Files
DSP_Mods/UXAssist/Common/ModFeatures/ModFeatureRegistry.cs
T
soarqin ab1d20683d fix(UXAssist): centralize mod-feature lifecycle to prevent duplicate execution
ModFeatureRegistry is a static class with shared collections accumulating
features from all mods. Dependent mods (CheatEnabler, UniverseGenTweaks)
each independently called InitAll/StartAll/OnInputUpdateAll/OnUpdateAll/
UninitAll, re-running lifecycle for ALL accumulated features including
other mods' — per-frame Update ran 2-3x (breaking CheatEnabler key toggles
to net no-ops), Init/Start/Uninit ran 2-3x (double RegisterExporter causing
save corruption, double SettingChanged subscriptions, double keybind
registration).

Fix:
- Init now runs eagerly at Discover/Register time (Awake-phase), preserving
  the original timing that keybind registration depends on (game's
  UIOptionWindow._OnCreate copies keybinds only after all plugins load)
- InitAll removed entirely
- StartAll/UninitAll/OnInputUpdateAll/OnUpdateAll made internal so only
  UXAssist (host, same assembly, no InternalsVisibleTo) can drive them
- Start deferred to UXAssist.Start (after all dependents' Awake complete;
  BepInEx runs all Awakes before any Start)
- Per-feature Started idempotency + per-frame Time.frameCount guards as
  defense-in-depth
- Dependent mods reduced to Discover-only in Awake

Document the Init/Start timing contract on IModFeature and
ModFeatureAttribute so future mods can rely on it.
2026-06-29 02:56:54 +08:00

208 lines
8.1 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using UnityEngine;
namespace UXAssist.Common.ModFeatures;
/// <summary>
/// Registry that discovers mod feature classes marked with <see cref="ModFeatureAttribute"/> from assemblies
/// and holds registered instance mod features. Discovered features invoke static lifecycle methods;
/// static lifecycle methods are optional and are skipped if missing.
/// </summary>
/// <remarks>
/// <para>
/// The registry uses shared static collections that accumulate features from all mods. To avoid duplicate
/// lifecycle execution, <strong>only UXAssist</strong> (the host mod) drives the deferred lifecycle phases
/// (<see cref="StartAll"/>, <see cref="UninitAll"/>, <see cref="OnInputUpdateAll"/>,
/// <see cref="OnUpdateAll"/>). <see cref="Init"/> runs eagerly when a feature is registered via
/// <see cref="Discover"/>/<see cref="Register{T}"/>, preserving the original BepInEx <c>Awake</c> timing
/// that keybind registration and other early setup depend on (the game's <c>UIOptionWindow._OnCreate</c>
/// copies registered keybinds, which happens only after all plugins have finished loading).
/// </para>
/// <para>
/// The deferred dispatchers are <c>internal</c> to enforce host-only driving at compile time (no
/// <c>InternalsVisibleTo</c> is declared, so cross-assembly callers are rejected by the compiler), and
/// each carries runtime idempotency / per-frame guards as defense-in-depth.
/// </para>
/// </remarks>
public static class ModFeatureRegistry
{
private sealed class StaticFeature
{
public Type Type { get; }
public Action Start { get; }
public Action Uninit { get; }
public Action OnInputUpdate { get; }
public Action OnUpdate { get; }
public bool Started { get; set; }
public StaticFeature(Type type)
{
Type = type;
Start = GetDelegate(type, "Start");
Uninit = GetDelegate(type, "Uninit");
OnInputUpdate = GetDelegate(type, "OnInputUpdate");
OnUpdate = GetDelegate(type, "OnUpdate");
}
private static Action GetDelegate(Type type, string methodName)
{
var method = type.GetMethod(methodName,
BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Static,
null, Type.EmptyTypes, null);
if (method == null) return null;
return (Action)Delegate.CreateDelegate(typeof(Action), method);
}
}
private sealed class InstanceFeature
{
public IModFeature Feature { get; }
public bool Started { get; set; }
public InstanceFeature(IModFeature feature)
{
Feature = feature;
}
}
private static readonly List<StaticFeature> _staticFeatures = [];
private static readonly List<InstanceFeature> _instanceFeatures = [];
private static readonly HashSet<Type> _registeredInstanceTypes = [];
private static readonly HashSet<Assembly> _discoveredAssemblies = [];
private static int _lastInputUpdateFrame = -1;
private static int _lastUpdateFrame = -1;
/// <summary>
/// Discovers mod feature classes marked with <see cref="ModFeatureAttribute"/> in the given assembly,
/// and initializes each one immediately (calling its static <c>Init</c> method if present). Each
/// assembly is only discovered once. Dependent mods call this in their <c>Awake</c>; the host
/// (UXAssist) drives the deferred lifecycle phases (<see cref="StartAll"/> etc.).
/// </summary>
/// <param name="assembly">The assembly to scan.</param>
public static void Discover(Assembly assembly)
{
if (!_discoveredAssemblies.Add(assembly)) return;
var staticTypes = Util.GetTypesFiltered(assembly, t =>
t.IsClass &&
Attribute.IsDefined(t, typeof(ModFeatureAttribute)) &&
!typeof(IModFeature).IsAssignableFrom(t));
foreach (var type in staticTypes.OrderBy(GetOrder))
{
if (_staticFeatures.All(f => f.Type != type))
{
var feature = new StaticFeature(type);
_staticFeatures.Add(feature);
// Init eagerly at registration time, preserving the original Awake-phase timing that
// keybind registration and other early setup rely on.
InitStatic(type);
}
}
}
/// <summary>
/// Registers a new instance mod feature, initializing it immediately. If an instance of the same
/// type is already registered, this is a no-op. Dependent mods call this in their <c>Awake</c>; the
/// host (UXAssist) drives the deferred lifecycle phases.
/// </summary>
/// <typeparam name="T">The mod feature type to register.</typeparam>
public static void Register<T>() where T : class, IModFeature, new()
{
var type = typeof(T);
if (!_registeredInstanceTypes.Add(type)) return;
var instance = new T();
_instanceFeatures.Add(new InstanceFeature(instance));
// Init eagerly at registration time, preserving the original Awake-phase timing.
instance.Init();
}
/// <summary>
/// Calls <see cref="IModFeature.Start"/> on all registered instance features
/// and invokes the cached static <c>Start</c> methods on all discovered mod feature classes.
/// Each feature is started at most once; subsequent calls are no-ops for already-started features.
/// </summary>
internal static void StartAll()
{
foreach (var f in _staticFeatures)
{
if (f.Started) continue;
f.Start?.Invoke();
f.Started = true;
}
foreach (var f in _instanceFeatures)
{
if (f.Started) continue;
f.Feature.Start();
f.Started = true;
}
}
/// <summary>
/// Calls <see cref="IModFeature.Uninit"/> on all registered instance features
/// and invokes the cached static <c>Uninit</c> methods on all discovered mod feature classes,
/// then resets their state so they can be re-started.
/// </summary>
internal static void UninitAll()
{
foreach (var f in _staticFeatures)
{
f.Uninit?.Invoke();
f.Started = false;
}
foreach (var f in _instanceFeatures)
{
f.Feature.Uninit();
f.Started = false;
}
}
/// <summary>
/// Calls <see cref="IModFeature.OnInputUpdate"/> on all registered instance features
/// and invokes the cached static <c>OnInputUpdate</c> delegates on all discovered mod feature classes.
/// This method is meant to be called every frame; no reflection is performed here.
/// Guarded per-frame to prevent duplicate execution within the same frame.
/// </summary>
internal static void OnInputUpdateAll()
{
var frame = Time.frameCount;
if (frame == _lastInputUpdateFrame) return;
_lastInputUpdateFrame = frame;
foreach (var f in _staticFeatures) f.OnInputUpdate?.Invoke();
foreach (var f in _instanceFeatures) f.Feature.OnInputUpdate();
}
/// <summary>
/// Calls <see cref="IModFeature.OnUpdate"/> on all registered instance features
/// and invokes the cached static <c>OnUpdate</c> delegates on all discovered mod feature classes.
/// This method is meant to be called every frame; no reflection is performed here.
/// Guarded per-frame to prevent duplicate execution within the same frame.
/// </summary>
internal static void OnUpdateAll()
{
var frame = Time.frameCount;
if (frame == _lastUpdateFrame) return;
_lastUpdateFrame = frame;
foreach (var f in _staticFeatures) f.OnUpdate?.Invoke();
foreach (var f in _instanceFeatures) f.Feature.OnUpdate();
}
private static void InitStatic(Type type)
{
var init = type.GetMethod("Init",
BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Static,
null, Type.EmptyTypes, null);
init?.Invoke(null, null);
}
private static int GetOrder(Type type)
{
return type.GetCustomAttribute<ModFeatureAttribute>()?.Order ?? 0;
}
}