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mirror of https://github.com/soarqin/DSP_Mods.git synced 2025-12-09 00:53:39 +08:00
Files
DSP_Mods/UXAssist/GamePatch.cs
2023-10-26 21:11:36 +08:00

103 lines
4.2 KiB
C#

using System;
using BepInEx.Configuration;
using HarmonyLib;
using UnityEngine;
using UXAssist.Common;
namespace UXAssist;
public static class GamePatch
{
private const string GameWindowClass = "UnityWndClass";
private const string GameWindowTitle = "Dyson Sphere Program";
public static ConfigEntry<bool> EnableWindowResizeEnabled;
public static ConfigEntry<bool> LoadLastWindowRectEnabled;
public static ConfigEntry<Vector4> LastWindowRect;
private static Harmony _gamePatch;
public static void Init()
{
EnableWindowResizeEnabled.SettingChanged += (_, _) => EnableWindowResize.Enable(EnableWindowResizeEnabled.Value);
LoadLastWindowRectEnabled.SettingChanged += (_, _) => LoadLastWindowRect.Enable(LoadLastWindowRectEnabled.Value);
EnableWindowResize.Enable(EnableWindowResizeEnabled.Value);
LoadLastWindowRect.Enable(LoadLastWindowRectEnabled.Value);
_gamePatch ??= Harmony.CreateAndPatchAll(typeof(GamePatch));
}
public static void Uninit()
{
LoadLastWindowRect.Enable(false);
EnableWindowResize.Enable(false);
_gamePatch?.UnpatchSelf();
_gamePatch = null;
}
[HarmonyPrefix, HarmonyPatch(typeof(GameMain), nameof(GameMain.HandleApplicationQuit))]
private static void GameMain_HandleApplicationQuit_Prefix()
{
var wnd = WinApi.FindWindow(GameWindowClass, GameWindowTitle);
if (wnd == IntPtr.Zero) return;
WinApi.GetWindowRect(wnd, out var rect);
LastWindowRect.Value = new Vector4(rect.Left, rect.Top, Screen.width, Screen.height);
}
private static class EnableWindowResize
{
public static void Enable(bool on)
{
var wnd = WinApi.FindWindow(GameWindowClass, GameWindowTitle);
if (wnd == IntPtr.Zero) return;
if (on)
WinApi.SetWindowLong(wnd, (int)WindowLongFlags.GWL_STYLE,
WinApi.GetWindowLong(wnd, (int)WindowLongFlags.GWL_STYLE) | (int)WindowStyles.WS_THICKFRAME | (int)WindowStyles.WS_MAXIMIZEBOX);
else
WinApi.SetWindowLong(wnd, (int)WindowLongFlags.GWL_STYLE,
WinApi.GetWindowLong(wnd, (int)WindowLongFlags.GWL_STYLE) & ~((int)WindowStyles.WS_THICKFRAME | (int)WindowStyles.WS_MAXIMIZEBOX));
}
}
private static class LoadLastWindowRect
{
private static Harmony _patch;
public static void Enable(bool on)
{
if (on)
{
_patch ??= Harmony.CreateAndPatchAll(typeof(LoadLastWindowRect));
return;
}
_patch?.UnpatchSelf();
_patch = null;
}
[HarmonyPrefix]
[HarmonyPatch(typeof(Screen), nameof(Screen.SetResolution), typeof(int), typeof(int), typeof(FullScreenMode), typeof(int))]
private static void Screen_SetResolution_Prefix(ref int width, ref int height, FullScreenMode fullscreenMode)
{
if (fullscreenMode is FullScreenMode.ExclusiveFullScreen or FullScreenMode.FullScreenWindow or FullScreenMode.MaximizedWindow || GameMain.isRunning) return;
var rect = LastWindowRect.Value;
if (rect.z == 0f && rect.w == 0f) return;
var w = Mathf.RoundToInt(rect.z);
var h = Mathf.RoundToInt(rect.w);
width = w;
height = h;
}
[HarmonyPostfix]
[HarmonyPatch(typeof(Screen), nameof(Screen.SetResolution), typeof(int), typeof(int), typeof(FullScreenMode), typeof(int))]
private static void Screen_SetResolution_Postfix()
{
var wnd = WinApi.FindWindow(GameWindowClass, GameWindowTitle);
if (wnd == IntPtr.Zero) return;
var rect = LastWindowRect.Value;
if (rect.z == 0f && rect.w == 0f) return;
var x = Mathf.RoundToInt(rect.x);
var y = Mathf.RoundToInt(rect.y);
WinApi.SetWindowPos(wnd, IntPtr.Zero, x, y, 0, 0, 0x0235);
if (EnableWindowResizeEnabled.Value)
WinApi.SetWindowLong(wnd, (int)WindowLongFlags.GWL_STYLE,
WinApi.GetWindowLong(wnd, (int)WindowLongFlags.GWL_STYLE) | (int)WindowStyles.WS_THICKFRAME | (int)WindowStyles.WS_MAXIMIZEBOX);
}
}
}