mirror of
https://github.com/soarqin/DSP_Mods.git
synced 2025-12-08 23:33:33 +08:00
906 lines
34 KiB
C#
906 lines
34 KiB
C#
using System.Collections.Generic;
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using System.IO;
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using System.Reflection.Emit;
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using BepInEx.Configuration;
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using HarmonyLib;
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using UnityEngine;
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using UnityEngine.UI;
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using UXAssist.Common;
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using Object = UnityEngine.Object;
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namespace UniverseGenTweaks;
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public class MoreSettings
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{
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const double DEFAULT_MIN_DIST = 2;
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const double DEFAULT_MIN_STEP = 2;
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const double DEFAULT_MAX_STEP = 3.2;
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const double DEFAULT_FLATTEN = 0.18;
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public static ConfigEntry<bool> Enabled;
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public static ConfigEntry<int> MaxStarCount;
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private static double _minDist = DEFAULT_MIN_DIST;
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private static double _minStep = DEFAULT_MIN_STEP;
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private static double _maxStep = DEFAULT_MAX_STEP;
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private static double _flatten = DEFAULT_FLATTEN;
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private static double _gameMinDist = DEFAULT_MIN_DIST;
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private static double _gameMinStep = DEFAULT_MIN_STEP;
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private static double _gameMaxStep = DEFAULT_MAX_STEP;
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private static double _gameFlatten = DEFAULT_FLATTEN;
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private static Text _minDistTitle;
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private static Text _minStepTitle;
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private static Text _maxStepTitle;
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private static Text _flattenTitle;
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private static Slider _minDistSlider;
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private static Slider _minStepSlider;
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private static Slider _maxStepSlider;
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private static Slider _flattenSlider;
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private static Text _minDistText;
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private static Text _minStepText;
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private static Text _maxStepText;
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private static Text _flattenText;
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private static Harmony _patch, _permanentPatch;
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public static void Init()
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{
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I18N.Add("恒星最小距离", "Star Distance Min", "恒星最小距离");
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I18N.Add("步进最小距离", "Step Distance Min", "步进最小距离");
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I18N.Add("步进最大距离", "Step Distance Max", "步进最大距离");
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I18N.Add("扁平度", "Flatness", "扁平度");
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I18N.Apply();
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_permanentPatch ??= Harmony.CreateAndPatchAll(typeof(PermanentPatch));
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Enabled.SettingChanged += (_, _) => Enable(Enabled.Value);
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Enable(Enabled.Value);
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}
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public static void Uninit()
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{
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Enable(false);
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_permanentPatch?.UnpatchSelf();
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_permanentPatch = null;
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}
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private static void Enable(bool on)
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{
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if (on)
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{
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_patch ??= Harmony.CreateAndPatchAll(typeof(MoreSettings));
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return;
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}
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_patch?.UnpatchSelf();
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_patch = null;
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}
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private static void CreateSliderWithText(Slider orig, out Text title, out Slider slider, out Text text, out Localizer loc)
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{
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var origText = orig.transform.parent.GetComponent<Text>();
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title = Object.Instantiate(origText, origText.transform.parent);
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slider = title.transform.FindChildRecur("Slider").GetComponent<Slider>();
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text = slider.transform.FindChildRecur("Text").GetComponent<Text>();
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loc = title.GetComponent<Localizer>();
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}
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private static void TransformDeltaY(Transform trans, float delta)
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{
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var pos = ((RectTransform)trans).anchoredPosition3D;
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pos.y += delta;
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((RectTransform)trans).anchoredPosition3D = pos;
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}
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private static void UpdateSliderControls()
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{
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_minDistSlider.minValue = 10f;
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_minDistSlider.maxValue = 50f;
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_minDistSlider.value = (float)(_minDist * 10.0);
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_minStepTitle.name = "min-step";
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_minStepSlider.minValue = (float)(_minDist * 10.0);
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_minStepSlider.maxValue = (float)(_maxStep * 10.0);
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_minStepSlider.value = (float)(_minStep * 10.0);
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_maxStepTitle.name = "max-step";
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_maxStepSlider.minValue = (float)(_minStep * 10.0);
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_maxStepSlider.maxValue = 100f;
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_maxStepSlider.value = (float)(_maxStep * 10.0);
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_flattenTitle.name = "flatten";
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_flattenSlider.minValue = 1f;
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_flattenSlider.maxValue = 50f;
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_flattenSlider.value = (float)(_flatten * 50.0);
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_minDistText.text = _minDist.ToString();
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_minStepText.text = _minStep.ToString();
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_maxStepText.text = _maxStep.ToString();
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_flattenText.text = _flatten.ToString();
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}
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[HarmonyPostfix]
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[HarmonyPatch(typeof(UIGalaxySelect), nameof(UIGalaxySelect._OnCreate))]
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private static void UIGalaxySelect__OnCreate_Postfix(UIGalaxySelect __instance)
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{
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__instance.starCountSlider.maxValue = MaxStarCount.Value;
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CreateSliderWithText(__instance.starCountSlider, out _minDistTitle, out _minDistSlider, out _minDistText, out var minDistLocalizer);
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CreateSliderWithText(__instance.starCountSlider, out _minStepTitle, out _minStepSlider, out _minStepText, out var minStepLocalizer);
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CreateSliderWithText(__instance.starCountSlider, out _maxStepTitle, out _maxStepSlider, out _maxStepText, out var maxStepLocalizer);
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CreateSliderWithText(__instance.starCountSlider, out _flattenTitle, out _flattenSlider, out _flattenText, out var flattenLocalizer);
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minDistLocalizer.stringKey = "恒星最小距离";
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minStepLocalizer.stringKey = "步进最小距离";
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maxStepLocalizer.stringKey = "步进最大距离";
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flattenLocalizer.stringKey = "扁平度";
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_minDistTitle.name = "min-dist";
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_minDistSlider.minValue = 10f;
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_minDistSlider.maxValue = 50f;
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_minDistSlider.value = (float)(_minDist * 10.0);
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_minStepTitle.name = "min-step";
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_minStepSlider.minValue = (float)(_minDist * 10.0);
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_minStepSlider.maxValue = (float)(_maxStep * 10.0);
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_minStepSlider.value = (float)(_minStep * 10.0);
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_maxStepTitle.name = "max-step";
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_maxStepSlider.minValue = (float)(_minStep * 10.0);
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_maxStepSlider.maxValue = 100f;
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_maxStepSlider.value = (float)(_maxStep * 10.0);
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_flattenTitle.name = "flatten";
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_flattenSlider.minValue = 1f;
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_flattenSlider.maxValue = 50f;
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_flattenSlider.value = (float)(_flatten * 50.0);
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TransformDeltaY(_minDistTitle.transform, -36f);
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TransformDeltaY(_minStepTitle.transform, -36f * 2);
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TransformDeltaY(_maxStepTitle.transform, -36f * 3);
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TransformDeltaY(_flattenTitle.transform, -36f * 4);
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TransformDeltaY(__instance.darkFogToggle.transform.parent, -36f * 4);
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TransformDeltaY(__instance.resourceMultiplierSlider.transform.parent, -36f * 4);
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TransformDeltaY(__instance.sandboxToggle.transform.parent, -36f * 4);
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TransformDeltaY(__instance.propertyMultiplierText.transform, -36f * 4);
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TransformDeltaY(__instance.addrText.transform.parent, -36f * 4);
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}
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[HarmonyPrefix]
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[HarmonyPatch(typeof(UIGalaxySelect), nameof(UIGalaxySelect._OnOpen))]
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private static void UIGalaxySelect__OnOpen_Prefix()
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{
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_minDist = DEFAULT_MIN_DIST;
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_minStep = DEFAULT_MIN_STEP;
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_maxStep = DEFAULT_MAX_STEP;
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_flatten = DEFAULT_FLATTEN;
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UpdateSliderControls();
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}
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[HarmonyPostfix]
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[HarmonyPatch(typeof(UIGalaxySelect), nameof(UIGalaxySelect._OnRegEvent))]
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private static void UIGalaxySelect__OnRegEvent_Postfix(UIGalaxySelect __instance)
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{
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_minDistSlider.onValueChanged.RemoveAllListeners();
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_minDistSlider.onValueChanged.AddListener(val =>
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{
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var newVal = Mathf.Round(val) / 10.0;
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if (newVal.Equals(_minDist)) return;
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_minDist = newVal;
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_minDistText.text = _minDist.ToString();
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if (_minStep < _minDist)
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{
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_minStep = _minDist;
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_minStepSlider.value = (float)(_minStep * 10.0);
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_minStepText.text = _minStep.ToString();
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if (_maxStep < _minStep)
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{
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_maxStep = _minStep;
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_maxStepSlider.value = (float)(_maxStep * 10.0);
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_maxStepText.text = _maxStep.ToString();
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}
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}
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_minStepSlider.minValue = (float)(_minDist * 10.0);
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__instance.SetStarmapGalaxy();
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});
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_minStepSlider.onValueChanged.RemoveAllListeners();
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_minStepSlider.onValueChanged.AddListener(val =>
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{
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var newVal = Mathf.Round(val) / 10.0;
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if (newVal.Equals(_minStep)) return;
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_minStep = newVal;
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_maxStepSlider.minValue = (float)(newVal * 10.0);
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_minStepText.text = _minStep.ToString();
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__instance.SetStarmapGalaxy();
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});
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_maxStepSlider.onValueChanged.RemoveAllListeners();
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_maxStepSlider.onValueChanged.AddListener(val =>
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{
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var newVal = Mathf.Round(val) / 10.0;
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if (newVal.Equals(_maxStep)) return;
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_maxStep = newVal;
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_minStepSlider.maxValue = (float)(newVal * 10.0);
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_maxStepText.text = _maxStep.ToString();
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__instance.SetStarmapGalaxy();
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});
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_flattenSlider.onValueChanged.RemoveAllListeners();
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_flattenSlider.onValueChanged.AddListener(val =>
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{
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var newVal = Mathf.Round(val) / 50.0;
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if (newVal.Equals(_flatten)) return;
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_flatten = newVal;
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_flattenText.text = _flatten.ToString();
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__instance.SetStarmapGalaxy();
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});
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}
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[HarmonyPostfix]
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[HarmonyPatch(typeof(UIGalaxySelect), nameof(UIGalaxySelect._OnUnregEvent))]
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private static void UIGalaxySelect__OnUnregEvent_Postfix()
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{
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_minDistSlider.onValueChanged.RemoveAllListeners();
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_minStepSlider.onValueChanged.RemoveAllListeners();
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_maxStepSlider.onValueChanged.RemoveAllListeners();
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_flattenSlider.onValueChanged.RemoveAllListeners();
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}
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[HarmonyTranspiler]
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[HarmonyPatch(typeof(UIGalaxySelect), nameof(UIGalaxySelect.OnStarCountSliderValueChange))]
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private static IEnumerable<CodeInstruction> UIGalaxySelect_OnStarCountSliderValueChange_Transpiler(IEnumerable<CodeInstruction> instructions, ILGenerator generator)
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{
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// Increase hard-coded maxium star count from 80 to MaxStarCount.Value
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var matcher = new CodeMatcher(instructions, generator);
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matcher.MatchForward(false,
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new CodeMatch(ci => ci.opcode == OpCodes.Ldc_I4_S && ci.OperandIs(80))
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).SetAndAdvance(OpCodes.Ldsfld, AccessTools.Field(typeof(MoreSettings), nameof(MoreSettings.MaxStarCount))).Insert(
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new CodeInstruction(OpCodes.Call, AccessTools.PropertyGetter(typeof(ConfigEntry<int>), nameof(ConfigEntry<int>.Value)))
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);
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return matcher.InstructionEnumeration();
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}
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private static class PermanentPatch
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{
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[HarmonyPrefix]
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[HarmonyPatch(typeof(GameMain), nameof(GameMain.Start))]
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private static void GameMain_Start_Prefix()
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{
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_gameMinDist = DEFAULT_MIN_DIST;
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_gameMinStep = DEFAULT_MIN_STEP;
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_gameMaxStep = DEFAULT_MAX_STEP;
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_gameFlatten = DEFAULT_FLATTEN;
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}
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[HarmonyPrefix]
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[HarmonyPatch(typeof(GameData), nameof(GameData.NewGame))]
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private static void GameData_NewGame_Prefix()
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{
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if (!Enabled.Value) return;
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_gameMinDist = _minDist;
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_gameMinStep = _minStep;
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_gameMaxStep = _maxStep;
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_gameFlatten = _flatten;
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_minDist = DEFAULT_MIN_DIST;
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_minStep = DEFAULT_MIN_STEP;
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_maxStep = DEFAULT_MAX_STEP;
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_flatten = DEFAULT_FLATTEN;
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}
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[HarmonyTranspiler]
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[HarmonyPatch(typeof(GalaxyData), MethodType.Constructor)]
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private static IEnumerable<CodeInstruction> GalaxyData_Constructor_Transpiler(IEnumerable<CodeInstruction> instructions, ILGenerator generator)
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{
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// 25700 -> 102500
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var matcher = new CodeMatcher(instructions, generator);
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matcher.MatchForward(false,
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new CodeMatch(ci => ci.opcode == OpCodes.Ldc_I4 && ci.OperandIs(25700))
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);
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matcher.Repeat(m => m.SetAndAdvance(OpCodes.Ldc_I4, 102500));
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return matcher.InstructionEnumeration();
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}
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[HarmonyTranspiler]
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[HarmonyPatch(typeof(SectorModel), nameof(SectorModel.CreateGalaxyAstroBuffer))]
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[HarmonyPatch(typeof(SpaceColliderLogic), nameof(SpaceColliderLogic.UpdateCollidersPose))]
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private static IEnumerable<CodeInstruction> SectorModel_CreateGalaxyAstroBuffer_Transpiler(IEnumerable<CodeInstruction> instructions, ILGenerator generator)
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{
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// 25600 -> 102500
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var matcher = new CodeMatcher(instructions, generator);
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matcher.MatchForward(false,
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new CodeMatch(ci => ci.opcode == OpCodes.Ldc_I4 && ci.OperandIs(25600))
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);
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matcher.Repeat(m => m.SetAndAdvance(OpCodes.Ldc_I4, 102500));
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return matcher.InstructionEnumeration();
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}
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[HarmonyTranspiler]
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[HarmonyPatch(typeof(UniverseGen), nameof(UniverseGen.CreateGalaxy))]
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private static IEnumerable<CodeInstruction> UniverseGen_CreateGalaxy_Transpiler(IEnumerable<CodeInstruction> instructions, ILGenerator generator)
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{
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var matcher = new CodeMatcher(instructions, generator);
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var b0 = generator.DefineLabel();
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var b1 = generator.DefineLabel();
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matcher.MatchForward(false,
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new CodeMatch(OpCodes.Call, AccessTools.Method(typeof(UniverseGen), nameof(UniverseGen.GenerateTempPoses)))
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).Advance(-4).RemoveInstructions(4).InsertAndAdvance(
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new CodeInstruction(OpCodes.Call, AccessTools.PropertyGetter(typeof(UIRoot), nameof(UIRoot.instance))),
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new CodeInstruction(OpCodes.Ldfld, AccessTools.Field(typeof(UIRoot), nameof(UIRoot.galaxySelect))),
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new CodeInstruction(OpCodes.Callvirt, AccessTools.PropertyGetter(typeof(ManualBehaviour), nameof(ManualBehaviour.active))),
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new CodeInstruction(OpCodes.Brfalse, b0),
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new CodeInstruction(OpCodes.Ldsfld, AccessTools.Field(typeof(MoreSettings), nameof(_minDist))),
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new CodeInstruction(OpCodes.Ldsfld, AccessTools.Field(typeof(MoreSettings), nameof(_minStep))),
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new CodeInstruction(OpCodes.Ldsfld, AccessTools.Field(typeof(MoreSettings), nameof(_maxStep))),
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new CodeInstruction(OpCodes.Ldsfld, AccessTools.Field(typeof(MoreSettings), nameof(_flatten))),
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new CodeInstruction(OpCodes.Br, b1),
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new CodeInstruction(OpCodes.Ldsfld, AccessTools.Field(typeof(MoreSettings), nameof(_gameMinDist))).WithLabels(b0),
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new CodeInstruction(OpCodes.Ldsfld, AccessTools.Field(typeof(MoreSettings), nameof(_gameMinStep))),
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new CodeInstruction(OpCodes.Ldsfld, AccessTools.Field(typeof(MoreSettings), nameof(_gameMaxStep))),
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new CodeInstruction(OpCodes.Ldsfld, AccessTools.Field(typeof(MoreSettings), nameof(_gameFlatten)))
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);
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matcher.Labels.Add(b1);
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return matcher.InstructionEnumeration();
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}
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/* Patch `rand() * (maxStepLen - minStepLen) + minDist` to `rand() * (maxStepLen - minStepLen) + minStepLen`,
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this should be a bugged line in original game code. */
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[HarmonyTranspiler]
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[HarmonyPatch(typeof(UniverseGen), nameof(UniverseGen.RandomPoses))]
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static IEnumerable<CodeInstruction> UniverseGen_RandomPoses_Transpiler(IEnumerable<CodeInstruction> instructions, ILGenerator generator)
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{
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var matcher = new CodeMatcher(instructions, generator);
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matcher.MatchForward(false,
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new CodeMatch(OpCodes.Mul),
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new CodeMatch(OpCodes.Ldarg_2)
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);
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matcher.Repeat(m => m.Advance(1).SetInstructionAndAdvance(new CodeInstruction(OpCodes.Ldarg_3)));
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return matcher.InstructionEnumeration();
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}
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[HarmonyTranspiler]
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[HarmonyPatch(typeof(UIVirtualStarmap), nameof(UIVirtualStarmap._OnLateUpdate))]
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private static IEnumerable<CodeInstruction> UIVirtualStarmap__OnLateUpdate_Transpiler(IEnumerable<CodeInstruction> instructions, ILGenerator generator)
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{
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var matcher = new CodeMatcher(instructions, generator);
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var local1 = generator.DeclareLocal(typeof(UIVirtualStarmap.StarNode));
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matcher.MatchForward(false,
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new CodeMatch(OpCodes.Ldfld, AccessTools.Field(typeof(UIVirtualStarmap.StarNode), nameof(UIVirtualStarmap.StarNode.nameText))),
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new CodeMatch(OpCodes.Callvirt, AccessTools.PropertyGetter(typeof(UnityEngine.Component), nameof(UnityEngine.Component.gameObject))),
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new CodeMatch(ci => ci.IsLdloc()),
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new CodeMatch(OpCodes.Callvirt, AccessTools.PropertyGetter(typeof(GameObject), nameof(GameObject.SetActive)))
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).InsertAndAdvance(
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new CodeInstruction(OpCodes.Dup),
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new CodeInstruction(OpCodes.Stloc, local1)
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).Advance(3).Insert(
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new CodeInstruction(OpCodes.Ldloc, local1),
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Transpilers.EmitDelegate(bool (UIVirtualStarmap.StarNode starNode) =>
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{
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return starNode?.starData?.type switch
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{
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EStarType.NeutronStar or EStarType.BlackHole => true,
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_ => false,
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};
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}),
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new CodeInstruction(OpCodes.Or)
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);
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return matcher.InstructionEnumeration();
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}
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[HarmonyTranspiler]
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[HarmonyPatch(typeof(UIGalaxySelect), nameof(UIGalaxySelect.UpdateUIDisplay))]
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private static IEnumerable<CodeInstruction> UIGalaxySelect_UpdateUIDisplay_Transpiler(IEnumerable<CodeInstruction> instructions, ILGenerator generator)
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{
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var matcher = new CodeMatcher(instructions, generator);
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Label? b1 = null;
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matcher.MatchForward(false,
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new CodeMatch(OpCodes.Ldc_I4_0),
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new CodeMatch(ci => ci.IsStloc()),
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new CodeMatch(ci => ci.Branches(out b1)),
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new CodeMatch(ci => ci.IsLdloc()),
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new CodeMatch(ci => ci.IsLdloc()),
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new CodeMatch(OpCodes.Ldelem_Ref),
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new CodeMatch(ci => ci.IsStloc()),
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new CodeMatch(ci => ci.IsLdloc())
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).Advance(7);
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var instr = matcher.InstructionAt(0);
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matcher.Insert(
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instr,
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new CodeInstruction(OpCodes.Brfalse, b1!)
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);
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return matcher.InstructionEnumeration();
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}
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}
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#region CombatSettings
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[HarmonyPostfix]
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[HarmonyPatch(typeof(UICombatSettingsDF), nameof(UICombatSettingsDF._OnCreate))]
|
|
private static void UICombatSettingsDF__OnCreate_Postfix(UICombatSettingsDF __instance)
|
|
{
|
|
__instance.initLevelSlider.maxValue = 30f;
|
|
__instance.initGrowthSlider.maxValue = 10f;
|
|
__instance.initOccupiedSlider.maxValue = 10f;
|
|
__instance.growthSpeedSlider.maxValue = 7f;
|
|
__instance.powerThreatSlider.maxValue = 10f;
|
|
__instance.combatThreatSlider.maxValue = 10f;
|
|
__instance.DFExpSlider.maxValue = 10f;
|
|
}
|
|
|
|
[HarmonyPrefix]
|
|
[HarmonyPatch(typeof(UICombatSettingsDF), nameof(UICombatSettingsDF.OnInitLevelSliderChanged))]
|
|
private static bool UICombatSettingsDF_OnInitLevelSliderChanged_Prefix(UICombatSettingsDF __instance)
|
|
{
|
|
__instance.combatSettings.initialLevel = __instance.initLevelSlider.value switch
|
|
{
|
|
< 0.5f => 0f,
|
|
< 1.5f => 1f,
|
|
< 2.5f => 2f,
|
|
< 3.5f => 3f,
|
|
< 4.5f => 4f,
|
|
< 5.5f => 5f,
|
|
< 6.5f => 6f,
|
|
< 7.5f => 7f,
|
|
< 8.5f => 8f,
|
|
< 9.5f => 9f,
|
|
< 10.5f => 10f,
|
|
< 11.5f => 11f,
|
|
< 12.5f => 12f,
|
|
< 13.5f => 13f,
|
|
< 14.5f => 14f,
|
|
< 15.5f => 15f,
|
|
< 16.5f => 16f,
|
|
< 17.5f => 17f,
|
|
< 18.5f => 18f,
|
|
< 19.5f => 19f,
|
|
< 20.5f => 20f,
|
|
< 21.5f => 21f,
|
|
< 22.5f => 22f,
|
|
< 23.5f => 23f,
|
|
< 24.5f => 24f,
|
|
< 25.5f => 25f,
|
|
< 26.5f => 26f,
|
|
< 27.5f => 27f,
|
|
< 28.5f => 28f,
|
|
< 29.5f => 29f,
|
|
_ => 30f
|
|
};
|
|
__instance.UpdateUIParametersDisplay();
|
|
return false;
|
|
}
|
|
|
|
[HarmonyPrefix]
|
|
[HarmonyPatch(typeof(UICombatSettingsDF), nameof(UICombatSettingsDF.OnInitGrowthSliderChanged))]
|
|
private static bool UICombatSettingsDF_OnInitGrowthSliderChanged_Prefix(UICombatSettingsDF __instance)
|
|
{
|
|
__instance.combatSettings.initialGrowth = __instance.initGrowthSlider.value switch
|
|
{
|
|
< 0.5f => 0f,
|
|
< 1.5f => 0.25f,
|
|
< 2.5f => 0.5f,
|
|
< 3.5f => 0.75f,
|
|
< 4.5f => 1f,
|
|
< 5.5f => 1.5f,
|
|
< 6.5f => 2f,
|
|
< 7.5f => 2.5f,
|
|
< 8.5f => 3f,
|
|
< 9.5f => 3.5f,
|
|
_ => 4f
|
|
};
|
|
__instance.UpdateUIParametersDisplay();
|
|
return false;
|
|
}
|
|
|
|
[HarmonyPrefix]
|
|
[HarmonyPatch(typeof(UICombatSettingsDF), nameof(UICombatSettingsDF.OnInitOccupiedSliderChanged))]
|
|
private static bool UICombatSettingsDF_OnInitOccupiedSliderChanged_Prefix(UICombatSettingsDF __instance)
|
|
{
|
|
__instance.combatSettings.initialColonize = __instance.initOccupiedSlider.value switch
|
|
{
|
|
< 0.5f => 0.01f,
|
|
< 1.5f => 0.25f,
|
|
< 2.5f => 0.5f,
|
|
< 3.5f => 0.75f,
|
|
< 4.5f => 1f,
|
|
< 5.5f => 1.5f,
|
|
< 6.5f => 2f,
|
|
< 7.5f => 2.5f,
|
|
< 8.5f => 3f,
|
|
< 9.5f => 3.5f,
|
|
_ => 4f
|
|
};
|
|
__instance.UpdateUIParametersDisplay();
|
|
return false;
|
|
}
|
|
|
|
[HarmonyPrefix]
|
|
[HarmonyPatch(typeof(UICombatSettingsDF), nameof(UICombatSettingsDF.OnGrowthSpeedSliderChanged))]
|
|
private static bool UICombatSettingsDF_OnGrowthSpeedSliderChanged_Prefix(UICombatSettingsDF __instance)
|
|
{
|
|
__instance.combatSettings.growthSpeedFactor = __instance.growthSpeedSlider.value switch
|
|
{
|
|
< 0.5f => 0.25f,
|
|
< 1.5f => 0.5f,
|
|
< 2.5f => 1f,
|
|
< 3.5f => 2f,
|
|
< 4.5f => 3f,
|
|
< 5.5f => 4f,
|
|
< 6.5f => 5f,
|
|
_ => 6f
|
|
};
|
|
__instance.UpdateUIParametersDisplay();
|
|
return false;
|
|
}
|
|
|
|
[HarmonyPrefix]
|
|
[HarmonyPatch(typeof(UICombatSettingsDF), nameof(UICombatSettingsDF.OnPowerThreatSliderChanged))]
|
|
private static bool UICombatSettingsDF_OnPowerThreatSliderChanged_Prefix(UICombatSettingsDF __instance)
|
|
{
|
|
__instance.combatSettings.powerThreatFactor = __instance.powerThreatSlider.value switch
|
|
{
|
|
< 0.5f => 0.01f,
|
|
< 1.5f => 0.1f,
|
|
< 2.5f => 0.2f,
|
|
< 3.5f => 0.5f,
|
|
< 4.5f => 1f,
|
|
< 5.5f => 2f,
|
|
< 6.5f => 5f,
|
|
< 7.5f => 8f,
|
|
< 8.5f => 10f,
|
|
< 9.5f => 15f,
|
|
_ => 20f
|
|
};
|
|
__instance.UpdateUIParametersDisplay();
|
|
return false;
|
|
}
|
|
|
|
[HarmonyPrefix]
|
|
[HarmonyPatch(typeof(UICombatSettingsDF), nameof(UICombatSettingsDF.OnCombatThreatSliderChanged))]
|
|
private static bool UICombatSettingsDF_OnCombatThreatSliderChanged_Prefix(UICombatSettingsDF __instance)
|
|
{
|
|
__instance.combatSettings.battleThreatFactor = __instance.combatThreatSlider.value switch
|
|
{
|
|
< 0.5f => 0.01f,
|
|
< 1.5f => 0.1f,
|
|
< 2.5f => 0.2f,
|
|
< 3.5f => 0.5f,
|
|
< 4.5f => 1f,
|
|
< 5.5f => 2f,
|
|
< 6.5f => 5f,
|
|
< 7.5f => 8f,
|
|
< 8.5f => 10f,
|
|
< 9.5f => 15f,
|
|
_ => 20f
|
|
};
|
|
__instance.UpdateUIParametersDisplay();
|
|
return false;
|
|
}
|
|
|
|
[HarmonyPrefix]
|
|
[HarmonyPatch(typeof(UICombatSettingsDF), nameof(UICombatSettingsDF.OnEXPSliderChanged))]
|
|
private static bool UICombatSettingsDF_OnEXPSliderChanged_Prefix(UICombatSettingsDF __instance)
|
|
{
|
|
__instance.combatSettings.battleExpFactor = __instance.DFExpSlider.value switch
|
|
{
|
|
< 0.5f => 0.01f,
|
|
< 1.5f => 0.1f,
|
|
< 2.5f => 0.2f,
|
|
< 3.5f => 0.5f,
|
|
< 4.5f => 1f,
|
|
< 5.5f => 2f,
|
|
< 6.5f => 5f,
|
|
< 7.5f => 8f,
|
|
< 8.5f => 10f,
|
|
< 9.5f => 15f,
|
|
_ => 20f
|
|
};
|
|
__instance.UpdateUIParametersDisplay();
|
|
return false;
|
|
}
|
|
|
|
[HarmonyPrefix]
|
|
[HarmonyPatch(typeof(UICombatSettingsDF), nameof(UICombatSettingsDF.UpdateUIParametersDisplay))]
|
|
private static bool UICombatSettingsDF_UpdateUIParametersDisplay_Prefix(UICombatSettingsDF __instance)
|
|
{
|
|
var text = "";
|
|
__instance.aggresiveSlider.value = __instance.combatSettings.aggressiveness switch
|
|
{
|
|
< -0.99f => 0f,
|
|
< 0.01f => 1f,
|
|
< 0.51f => 2f,
|
|
< 1.01f => 3f,
|
|
< 2.01f => 4f,
|
|
_ => 5f
|
|
};
|
|
text = (int)(__instance.aggresiveSlider.value + 0.5f) switch
|
|
{
|
|
0 => "活靶子".Translate(),
|
|
1 => "被动".Translate(),
|
|
2 => "消极".Translate(),
|
|
3 => "正常".Translate(),
|
|
4 => "积极".Translate(),
|
|
5 => "狂暴".Translate(),
|
|
_ => text
|
|
};
|
|
__instance.aggresiveText.text = text;
|
|
var num = __instance.combatSettings.initialLevel;
|
|
__instance.initLevelSlider.value = num switch
|
|
{
|
|
< 0.01f => 0f,
|
|
< 1.01f => 1f,
|
|
< 2.01f => 2f,
|
|
< 3.01f => 3f,
|
|
< 4.01f => 4f,
|
|
< 5.01f => 5f,
|
|
< 6.01f => 6f,
|
|
< 7.01f => 7f,
|
|
< 8.01f => 8f,
|
|
< 9.01f => 9f,
|
|
< 10.01f => 10f,
|
|
< 11.01f => 11f,
|
|
< 12.01f => 12f,
|
|
< 13.01f => 13f,
|
|
< 14.01f => 14f,
|
|
< 15.01f => 15f,
|
|
< 16.01f => 16f,
|
|
< 17.01f => 17f,
|
|
< 18.01f => 18f,
|
|
< 19.01f => 19f,
|
|
< 20.01f => 20f,
|
|
< 21.01f => 21f,
|
|
< 22.01f => 22f,
|
|
< 23.01f => 23f,
|
|
< 24.01f => 24f,
|
|
< 25.01f => 25f,
|
|
< 26.01f => 26f,
|
|
< 27.01f => 27f,
|
|
< 28.01f => 28f,
|
|
< 29.01f => 29f,
|
|
_ => 30f
|
|
};
|
|
__instance.initLevelText.text = num.ToString();
|
|
num = __instance.combatSettings.initialGrowth;
|
|
__instance.initGrowthSlider.value = num switch
|
|
{
|
|
< 0.01f => 0f,
|
|
< 0.26f => 1f,
|
|
< 0.51f => 2f,
|
|
< 0.76f => 3f,
|
|
< 1.01f => 4f,
|
|
< 1.51f => 5f,
|
|
< 2.01f => 6f,
|
|
< 2.51f => 7f,
|
|
< 3.01f => 8f,
|
|
< 3.51f => 9f,
|
|
_ => 10f
|
|
};
|
|
text = num * 100f + "%";
|
|
__instance.initGrowthText.text = text;
|
|
num = __instance.combatSettings.initialColonize;
|
|
__instance.initOccupiedSlider.value = num switch
|
|
{
|
|
< 0.02f => 0f,
|
|
< 0.26f => 1f,
|
|
< 0.51f => 2f,
|
|
< 0.76f => 3f,
|
|
< 1.01f => 4f,
|
|
< 1.51f => 5f,
|
|
< 2.01f => 6f,
|
|
< 2.51f => 7f,
|
|
< 3.01f => 8f,
|
|
< 3.51f => 9f,
|
|
_ => 10f
|
|
};
|
|
text = num * 100f + "%";
|
|
__instance.initOccupiedText.text = text;
|
|
num = __instance.combatSettings.maxDensity;
|
|
__instance.maxDensitySlider.value = num switch
|
|
{
|
|
< 1.01f => 0f,
|
|
< 1.51f => 1f,
|
|
< 2.01f => 2f,
|
|
< 2.51f => 3f,
|
|
_ => 4f
|
|
};
|
|
text = num + "x";
|
|
__instance.maxDensityText.text = text;
|
|
num = __instance.combatSettings.growthSpeedFactor;
|
|
__instance.growthSpeedSlider.value = num switch
|
|
{
|
|
< 0.26f => 0f,
|
|
< 0.51f => 1f,
|
|
< 1.01f => 2f,
|
|
< 2.01f => 3f,
|
|
< 3.01f => 4f,
|
|
< 4.01f => 5f,
|
|
< 5.01f => 6f,
|
|
_ => 7f
|
|
};
|
|
text = num * 100f + "%";
|
|
__instance.growthSpeedText.text = text;
|
|
num = __instance.combatSettings.powerThreatFactor;
|
|
__instance.powerThreatSlider.value = num switch
|
|
{
|
|
< 0.02f => 0f,
|
|
< 0.11f => 1f,
|
|
< 0.21000001f => 2f,
|
|
< 0.51f => 3f,
|
|
< 1.01f => 4f,
|
|
< 2.01f => 5f,
|
|
< 5.01f => 6f,
|
|
< 8.01f => 7f,
|
|
< 10.01f => 8f,
|
|
< 15.01f => 9f,
|
|
_ => 10f
|
|
};
|
|
text = num * 100f + "%";
|
|
__instance.powerThreatText.text = text;
|
|
num = __instance.combatSettings.battleThreatFactor;
|
|
__instance.combatThreatSlider.value = num switch
|
|
{
|
|
< 0.02f => 0f,
|
|
< 0.11f => 1f,
|
|
< 0.21000001f => 2f,
|
|
< 0.51f => 3f,
|
|
< 1.01f => 4f,
|
|
< 2.01f => 5f,
|
|
< 5.01f => 6f,
|
|
< 8.01f => 7f,
|
|
< 10.01f => 8f,
|
|
< 15.01f => 9f,
|
|
_ => 10f
|
|
};
|
|
text = num * 100f + "%";
|
|
__instance.combatThreatText.text = text;
|
|
num = __instance.combatSettings.battleExpFactor;
|
|
__instance.DFExpSlider.value = num switch
|
|
{
|
|
< 0.02f => 0f,
|
|
< 0.11f => 1f,
|
|
< 0.21000001f => 2f,
|
|
< 0.51f => 3f,
|
|
< 1.01f => 4f,
|
|
< 2.01f => 5f,
|
|
< 5.01f => 6f,
|
|
< 8.01f => 7f,
|
|
< 10.01f => 8f,
|
|
< 15.01f => 9f,
|
|
_ => 10f
|
|
};
|
|
text = num * 100f + "%";
|
|
__instance.DFExpText.text = text;
|
|
var gameDesc = new GameDesc();
|
|
var difficulty = __instance.combatSettings.difficulty;
|
|
var text2 = difficulty >= 9.9999f ? difficulty.ToString("0.00") : difficulty.ToString("0.000");
|
|
__instance.difficultyText.text = string.Format("难度系数值".Translate(), text2);
|
|
__instance.difficultTipGroupDF.SetActive((__instance.combatSettings.aggressiveLevel == EAggressiveLevel.Rampage && difficulty > 4.5f) || difficulty > 6f);
|
|
__instance.gameDesc.CopyTo(gameDesc);
|
|
gameDesc.combatSettings = __instance.combatSettings;
|
|
__instance.propertyMultiplierText.text = "元数据生成倍率".Translate() + " " + gameDesc.propertyMultiplier.ToString("0%");
|
|
return false;
|
|
}
|
|
|
|
[HarmonyPrefix]
|
|
[HarmonyPatch(typeof(CombatSettings), nameof(CombatSettings.difficulty), MethodType.Getter)]
|
|
private static bool CombatSettings_difficulty_Getter_Prefix(CombatSettings __instance, ref float __result)
|
|
{
|
|
var aggressivenessScore = __instance.aggressiveness switch
|
|
{
|
|
< -0.1f => -0.2f,
|
|
< 0.25f => 0f,
|
|
< 0.75f => 0.5f,
|
|
< 1.5f => 0.75f,
|
|
< 2.5f => 0.875f,
|
|
_ => 1.125f
|
|
};
|
|
var initialLevelScore = __instance.initialLevel * 0.8f;
|
|
var initialGrowthScore = __instance.initialGrowth switch
|
|
{
|
|
< 0.15f => 0f,
|
|
< 0.3f => 0.25f,
|
|
< 0.65f => 0.5f,
|
|
< 0.8f => 0.75f,
|
|
< 1.15f => 1f,
|
|
< 1.65f => 1.25f,
|
|
< 2.15f => 1.5f,
|
|
< 2.65f => 1.75f,
|
|
< 3.15f => 2f,
|
|
< 3.65f => 2.25f,
|
|
_ => 2.5f
|
|
};
|
|
var initialColonizeScore = __instance.initialColonize switch
|
|
{
|
|
< 0.15f => 0f,
|
|
< 0.3f => 0.25f,
|
|
< 0.65f => 0.5f,
|
|
< 0.8f => 0.75f,
|
|
< 1.15f => 1f,
|
|
< 1.65f => 1.25f,
|
|
< 2.15f => 1.5f,
|
|
< 2.65f => 1.75f,
|
|
< 3.15f => 2f,
|
|
< 3.65f => 2.25f,
|
|
_ => 2.5f
|
|
};
|
|
var maxDensityScore = __instance.maxDensity - 1f;
|
|
var growthSpeedFactorScore = __instance.growthSpeedFactor switch
|
|
{
|
|
< 0.35f => 0.3f,
|
|
< 0.75f => 0.7f,
|
|
< 1.5f => 1f,
|
|
< 2.5f => 1.2f,
|
|
< 3.5f => 1.5f,
|
|
< 4.5f => 1.6f,
|
|
< 5.5f => 1.8f,
|
|
_ => 2f
|
|
};
|
|
var powerThreatFactorScore = __instance.powerThreatFactor switch
|
|
{
|
|
< 0.05f => 0.125f,
|
|
< 0.15f => 0.3f,
|
|
< 0.25f => 0.6f,
|
|
< 0.55f => 0.8f,
|
|
< 1.15f => 1f,
|
|
< 2.15f => 1.2f,
|
|
< 5.15f => 1.5f,
|
|
< 8.15f => 1.8f,
|
|
< 10.15f => 2f,
|
|
< 15.15f => 2.5f,
|
|
_ => 3f
|
|
};
|
|
var battleThreatFactorScore = __instance.battleThreatFactor switch
|
|
{
|
|
< 0.05f => 0.125f,
|
|
< 0.15f => 0.3f,
|
|
< 0.25f => 0.6f,
|
|
< 0.55f => 0.8f,
|
|
< 1.15f => 1f,
|
|
< 2.15f => 1.2f,
|
|
< 5.15f => 1.5f,
|
|
< 8.15f => 1.8f,
|
|
< 10.15f => 2f,
|
|
< 15.15f => 2.5f,
|
|
_ => 3f
|
|
};
|
|
var battleExpFactorScore = __instance.battleExpFactor switch
|
|
{
|
|
< 0.05f => 0f,
|
|
< 0.15f => 1f,
|
|
< 0.25f => 3f,
|
|
< 0.55f => 6f,
|
|
< 1.15f => 10f,
|
|
< 2.15f => 12f,
|
|
< 5.15f => 14f,
|
|
< 8.15f => 16f,
|
|
< 10.15f => 18f,
|
|
< 15.15f => 19f,
|
|
_ => 20f
|
|
};
|
|
var score1 = aggressivenessScore < 0f ? 0f : 0.25f + aggressivenessScore * (powerThreatFactorScore * 0.5f + battleThreatFactorScore * 0.5f);
|
|
var score2 = 0.375f + 0.625f * ((initialLevelScore + battleExpFactorScore) / 10f);
|
|
var score3 = 0.375f + 0.625f * ((initialColonizeScore * 0.6f + initialGrowthScore * 0.4f * (initialColonizeScore * 0.75f + 0.25f)) * 0.6f + growthSpeedFactorScore * 0.4f * (initialColonizeScore * 0.8f + 0.2f) + maxDensityScore * 0.29f * (initialColonizeScore * 0.5f + 0.5f));
|
|
__result = (int)(score1 * score2 * score3 * 10000f + 0.5f) / 10000f;
|
|
|
|
return false;
|
|
}
|
|
#endregion
|
|
|
|
#region ModSave
|
|
public static void Export(BinaryWriter w)
|
|
{
|
|
w.Write(_gameMinDist);
|
|
w.Write(_gameMinStep);
|
|
w.Write(_gameMaxStep);
|
|
w.Write(_gameFlatten);
|
|
}
|
|
|
|
public static void Import(BinaryReader r)
|
|
{
|
|
_gameMinDist = r.ReadDouble();
|
|
_gameMinStep = r.ReadDouble();
|
|
_gameMaxStep = r.ReadDouble();
|
|
_gameFlatten = r.ReadDouble();
|
|
}
|
|
|
|
#endregion
|
|
} |