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mirror of https://github.com/soarqin/DSP_Mods.git synced 2025-12-09 01:33:33 +08:00
Files
DSP_Mods/UniverseGenTweaks/EpicDifficulty.cs
2023-09-05 21:22:34 +08:00

187 lines
6.2 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection.Emit;
using HarmonyLib;
using UnityEngine.UI;
namespace UniverseGenTweaks;
public class EpicDifficulty
{
public static void Init()
{
I18N.Add("究极少", "Micro", "究极少");
I18N.Add("史诗难度", "Epic Difficulty !!", "史诗难度 !!");
Harmony.CreateAndPatchAll(typeof(EpicDifficulty));
}
[HarmonyPostfix]
[HarmonyPatch(typeof(UIGalaxySelect), nameof(UIGalaxySelect._OnInit))]
private static void PatchGalaxyUI_OnInit(UIGalaxySelect __instance)
{
__instance.resourceMultiplierSlider.maxValue = 10f;
}
[HarmonyPrefix]
[HarmonyPatch(typeof(UIGalaxySelect), nameof(UIGalaxySelect.OnResourceMultiplierValueChange))]
private static bool UIGalaxySelect_OnResourceMultiplierValueChange_Prefix(UIGalaxySelect __instance, float val)
{
float value = __instance.resourceMultiplierSlider.value;
if (value < 0.5f)
{
__instance.gameDesc.resourceMultiplier = 0.01f;
}
else if (value < 1.5f)
{
__instance.gameDesc.resourceMultiplier = 0.1f;
}
else if (value < 2.5f)
{
__instance.gameDesc.resourceMultiplier = 0.5f;
}
else if (value < 3.5f)
{
__instance.gameDesc.resourceMultiplier = 0.8f;
}
else if (value < 4.5f)
{
__instance.gameDesc.resourceMultiplier = 1f;
}
else if (value < 5.5f)
{
__instance.gameDesc.resourceMultiplier = 1.5f;
}
else if (value < 6.5f)
{
__instance.gameDesc.resourceMultiplier = 2f;
}
else if (value < 7.5f)
{
__instance.gameDesc.resourceMultiplier = 3f;
}
else if (value < 8.5f)
{
__instance.gameDesc.resourceMultiplier = 5f;
}
else if (value < 9.5f)
{
__instance.gameDesc.resourceMultiplier = 8f;
}
else
{
__instance.gameDesc.resourceMultiplier = 100f;
}
__instance.UpdateParametersUIDisplay();
return false;
}
[HarmonyPrefix]
[HarmonyPatch(typeof(UIGalaxySelect), nameof(UIGalaxySelect.UpdateParametersUIDisplay))]
private static bool UIGalaxySelect_UpdateParametersUIDisplay_Prefix(UIGalaxySelect __instance)
{
float resourceMultiplier = __instance.gameDesc.resourceMultiplier;
string text = "";
if (resourceMultiplier < 0.04f)
{
__instance.resourceMultiplierSlider.value = 0f;
}
else if (resourceMultiplier < 0.11f)
{
__instance.resourceMultiplierSlider.value = 1f;
}
else if (resourceMultiplier < 0.51f)
{
__instance.resourceMultiplierSlider.value = 2f;
}
else if (resourceMultiplier < 0.81f)
{
__instance.resourceMultiplierSlider.value = 3f;
}
else if (resourceMultiplier < 1.01f)
{
__instance.resourceMultiplierSlider.value = 4f;
}
else if (resourceMultiplier < 1.51f)
{
__instance.resourceMultiplierSlider.value = 5f;
}
else if (resourceMultiplier < 2.01f)
{
__instance.resourceMultiplierSlider.value = 6f;
}
else if (resourceMultiplier < 3.01f)
{
__instance.resourceMultiplierSlider.value = 7f;
}
else if (resourceMultiplier < 5.01f)
{
__instance.resourceMultiplierSlider.value = 8f;
}
else if (resourceMultiplier < 8.01f)
{
__instance.resourceMultiplierSlider.value = 9f;
}
else
{
__instance.resourceMultiplierSlider.value = 10f;
}
if (resourceMultiplier < 100f && resourceMultiplier > 0.1f)
{
text = resourceMultiplier.ToString() + "x";
}
else if (resourceMultiplier >= 100f)
{
text = "无限".Translate();
}
else if (resourceMultiplier < 0.04f)
{
text = "究极少".Translate();
}
else if (resourceMultiplier < 0.11f)
{
text = "极少".Translate();
}
__instance.resourceMultiplierText.text = text;
__instance.propertyMultiplierText.text = "元数据生成倍率".Translate() + " " + __instance.gameDesc.propertyMultiplier.ToString("P0");
__instance.addrText.text = __instance.gameDesc.clusterString;
var showDifficultTip = resourceMultiplier < 0.11f && !__instance.gameDesc.isSandboxMode;
__instance.difficultTipGroup.SetActive(showDifficultTip);
if (showDifficultTip)
{
if (resourceMultiplier < 0.04f)
{
__instance.difficultTipGroup.transform.Find("difficult-tip-text").GetComponent<Text>().text = "史诗难度".Translate();
}
else
{
__instance.difficultTipGroup.transform.Find("difficult-tip-text").GetComponent<Text>().text = "非常困难".Translate();
}
}
return false;
}
[HarmonyTranspiler]
[HarmonyPatch(typeof(GameDesc), "get_oilAmountMultiplier")]
private static IEnumerable<CodeInstruction> GameDesc_get_oilAmountMultiplier_Transpiler(IEnumerable<CodeInstruction> instructions, ILGenerator generator)
{
var matcher = new CodeMatcher(instructions, generator);
if (Math.Abs(UniverseGenTweaks.OilMultiplier - 1f) > 0.00001f)
{
var label1 = generator.DefineLabel();
matcher.Start().InsertAndAdvance(
new CodeInstruction(OpCodes.Ldarg_0),
new CodeInstruction(OpCodes.Ldfld, AccessTools.Field(typeof(GameDesc), nameof(GameDesc.resourceMultiplier))),
new CodeInstruction(OpCodes.Ldc_R4, 0.05f),
new CodeInstruction(OpCodes.Ble_S, label1)
).End().Advance(1).Insert(
new CodeInstruction(OpCodes.Ldc_R4, 0.5f * UniverseGenTweaks.OilMultiplier).WithLabels(label1),
new CodeInstruction(OpCodes.Ret)
);
}
return matcher.InstructionEnumeration();
}
}