mirror of
https://github.com/soarqin/DSP_Mods.git
synced 2025-12-09 06:13:36 +08:00
196 lines
12 KiB
C#
196 lines
12 KiB
C#
using UnityEngine;
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using UXAssist.UI;
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using UXAssist.Common;
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namespace CheatEnabler;
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public static class UIConfigWindow
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{
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private static RectTransform _windowTrans;
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private static UIButton _resignGameBtn;
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public static void Init()
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{
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I18N.Add("Factory", "Factory", "工厂");
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I18N.Add("Planet", "Planet", "行星");
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I18N.Add("Enable Dev Shortcuts", "Enable Dev Shortcuts", "开发模式快捷键");
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I18N.Add("Disable Abnormal Checks", "Disable Abnormal Checks", "关闭数据异常检查");
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I18N.Add("Hotkey", "Hotkey", "快捷键");
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I18N.Add("Unlock Tech with Key-Modifiers", "Unlock Tech with Key-Modifiers", "使用组合键点击解锁科技");
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I18N.Add("Dev Shortcuts", "Dev Shortcuts", "开发模式快捷键");
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I18N.Add("Dev Shortcuts Tips",
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"Caution: Some function may trigger abnormal check!\nNumpad 1: Gets all items and extends bag.\nNumpad 2: Boosts walk speed, gathering speed and mecha energy restoration.\nNumpad 3: Fills planet with foundations and bury all veins.\nNumpad 4: +1 construction drone.\nNumpad 5: Upgrades drone engine tech to full.\nNumpad 6: Unlocks researching tech.\nNumpad 7: Unlocks Drive Engine 1.\nNumpad 8: Unlocks Drive Engine 2 and maximize energy.\nNumpad 9: Unlocks ability to warp.\nNumpad 0: No costs for Logistic Storages' output.\nLCtrl + T: Unlocks all techs (not upgrades).\nLCtrl + Q: Adds 10000 to every metadata.\nLCtrl + W: Enters Sandbox Mode.\nLCtrl + Shift + W: Leaves Sandbox Mode.\nNumpad *: Proliferates items on hand.\nNumpad /: Removes proliferations from items on hand.\nPageDown: Remembers Pose of game camera.\nPageUp: Locks game camera using remembered Pose.",
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"警告:某些功能可能触发异常检查!\n小键盘1:获得所有物品并扩展背包\n小键盘2:加快行走速度及采集速度,加快能量恢复速度\n小键盘3:将地基铺设整个星球并掩埋所有矿物\n小键盘4:建设机器人 +1\n小键盘5:建设机器人满级\n小键盘6:解锁当前科技\n小键盘7:解锁驱动技术I\n小键盘8:解锁驱动技术II 最大化能量\n小键盘9:机甲曲速解锁\n小键盘0:物流站通过传送带出物品无消耗\n左Ctrl + T:解锁所有非升级科技\n左Ctrl + Q:增加各项元数据10000点\n左Ctrl + W:进入沙盒模式\n左Ctrl + Shift + W:离开沙盒模式\n小键盘乘号 *:给手上物品喷涂增产剂\n小键盘除号 /:清除手上物品的增产剂\nPageDown:记录摄像机当前的Pose\nPageUp:用记录的Pose锁定摄像机");
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I18N.Add("Unlock Tech with Key-Modifiers Tips",
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"Click tech on tree while holding:\n Shift: Tech level + 1\n Ctrl: Tech level + 10\n Ctrl + Shift: Tech level + 100\n Alt: Tech level to MAX\n\nNote: all direct prerequisites will be unlocked as well.",
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"按住以下组合键点击科技树:\n Shift:科技等级+1\n Ctrl:科技等级+10\n Ctrl+Shift:科技等级+100\n Alt:科技等级升到最大\n\n注意:所有直接前置科技也会被解锁");
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I18N.Add("Assign game to current account", "Assign game to current account", "将游戏绑定给当前账号");
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I18N.Add("Finish build immediately", "Finish build immediately", "建造秒完成");
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I18N.Add("Architect mode", "Architect mode", "建筑师模式");
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I18N.Add("Build without condition", "Build without condition check", "无条件建造");
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I18N.Add("Build without condition is enabled!", "!!Build without condition is enabled!!", "!!无条件建造已开启!!");
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I18N.Add("No collision", "No collision", "无碰撞");
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I18N.Add("Belt signal generator", "Belt signal generator", "传送带信号物品生成");
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I18N.Add("Belt signal alt format", "Belt signal alt format", "传送带信号替换格式");
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I18N.Add("Belt signal alt format tips",
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"Belt signal number format alternative format:\n AAAABC by default\n BCAAAA as alternative\nAAAA=generation speed in minutes, B=proliferate points, C=stack count",
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"传送带信号物品生成数量格式:\n 默认为AAAABC\n 勾选替换为BCAAAA\nAAAA=生成速度,B=增产点数,C=堆叠数量");
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I18N.Add("Count all raws and intermediates in statistics","Count all raw materials in statistics", "统计信息里计算所有原料和中间产物");
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I18N.Add("Remove power space limit", "Remove space limit for winds and geothermals", "移除风力发电和地热发电的间距限制");
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I18N.Add("Boost wind power", "Boost wind power(x100,000)", "提升风力发电(x100,000)");
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I18N.Add("Boost solar power", "Boost solar power(x100,000)", "提升太阳能发电(x100,000)");
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I18N.Add("Boost fuel power", "Boost fuel power(x50,000)", "提升燃料发电(x50,000)");
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I18N.Add("Boost fuel power 2", "(x20,000 for deuteron, x10,000 for antimatter)", "(氘核燃料棒x20,000,反物质燃料棒x10,000)");
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I18N.Add("Boost geothermal power", "Boost geothermal power(x50,000)", "提升地热发电(x50,000)");
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I18N.Add("Infinite Natural Resources", "Infinite natural resources", "自然资源采集不消耗");
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I18N.Add("Fast Mining", "Fast mining", "高速采集");
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I18N.Add("Pump Anywhere", "Pump anywhere", "平地抽水");
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I18N.Add("Skip bullet period", "Skip bullet period", "跳过子弹阶段");
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I18N.Add("Skip absorption period", "Skip absorption period", "跳过吸收阶段");
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I18N.Add("Quick absorb", "Quick absorb", "快速吸收");
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I18N.Add("Eject anyway", "Eject anyway", "全球弹射");
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I18N.Add("Overclock Ejectors", "Overclock Ejectors (10x)", "高速弹射器(10倍射速)");
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I18N.Add("Overclock Silos", "Overclock Silos (10x)", "高速发射井(10倍射速)");
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I18N.Add("Terraform without enough sands", "Terraform without enough sands", "沙土不够时依然可以整改地形");
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I18N.Apply();
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MyConfigWindow.OnUICreated += CreateUI;
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MyConfigWindow.OnUpdateUI += UpdateUI;
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}
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private static void CreateUI(MyConfigWindow wnd, RectTransform trans)
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{
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_windowTrans = trans;
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// General tab
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var x = 0f;
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var y = 10f;
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wnd.AddSplitter(trans, 10f);
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wnd.AddTabGroup(trans, "Cheat Enabler", "tab-group-cheatenabler");
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var tab1 = wnd.AddTab(_windowTrans, "General");
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MyCheckBox.CreateCheckBox(x, y, tab1, DevShortcuts.Enabled, "Enable Dev Shortcuts");
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y += 36f;
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MyCheckBox.CreateCheckBox(x, y, tab1, AbnormalDisabler.Enabled, "Disable Abnormal Checks");
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y += 36f;
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MyCheckBox.CreateCheckBox(x, y, tab1, TechPatch.Enabled, "Unlock Tech with Key-Modifiers");
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x = 156f;
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y = 16f;
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MyWindow.AddTipsButton(x, y, tab1, "Dev Shortcuts", "Dev Shortcuts Tips", "dev-shortcuts-tips");
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x += 52f;
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y += 72f;
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MyWindow.AddTipsButton(x, y, tab1, "Unlock Tech with Key-Modifiers", "Unlock Tech with Key-Modifiers Tips", "unlock-tech-tips");
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x = 300f;
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y = 10f;
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_resignGameBtn = wnd.AddButton(x, y, 200f, tab1, "Assign game to current account", 16, "resign-game-btn", () => { GameMain.data.account = AccountData.me; });
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var tab2 = wnd.AddTab(_windowTrans, "Factory");
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x = 0f;
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y = 10f;
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MyCheckBox.CreateCheckBox(x, y, tab2, FactoryPatch.ImmediateEnabled, "Finish build immediately");
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y += 36f;
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MyCheckBox.CreateCheckBox(x, y, tab2, FactoryPatch.ArchitectModeEnabled, "Architect mode");
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y += 36f;
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MyCheckBox.CreateCheckBox(x, y, tab2, FactoryPatch.NoConditionEnabled, "Build without condition");
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y += 36f;
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MyCheckBox.CreateCheckBox(x, y, tab2, FactoryPatch.NoCollisionEnabled, "No collision");
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y += 36f;
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MyCheckBox.CreateCheckBox(x, y, tab2, FactoryPatch.BeltSignalGeneratorEnabled, "Belt signal generator");
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y += 26f;
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x += 26f;
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var cb = MyCheckBox.CreateCheckBox(x, y, tab2, FactoryPatch.BeltSignalCountRecipeEnabled, "Count all raws and intermediates in statistics", 13);
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y += 26f;
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var cb2 = MyCheckBox.CreateCheckBox(x, y, tab2, FactoryPatch.BeltSignalNumberAltFormat, "Belt signal alt format", 13);
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x += 180f;
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y += 6f;
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var tip1 = MyWindow.AddTipsButton(x, y, tab2, "Belt signal alt format", "Belt signal alt format tips", "belt-signal-alt-format-tips");
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FactoryPatch.BeltSignalGeneratorEnabled.SettingChanged += (_, _) =>
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{
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OnBeltSignalChanged();
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};
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OnBeltSignalChanged();
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x = 350f;
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y = 10f;
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MyCheckBox.CreateCheckBox(x, y, tab2, FactoryPatch.RemovePowerSpaceLimitEnabled, "Remove power space limit");
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y += 36f;
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MyCheckBox.CreateCheckBox(x, y, tab2, FactoryPatch.BoostWindPowerEnabled, "Boost wind power");
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y += 36f;
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MyCheckBox.CreateCheckBox(x, y, tab2, FactoryPatch.BoostSolarPowerEnabled, "Boost solar power");
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y += 36f;
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MyCheckBox.CreateCheckBox(x, y, tab2, FactoryPatch.BoostGeothermalPowerEnabled, "Boost geothermal power");
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y += 36f;
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MyCheckBox.CreateCheckBox(x, y, tab2, FactoryPatch.BoostFuelPowerEnabled, "Boost fuel power");
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x += 32f;
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y += 26f;
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MyWindow.AddText(x, y, tab2, "Boost fuel power 2", 13);
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// Planet Tab
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var tab3 = wnd.AddTab(_windowTrans, "Planet");
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x = 0f;
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y = 10f;
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MyCheckBox.CreateCheckBox(x, y, tab3, ResourcePatch.InfiniteResourceEnabled, "Infinite Natural Resources");
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y += 36f;
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MyCheckBox.CreateCheckBox(x, y, tab3, ResourcePatch.FastMiningEnabled, "Fast Mining");
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y += 36f;
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MyCheckBox.CreateCheckBox(x, y, tab3, PlanetPatch.WaterPumpAnywhereEnabled, "Pump Anywhere");
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y += 36f;
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MyCheckBox.CreateCheckBox(x, y, tab3, PlanetPatch.TerraformAnywayEnabled, "Terraform without enough sands");
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x = 400f;
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y = 10f;
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wnd.AddButton(x, y, 200f, tab3, "矿物掩埋标题", 16, "button-bury-all", () => { PlanetFunctions.BuryAllVeins(true); });
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y += 36f;
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wnd.AddButton(x, y, 200f, tab3, "矿物还原标题", 16, "button-bury-restore-all", () => { PlanetFunctions.BuryAllVeins(false); });
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y += 36f;
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wnd.AddButton(x, y, 200f, tab3, "铺满地基提示", 16, "button-reform-all", () =>
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{
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var player = GameMain.mainPlayer;
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if (player == null) return;
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var reformTool = player.controller.actionBuild.reformTool;
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var factory = GameMain.localPlanet?.factory;
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if (factory == null) return;
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GameMain.localPlanet.factory.PlanetReformAll(reformTool.brushType, reformTool.brushColor, reformTool.buryVeins);
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});
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y += 36f;
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wnd.AddButton(x, y, 200f, tab3, "还原地形提示", 16, "button-reform-revert-all", () =>
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{
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var factory = GameMain.localPlanet?.factory;
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if (factory == null) return;
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GameMain.localPlanet.factory.PlanetReformRevert();
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});
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var tab4 = wnd.AddTab(_windowTrans, "Dyson Sphere");
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x = 0f;
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y = 10f;
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MyCheckBox.CreateCheckBox(x, y, tab4, DysonSpherePatch.SkipBulletEnabled, "Skip bullet period");
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y += 36f;
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MyCheckBox.CreateCheckBox(x, y, tab4, DysonSpherePatch.SkipAbsorbEnabled, "Skip absorption period");
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y += 36f;
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MyCheckBox.CreateCheckBox(x, y, tab4, DysonSpherePatch.QuickAbsorbEnabled, "Quick absorb");
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y += 36f;
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MyCheckBox.CreateCheckBox(x, y, tab4, DysonSpherePatch.EjectAnywayEnabled, "Eject anyway");
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y += 36f;
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MyCheckBox.CreateCheckBox(x, y, tab4, DysonSpherePatch.OverclockEjectorEnabled, "Overclock Ejectors");
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y += 36f;
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MyCheckBox.CreateCheckBox(x, y, tab4, DysonSpherePatch.OverclockSiloEnabled, "Overclock Silos");
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return;
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void OnBeltSignalChanged()
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{
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var on = FactoryPatch.BeltSignalGeneratorEnabled.Value;
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cb.gameObject.SetActive(on);
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cb2.gameObject.SetActive(on);
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tip1.gameObject.SetActive(on);
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}
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}
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private static void UpdateUI()
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{
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UpdateResignButton();
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}
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private static void UpdateResignButton()
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{
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var resignEnabled = GameMain.data.account != AccountData.me;
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if (_resignGameBtn.gameObject.activeSelf == resignEnabled) return;
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_resignGameBtn.gameObject.SetActive(resignEnabled);
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}
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} |