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mirror of https://github.com/soarqin/DSP_Mods.git synced 2025-12-09 02:53:29 +08:00
Files
DSP_Mods/CheatEnabler/CheatEnabler.cs
2022-11-30 02:38:19 +08:00

299 lines
11 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection.Emit;
using BepInEx;
using HarmonyLib;
namespace CheatEnabler;
[BepInPlugin(PluginInfo.PLUGIN_GUID, PluginInfo.PLUGIN_NAME, PluginInfo.PLUGIN_VERSION)]
public class CheatEnabler : BaseUnityPlugin
{
private new static readonly BepInEx.Logging.ManualLogSource Logger =
BepInEx.Logging.Logger.CreateLogSource(PluginInfo.PLUGIN_NAME);
private bool _devShortcuts = true;
private bool _disableAbnormalChecks = true;
private bool _alwaysInfiniteResource = true;
private bool _waterPumpAnywhere = true;
private static bool _rareVeinsOnBirthPlanet = true;
private static bool _flatBirthPlanet = true;
private static string _unlockTechToMaximumLevel = "";
private static readonly List<int> TechToUnlock = new();
private void Awake()
{
_devShortcuts = Config.Bind("General", "DevShortcuts", _devShortcuts, "enable DevMode shortcuts").Value;
_disableAbnormalChecks = Config.Bind("General", "DisableAbnormalChecks", _disableAbnormalChecks,
"disable all abnormal checks").Value;
_alwaysInfiniteResource = Config.Bind("General", "AlwaysInfiniteResource", _alwaysInfiniteResource,
"always infinite resource").Value;
_unlockTechToMaximumLevel = Config.Bind("General", "UnlockTechToMaxLevel", _unlockTechToMaximumLevel,
"Unlock listed tech to MaxLevel").Value;
_waterPumpAnywhere = Config.Bind("General", "WaterPumpAnywhere", _waterPumpAnywhere,
"Can pump water anywhere (while water type is not None)").Value;
_rareVeinsOnBirthPlanet = Config.Bind("General", "RareVeinsOnBirthPlanet", _rareVeinsOnBirthPlanet,
"Has rare veins on birth planet (except unipolar magnet)").Value;
_flatBirthPlanet = Config.Bind("General", "FlatBirthPlanet", _flatBirthPlanet,
"Birth planet is solid flat (no water)").Value;
if (_devShortcuts)
{
Harmony.CreateAndPatchAll(typeof(DevShortcuts));
}
if (_disableAbnormalChecks)
{
Harmony.CreateAndPatchAll(typeof(AbnormalDisabler));
}
if (_alwaysInfiniteResource)
{
Harmony.CreateAndPatchAll(typeof(AlwaysInfiniteResource));
}
foreach (var idstr in _unlockTechToMaximumLevel.Split(','))
{
if (int.TryParse(idstr, out var id))
{
TechToUnlock.Add(id);
}
}
if (TechToUnlock.Count > 0)
{
Harmony.CreateAndPatchAll(typeof(UnlockTechOnGameStart));
}
if (_waterPumpAnywhere)
{
Harmony.CreateAndPatchAll(typeof(WaterPumperCheat));
}
if (_rareVeinsOnBirthPlanet || _flatBirthPlanet)
{
Harmony.CreateAndPatchAll(typeof(BirthPlanetCheat));
}
}
private class DevShortcuts
{
[HarmonyPostfix]
[HarmonyPatch(typeof(PlayerController), "Init")]
private static void PlayerControllerInit(PlayerController __instance)
{
var cnt = __instance.actions.Length;
var newActions = new PlayerAction[cnt + 1];
for (var i = 0; i < cnt; i++)
{
newActions[i] = __instance.actions[i];
}
var test = new PlayerAction_Test();
test.Init(__instance.player);
newActions[cnt] = test;
__instance.actions = newActions;
}
[HarmonyPostfix]
[HarmonyPatch(typeof(PlayerAction_Test), "GameTick")]
private static void PlayerAction_TestGameTick(PlayerAction_Test __instance)
{
var lastActive = __instance.active;
__instance.Update();
if (lastActive != __instance.active)
{
UIRealtimeTip.PopupAhead((lastActive ? "Developer Mode Shortcuts Disabled" : "Developer Mode Shortcuts Enabled").Translate(), false);
}
}
}
private class AbnormalDisabler
{
[HarmonyPrefix]
[HarmonyPatch(typeof(AbnormalityLogic), "NotifyBeforeGameSave")]
[HarmonyPatch(typeof(AbnormalityLogic), "NotifyOnAssemblerRecipePick")]
[HarmonyPatch(typeof(AbnormalityLogic), "NotifyOnGameBegin")]
[HarmonyPatch(typeof(AbnormalityLogic), "NotifyOnMechaForgeTaskComplete")]
[HarmonyPatch(typeof(AbnormalityLogic), "NotifyOnUnlockTech")]
[HarmonyPatch(typeof(AbnormalityLogic), "NotifyOnUseConsole")]
private static bool DisableAbnormalLogic()
{
return false;
}
[HarmonyPrefix]
[HarmonyPatch(typeof(AbnormalityLogic), "InitDeterminators")]
private static bool DisableAbnormalDeterminators(ref Dictionary<int, AbnormalityDeterminator> ___determinators)
{
___determinators = new Dictionary<int, AbnormalityDeterminator>();
return false;
}
}
private class AlwaysInfiniteResource
{
[HarmonyTranspiler]
[HarmonyPatch(typeof(GameDesc), "isInfiniteResource", MethodType.Getter)]
private static IEnumerable<CodeInstruction> ForceInfiniteResource(IEnumerable<CodeInstruction> instructions)
{
yield return new CodeInstruction(OpCodes.Ldc_I4, 1);
yield return new CodeInstruction(OpCodes.Ret);
}
[HarmonyTranspiler]
[HarmonyPatch(typeof(FactorySystem), "GameTick", typeof(long), typeof(bool))]
[HarmonyPatch(typeof(FactorySystem), "GameTick", typeof(long), typeof(bool), typeof(int), typeof(int),
typeof(int))]
[HarmonyPatch(typeof(UIMinerWindow), "_OnUpdate")]
[HarmonyPatch(typeof(UIVeinCollectorPanel), "_OnUpdate")]
private static IEnumerable<CodeInstruction> Transpiler(IEnumerable<CodeInstruction> instructions)
{
foreach (var instruction in instructions)
{
if (instruction.opcode == OpCodes.Ldc_R4 && instruction.OperandIs(99.5f))
{
yield return new CodeInstruction(OpCodes.Ldc_R4, 0f);
}
else
{
yield return instruction;
}
}
}
}
private class UnlockTechOnGameStart
{
[HarmonyPostfix]
[HarmonyPatch(typeof(GameScenarioLogic), "NotifyOnGameBegin")]
private static void UnlockTechPatch()
{
var history = GameMain.history;
if (GameMain.mainPlayer == null || GameMain.mainPlayer.mecha == null)
{
return;
}
foreach (var currentTech in TechToUnlock)
{
UnlockTechRecursive(history, currentTech, 5000);
}
var techQueue = history.techQueue;
if (techQueue == null || techQueue.Length == 0)
{
return;
}
history.VarifyTechQueue();
if (history.currentTech > 0 && history.currentTech != techQueue[0])
{
history.AlterCurrentTech(techQueue[0]);
}
}
private static void UnlockTechRecursive(GameHistoryData history, int currentTech, int maxLevel = 10000)
{
var techStates = history.techStates;
if (techStates == null || !techStates.ContainsKey(currentTech))
{
return;
}
var techProto = LDB.techs.Select(currentTech);
if (techProto == null)
{
return;
}
var value = techStates[currentTech];
var maxLvl = Math.Min(maxLevel, value.maxLevel);
if (value.unlocked && value.curLevel >= maxLvl && value.hashUploaded >= value.hashNeeded)
{
return;
}
foreach (var preid in techProto.PreTechs)
{
UnlockTechRecursive(history, preid, maxLevel);
}
var techQueue = history.techQueue;
if (techQueue != null)
{
for (var i = 0; i < techQueue.Length; i++)
{
if (techQueue[i] == currentTech)
{
techQueue[i] = 0;
}
}
}
while (value.curLevel <= maxLvl)
{
for (var j = 0; j < techProto.UnlockFunctions.Length; j++)
{
history.UnlockTechFunction(techProto.UnlockFunctions[j], techProto.UnlockValues[j], value.curLevel);
}
value.curLevel++;
}
value.curLevel = maxLvl;
value.unlocked = maxLvl >= value.maxLevel;
value.hashNeeded = techProto.GetHashNeeded(value.curLevel);
value.hashUploaded = maxLvl >= value.maxLevel ? value.hashNeeded : 0;
techStates[currentTech] = value;
}
}
private class BirthPlanetCheat
{
[HarmonyPostfix, HarmonyPatch(typeof(VFPreload), "InvokeOnLoadWorkEnded")]
private static void VFPreload_InvokeOnLoadWorkEnded_Postfix()
{
var theme = LDB.themes.Select(1);
if (_flatBirthPlanet)
{
theme.Algos[0] = 2;
}
if (_rareVeinsOnBirthPlanet)
{
theme.VeinSpot[2] = 2;
theme.VeinSpot[3] = 2;
theme.VeinCount[2] = 0.7f;
theme.VeinCount[3] = 0.7f;
theme.VeinOpacity[2] = 1f;
theme.VeinOpacity[3] = 1f;
theme.RareVeins = new[] { 8, 9, 10, 11, 12, 13 };
theme.RareSettings = new[]
{
1f, 1f, 0.5f, 1f,
1f, 1f, 0.5f, 1f,
1f, 1f, 0.5f, 1f,
1f, 1f, 0.5f, 1f,
1f, 1f, 0.5f, 1f,
1f, 1f, 0.5f, 1f,
};
}
}
}
private class WaterPumperCheat
{
[HarmonyTranspiler]
[HarmonyPatch(typeof(BuildTool_BlueprintPaste), "CheckBuildConditions")]
[HarmonyPatch(typeof(BuildTool_Click), "CheckBuildConditions")]
private static IEnumerable<CodeInstruction> BuildTool_CheckBuildConditions_Transpiler(IEnumerable<CodeInstruction> instructions)
{
var isFirst = true;
foreach (var instr in instructions)
{
if (instr.opcode == OpCodes.Ldc_I4_S && instr.OperandIs(22))
{
if (isFirst)
{
isFirst = false;
}
else
{
yield return new CodeInstruction(OpCodes.Ldc_I4_S, 0);
continue;
}
}
yield return instr;
}
}
}
}