
{
_store = new T[16];
}
public delegate void ForEachFunc(int id, T value);
public void ForEach(ForEachFunc func)
{
var len = _store.Length;
for (var i = 0; i < len; i++)
{
func(i, _store[i]);
}
}
}
[HarmonyPatch]
public static class TankPatch
{
private static MyCheckBox _tankDustbinCheckBox;
private static int lastTankId;
private static IsDustbinIndexer tankIsDustbin = new();
public static void Reset()
{
lastTankId = 0;
tankIsDustbin.Reset();
}
public static void Export(BinaryWriter w)
{
var tempStream = new MemoryStream();
var tempWriter = new BinaryWriter(tempStream);
tankIsDustbin.ForEach((i, star) =>
{
star?.ForEach((j, planet) =>
{
var count = 0;
planet?.ForEach((id, v) =>
{
if (!v) return;
tempWriter.Write(id);
count++;
});
if (count == 0) return;
tempWriter.Flush();
tempStream.Position = 0;
w.Write((byte)2);
var planetId = i * 100 + j;
w.Write(planetId);
w.Write(count);
/* FixMe: May BinaryWriter not sync with its BaseStream while subclass overrides Write()? */
tempStream.CopyTo(w.BaseStream);
tempStream.SetLength(0);
});
});
tempWriter.Dispose();
tempStream.Dispose();
}
public static void Import(BinaryReader r)
{
while (r.PeekChar() == 2)
{
r.ReadByte();
var planetId = r.ReadInt32();
var data = tankIsDustbin[15];
data[0][0] = true;
data = tankIsDustbin[20];
data[0][0] = true;
for (var count = r.ReadInt32(); count > 0; count--)
{
tankIsDustbin[planetId / 100][planetId % 100][r.ReadInt32()] = true;
}
}
}
[HarmonyPostfix]
[HarmonyPatch(typeof(UITankWindow), "_OnCreate")]
private static void UITankWindow__OnCreate_Postfix(UITankWindow __instance)
{
_tankDustbinCheckBox = MyCheckBox.CreateCheckBox(false, __instance.transform, 120f, 20f, Localization.language == Language.zhCN ? "垃圾桶" : "Dustbin");
var window = __instance;
_tankDustbinCheckBox.OnChecked += () =>
{
var tankId = window.tankId;
if (tankId <= 0 || window.storage.tankPool[tankId].id != tankId) return;
var planetId = window.storage.planet.id;
tankIsDustbin[planetId / 100][planetId % 100][tankId] = _tankDustbinCheckBox.Checked;
};
}
[HarmonyPostfix]
[HarmonyPatch(typeof(UITankWindow), "_OnUpdate")]
private static void UITankWindow__OnUpdate_Postfix(UITankWindow __instance)
{
var tankId = __instance.tankId;
if (lastTankId == tankId) return;
lastTankId = tankId;
if (tankId > 0 && __instance.storage.tankPool[tankId].id == tankId)
{
var planetId = __instance.storage.planet.id;
_tankDustbinCheckBox.Checked = tankIsDustbin[planetId / 100][planetId % 100][tankId];
}
}
private struct TankState
{
public int TankId;
public int FluidId;
public int FluidCount;
public int FluidInc;
}
[HarmonyPrefix]
[HarmonyPatch(typeof(TankComponent), "GameTick")]
private static void TankComponent_GameTick_Prefix(ref TankComponent __instance, ref TankState __state, PlanetFactory factory)
{
var planetId = factory.planetId;
var data = tankIsDustbin[planetId / 100][planetId % 100];
ref var tank = ref __instance;
while (true)
{
if (data[tank.id])
{
__state.TankId = tank.id;
__state.FluidId = tank.fluidId;
__state.FluidCount = tank.fluidCount;
__state.FluidInc = tank.fluidInc;
tank.fluidId = tank.fluidCount = tank.fluidInc = 0;
return;
}
if (tank.fluidCount < tank.fluidCapacity || tank.nextTankId <= 0)
{
__state.TankId = -1;
return;
}
var nextTankId = tank.nextTankId;
tank = ref factory.factoryStorage.tankPool[nextTankId];
if (tank.id == nextTankId) continue;
__state.TankId = -1;
return;
}
}
[HarmonyPostfix]
[HarmonyPatch(typeof(TankComponent), "GameTick")]
private static void TankComponent_GameTick_Postfix(ref TankComponent __instance, ref TankState __state, PlanetFactory factory)
{
if (__state.TankId < 0) return;
var tankId = __state.TankId;
if (__instance.id == tankId)
{
__instance.fluidId = __state.FluidId;
__instance.fluidCount = __state.FluidCount;
__instance.fluidInc = __state.FluidInc;
return;
}
ref var tank = ref factory.factoryStorage.tankPool[tankId];
if (tank.id != tankId) return;
tank.fluidId = __state.FluidId;
tank.fluidCount = __state.FluidCount;
tank.fluidInc = __state.FluidInc;
}
[HarmonyPrefix]
[HarmonyPatch(typeof(FactoryStorage), "RemoveTankComponent")]
private static void FactoryStorage_RemoveTankComponent_Prefix(FactoryStorage __instance, int id)
{
if (__instance.tankPool[id].id <= 0) return;
var planetId = __instance.planet.id;
tankIsDustbin[planetId / 100][planetId % 100][id] = false;
}
}