1
0
mirror of https://github.com/soarqin/DSP_Mods.git synced 2025-12-08 21:33:28 +08:00
Files
DSP_Mods/CheatEnabler/Patches/FactoryPatch.cs

1760 lines
78 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection.Emit;
using BepInEx.Configuration;
using CommonAPI.Systems;
using HarmonyLib;
using UnityEngine;
using UnityEngine.UI;
using UXAssist.Common;
using GameLogic = UXAssist.Common.GameLogic;
namespace CheatEnabler.Patches;
public class FactoryPatch : PatchImpl<FactoryPatch>
{
public static ConfigEntry<bool> ImmediateEnabled;
public static ConfigEntry<bool> ArchitectModeEnabled;
public static ConfigEntry<bool> NoConditionEnabled;
public static ConfigEntry<bool> NoCollisionEnabled;
public static ConfigEntry<bool> BeltSignalGeneratorEnabled;
public static ConfigEntry<bool> BeltSignalNumberAltFormat;
public static ConfigEntry<bool> BeltSignalCountGenEnabled;
public static ConfigEntry<bool> BeltSignalCountRemEnabled;
public static ConfigEntry<bool> BeltSignalCountRecipeEnabled;
public static ConfigEntry<bool> RemovePowerSpaceLimitEnabled;
public static ConfigEntry<bool> BoostWindPowerEnabled;
public static ConfigEntry<bool> BoostSolarPowerEnabled;
public static ConfigEntry<bool> BoostFuelPowerEnabled;
public static ConfigEntry<bool> BoostGeothermalPowerEnabled;
public static ConfigEntry<bool> WindTurbinesPowerGlobalCoverageEnabled;
public static ConfigEntry<bool> GreaterPowerUsageInLogisticsEnabled;
public static ConfigEntry<bool> ControlPanelRemoteLogisticsEnabled;
private static PressKeyBind _noConditionKey;
private static PressKeyBind _noCollisionKey;
public static void Init()
{
_noConditionKey = KeyBindings.RegisterKeyBinding(new BuiltinKey
{
key = new CombineKey(0, 0, ECombineKeyAction.OnceClick, true),
conflictGroup = KeyBindConflict.MOVEMENT | KeyBindConflict.FLYING | KeyBindConflict.SAILING | KeyBindConflict.BUILD_MODE_1 | KeyBindConflict.KEYBOARD_KEYBIND,
name = "ToggleNoCondition",
canOverride = true
}
);
_noCollisionKey = KeyBindings.RegisterKeyBinding(new BuiltinKey
{
key = new CombineKey(0, 0, ECombineKeyAction.OnceClick, true),
conflictGroup = KeyBindConflict.MOVEMENT | KeyBindConflict.FLYING | KeyBindConflict.SAILING | KeyBindConflict.BUILD_MODE_1 | KeyBindConflict.KEYBOARD_KEYBIND,
name = "ToggleNoCollision",
canOverride = true
}
);
I18N.Add("KEYToggleNoCondition", "[CE] Toggle No Condition Build", "[CE] 切换无条件建造");
I18N.Add("KEYToggleNoCollision", "[CE] Toggle No Collision", "[CE] 切换无碰撞");
I18N.Add("NoConditionOn", "No condition build is enabled!", "无条件建造已开启");
I18N.Add("NoConditionOff", "No condition build is disabled!", "无条件建造已关闭");
I18N.Add("NoCollisionOn", "No collision is enabled!", "无碰撞已开启");
I18N.Add("NoCollisionOff", "No collision is disabled!", "无碰撞已关闭");
I18N.Add("Build without condition is enabled!", "!!Build without condition is enabled!!", "!!无条件建造已开启!!");
I18N.Add("No collision is enabled!", "!!No collision is enabled!!", "!!无碰撞已开启!!");
ImmediateEnabled.SettingChanged += (_, _) => ImmediateBuild.Enable(ImmediateEnabled.Value);
ArchitectModeEnabled.SettingChanged += (_, _) => ArchitectMode.Enable(ArchitectModeEnabled.Value);
NoConditionEnabled.SettingChanged += (_, _) => NoConditionBuild.Enable(NoConditionEnabled.Value);
NoCollisionEnabled.SettingChanged += (_, _) => NoCollisionValueChanged();
BeltSignalGeneratorEnabled.SettingChanged += (_, _) => BeltSignalGenerator.Enable(BeltSignalGeneratorEnabled.Value);
BeltSignalNumberAltFormat.SettingChanged += (_, _) => BeltSignalGenerator.OnAltFormatChanged();
RemovePowerSpaceLimitEnabled.SettingChanged += (_, _) => RemovePowerSpaceLimit.Enable(RemovePowerSpaceLimitEnabled.Value);
BoostWindPowerEnabled.SettingChanged += (_, _) => BoostWindPower.Enable(BoostWindPowerEnabled.Value);
BoostSolarPowerEnabled.SettingChanged += (_, _) => BoostSolarPower.Enable(BoostSolarPowerEnabled.Value);
BoostFuelPowerEnabled.SettingChanged += (_, _) => BoostFuelPower.Enable(BoostFuelPowerEnabled.Value);
BoostGeothermalPowerEnabled.SettingChanged += (_, _) => BoostGeothermalPower.Enable(BoostGeothermalPowerEnabled.Value);
WindTurbinesPowerGlobalCoverageEnabled.SettingChanged += (_, _) => WindTurbinesPowerGlobalCoverage.Enable(WindTurbinesPowerGlobalCoverageEnabled.Value);
GreaterPowerUsageInLogisticsEnabled.SettingChanged += (_, _) => GreaterPowerUsageInLogistics.Enable(GreaterPowerUsageInLogisticsEnabled.Value);
ControlPanelRemoteLogisticsEnabled.SettingChanged += (_, _) => ControlPanelRemoteLogistics.Enable(ControlPanelRemoteLogisticsEnabled.Value);
}
public static void Start()
{
ImmediateBuild.Enable(ImmediateEnabled.Value);
ArchitectMode.Enable(ArchitectModeEnabled.Value);
NoConditionBuild.Enable(NoConditionEnabled.Value);
NoCollisionValueChanged();
BeltSignalGenerator.Enable(BeltSignalGeneratorEnabled.Value);
RemovePowerSpaceLimit.Enable(RemovePowerSpaceLimitEnabled.Value);
BoostWindPower.Enable(BoostWindPowerEnabled.Value);
BoostSolarPower.Enable(BoostSolarPowerEnabled.Value);
BoostFuelPower.Enable(BoostFuelPowerEnabled.Value);
BoostGeothermalPower.Enable(BoostGeothermalPowerEnabled.Value);
GreaterPowerUsageInLogistics.Enable(GreaterPowerUsageInLogisticsEnabled.Value);
ControlPanelRemoteLogistics.Enable(ControlPanelRemoteLogisticsEnabled.Value);
Enable(true);
CargoTrafficPatch.Enable(true);
GameLogic.OnGameBegin += GameMain_Begin_Postfix_For_ImmBuild;
GameLogic.OnDataLoaded += OnDataLoaded;
}
public static void Uninit()
{
GameLogic.OnDataLoaded -= OnDataLoaded;
GameLogic.OnGameBegin -= GameMain_Begin_Postfix_For_ImmBuild;
CargoTrafficPatch.Enable(false);
Enable(false);
ImmediateBuild.Enable(false);
ArchitectMode.Enable(false);
NoConditionBuild.Enable(false);
BeltSignalGenerator.Enable(false);
RemovePowerSpaceLimit.Enable(false);
BoostWindPower.Enable(false);
BoostSolarPower.Enable(false);
BoostFuelPower.Enable(false);
BoostGeothermalPower.Enable(false);
WindTurbinesPowerGlobalCoverage.Enable(false);
GreaterPowerUsageInLogistics.Enable(false);
ControlPanelRemoteLogistics.Enable(false);
}
private static HashSet<int> _beltIds = [];
private static HashSet<int> _alterBeltRendererIds;
private static HashSet<int> _alterPathRendererIds;
private static HashSet<int> _refreshPathUVIds;
private static void OnDataLoaded()
{
WindTurbinesPowerGlobalCoverage.Enable(WindTurbinesPowerGlobalCoverageEnabled.Value);
_beltIds ??= [.. LDB.items.dataArray.Where(i => i.prefabDesc.isBelt).Select(i => i.ID)];
}
public static void OnInputUpdate()
{
if (_noConditionKey.keyValue)
{
NoConditionEnabled.Value = !NoConditionEnabled.Value;
if (!DSPGame.IsMenuDemo && GameMain.isRunning)
{
UIRoot.instance.uiGame.generalTips.InvokeRealtimeTipAhead((NoConditionEnabled.Value ? "NoConditionOn" : "NoConditionOff").Translate());
}
}
if (_noCollisionKey.keyValue)
{
NoCollisionEnabled.Value = !NoCollisionEnabled.Value;
if (!DSPGame.IsMenuDemo && GameMain.isRunning)
{
UIRoot.instance.uiGame.generalTips.InvokeRealtimeTipAhead((NoCollisionEnabled.Value ? "NoCollisionOn" : "NoCollisionOff").Translate());
}
}
}
private static void NoCollisionValueChanged()
{
var coll = ColliderPool.instance;
if (coll == null) return;
var obj = coll.gameObject;
if (obj == null) return;
obj.gameObject.SetActive(!NoCollisionEnabled.Value);
GameMain.data?.warningSystem?.UpdateCriticalWarningText();
}
public static void ArrivePlanet(PlanetFactory factory)
{
if (factory.prebuildCount <= 0) return;
var imm = ImmediateEnabled.Value;
var architect = ArchitectModeEnabled.Value;
if ((!imm && !architect) || GameMain.gameScenario == null) return;
var prebuilds = factory.prebuildPool;
if (imm)
{
var anyBelt = false;
var anyBuilt = false;
_alterBeltRendererIds ??= [];
_alterPathRendererIds ??= [];
_refreshPathUVIds ??= [];
CargoTrafficPatch.IsBatchBuilding = true;
factory.BeginFlattenTerrain();
factory.cargoTraffic._batch_buffer_no_refresh = true;
PlanetFactory.batchBuild = true;
CargoTrafficPatch.DisableRefreshBatchesBuffers = true;
for (var i = factory.prebuildCursor - 1; i > 0; i--)
{
ref var pb = ref prebuilds[i];
if (pb.id != i || pb.isDestroyed) continue;
if (pb.itemRequired > 0)
{
if (!architect) continue;
pb.itemRequired = 0;
}
anyBelt = anyBelt || _beltIds.Contains(pb.protoId);
factory.BuildFinally(GameMain.mainPlayer, i, false);
anyBuilt = true;
}
PlanetFactory.batchBuild = false;
factory.cargoTraffic._batch_buffer_no_refresh = false;
factory.EndFlattenTerrain();
CargoTrafficPatch.IsBatchBuilding = false;
var cargoTraffic = factory.cargoTraffic;
var entityPool = factory.entityPool;
var colChunks = factory.planet.physics?.colChunks;
foreach (var beltId in _alterBeltRendererIds)
{
cargoTraffic.AlterBeltRenderer(beltId, entityPool, colChunks, false);
}
foreach (var pathId in _alterPathRendererIds)
{
cargoTraffic.AlterPathRenderer(pathId, false);
}
foreach (var pathId in _refreshPathUVIds)
{
cargoTraffic.RefreshPathUV(pathId);
}
_alterBeltRendererIds.Clear();
_alterPathRendererIds.Clear();
_refreshPathUVIds.Clear();
CargoTrafficPatch.DisableRefreshBatchesBuffers = false;
if (anyBelt)
{
factory.cargoTraffic.RefreshBeltBatchesBuffers();
factory.cargoTraffic.RefreshPathBatchesBuffers();
}
if (anyBuilt)
{
factory.planet.physics?.raycastLogic?.NotifyBatchObjectRemove();
factory.planet.audio?.SetPlanetAudioDirty();
}
}
else if (architect)
{
for (var i = factory.prebuildCursor - 1; i > 0; i--)
{
ref var pb = ref prebuilds[i];
if (pb.id != i || pb.isDestroyed || pb.itemRequired == 0) continue;
pb.itemRequired = 0;
factory.AlterPrebuildModelState(i);
}
}
}
private class CargoTrafficPatch : PatchImpl<CargoTrafficPatch>
{
public static bool IsBatchBuilding;
public static bool DisableRefreshBatchesBuffers;
[HarmonyPrefix]
[HarmonyPriority(Priority.First)]
[HarmonyPatch(typeof(CargoTraffic), nameof(CargoTraffic.AlterBeltRenderer))]
private static bool CargoTraffic_AlterBeltRenderer_Prefix(int beltId)
{
if (!IsBatchBuilding) return true;
_alterBeltRendererIds.Add(beltId);
return false;
}
[HarmonyPrefix]
[HarmonyPriority(Priority.First)]
[HarmonyPatch(typeof(CargoTraffic), nameof(CargoTraffic.AlterPathRenderer))]
private static bool CargoTraffic_AlterPathRenderer_Prefix(int pathId)
{
if (!IsBatchBuilding) return true;
_alterPathRendererIds.Add(pathId);
return false;
}
[HarmonyPrefix]
[HarmonyPriority(Priority.First)]
[HarmonyPatch(typeof(CargoTraffic), nameof(CargoTraffic.RefreshPathUV))]
private static bool CargoTraffic_RefreshPathUV_Prefix(int pathId)
{
if (!IsBatchBuilding) return true;
_refreshPathUVIds.Add(pathId);
return false;
}
[HarmonyPrefix]
[HarmonyPriority(Priority.First)]
[HarmonyPatch(typeof(CargoTraffic), nameof(CargoTraffic.RefreshBeltBatchesBuffers))]
[HarmonyPatch(typeof(CargoTraffic), nameof(CargoTraffic.RefreshPathBatchesBuffers))]
private static bool CargoTraffic_RefreshBeltBatchesBuffers_Prefix()
{
return !DisableRefreshBatchesBuffers;
}
}
[HarmonyPostfix]
[HarmonyPatch(typeof(PlanetData), nameof(PlanetData.NotifyFactoryLoaded))]
private static void PlanetData_NotifyFactoryLoaded_Postfix(PlanetData __instance)
{
var main = GameMain.instance;
if (main != null && main._running)
{
ArrivePlanet(__instance.factory);
}
}
private static void GameMain_Begin_Postfix_For_ImmBuild()
{
if (DSPGame.IsMenuDemo) return;
var factory = GameMain.mainPlayer?.factory;
if (factory != null)
{
ArrivePlanet(factory);
}
GameMain.data?.warningSystem?.UpdateCriticalWarningText();
}
[HarmonyTranspiler]
[HarmonyPatch(typeof(WarningSystem), nameof(WarningSystem.hasCriticalWarning), MethodType.Getter)]
private static IEnumerable<CodeInstruction> WarningSystem_hasCriticalWarning_Transpiler(IEnumerable<CodeInstruction> instructions, ILGenerator generator)
{
var matcher = new CodeMatcher(instructions, generator);
var label1 = generator.DefineLabel();
var label2 = generator.DefineLabel();
matcher.End().MatchBack(false,
new CodeMatch(OpCodes.Ret)
).RemoveInstructions(1);
matcher.InsertAndAdvance(
new CodeInstruction(OpCodes.Brfalse, label1),
new CodeInstruction(OpCodes.Ldc_I4_1),
new CodeInstruction(OpCodes.Ret),
new CodeInstruction(OpCodes.Ldsfld, AccessTools.Field(typeof(FactoryPatch), nameof(NoConditionEnabled))).WithLabels(label1),
new CodeInstruction(OpCodes.Call, AccessTools.PropertyGetter(typeof(ConfigEntry<bool>), nameof(ConfigEntry<bool>.Value))),
new CodeInstruction(OpCodes.Brfalse, label2),
new CodeInstruction(OpCodes.Ldc_I4_1),
new CodeInstruction(OpCodes.Ret),
new CodeInstruction(OpCodes.Ldsfld, AccessTools.Field(typeof(FactoryPatch), nameof(NoCollisionEnabled))).WithLabels(label2),
new CodeInstruction(OpCodes.Call, AccessTools.PropertyGetter(typeof(ConfigEntry<bool>), nameof(ConfigEntry<bool>.Value))),
new CodeInstruction(OpCodes.Ret)
);
return matcher.InstructionEnumeration();
}
[HarmonyTranspiler]
[HarmonyPatch(typeof(WarningSystem), nameof(WarningSystem.UpdateCriticalWarningText))]
private static IEnumerable<CodeInstruction> WarningSystem_UpdateCriticalWarningText_Transpiler(IEnumerable<CodeInstruction> instructions, ILGenerator generator)
{
var matcher = new CodeMatcher(instructions, generator);
matcher.MatchForward(false,
new CodeMatch(OpCodes.Ldarg_0),
new CodeMatch(OpCodes.Ldstr, ""),
new CodeMatch(OpCodes.Call, AccessTools.PropertySetter(typeof(WarningSystem), nameof(WarningSystem.criticalWarningTexts)))
);
matcher.Repeat(m =>
{
var label1 = generator.DefineLabel();
m.Advance(3).InsertAndAdvance(
new CodeInstruction(OpCodes.Ldarg_0),
Transpilers.EmitDelegate((WarningSystem w) =>
{
if (NoConditionEnabled.Value)
{
w.criticalWarningTexts = "Build without condition is enabled!".Translate() + "\r\n";
}
else if (NoCollisionEnabled.Value)
{
w.criticalWarningTexts = "No collision is enabled!".Translate() + "\r\n";
}
}
)
);
if (m.Opcode == OpCodes.Ret)
{
m.InsertAndAdvance(
new CodeInstruction(OpCodes.Ldarg_0),
new CodeInstruction(OpCodes.Ldfld, AccessTools.Field(typeof(WarningSystem), nameof(WarningSystem.onCriticalWarningTextChanged))),
new CodeInstruction(OpCodes.Brfalse_S, label1),
new CodeInstruction(OpCodes.Ldarg_0),
new CodeInstruction(OpCodes.Ldfld, AccessTools.Field(typeof(WarningSystem), nameof(WarningSystem.onCriticalWarningTextChanged))),
new CodeInstruction(OpCodes.Callvirt, AccessTools.Method(typeof(Action), nameof(Action.Invoke)))
);
m.Labels.Add(label1);
}
});
return matcher.InstructionEnumeration();
}
private class ImmediateBuild : PatchImpl<ImmediateBuild>
{
protected override void OnEnable()
{
var factory = GameMain.mainPlayer?.factory;
if (factory != null)
{
ArrivePlanet(factory);
}
}
[HarmonyTranspiler]
[HarmonyPatch(typeof(BuildTool_Addon), nameof(BuildTool_Addon.CreatePrebuilds))]
[HarmonyPatch(typeof(BuildTool_BlueprintPaste), nameof(BuildTool_BlueprintPaste.CreatePrebuilds))]
[HarmonyPatch(typeof(BuildTool_Click), nameof(BuildTool_Click.CreatePrebuilds))]
[HarmonyPatch(typeof(BuildTool_Inserter), nameof(BuildTool_Inserter.CreatePrebuilds))]
[HarmonyPatch(typeof(BuildTool_Path), nameof(BuildTool_Path.CreatePrebuilds))]
private static IEnumerable<CodeInstruction> Transpiler(IEnumerable<CodeInstruction> instructions, ILGenerator generator)
{
var matcher = new CodeMatcher(instructions, generator);
matcher.End().MatchBack(false,
new CodeMatch(OpCodes.Ret)
);
if (matcher.IsInvalid)
{
CheatEnabler.Logger.LogWarning($"Failed to patch CreatePrebuilds");
return matcher.InstructionEnumeration();
}
matcher.Advance(-1);
if (matcher.Opcode != OpCodes.Nop && (matcher.Opcode != OpCodes.Call || !matcher.Instruction.OperandIs(AccessTools.Method(typeof(GC), nameof(GC.Collect)))))
{
CheatEnabler.Logger.LogWarning($"Failed to patch CreatePrebuilds: last instruction is not `Nop` or `Call GC.Collect()`: {matcher.Instruction}");
return matcher.InstructionEnumeration();
}
var labels = matcher.Labels;
matcher.Labels = [];
matcher.Insert(
new CodeInstruction(OpCodes.Ldarg_0).WithLabels(labels),
new CodeInstruction(OpCodes.Ldfld, AccessTools.Field(typeof(BuildTool), nameof(BuildTool.factory))),
new CodeInstruction(OpCodes.Call, AccessTools.Method(typeof(FactoryPatch), nameof(ArrivePlanet)))
);
return matcher.InstructionEnumeration();
}
/*
[HarmonyTranspiler]
[HarmonyPatch(typeof(ConstructionSystem), nameof(ConstructionSystem.AddBuildTargetToModules))]
private static IEnumerable<CodeInstruction> ConstructionSystem_AddBuildTargetToModules_Transpiler(IEnumerable<CodeInstruction> instructions, ILGenerator generator)
{
var matcher = new CodeMatcher(instructions, generator);
// 13 0035 ldarg.0
// 14 0036 ldfld class Player ConstructionSystem::player
// 15 003B callvirt instance class Mecha Player::get_mecha()
// 16 0040 ldfld float32 Mecha::buildArea
// 17 0045 stloc.0
matcher.MatchForward(false,
new CodeMatch(OpCodes.Ldarg_0),
new CodeMatch(OpCodes.Ldfld, AccessTools.Field(typeof(ConstructionSystem), nameof(ConstructionSystem.player))),
new CodeMatch(OpCodes.Callvirt, AccessTools.PropertyGetter(typeof(Player), nameof(Player.mecha))),
new CodeMatch(OpCodes.Ldfld, AccessTools.Field(typeof(Mecha), nameof(Mecha.buildArea))),
new CodeMatch(ci => ci.IsStloc())
);
var labels = matcher.Labels;
matcher.Labels = [];
matcher.Insert(
new CodeInstruction(OpCodes.Ldarg_0).WithLabels(labels),
new CodeInstruction(OpCodes.Ldarg_1),
Transpilers.EmitDelegate((ConstructionSystem constructionSystem, int objId) =>
{
var player = constructionSystem.player;
player.factory.BuildFinally(player, objId);
}),
new CodeInstruction(OpCodes.Ret)
);
return matcher.InstructionEnumeration();
}
*/
[HarmonyPostfix]
[HarmonyPatch(typeof(UXAssist.Functions.PlanetFunctions), nameof(UXAssist.Functions.PlanetFunctions.BuildOrbitalCollectors))]
private static void UXAssist_PlanetFunctions_BuildOrbitalCollectors_Postfix()
{
var factory = GameMain.mainPlayer?.factory;
if (factory != null)
{
ArrivePlanet(factory);
}
}
}
private class ArchitectMode : PatchImpl<ArchitectMode>
{
private static bool[] _canBuildItems;
protected override void OnEnable()
{
var factory = GameMain.mainPlayer?.factory;
if (factory != null)
{
ArrivePlanet(factory);
}
}
[HarmonyPrefix]
[HarmonyPatch(typeof(StorageComponent), nameof(StorageComponent.TakeTailItems), [typeof(int), typeof(int), typeof(int), typeof(bool)],
[ArgumentType.Ref, ArgumentType.Ref, ArgumentType.Out, ArgumentType.Normal])]
[HarmonyPatch(typeof(StorageComponent), nameof(StorageComponent.TakeTailItems), [typeof(int), typeof(int), typeof(int[]), typeof(int), typeof(bool)],
[ArgumentType.Ref, ArgumentType.Ref, ArgumentType.Normal, ArgumentType.Out, ArgumentType.Normal])]
public static bool TakeTailItemsPatch(StorageComponent __instance, int itemId)
{
if (__instance == null || __instance.id != GameMain.mainPlayer.package.id) return true;
if (itemId <= 0) return true;
if (_canBuildItems == null)
{
DoInit();
}
return itemId >= 12000 || !_canBuildItems[itemId];
}
[HarmonyPostfix]
[HarmonyPatch(typeof(StorageComponent), "GetItemCount", typeof(int))]
public static void GetItemCountPatch(StorageComponent __instance, int itemId, ref int __result)
{
if (__result > 99) return;
if (__instance == null || __instance.id != GameMain.mainPlayer.package.id) return;
if (itemId <= 0) return;
if (_canBuildItems == null)
{
DoInit();
}
if (itemId < 12000 && _canBuildItems[itemId]) __result = 100;
}
private static void DoInit()
{
_canBuildItems = new bool[12000];
foreach (var ip in LDB.items.dataArray)
{
if ((ip.Type == EItemType.Logistics || ip.CanBuild) && ip.ID < 12000) _canBuildItems[ip.ID] = true;
}
}
}
private class NoConditionBuild : PatchImpl<NoConditionBuild>
{
protected override void OnEnable()
{
GameMain.data?.warningSystem?.UpdateCriticalWarningText();
}
protected override void OnDisable()
{
GameMain.data?.warningSystem?.UpdateCriticalWarningText();
}
[HarmonyTranspiler, HarmonyPriority(Priority.Last)]
[HarmonyPatch(typeof(BuildTool_Addon), nameof(BuildTool_Addon.CheckBuildConditions))]
[HarmonyPatch(typeof(BuildTool_Inserter), nameof(BuildTool_Inserter.CheckBuildConditions))]
private static IEnumerable<CodeInstruction> BuildTool_CheckBuildConditions_Transpiler(IEnumerable<CodeInstruction> instructions)
{
yield return new CodeInstruction(OpCodes.Ldc_I4_1);
yield return new CodeInstruction(OpCodes.Ret);
}
[HarmonyTranspiler, HarmonyPriority(Priority.First)]
[HarmonyPatch(typeof(BuildTool_Path), nameof(BuildTool_Path.CheckBuildConditions))]
private static IEnumerable<CodeInstruction> BuildTool_Path_CheckBuildConditions_Transpiler(IEnumerable<CodeInstruction> instructions, ILGenerator generator)
{
var matcher = new CodeMatcher(instructions, generator);
var label1 = generator.DefineLabel();
var label2 = generator.DefineLabel();
matcher.Start().InsertAndAdvance(
new CodeInstruction(OpCodes.Br, label1)
);
matcher.MatchForward(false,
new CodeMatch(OpCodes.Ldarg_0),
new CodeMatch(OpCodes.Call, AccessTools.PropertyGetter(typeof(BuildTool), nameof(BuildTool.buildPreviews))),
new CodeMatch(OpCodes.Callvirt, AccessTools.PropertyGetter(typeof(List<BuildPreview>), nameof(List<BuildPreview>.Count))),
new CodeMatch(ci => ci.IsStloc())
);
matcher.Labels.Add(label1);
matcher.Advance(4).InsertAndAdvance(
new CodeInstruction(OpCodes.Br, label2)
);
matcher.MatchForward(false,
new CodeMatch(ci => ci.IsLdloc()),
new CodeMatch(ci => ci.Branches(out _)),
new CodeMatch(OpCodes.Ldarg_0),
new CodeMatch(OpCodes.Ldfld, AccessTools.Field(typeof(BuildTool_Path), nameof(BuildTool_Path.waitForConfirm))),
new CodeMatch(ci => ci.Branches(out _))
);
var operand = matcher.Operand;
matcher.InsertAndAdvance(
new CodeInstruction(OpCodes.Ldc_I4_1).WithLabels(label2),
new CodeInstruction(OpCodes.Stloc_S, operand)
);
return matcher.InstructionEnumeration();
}
[HarmonyTranspiler, HarmonyPriority(Priority.Last)]
[HarmonyPatch(typeof(BuildTool_BlueprintPaste), nameof(BuildTool_BlueprintPaste.CheckBuildConditions))]
[HarmonyPatch(typeof(BuildTool_Click), nameof(BuildTool_Click.CheckBuildConditions))]
private static IEnumerable<CodeInstruction> BuildTool_Click_CheckBuildConditions_Transpiler(IEnumerable<CodeInstruction> instructions, ILGenerator generator)
{
var matcher = new CodeMatcher(instructions, generator);
var label1 = generator.DefineLabel();
matcher.Start().InsertAndAdvance(
new CodeInstruction(OpCodes.Ldarg_0),
new CodeInstruction(OpCodes.Call, AccessTools.Method(typeof(NoConditionBuild), nameof(CheckForMiner))),
new CodeInstruction(OpCodes.Brfalse_S, label1),
new CodeInstruction(OpCodes.Ldc_I4_1),
new CodeInstruction(OpCodes.Ret)
);
matcher.Labels.Add(label1);
return matcher.InstructionEnumeration();
}
public static bool CheckForMiner(BuildTool tool)
{
var previews = tool.buildPreviews;
foreach (var preview in previews)
{
var desc = preview?.item?.prefabDesc;
if (desc == null) continue;
if (desc.veinMiner || desc.oilMiner) return false;
}
return true;
}
}
public class BeltSignalGenerator : PatchImpl<BeltSignalGenerator>
{
private static Dictionary<int, BeltSignal>[] _signalBelts;
private static Dictionary<long, int> _portalFrom;
private static Dictionary<int, HashSet<long>> _portalTo;
private static int _signalBeltsCapacity;
private static bool _initialized;
private class BeltSignal
{
public int SignalId;
public int SpeedLimit;
public byte Stack;
public byte Inc;
public int Progress;
public Tuple<int, float>[] Sources;
public float[] SourceProgress;
}
protected override void OnEnable()
{
InitSignalBelts();
GameLogic.OnGameBegin += GameMain_Begin_Postfix;
}
protected override void OnDisable()
{
GameLogic.OnGameBegin -= GameMain_Begin_Postfix;
_initialized = false;
_signalBelts = null;
_signalBeltsCapacity = 0;
}
public static void OnAltFormatChanged()
{
if (_signalBelts == null) return;
var factories = GameMain.data?.factories;
if (factories == null) return;
var factoryCount = GameMain.data.factoryCount;
var altFormat = BeltSignalNumberAltFormat.Value;
for (var i = Math.Min(_signalBelts.Length, factoryCount) - 1; i >= 0; i--)
{
var factory = factories[i];
var cargoTraffic = factory?.cargoTraffic;
if (cargoTraffic == null) continue;
var entitySignPool = factory.entitySignPool;
if (entitySignPool == null) continue;
var belts = _signalBelts[i];
if (belts == null) continue;
foreach (var pair in belts)
{
var beltId = pair.Key;
ref var belt = ref cargoTraffic.beltPool[beltId];
if (belt.id != beltId) continue;
ref var signal = ref entitySignPool[belt.entityId];
if (signal.iconId0 < 1000) continue;
var signalBelt = pair.Value;
var inc = signalBelt.Inc / signalBelt.Stack;
if (altFormat)
signal.count0 = signalBelt.SpeedLimit + signalBelt.Stack * 10000 + inc * 100000;
else
signal.count0 = signalBelt.SpeedLimit * 100 + signalBelt.Stack + inc * 10;
}
}
}
private static void InitSignalBelts()
{
if (!GameMain.isRunning) return;
_signalBelts = new Dictionary<int, BeltSignal>[64];
_signalBeltsCapacity = 64;
_portalFrom = new Dictionary<long, int>();
_portalTo = new Dictionary<int, HashSet<long>>();
var factories = GameMain.data?.factories;
if (factories == null) return;
foreach (var factory in factories)
{
var entitySignPool = factory?.entitySignPool;
if (entitySignPool == null) continue;
var cargoTraffic = factory.cargoTraffic;
var beltPool = cargoTraffic.beltPool;
for (var i = cargoTraffic.beltCursor - 1; i > 0; i--)
{
if (beltPool[i].id != i) continue;
ref var signal = ref entitySignPool[beltPool[i].entityId];
var signalId = signal.iconId0;
if (signalId == 0U) continue;
var number = Mathf.RoundToInt(signal.count0);
switch (signalId)
{
case 404:
SetSignalBelt(factory.index, i, (int)signalId, 0);
continue;
case 600:
case >= 1000 and < 20000:
if (number > 0)
SetSignalBelt(factory.index, i, (int)signalId, number);
continue;
case >= 601 and <= 609:
if (number > 0)
SetSignalBeltPortalTo(factory.index, i, number);
continue;
}
}
}
_initialized = true;
}
private static Dictionary<int, BeltSignal> GetOrCreateSignalBelts(int index)
{
Dictionary<int, BeltSignal> obj;
if (index < 0) return null;
if (index >= _signalBeltsCapacity)
{
var newCapacity = _signalBeltsCapacity * 2;
var newSignalBelts = new Dictionary<int, BeltSignal>[newCapacity];
Array.Copy(_signalBelts, newSignalBelts, _signalBeltsCapacity);
_signalBelts = newSignalBelts;
_signalBeltsCapacity = newCapacity;
}
else
{
obj = _signalBelts[index];
if (obj != null) return obj;
}
obj = new Dictionary<int, BeltSignal>();
_signalBelts[index] = obj;
return obj;
}
private static Dictionary<int, BeltSignal> GetSignalBelts(int index)
{
return index >= 0 && index < _signalBeltsCapacity ? _signalBelts[index] : null;
}
private static void SetSignalBelt(int factory, int beltId, int signalId, int number)
{
int stack;
int inc;
int speedLimit;
if (signalId >= 1000)
{
if (!BeltSignalNumberAltFormat.Value)
{
stack = Mathf.Clamp(number % 10, 1, 4);
inc = number / 10 % 10 * stack;
speedLimit = number / 100;
}
else
{
stack = Mathf.Clamp(number / 10000 % 10, 1, 4);
inc = number / 100000 % 10 * stack;
speedLimit = number % 10000;
}
}
else
{
stack = 0;
inc = 0;
speedLimit = number;
}
if (speedLimit > 3600) speedLimit = 3600;
var signalBelts = GetOrCreateSignalBelts(factory);
if (signalBelts.TryGetValue(beltId, out var oldBeltSignal))
{
oldBeltSignal.SpeedLimit = speedLimit;
oldBeltSignal.Stack = (byte)stack;
oldBeltSignal.Inc = (byte)inc;
oldBeltSignal.Progress = 0;
if (oldBeltSignal.SignalId == signalId) return;
oldBeltSignal.SignalId = signalId;
AddSourcesToBeltSignal(oldBeltSignal, signalId);
return;
}
var beltSignal = new BeltSignal
{
SignalId = signalId,
SpeedLimit = speedLimit,
Stack = (byte)stack,
Inc = (byte)inc
};
if (signalId >= 1000)
{
AddSourcesToBeltSignal(beltSignal, signalId);
}
signalBelts[beltId] = beltSignal;
}
private static void AddSourcesToBeltSignal(BeltSignal beltSignal, int itemId)
{
var result = new Dictionary<int, float>();
var extra = new Dictionary<int, float>();
CalculateAllProductions(result, extra, itemId);
result.Remove(itemId);
foreach (var p in extra)
{
result[p.Key] = (result.TryGetValue(p.Key, out var v) ? v : 0) + p.Value;
}
var cnt = result.Count;
if (cnt == 0)
{
beltSignal.Sources = null;
beltSignal.SourceProgress = null;
return;
}
var items = new Tuple<int, float>[cnt];
var progress = new float[cnt];
foreach (var p in result)
{
items[--cnt] = Tuple.Create(p.Key, p.Value);
}
beltSignal.Sources = items;
beltSignal.SourceProgress = progress;
}
private static void SetSignalBeltPortalTo(int factory, int beltId, int number)
{
var v = ((long)factory << 32) | (uint)beltId;
_portalFrom[v] = number;
if (!_portalTo.TryGetValue(number, out var set))
{
set = [];
_portalTo[number] = set;
}
set.Add(v);
}
private static void RemoveSignalBelt(int factory, int beltId)
{
GetSignalBelts(factory)?.Remove(beltId);
}
private static void RemovePlanetSignalBelts(int factory)
{
GetSignalBelts(factory)?.Clear();
}
private static void RemoveSignalBeltPortalEnd(int factory, int beltId)
{
var v = ((long)factory << 32) | (uint)beltId;
if (!_portalFrom.TryGetValue(v, out var number)) return;
_portalFrom.Remove(beltId);
if (!_portalTo.TryGetValue(number, out var set)) return;
set.Remove(v);
}
private static void GameMain_Begin_Postfix()
{
if (DSPGame.IsMenuDemo) return;
if (BeltSignalGeneratorEnabled.Value) InitSignalBelts();
InitItemSources();
}
[HarmonyPostfix]
[HarmonyPatch(typeof(DigitalSystem), MethodType.Constructor, typeof(PlanetData))]
private static void DigitalSystem_Constructor_Postfix(PlanetData _planet)
{
if (!BeltSignalGeneratorEnabled.Value) return;
var player = GameMain.mainPlayer;
if (player == null) return;
var factory = _planet?.factory;
if (factory == null) return;
RemovePlanetSignalBelts(factory.index);
}
[HarmonyPrefix]
[HarmonyPatch(typeof(CargoTraffic), nameof(CargoTraffic.RemoveBeltComponent))]
public static void CargoTraffic_RemoveBeltComponent_Prefix(int id)
{
if (!_initialized) return;
var planet = GameMain.localPlanet;
if (planet == null) return;
RemoveSignalBeltPortalEnd(planet.factoryIndex, id);
RemoveSignalBelt(planet.factoryIndex, id);
}
[HarmonyPostfix]
[HarmonyPatch(typeof(CargoTraffic), nameof(CargoTraffic.SetBeltSignalIcon))]
public static void CargoTraffic_SetBeltSignalIcon_Postfix(CargoTraffic __instance, int signalId, int entityId)
{
if (!_initialized) return;
var planet = GameMain.localPlanet;
if (planet == null) return;
var factory = __instance.factory;
int number;
var needAdd = false;
switch (signalId)
{
case 404:
number = 0;
needAdd = true;
break;
case 600:
case >= 1000 and < 20000:
number = Mathf.RoundToInt(factory.entitySignPool[entityId].count0);
if (number > 0)
needAdd = true;
break;
case >= 601 and <= 609:
number = Mathf.RoundToInt(factory.entitySignPool[entityId].count0);
var factoryIndex = planet.factoryIndex;
var beltId = factory.entityPool[entityId].beltId;
if (number > 0)
SetSignalBeltPortalTo(factoryIndex, beltId, number);
RemoveSignalBelt(factoryIndex, beltId);
return;
default:
number = 0;
break;
}
{
var factoryIndex = planet.factoryIndex;
var beltId = factory.entityPool[entityId].beltId;
if (needAdd)
{
SetSignalBelt(factoryIndex, beltId, signalId, number);
}
else
{
RemoveSignalBelt(factoryIndex, beltId);
}
RemoveSignalBeltPortalEnd(factoryIndex, beltId);
}
}
[HarmonyPostfix]
[HarmonyPatch(typeof(CargoTraffic), nameof(CargoTraffic.SetBeltSignalNumber))]
public static void CargoTraffic_SetBeltSignalNumber_Postfix(CargoTraffic __instance, float number, int entityId)
{
if (!_initialized) return;
var planet = GameMain.localPlanet;
if (planet == null) return;
var factory = __instance.factory;
var entitySignPool = factory.entitySignPool;
uint signalId;
if (entitySignPool[entityId].iconType == 0U || (signalId = entitySignPool[entityId].iconId0) == 0U) return;
switch (signalId)
{
case 404:
return;
case 600:
case >= 1000 and < 20000:
break;
case >= 601 and <= 609:
var factoryIndex = planet.factoryIndex;
var beltId = factory.entityPool[entityId].beltId;
RemoveSignalBeltPortalEnd(factoryIndex, beltId);
SetSignalBeltPortalTo(factoryIndex, beltId, Mathf.RoundToInt(number));
return;
default:
return;
}
{
var factoryIndex = planet.factoryIndex;
var beltId = factory.entityPool[entityId].beltId;
var n = Mathf.RoundToInt(number);
if (n == 0)
{
RemoveSignalBelt(factoryIndex, beltId);
}
else
{
SetSignalBelt(factoryIndex, beltId, (int)signalId, n);
}
}
}
public static void ProcessBeltSignals()
{
if (!_initialized) return;
var data = GameMain.data;
var factories = data?.factories;
if (factories == null) return;
PerformanceMonitor.BeginSample(ECpuWorkEntry.Belt);
for (var index = data.factoryCount - 1; index >= 0; index--)
{
var factory = factories[index];
if (factory == null) continue;
var belts = GetSignalBelts(index);
if (belts == null || belts.Count == 0) continue;
var factoryProductionStat = GameMain.statistics.production.factoryStatPool[index];
var productRegister = factoryProductionStat.productRegister;
var consumeRegister = factoryProductionStat.consumeRegister;
var countRecipe = BeltSignalCountRecipeEnabled.Value;
var cargoTraffic = factory.cargoTraffic;
var beltCount = cargoTraffic.beltCursor;
List<int> beltsToRemove = null;
foreach (var pair in belts)
{
if (pair.Key >= beltCount)
{
if (beltsToRemove == null)
beltsToRemove = [pair.Key];
else
beltsToRemove.Add(pair.Key);
continue;
}
var beltSignal = pair.Value;
var signalId = beltSignal.SignalId;
switch (signalId)
{
case 404:
{
var beltId = pair.Key;
ref var belt = ref cargoTraffic.beltPool[beltId];
var cargoPath = cargoTraffic.GetCargoPath(belt.segPathId);
if (cargoPath == null) continue;
int itemId;
if ((itemId = cargoPath.TryPickItem(belt.segIndex + belt.segPivotOffset - 5, 12, out var stack, out _)) > 0)
{
if (BeltSignalCountRemEnabled.Value) consumeRegister[itemId] += stack;
}
continue;
}
case 600:
{
if (!_portalTo.TryGetValue(beltSignal.SpeedLimit, out var set)) continue;
var beltId = pair.Key;
ref var belt = ref cargoTraffic.beltPool[beltId];
var cargoPath = cargoTraffic.GetCargoPath(belt.segPathId);
if (cargoPath == null) continue;
var segIndex = belt.segIndex + belt.segPivotOffset;
if (!cargoPath.GetCargoAtIndex(segIndex, out var cargo, out var cargoId, out var _)) break;
var itemId = cargo.item;
var cargoPool = cargoPath.cargoContainer.cargoPool;
var inc = cargoPool[cargoId].inc;
var stack = cargoPool[cargoId].stack;
foreach (var n in set)
{
var cargoTraffic1 = factories[(int)(n >> 32)].cargoTraffic;
ref var belt1 = ref cargoTraffic1.beltPool[(int)(n & 0x7FFFFFFF)];
cargoPath = cargoTraffic1.GetCargoPath(belt1.segPathId);
if (cargoPath == null) continue;
if (!cargoPath.TryInsertItem(belt1.segIndex + belt1.segPivotOffset, itemId, stack, inc)) continue;
cargoPath.TryPickItem(segIndex - 5, 12, out var stack1, out var inc1);
if (inc1 != inc || stack1 != stack)
cargoPath.TryPickItem(segIndex - 5, 12, out _, out _);
break;
}
continue;
}
case >= 1000 and < 20000:
{
var hasSpeedLimit = beltSignal.SpeedLimit > 0;
if (hasSpeedLimit)
{
beltSignal.Progress += beltSignal.SpeedLimit;
switch (beltSignal.Progress)
{
case < 3600:
continue;
case > 18000:
beltSignal.Progress = 14400;
break;
}
}
var beltId = pair.Key;
ref var belt = ref cargoTraffic.beltPool[beltId];
var cargoPath = cargoTraffic.GetCargoPath(belt.segPathId);
if (cargoPath == null) continue;
var stack = beltSignal.Stack;
var inc = beltSignal.Inc;
if (!cargoPath.TryInsertItem(belt.segIndex + belt.segPivotOffset, signalId, stack, inc)) continue;
if (hasSpeedLimit) beltSignal.Progress -= 3600;
if (BeltSignalCountGenEnabled.Value) productRegister[signalId] += stack;
if (!countRecipe) continue;
var sources = beltSignal.Sources;
if (sources == null) continue;
var progress = beltSignal.SourceProgress;
var stackf = (float)stack;
for (var i = sources.Length - 1; i >= 0; i--)
{
var newCnt = progress[i] + sources[i].Item2 * stackf;
if (newCnt > 0)
{
var itemId = sources[i].Item1;
var cnt = Mathf.CeilToInt(newCnt);
productRegister[itemId] += cnt;
consumeRegister[itemId] += cnt;
progress[i] = newCnt - cnt;
}
else
{
progress[i] = newCnt;
}
}
continue;
}
}
}
if (beltsToRemove == null) continue;
foreach (var beltId in beltsToRemove)
{
belts.Remove(beltId);
}
}
PerformanceMonitor.EndSample(ECpuWorkEntry.Belt);
}
[HarmonyTranspiler]
[HarmonyPatch(typeof(GameData), "GameTick")]
public static IEnumerable<CodeInstruction> GameData_GameTick_Transpiler(IEnumerable<CodeInstruction> instructions)
{
var matcher = new CodeMatcher(instructions);
matcher.MatchForward(false,
new CodeMatch(OpCodes.Call, AccessTools.Method(typeof(PerformanceMonitor), nameof(PerformanceMonitor.EndSample)))
).Advance(1).Insert(
new CodeInstruction(OpCodes.Call, AccessTools.Method(typeof(BeltSignalGenerator), nameof(ProcessBeltSignals)))
);
return matcher.InstructionEnumeration();
}
/* BEGIN: Item sources calculation */
private static readonly Dictionary<int, ItemSource> ItemSources = new();
private static bool _itemSourcesInitialized;
private class ItemSource
{
public float Count;
public Dictionary<int, float> From;
public Dictionary<int, float> Extra;
}
private static void InitItemSources()
{
if (_itemSourcesInitialized) return;
foreach (var vein in LDB.veins.dataArray)
{
ItemSources[vein.MiningItem] = new ItemSource { Count = 1 };
}
foreach (var ip in LDB.items.dataArray)
{
if (!string.IsNullOrEmpty(ip.MiningFrom))
{
ItemSources[ip.ID] = new ItemSource { Count = 1 };
}
}
ItemSources[1208] = new ItemSource { Count = 1 };
var recipes = LDB.recipes.dataArray;
foreach (var recipe in recipes)
{
if (!recipe.Explicit || recipe.ID == 58 || recipe.ID == 121) continue;
var res = recipe.Results;
var rescnt = recipe.ResultCounts;
var len = res.Length;
for (var i = 0; i < len; i++)
{
if (ItemSources.ContainsKey(res[i])) continue;
var rs = new ItemSource { Count = rescnt[i], From = new Dictionary<int, float>() };
var it = recipe.Items;
var itcnt = recipe.ItemCounts;
var len2 = it.Length;
for (var j = 0; j < len2; j++)
{
rs.From[it[j]] = itcnt[j];
}
if (len > 1)
{
rs.Extra = new Dictionary<int, float>();
for (var k = 0; k < len; k++)
{
if (i != k)
{
rs.Extra[res[k]] = rescnt[k];
}
}
}
ItemSources[res[i]] = rs;
}
}
foreach (var recipe in recipes)
{
if (recipe.Explicit) continue;
var res = recipe.Results;
var rescnt = recipe.ResultCounts;
var len = res.Length;
for (var i = 0; i < len; i++)
{
if (ItemSources.ContainsKey(res[i])) continue;
var rs = new ItemSource { Count = rescnt[i], From = new Dictionary<int, float>() };
var it = recipe.Items;
var itcnt = recipe.ItemCounts;
var len2 = it.Length;
for (var j = 0; j < len2; j++)
{
rs.From[it[j]] = itcnt[j];
}
if (len > 1)
{
rs.Extra = new Dictionary<int, float>();
for (var k = 0; k < len; k++)
{
if (i != k)
{
rs.Extra[res[k]] = rescnt[k];
}
}
}
ItemSources[res[i]] = rs;
}
}
_itemSourcesInitialized = true;
}
private static void CalculateAllProductions(IDictionary<int, float> result, IDictionary<int, float> extra, int itemId, float count = 1f)
{
if (!ItemSources.TryGetValue(itemId, out var itemSource))
{
return;
}
var times = 1f;
if (Math.Abs(count - itemSource.Count) > 0.000001f)
{
times = count / itemSource.Count;
}
result[itemId] = (result.TryGetValue(itemId, out var oldCount) ? oldCount : 0) + count;
if (itemSource.Extra != null)
{
foreach (var p in itemSource.Extra)
{
extra[p.Key] = (extra.TryGetValue(p.Key, out oldCount) ? oldCount : 0) + times * p.Value;
}
}
if (itemSource.From == null) return;
foreach (var p in itemSource.From)
{
CalculateAllProductions(result, extra, p.Key, times * p.Value);
}
}
/* END: Item sources calculation */
}
private class RemovePowerSpaceLimit : PatchImpl<RemovePowerSpaceLimit>
{
[HarmonyTranspiler]
[HarmonyPatch(typeof(BuildTool_Click), nameof(BuildTool_Click.CheckBuildConditions))]
[HarmonyPatch(typeof(BuildTool_BlueprintPaste), nameof(BuildTool_BlueprintPaste.CheckBuildConditions))]
private static IEnumerable<CodeInstruction> BuildTool_CheckBuildConditions_Transpiler(IEnumerable<CodeInstruction> instructions)
{
var matcher = new CodeMatcher(instructions);
matcher.Start().MatchForward(false,
new CodeMatch(OpCodes.Ldc_R4, 110.25f)
);
if (matcher.IsValid)
{
matcher.Repeat(codeMatcher => codeMatcher.SetAndAdvance(
OpCodes.Ldc_R4, 1f
));
}
matcher.Start().MatchForward(false,
new CodeMatch(OpCodes.Ldc_R4, 144f)
);
if (matcher.IsValid)
{
matcher.Repeat(codeMatcher => codeMatcher.SetAndAdvance(
OpCodes.Ldc_R4, 1f
));
}
return matcher.InstructionEnumeration();
}
}
private class BoostWindPower : PatchImpl<BoostWindPower>
{
[HarmonyTranspiler]
[HarmonyPatch(typeof(PowerGeneratorComponent), nameof(PowerGeneratorComponent.EnergyCap_Wind))]
private static IEnumerable<CodeInstruction> PowerGeneratorComponent_EnergyCap_Wind_Transpiler(IEnumerable<CodeInstruction> instructions, ILGenerator generator)
{
var matcher = new CodeMatcher(instructions, generator);
matcher.Start().RemoveInstructions(matcher.Length);
matcher.Insert(
// this.currentStrength = windStrength
new CodeInstruction(OpCodes.Ldarg_0),
new CodeInstruction(OpCodes.Ldarg_1),
new CodeInstruction(OpCodes.Stfld, AccessTools.Field(typeof(PowerGeneratorComponent), nameof(PowerGeneratorComponent.currentStrength))),
// this.capacityCurrentTick = 500000000L
new CodeInstruction(OpCodes.Ldarg_0),
new CodeInstruction(OpCodes.Ldc_I8, 500000000L),
new CodeInstruction(OpCodes.Stfld, AccessTools.Field(typeof(PowerGeneratorComponent), nameof(PowerGeneratorComponent.capacityCurrentTick))),
// return 500000000L
new CodeInstruction(OpCodes.Ldc_I8, 500000000L),
new CodeInstruction(OpCodes.Ret)
);
return matcher.InstructionEnumeration();
}
}
private class BoostSolarPower : PatchImpl<BoostSolarPower>
{
[HarmonyTranspiler]
[HarmonyPatch(typeof(PowerGeneratorComponent), nameof(PowerGeneratorComponent.EnergyCap_PV))]
private static IEnumerable<CodeInstruction> PowerGeneratorComponent_EnergyCap_PV_Transpiler(IEnumerable<CodeInstruction> instructions, ILGenerator generator)
{
var matcher = new CodeMatcher(instructions, generator);
matcher.Start().RemoveInstructions(matcher.Length).Insert(
// this.currentStrength = lumino
new CodeInstruction(OpCodes.Ldarg_0),
new CodeInstruction(OpCodes.Ldarg_S, 4),
new CodeInstruction(OpCodes.Stfld, AccessTools.Field(typeof(PowerGeneratorComponent), nameof(PowerGeneratorComponent.currentStrength))),
// this.capacityCurrentTick = 600000000L
new CodeInstruction(OpCodes.Ldarg_0),
new CodeInstruction(OpCodes.Ldc_I8, 600000000L),
new CodeInstruction(OpCodes.Stfld, AccessTools.Field(typeof(PowerGeneratorComponent), nameof(PowerGeneratorComponent.capacityCurrentTick))),
// return 600000000L
new CodeInstruction(OpCodes.Ldc_I8, 600000000L),
new CodeInstruction(OpCodes.Ret)
);
return matcher.InstructionEnumeration();
}
}
private class BoostFuelPower : PatchImpl<BoostFuelPower>
{
[HarmonyTranspiler]
[HarmonyPatch(typeof(PowerGeneratorComponent), nameof(PowerGeneratorComponent.EnergyCap_Fuel))]
private static IEnumerable<CodeInstruction> PowerGeneratorComponent_EnergyCap_Fuel_Transpiler(IEnumerable<CodeInstruction> instructions, ILGenerator generator)
{
var matcher = new CodeMatcher(instructions, generator);
var label1 = generator.DefineLabel();
var label2 = generator.DefineLabel();
var label3 = generator.DefineLabel();
matcher.Start().MatchForward(false,
new CodeMatch(OpCodes.Stfld, AccessTools.Field(typeof(PowerGeneratorComponent), nameof(PowerGeneratorComponent.capacityCurrentTick)))
);
var labels = matcher.Labels;
matcher.Labels = [];
matcher.Insert(
// if (this.fuelMask == 4)
new CodeInstruction(OpCodes.Ldarg_0).WithLabels(labels),
new CodeInstruction(OpCodes.Ldfld, AccessTools.Field(typeof(PowerGeneratorComponent), nameof(PowerGeneratorComponent.fuelMask))),
new CodeInstruction(OpCodes.Ldc_I4_4),
new CodeInstruction(OpCodes.Bne_Un_S, label1),
// multiplier = 10000L
new CodeInstruction(OpCodes.Ldc_I8, 10000L),
new CodeInstruction(OpCodes.Br_S, label3),
// else if (this.fuelMask == 2)
new CodeInstruction(OpCodes.Ldarg_0).WithLabels(label1),
new CodeInstruction(OpCodes.Ldfld, AccessTools.Field(typeof(PowerGeneratorComponent), nameof(PowerGeneratorComponent.fuelMask))),
new CodeInstruction(OpCodes.Ldc_I4_2),
new CodeInstruction(OpCodes.Bne_Un_S, label2),
// multiplier = 20000L
new CodeInstruction(OpCodes.Ldc_I8, 20000L),
new CodeInstruction(OpCodes.Br_S, label3),
// else multiplier = 50000L
new CodeInstruction(OpCodes.Ldc_I8, 50000L).WithLabels(label2),
// do multiplier before store to this.capacityCurrentTick
new CodeInstruction(OpCodes.Mul).WithLabels(label3)
);
return matcher.InstructionEnumeration();
}
}
private class BoostGeothermalPower : PatchImpl<BoostGeothermalPower>
{
[HarmonyTranspiler]
[HarmonyPatch(typeof(PowerGeneratorComponent), nameof(PowerGeneratorComponent.EnergyCap_GTH))]
private static IEnumerable<CodeInstruction> PowerGeneratorComponent_EnergyCap_GTH_Transpiler(IEnumerable<CodeInstruction> instructions, ILGenerator generator)
{
var matcher = new CodeMatcher(instructions, generator);
matcher.Start().RemoveInstructions(matcher.Length).Insert(
// this.currentStrength = this.gthStrength
new CodeInstruction(OpCodes.Ldarg_0),
new CodeInstruction(OpCodes.Ldarg_0),
new CodeInstruction(OpCodes.Ldfld, AccessTools.Field(typeof(PowerGeneratorComponent), nameof(PowerGeneratorComponent.gthStrength))),
new CodeInstruction(OpCodes.Stfld, AccessTools.Field(typeof(PowerGeneratorComponent), nameof(PowerGeneratorComponent.currentStrength))),
// this.capacityCurrentTick = 2000000000L
new CodeInstruction(OpCodes.Ldarg_0),
new CodeInstruction(OpCodes.Ldc_I8, 2000000000L),
new CodeInstruction(OpCodes.Stfld, AccessTools.Field(typeof(PowerGeneratorComponent), nameof(PowerGeneratorComponent.capacityCurrentTick))),
// return 2000000000L
new CodeInstruction(OpCodes.Ldc_I8, 2000000000L),
new CodeInstruction(OpCodes.Ret)
);
return matcher.InstructionEnumeration();
}
}
private static class WindTurbinesPowerGlobalCoverage
{
private static bool _patched;
private static PrefabDesc _prefabdesc;
private static float _oldCoverRadius;
private static float _oldConnectDistance;
private const int WindTurbineId = 2203;
private const float WindTurbineNewCoverageDistance = 500f;
public static void Enable(bool enable)
{
if (enable)
{
if (_patched) return;
_patched = true;
var itemProto = LDB.items.Select(WindTurbineId);
_oldCoverRadius = itemProto.prefabDesc.powerCoverRadius;
_oldConnectDistance = itemProto.prefabDesc.powerConnectDistance;
itemProto.prefabDesc.powerCoverRadius = WindTurbineNewCoverageDistance;
itemProto.prefabDesc.powerConnectDistance = WindTurbineNewCoverageDistance;
_prefabdesc = itemProto.prefabDesc;
}
else
{
if (!_patched) return;
_patched = false;
_prefabdesc.powerCoverRadius = _oldCoverRadius;
_prefabdesc.powerConnectDistance = _oldConnectDistance;
}
// Iterate all factories and update wind turbines power nodes
foreach (var factory in GameMain.data.factories)
{
var powerSystem = factory?.powerSystem;
if (powerSystem == null) continue;
for (var i = powerSystem.nodeCursor - 1; i >= 0; i--)
{
ref var node = ref powerSystem.nodePool[i];
if (node.id != i) continue;
ref var entity = ref factory.entityPool[node.entityId];
if (entity.protoId != WindTurbineId) continue;
// Disconnect from power system
powerSystem.OnNodeRemoving(i);
// Set new properties
node.connectDistance = _prefabdesc.powerConnectDistance;
node.coverRadius = _prefabdesc.powerCoverRadius;
// Connect back to power system
powerSystem.OnNodeAdded(i);
}
// Refresh power nodes rendering if factory is loaded
if (factory.planet.factoryLoaded)
{
factory.planet.factoryModel.RefreshPowerNodes();
}
}
}
}
private class GreaterPowerUsageInLogistics : PatchImpl<GreaterPowerUsageInLogistics>
{
protected override void OnEnable()
{
var window = UIRoot.instance?.uiGame?.stationWindow;
if (window == null) return;
window._Close();
window.maxMiningSpeedSlider.maxValue = 27f;
}
protected override void OnDisable()
{
var window = UIRoot.instance?.uiGame?.stationWindow;
if (window == null) return;
window._Close();
window.maxMiningSpeedSlider.maxValue = 20f;
}
[HarmonyTranspiler]
[HarmonyPatch(typeof(UIStationWindow), nameof(UIStationWindow.OnStationIdChange))]
private static IEnumerable<CodeInstruction> UIStationWindow_OnStationIdChange_Transpiler(IEnumerable<CodeInstruction> instructions, ILGenerator generator)
{
var matcher = new CodeMatcher(instructions, generator);
matcher.Start().Insert(
new CodeInstruction(OpCodes.Ldarg_0),
Transpilers.EmitDelegate((UIStationWindow window) =>
{
window.maxMiningSpeedSlider.maxValue = 27f;
})
).MatchForward(false,
new CodeMatch(OpCodes.Ldarg_0),
new CodeMatch(OpCodes.Ldfld, AccessTools.Field(typeof(UIStationWindow), nameof(UIStationWindow.maxChargePowerSlider))),
new CodeMatch(ci => ci.IsLdloc()),
new CodeMatch(ci => ci.opcode == OpCodes.Ldc_I4 && ci.OperandIs(0xC350)),
new CodeMatch(OpCodes.Conv_I8)
);
var pos = matcher.Pos + 1;
matcher.Advance(5).MatchForward(false,
new CodeMatch(OpCodes.Conv_R4),
new CodeMatch(OpCodes.Callvirt, AccessTools.PropertySetter(typeof(Slider), nameof(Slider.value)))
);
var pos2 = matcher.Pos + 2;
matcher.Start().Advance(pos);
var ldvar = matcher.InstructionAt(1).Clone();
var locWorkEnergyPerTick = matcher.InstructionAt(-2).operand;
matcher.RemoveInstructions(pos2 - pos).InsertAndAdvance(
ldvar,
new CodeInstruction(OpCodes.Ldloc_S, locWorkEnergyPerTick),
Transpilers.EmitDelegate((UIStationWindow window, long maxWorkEnergy, long workEnergyPerTick) =>
{
var maxSliderValue = maxWorkEnergy / 50000L;
window.maxChargePowerSlider.maxValue = maxSliderValue + 9;
window.maxChargePowerSlider.minValue = maxWorkEnergy / 500000L;
if (workEnergyPerTick <= maxWorkEnergy)
window.maxChargePowerSlider.Set(workEnergyPerTick / 50000L, false);
else
window.maxChargePowerSlider.Set(maxSliderValue + (workEnergyPerTick - 1) / maxWorkEnergy + 1, false);
})
);
matcher.MatchForward(false,
new CodeMatch(OpCodes.Ldarg_0),
new CodeMatch(OpCodes.Ldfld, AccessTools.Field(typeof(UIStationWindow), nameof(UIStationWindow.maxMiningSpeedSlider))),
new CodeMatch(OpCodes.Ldarg_0),
new CodeMatch(OpCodes.Ldfld, AccessTools.Field(typeof(UIStationWindow), nameof(UIStationWindow.factorySystem))),
new CodeMatch(OpCodes.Ldfld, AccessTools.Field(typeof(FactorySystem), nameof(FactorySystem.minerPool))),
new CodeMatch(ci => ci.IsLdloc()),
new CodeMatch(OpCodes.Ldfld, AccessTools.Field(typeof(StationComponent), nameof(StationComponent.minerId))),
new CodeMatch(OpCodes.Ldelema, typeof(MinerComponent)),
new CodeMatch(OpCodes.Ldfld, AccessTools.Field(typeof(MinerComponent), nameof(MinerComponent.speed)))
);
pos = matcher.Pos + 9;
matcher.Advance(5).MatchForward(false,
new CodeMatch(OpCodes.Conv_R4),
new CodeMatch(OpCodes.Callvirt, AccessTools.PropertySetter(typeof(Slider), nameof(Slider.value)))
);
pos2 = matcher.Pos;
matcher.Start().Advance(pos).RemoveInstructions(pos2 - pos).Insert(
Transpilers.EmitDelegate((int speed) =>
{
if (speed <= 30000)
return (speed - 10000) / 1000;
return (speed - 30000) / 10000 + 20;
})
);
return matcher.InstructionEnumeration();
}
[HarmonyTranspiler]
[HarmonyPatch(typeof(UIStationWindow), nameof(UIStationWindow.OnMaxMiningSpeedChange))]
private static IEnumerable<CodeInstruction> UIStationWindow_OnMaxMiningSpeedChange_Transpiler(IEnumerable<CodeInstruction> instructions, ILGenerator generator)
{
var matcher = new CodeMatcher(instructions, generator);
matcher.MatchForward(false,
new CodeMatch(ci => ci.opcode == OpCodes.Ldc_I4 && ci.OperandIs(10000)),
new CodeMatch(OpCodes.Ldarg_1)
);
var pos = matcher.Pos;
matcher.MatchForward(false,
new CodeMatch(OpCodes.Stloc_1)
);
var pos2 = matcher.Pos;
matcher.Start().Advance(pos);
var labels = matcher.Labels;
matcher.RemoveInstructions(pos2 - pos);
matcher.Insert(
new CodeInstruction(OpCodes.Ldarg_1).WithLabels(labels),
Transpilers.EmitDelegate((float value) =>
{
var intval = (int)(value + 0.5f);
if (intval <= 20)
return intval * 1000 + 10000;
return (intval - 20) * 10000 + 30000;
})
);
return matcher.InstructionEnumeration();
}
[HarmonyTranspiler]
[HarmonyPatch(typeof(UIStationWindow), nameof(UIStationWindow.OnMaxChargePowerSliderValueChange))]
private static IEnumerable<CodeInstruction> UIStationWindow_OnMaxChargePowerSliderValueChange_Transpiler(IEnumerable<CodeInstruction> instructions, ILGenerator generator)
{
var matcher = new CodeMatcher(instructions, generator);
matcher.MatchForward(false,
new CodeMatch(OpCodes.Ldarg_0),
new CodeMatch(OpCodes.Ldfld, AccessTools.Field(typeof(UIStationWindow), nameof(UIStationWindow.factory))),
new CodeMatch(OpCodes.Ldfld, AccessTools.Field(typeof(PlanetFactory), nameof(PlanetFactory.powerSystem))),
new CodeMatch(OpCodes.Ldfld, AccessTools.Field(typeof(PowerSystem), nameof(PowerSystem.consumerPool)))
);
var labels = matcher.Labels;
matcher.Labels = null;
matcher.Insert(
new CodeInstruction(OpCodes.Ldarg_0).WithLabels(labels),
new CodeInstruction(OpCodes.Ldarg_1),
Transpilers.EmitDelegate((UIStationWindow window, float value) =>
{
float prevMax = window.workEnergyPrefab * 5L / 50000L;
if (value <= prevMax)
{
return value;
}
return prevMax * (value - prevMax + 1);
}),
new CodeInstruction(OpCodes.Starg_S, 1)
);
return matcher.InstructionEnumeration();
}
}
private class ControlPanelRemoteLogistics : PatchImpl<ControlPanelRemoteLogistics>
{
[HarmonyTranspiler]
[HarmonyPatch(typeof(UIControlPanelDispenserInspector), nameof(UIControlPanelDispenserInspector.OnItemIconMouseDown))]
[HarmonyPatch(typeof(UIControlPanelDispenserInspector), nameof(UIControlPanelDispenserInspector.OnHoldupItemClick))]
[HarmonyPatch(typeof(UIControlPanelDispenserInspector), nameof(UIControlPanelDispenserInspector.OnCourierIconClick))]
private static IEnumerable<CodeInstruction> UIControlPanelDispenserInspector_OnItemIconMouseDown_Transpiler(IEnumerable<CodeInstruction> instructions)
{
var matcher = new CodeMatcher(instructions);
Label? branch = null;
matcher.MatchForward(false,
new CodeMatch(OpCodes.Ldarg_0),
new CodeMatch(OpCodes.Call, AccessTools.PropertyGetter(typeof(UIControlPanelDispenserInspector), nameof(UIControlPanelDispenserInspector.isLocal))),
new CodeMatch(ci => ci.Branches(out branch))
).Repeat(
m =>
{
if (branch == null)
{
m.Advance(3);
return;
}
var labels = m.Labels;
m.RemoveInstructions(3).InsertAndAdvance(
new CodeInstruction(OpCodes.Br, branch.Value).WithLabels(labels)
);
}
);
return matcher.InstructionEnumeration();
}
[HarmonyTranspiler]
[HarmonyPatch(typeof(UIControlPanelStationInspector), nameof(UIControlPanelStationInspector.OnShipIconClick))]
[HarmonyPatch(typeof(UIControlPanelStationInspector), nameof(UIControlPanelStationInspector.OnWarperIconClick))]
[HarmonyPatch(typeof(UIControlPanelStationInspector), nameof(UIControlPanelStationInspector.OnDroneIconClick))]
private static IEnumerable<CodeInstruction> UIControlPanelStationInspector_OnShipIconClick_Transpiler(IEnumerable<CodeInstruction> instructions)
{
var matcher = new CodeMatcher(instructions);
Label? branch = null;
matcher.MatchForward(false,
new CodeMatch(OpCodes.Ldarg_0),
new CodeMatch(OpCodes.Call, AccessTools.PropertyGetter(typeof(UIControlPanelStationInspector), nameof(UIControlPanelStationInspector.isLocal))),
new CodeMatch(ci => ci.Branches(out branch))
).Repeat(
m =>
{
if (branch == null)
{
m.Advance(3);
return;
}
var labels = m.Labels;
m.RemoveInstructions(3).InsertAndAdvance(
new CodeInstruction(OpCodes.Br, branch.Value).WithLabels(labels)
);
}
);
return matcher.InstructionEnumeration();
}
[HarmonyTranspiler]
[HarmonyPatch(typeof(UIControlPanelStationStorage), nameof(UIControlPanelStationStorage.OnItemIconMouseDown))]
private static IEnumerable<CodeInstruction> UIControlPanelStationStorage_OnItemIconMouseDown_Transpiler(IEnumerable<CodeInstruction> instructions)
{
var matcher = new CodeMatcher(instructions);
Label? branch = null;
matcher.MatchForward(false,
new CodeMatch(OpCodes.Ldarg_0),
new CodeMatch(OpCodes.Call, AccessTools.PropertyGetter(typeof(UIControlPanelStationStorage), nameof(UIControlPanelStationStorage.isLocal))),
new CodeMatch(ci => ci.Branches(out branch))
).Repeat(
m =>
{
if (branch == null)
{
m.Advance(3);
return;
}
var labels = m.Labels;
m.RemoveInstructions(3).InsertAndAdvance(
new CodeInstruction(OpCodes.Br, branch.Value).WithLabels(labels)
);
}
);
return matcher.InstructionEnumeration();
}
[HarmonyTranspiler]
[HarmonyPatch(typeof(UIControlPanelStationStorage), nameof(UIControlPanelStationStorage.OnTakeBackButtonClick))]
private static IEnumerable<CodeInstruction> UIControlPanelStationStorage_OnTakeBackButtonClick_Transpiler(IEnumerable<CodeInstruction> instructions)
{
var matcher = new CodeMatcher(instructions);
matcher.MatchForward(false,
new CodeMatch(OpCodes.Ldarg_0),
new CodeMatch(OpCodes.Call, AccessTools.PropertyGetter(typeof(UIControlPanelStationStorage), nameof(UIControlPanelStationStorage.isLocal))),
new CodeMatch(ci => ci.Branches(out _))
).Repeat(
m =>
{
var labels = m.Labels;
m.RemoveInstructions(3).Labels.AddRange(labels);
}
);
return matcher.InstructionEnumeration();
}
[HarmonyTranspiler]
[HarmonyPatch(typeof(UIControlPanelVeinCollectorPanel), nameof(UIControlPanelVeinCollectorPanel.OnProductIconClick))]
private static IEnumerable<CodeInstruction> UIControlPanelVeinCollectorPanel_OnProductIconClick_Transpiler(IEnumerable<CodeInstruction> instructions)
{
var matcher = new CodeMatcher(instructions);
Label? branch = null;
matcher.MatchForward(false,
new CodeMatch(OpCodes.Ldarg_0),
new CodeMatch(OpCodes.Call, AccessTools.PropertyGetter(typeof(UIControlPanelVeinCollectorPanel), nameof(UIControlPanelVeinCollectorPanel.isLocal))),
new CodeMatch(ci => ci.Branches(out branch))
).Repeat(
m =>
{
if (branch == null)
{
m.Advance(3);
return;
}
var labels = m.Labels;
m.RemoveInstructions(3).InsertAndAdvance(
new CodeInstruction(OpCodes.Br, branch.Value).WithLabels(labels)
);
}
);
return matcher.InstructionEnumeration();
}
}
}