mirror of
https://github.com/soarqin/DSP_Mods.git
synced 2025-12-09 01:33:33 +08:00
33 lines
844 B
C#
33 lines
844 B
C#
using System;
|
|
using HarmonyLib;
|
|
|
|
namespace UXAssist.Common;
|
|
|
|
public class GameLogic : PatchImpl<GameLogic>
|
|
{
|
|
public static Action OnDataLoaded;
|
|
public static Action OnGameBegin;
|
|
public static Action OnGameEnd;
|
|
|
|
[HarmonyPostfix]
|
|
[HarmonyPatch(typeof(VFPreload), nameof(VFPreload.InvokeOnLoadWorkEnded))]
|
|
public static void VFPreload_InvokeOnLoadWorkEnded_Postfix()
|
|
{
|
|
OnDataLoaded?.Invoke();
|
|
}
|
|
|
|
[HarmonyPostfix, HarmonyPriority(Priority.First)]
|
|
[HarmonyPatch(typeof(GameMain), nameof(GameMain.Begin))]
|
|
public static void GameMain_Begin_Postfix()
|
|
{
|
|
OnGameBegin?.Invoke();
|
|
}
|
|
|
|
[HarmonyPostfix, HarmonyPriority(Priority.Last)]
|
|
[HarmonyPatch(typeof(GameMain), nameof(GameMain.End))]
|
|
public static void GameMain_End_Postfix()
|
|
{
|
|
OnGameEnd?.Invoke();
|
|
}
|
|
}
|